Follow TV Tropes

Following

History VideoGame / RollerCoasterTycoon

Go To

OR

Added: 246

Changed: 67

Removed: 218

Is there an issue? Send a MessageReason:


* CartoonMeat: The chicken stall in [=RCT3=] is a whole bird.



* EveryPizzaIsPepperoni: The pizza displayed on pizzerias is pepperoni.



* ShapedLikeWhatItSells: About half the stalls in the first two games and their expansion packs, most notably the



** CartoonMeat: The chicken stall in [=RCT3=] is a whole bird.
** EveryPizzaIsPepperoni: The pizza displayed on pizzerias is pepperoni.
** ShapedLikeWhatItSells: About half the stalls in the first two games and their expansion packs, most notably the burger and fizzy drinks stalls.

to:

** CartoonMeat: The chicken stall in [=RCT3=] is a whole bird.
** EveryPizzaIsPepperoni: The pizza displayed on pizzerias is pepperoni.
** ShapedLikeWhatItSells: About half the stalls in the first two games and their expansion packs, most notably the
burger and fizzy drinks stalls.
Is there an issue? Send a MessageReason:
None


** In the ''Time Twister'' expansion pack for ''[=RCT2=]'', one scenario supposedly takes place during the time of Myth/RobinHood[[note]]''ca.'' 1270-''ca.'' 1350[[/note]]...in a park that has a ''golf course''[[note]]modern golf originated in 1457 and the earliest documented "mini golf" course dates back to 1912[[/note]] and a ''roller coaster with steel tracks''[[note]]the Matterhorn Bobsleds, the first steel roller coaster in the world, was opened in 1959[[/note]].

to:

** In the ''Time Twister'' expansion pack for ''[=RCT2=]'', one scenario supposedly takes place during the time of Myth/RobinHood[[note]]''ca.'' 1270-''ca.'' 1350[[/note]]...in a park that has a ''golf course''[[note]]modern golf originated in 1457 and the earliest documented "mini golf" course dates back to 1912[[/note]] and a ''roller coaster with steel tracks''[[note]]the Matterhorn Bobsleds, the first documented steel roller coaster in the world, was opened in 1959[[/note]].according to RCDB {Roller Coaster Database}, "Royal Scooter" at Lake Chautauqua Park, wouldn't open until 1885.[[/note]].
Is there an issue? Send a MessageReason:
None


* ''[=RollerCoaster=] Tycoon Classic'' (2016): An UpdatedRerelease of ''[=RCT=]'' with both of its expansion packs and ''[=RCT2=]'' for mobile devices, with the [=RCT2=] expansion packs, a track/scenario editor and a function to import tracks and scenarios from the PC version of ''[=RCT2=]'' available as three separate in-app purchases. Later ported to Windows and [[UsefulNotes/AppleMacintosh macOS]] computers via Platform/{{Steam}} on September 28, 2017, with Steam Cloud support and all in-app purchase content included.

to:

* ''[=RollerCoaster=] Tycoon Classic'' (2016): An UpdatedRerelease of ''[=RCT=]'' with both of its expansion packs and ''[=RCT2=]'' for mobile devices, with the [=RCT2=] expansion packs, a track/scenario editor and a function to import tracks and scenarios from the PC version of ''[=RCT2=]'' available as three separate in-app purchases. Later ported to Windows and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh macOS]] computers via Platform/{{Steam}} on September 28, 2017, with Steam Cloud support and all in-app purchase content included.
Is there an issue? Send a MessageReason:
None


** Flat rides are not as exciting to have in the park as tracked rides, nor do they make as much of a profit, but they're comparatively cheap to build and can easily offset both their construction and running costs with their modest profits. In addition, due to their predefined size, they are more versatile in terms of placement. They're a necessity in any park, be it building up funds to invest in larger rides, or maintaining the bottom line while said larger rides bring in the big bucks. In fact, Gravity Garden's omission of flat rides is what makes this particular scenario so challenging, leaving the expensive roller coasters as the player's only option for ride ticket sales.

to:

** Flat rides are not as exciting to have in the park as tracked rides, nor do they make as much of a profit, but they're comparatively cheap to build and can easily offset both their construction and running costs with their modest profits. In addition, due to their predefined size, they are more versatile in terms of placement. They're a necessity in any park, be it building up funds to invest in larger rides, or maintaining the bottom line while said larger rides bring in the big bucks. In fact, Gravity Garden's omission of flat rides is what makes this particular scenario so challenging, leaving the expensive roller coasters as the player's only option for ride ticket sales.attracting guests, and thus, earning money from admissions.



** Small coasters may not be as flashy as large coasters, but every tracked ride attracts the same number of guests regardless of size. Therefore, it is better to build several small coasters instead of a single large one. This strategy doesn't work in scenarios with "Harder guest generation", however.

to:

** Small coasters may not be as flashy as large coasters, but every tracked ride attracts the same number of guests regardless of size. Therefore, it is better to build several small coasters instead of a single large one.one, as that'll attract more guests overall. This strategy doesn't work in scenarios with "Harder guest generation", however.



* NonIndicativeName: The "guests are more difficult to attract" option in scenario design might have been better named "guests strongly prefer long coasters" -- it severely {{nerf}}s the guest-attracting potential of everything else, but the attraction potential of coasters that meet the requirements is ''tripled'', so players who are building long coasters anyway will actually find guests much easier to attract.

to:

* NonIndicativeName: The "guests are more difficult to attract" option in scenario design might have been better named "guests strongly prefer long coasters" -- it severely {{nerf}}s the guest-attracting potential of everything else, but the attraction potential of coasters that meet the requirements is ''tripled'', so players who are building long long, exciting coasters anyway will actually find guests much easier to attract.



** Bumbly Bazaar from ''[=RCT2=]''. Hope you like selling food.

to:

** Bumbly Bazaar from ''[=RCT2=]''. Hope you like selling food.food and merchandise.



** Gentle Glen from ''Corkscrew Follies'' had everyone's intensity levels locked to 5 or below. So much for roller coasters...
** Adrenaline Heights, also from ''Corkscrew Follies'', inverted Gentle Glen by having everyone's intensity levels over 9. Everything but roller coasters were impractical to build.

to:

** Gentle Glen from ''Corkscrew Follies'' had everyone's intensity preference levels locked to 5 4 or below. So much for roller coasters...
** Adrenaline Heights, also from ''Corkscrew Follies'', inverted Gentle Glen by having everyone's intensity preference levels over 9.be 9 or more. Everything but roller coasters were impractical to build.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the far off corner of Haunted Harbor, there's some land for sale that spells out "CS".


Added DiffLines:

* GimmickLevel: Gentle Glen has guests that prefer less intense rides, while Adrenaline Heights has guests that prefer rides with high intensity. These are the only scenarios where you have to cater to their tastes.
Is there an issue? Send a MessageReason:
None


The original game was ported to Platform/{{Xbox}} in 2004, and ended up being mostly the same, though its controls were largely unsuited for a gamepad. A port of the original version for [=iOS=] and Android devices was planned for release in early 2013. It was put on hold when Atari filed for bankruptcy, but was ultimately UnCanceled with the release of ''Classic'' in December 2016. The first two games (in deluxe versions with all expansions) are also available on Platform/{{Steam}} and Website/GOGDotCom, and an UpdatedRerelease version of the third game is now available on Steam and the UsefulNotes/EpicGamesStore after having been unavailable for some time due to a licensing dispute. An iOS port of ''[=RCT3=]'', without the implementation of the expansion packs, can be found on the App Store.

to:

The original game was ported to Platform/{{Xbox}} in 2004, and ended up being mostly the same, though its controls were largely unsuited for a gamepad. A port of the original version for [=iOS=] and Android devices was planned for release in early 2013. It was put on hold when Atari filed for bankruptcy, but was ultimately UnCanceled with the release of ''Classic'' in December 2016. The first two games (in deluxe versions with all expansions) are also available on Platform/{{Steam}} and Website/GOGDotCom, and an UpdatedRerelease version of the third game is now available on Steam and the UsefulNotes/EpicGamesStore Platform/EpicGamesStore after having been unavailable for some time due to a licensing dispute. An iOS port of ''[=RCT3=]'', without the implementation of the expansion packs, can be found on the App Store.
Is there an issue? Send a MessageReason:
None


The third game, which made the VideoGame3DLeap, was developed by Creator/FrontierDevelopments, who later went on the create the spiritual successor ''VideoGame/PlanetCoaster''. The most recent main game, titled ''World'', is developed by Nvizzio Creations for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} Linux]].

The original game was ported to UsefulNotes/{{Xbox}} in 2004, and ended up being mostly the same, though its controls were largely unsuited for a gamepad. A port of the original version for [=iOS=] and Android devices was planned for release in early 2013. It was put on hold when Atari filed for bankruptcy, but was ultimately UnCanceled with the release of ''Classic'' in December 2016. The first two games (in deluxe versions with all expansions) are also available on UsefulNotes/{{Steam}} and Website/GOGDotCom, and an UpdatedRerelease version of the third game is now available on Steam and the UsefulNotes/EpicGamesStore after having been unavailable for some time due to a licensing dispute. An iOS port of ''[=RCT3=]'', without the implementation of the expansion packs, can be found on the App Store.

to:

The third game, which made the VideoGame3DLeap, was developed by Creator/FrontierDevelopments, who later went on the create the spiritual successor ''VideoGame/PlanetCoaster''. The most recent main game, titled ''World'', is developed by Nvizzio Creations for [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} [[Platform/{{UNIX}} Linux]].

The original game was ported to UsefulNotes/{{Xbox}} Platform/{{Xbox}} in 2004, and ended up being mostly the same, though its controls were largely unsuited for a gamepad. A port of the original version for [=iOS=] and Android devices was planned for release in early 2013. It was put on hold when Atari filed for bankruptcy, but was ultimately UnCanceled with the release of ''Classic'' in December 2016. The first two games (in deluxe versions with all expansions) are also available on UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GOGDotCom, and an UpdatedRerelease version of the third game is now available on Steam and the UsefulNotes/EpicGamesStore after having been unavailable for some time due to a licensing dispute. An iOS port of ''[=RCT3=]'', without the implementation of the expansion packs, can be found on the App Store.



* ''[=RollerCoaster=] Tycoon [[UsefulNotes/{{Nintendo 3DS}} 3D]]'' (2012)

to:

* ''[=RollerCoaster=] Tycoon [[UsefulNotes/{{Nintendo [[Platform/{{Nintendo 3DS}} 3D]]'' (2012)



* ''[=RollerCoaster=] Tycoon Classic'' (2016): An UpdatedRerelease of ''[=RCT=]'' with both of its expansion packs and ''[=RCT2=]'' for mobile devices, with the [=RCT2=] expansion packs, a track/scenario editor and a function to import tracks and scenarios from the PC version of ''[=RCT2=]'' available as three separate in-app purchases. Later ported to Windows and [[UsefulNotes/AppleMacintosh macOS]] computers via UsefulNotes/{{Steam}} on September 28, 2017, with Steam Cloud support and all in-app purchase content included.

to:

* ''[=RollerCoaster=] Tycoon Classic'' (2016): An UpdatedRerelease of ''[=RCT=]'' with both of its expansion packs and ''[=RCT2=]'' for mobile devices, with the [=RCT2=] expansion packs, a track/scenario editor and a function to import tracks and scenarios from the PC version of ''[=RCT2=]'' available as three separate in-app purchases. Later ported to Windows and [[UsefulNotes/AppleMacintosh macOS]] computers via UsefulNotes/{{Steam}} Platform/{{Steam}} on September 28, 2017, with Steam Cloud support and all in-app purchase content included.



* ''[=RollerCoaster=] Tycoon Adventures'' (2018): Originally a UsefulNotes/{{Nintendo Switch}} exclusive based on ''RCT World''/''Touch'', PC version released in 2019.

to:

* ''[=RollerCoaster=] Tycoon Adventures'' (2018): Originally a UsefulNotes/{{Nintendo Switch}} Platform/NintendoSwitch exclusive based on ''RCT World''/''Touch'', PC version released in 2019.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThePigPen: Naming a guest “Felicity Anderson” will make them repulsive enough to make other guests immediately puke when in close proximity.
Is there an issue? Send a MessageReason:
None


* AutoPilotTutorial: The first two games had tutorials in this format, which can be interrupted by the player but cannot be restarted once interrupted other than by going back to the main menu:

to:

* AutoPilotTutorial: The first two games had have tutorials in this format, which can be interrupted by the player but cannot be restarted once interrupted other than by going back to the main menu:



** In ''[=RCT2=]'' there are three tutorials using the "Build Your Own Six Flags" park: a "beginners" tutorial that builds a Merry-Go-Round, a "custom rides" tutorial that builds a Vintage Cars ride and decorates it with scenery, and a "roller coasters" tutorial that builds a Wooden Roller Coaster. The ''[=RCT2=]'' tutorials were removed in ''[=OpenRCT2=]'' due to the input system they used (recorded keystrokes, mouse movements and clicks) being incompatible with the infinite resolutions and flexible UI available.
** ''[=RCT3=]'' abandoned these in favor of tutorials that told you which buttons to click and grayed out the buttons it didn't want you to click.

to:

** In ''[=RCT2=]'' there ''[=RCT2=]'': There are three tutorials using the "Build Your Own Six Flags" park: a park --a "beginners" tutorial that builds a Merry-Go-Round, a "custom rides" tutorial that builds a Vintage Cars ride and decorates it with scenery, and a "roller coasters" tutorial that builds a Wooden Roller Coaster. The ''[=RCT2=]'' tutorials were removed in ''[=OpenRCT2=]'' due to the input system they used (recorded keystrokes, mouse movements and clicks) being incompatible with the infinite resolutions and flexible UI available.
** ''[=RCT3=]'' abandoned abandons these in favor of tutorials that told you which buttons to click and grayed out the buttons it didn't want you to click.

Added: 343

Changed: 116

Is there an issue? Send a MessageReason:
None


* GameplayAndStoryIntegration: Fiasco Forest has advertising disabled likely because no amount of advertising could save the park's bad reputation.

to:

* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Fiasco Forest has advertising disabled likely because no amount of advertising could save the park's bad reputation.reputation.
** When it rains, guests are willing to fork over a lot more money for an umbrella because they don’t want to get wet. Likewise, guests will ignore their intensity preferences on indoor rides so they can get out of the rain.

Added: 523

Changed: 290

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: ''[=OpenRCT2=]'' slightly changes how prebuilt track designs' footpaths are handled: ''[=RCT2=]'' paths will be replaced with ''[=RCT1=]'' ones if necessary (as mentioned in Developers' Foresight), and they can be overlaid over pre-existing footpaths without having to manually delete them.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
''[=OpenRCT2=]'' slightly changes how prebuilt track designs' footpaths are handled: ''[=RCT2=]'' paths will be replaced with ''[=RCT1=]'' ones if necessary (as mentioned in Developers' Foresight), and they can be overlaid over pre-existing footpaths without having to manually delete them.them.
** ''[=OpenRCT2=]'' includes a bevy of quality of life features that make the game less tedious and time consuming. Fast forwarding time is possible, and there's also an option to win the scenario if the conditions are met early.
Is there an issue? Send a MessageReason:
None


* GameplayAndStoryIntegration: Fiasco Forest has advertising disabled likely because no about of advertising could save the park's bad reputation.

to:

* GameplayAndStoryIntegration: Fiasco Forest has advertising disabled likely because no about amount of advertising could save the park's bad reputation.
Is there an issue? Send a MessageReason:
None


* GameplayAndStoryIntergration: Fiasco Forest has advertising disabled likely because no about of advertising could save the park's bad reputation.

to:

* GameplayAndStoryIntergration: GameplayAndStoryIntegration: Fiasco Forest has advertising disabled likely because no about of advertising could save the park's bad reputation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStoryIntergration: Fiasco Forest has advertising disabled likely because no about of advertising could save the park's bad reputation.

Top