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* FunWithAcronyms: The post introducing the Mech Legs gave them the full name "'''B'''alance-'''A'''ssisted-'''D'''urable-'''A'''uto-'''S'''tabilizing-'''S'''trider". Also doubles as GettingCrapPastTheRadar.

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* FunWithAcronyms: The post introducing the Mech Legs gave them the full name "'''B'''alance-'''A'''ssisted-'''D'''urable-'''A'''uto-'''S'''tabilizing-'''S'''trider". Also doubles as GettingCrapPastTheRadar.


* FrickinLaserBeams:
** [=SMG=]s are this. They fire in succession, peppering the enemy with laser pellets. Cheap and simple to use, and properly aimed they can eat through armor and even electroplates like candy, though they otherwise lack the raw power of Plasma or Rails.
** Nano Disruptors used to be this. They fired a continuous beam that heals allies but does no damage to the enemies or crystals. It was later changed to fire green pluses to heal instead. They're also very short-ranged.

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* FrickinLaserBeams:
** [=SMG=]s are this.[=SMG=]s. They fire in succession, peppering the enemy with laser pellets. Cheap and simple to use, and properly aimed they can eat through armor and even electroplates like candy, though they otherwise lack the raw power of Plasma or Rails.
** Nano Disruptors used to be this.Disruptors. They fired a continuous beam that heals allies but does no damage to the enemies or crystals. It was later changed to fire green pluses to heal instead. They're also very short-ranged.


The game was finally released at 24.08.2017 and is greenlit on UsefulNotes/{{Steam}} where it can be downloaded and played from. You can find the main website [[http://robocraftgame.com/ here]].

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The game was finally released at 24.08.on August 24, 2017 and is greenlit on UsefulNotes/{{Steam}} where it can be downloaded and played from. You can find the main website [[http://robocraftgame.com/ here]].



* AdamSmithHatesYourGuts: While basic chassis cubes cost only 10 Robits, functional parts' cost increase exponentially as you level up. For instance, the low ranking "Wasp" variant of the game's SMG cost only 400 Robits, but the high-ranking "Leviathan" variant costs ''more than a hundred thousand'' of them.

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* AdamSmithHatesYourGuts: AdamSmithHatesYourGuts:
**
While basic chassis cubes cost only 10 Robits, functional parts' cost increase exponentially as you level up. For instance, the low ranking "Wasp" variant of the game's SMG cost only 400 Robits, but the high-ranking "Leviathan" variant costs ''more than a hundred thousand'' of them.



* CompetitiveBalance: The bots are sorted by their CPU level. The more and/or "heavier" parts your robot has, the higher its CPU level will be. Also, the more CPU robot has, the less it's energy reserve is.

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* CompetitiveBalance: CompetitiveBalance:
**
The bots are sorted by their CPU level. The more and/or "heavier" parts your robot has, the higher its CPU level will be. Also, the more CPU robot has, the less it's energy reserve is.



** WhatAPieceOfJunk: Some of the unassuming ones can be pretty strong too.

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** WhatAPieceOfJunk: Some of the [[WhatAPieceOfJunk unassuming ones ones]] can be pretty strong too.



* EnemyDetectingRadar: The Windowmaker Module appears as a large radar that shows the locations of all enemies that aren't using a Ghost Module for several seconds after activation.

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* EnemyDetectingRadar: EnemyDetectingRadar:
**
The Windowmaker Module appears as a large radar that shows the locations of all enemies that aren't using a Ghost Module for several seconds after activation.



* EnergyWeapon: All weapons use energy from your energy meter. The meter must be recharged when it runs out before you can use your weapons again.

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* EnergyWeapon: EnergyWeapon:
**
All weapons use energy from your energy meter. The meter must be recharged when it runs out before you can use your weapons again.



* FrickinLaserBeams: [=SMG=]s are this. They fire in succession, peppering the enemy with laser pellets. Cheap and simple to use, and properly aimed they can eat through armor and even electroplates like candy, though they otherwise lack the raw power of Plasma or Rails.

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* FrickinLaserBeams: FrickinLaserBeams:
**
[=SMG=]s are this. They fire in succession, peppering the enemy with laser pellets. Cheap and simple to use, and properly aimed they can eat through armor and even electroplates like candy, though they otherwise lack the raw power of Plasma or Rails.



* FutureCopter: Hoverblades provide control by tilting in order to vector thrust, though the vast majority of robots use more hoverblades than the two used in traditional futurecopters (at least four is the usual amount if you want a stable robot).

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* FutureCopter: FutureCopter:
**
Hoverblades provide control by tilting in order to vector thrust, though the vast majority of robots use more hoverblades than the two used in traditional futurecopters (at least four is the usual amount if you want a stable robot).



* MightyGlacier: Tank Treads are the heaviest and second most well-armored method of locomotion, but also the second slowest.

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* MightyGlacier: MightyGlacier:
**
Tank Treads are the heaviest and second most well-armored method of locomotion, but also the second slowest.



* MissileLockOn: The missile launcher must lock-on to an enemy before you can hit them.

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* MissileLockOn: MissileLockOn:
**
The missile launcher must lock-on to an enemy before you can hit them.


''Robocraft'' is a {{Freeware}} multiplayer vehicular combat {{indie game}} developed by ''[=FreeJam=]''. The basic premise is simple: you construct a mobile robot out of blocks called "Cubes", which can be anything from bricks to shields, wheels to thrusters, radars to weaponry, etc. Once you're done building, you can then take it into the battlefield. There are currently six game modes you can bring your bot in :

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''Robocraft'' is a {{Freeware}} multiplayer vehicular combat {{indie game}} developed by ''[=FreeJam=]''.[=FreeJam=]. The basic premise is simple: you construct a mobile robot out of blocks called "Cubes", which can be anything from bricks to shields, wheels to thrusters, radars to weaponry, etc. Once you're done building, you can then take it into the battlefield. There are currently six game modes you can bring your bot in :


* JunkRare: The Legendary-grade Wheel Monsters. Wheels are received individually from crates and you require at least four to properly run a wheelbot (Two of which need to be steering-type); with the rate that Legendary parts drop at, chances are you're hoping for a more significant part such as an Ion Distorter or module rather than the disappointing sight of something that will require dropping an extra 150K Robits to be at all useful, an issue compounded by the fact that wheels are and have historically been very bad in the meta.


** Proto-Seekers also lock on, but don't alert the target that this is happening; chances are, they'll [[CriticalAnnoyance already]] [[MostAnnoyingSound know]].

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** Proto-Seekers also lock on, but don't alert the target that this is happening; chances are, they'll [[CriticalAnnoyance already]] [[MostAnnoyingSound know]].They produce a CriticalAnnoyance that should alert them instead.


* AllegedlyFreeGame: After the Epic Loot update, Robocraft is this. Robot parts drop in crates (ranging from Rusty to Protonium) which have anywhere from 4 to 8 items in them; however, if you're not a Premium player, only the front row of those items is available to you; if a Legendary drops in the back, too bad. Your robit recycle rate, the only way to ''choose'' what items you want, is also crippled; a premium player receives 2/3rds of the robits required to forge an item fresh from the shop when recycling it; a FtP player receives ''1/6''th, on top of the fact that they're only getting half as many items in the first place. You also level up more slowly, which denies access to the 8-item Protonium crates given to you on level up, and to cap it all off your access to the only other means of gaining robits, the shop, is limited. Essentially, if you don't want your progress to be utterly crippled, you ''need'' Premium.

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* AllegedlyFreeGame: After the Epic Loot update, Robocraft is this. Robot parts drop in crates (ranging from Rusty to Protonium) which have anywhere from 4 to 8 items in them; however, if you're not a Premium player, only the front row of those items is available to you; if a Legendary drops in the back, too bad. Your robit recycle rate, the only way to ''choose'' what items you want, is also crippled; a premium player receives 2/3rds of the robits required to forge an item fresh from the shop when recycling it; a FtP an [=FtP=] player receives ''1/6''th, on top of the fact that they're only getting half as many items in the first place. You also level up more slowly, which denies access to the 8-item Protonium crates given to you on level up, and to cap it all off your access to the only other means of gaining robits, the shop, is limited. Essentially, if you don't want your progress to be utterly crippled, you ''need'' Premium.


Remember when you built things out of {{LEGO}} as a child, imagining what it would be like to ride and fight with them? [[ThisIsYourPremiseOnDrugs This is pretty much that.]]

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Remember when you built things out of {{LEGO}} Franchise/{{LEGO}} as a child, imagining what it would be like to ride and fight with them? [[ThisIsYourPremiseOnDrugs This is pretty much that.]]


* BeamSword: Tesla Blades, at least in name. They take the form of a line of electricity kept active by two tesla coils that shocks the ever-loving hell out of the enemy that touches it.


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* LaserBlade: Tesla Blades, at least in name. They take the form of a line of electricity kept active by two tesla coils that shocks the ever-loving hell out of the enemy that touches it.


* ArbitraryMaximumRange: Barely noticeable, as all the guns (bar Ion shotguns, which play [[ShortRangeShotgun usual shotgun trope straight]], Lock-On Missile Launchers, whose firing range is based on missile's pretty limited flight time, and Proto-Seekers) have the same range limit, which is pretty freaking far. Though at the same time you can't shoot people from, say, halfway across the map.

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* ArbitraryMaximumRange: Barely noticeable, as all the guns (bar Ion shotguns, which play [[ShortRangeShotgun the usual shotgun trope straight]], Lock-On Missile Launchers, whose firing range is based on missile's pretty limited flight time, and Proto-Seekers) have the same range limit, which is pretty freaking far. Though at the same time you can't shoot people from, say, halfway across the map.


* ArbitraryMaximumRange: Barely noticeable, as all the guns (bar Ion shotguns, which play [[ShortRangeShotgun usual shotgun trope straight]], and Lock-On Missile Launchers, whose firing range is based on missile's pretty limited flight time) have the same range limit, which is pretty freaking far. Though at the same time you can't shoot people from, say, halfway across the map.

to:

* ArbitraryMaximumRange: Barely noticeable, as all the guns (bar Ion shotguns, which play [[ShortRangeShotgun usual shotgun trope straight]], and Lock-On Missile Launchers, whose firing range is based on missile's pretty limited flight time) time, and Proto-Seekers) have the same range limit, which is pretty freaking far. Though at the same time you can't shoot people from, say, halfway across the map.


* ArbitraryMaximumRange: Barely noticeable, as all the guns have the same range limit, which is pretty freaking far. Though at the same time you can't shoot people from, say, halfway across the map.

to:

* ArbitraryMaximumRange: Barely noticeable, as all the guns (bar Ion shotguns, which play [[ShortRangeShotgun usual shotgun trope straight]], and Lock-On Missile Launchers, whose firing range is based on missile's pretty limited flight time) have the same range limit, which is pretty freaking far. Though at the same time you can't shoot people from, say, halfway across the map.


The game is currently in the Beta stage and is constantly being worked on, and it was recently greenlit on UsefulNotes/{{Steam}} where it can be downloaded and played from. You can find the main website [[http://robocraftgame.com/ here]].

to:

The game is currently in the Beta stage was finally released at 24.08.2017 and is constantly being worked on, and it was recently greenlit on UsefulNotes/{{Steam}} where it can be downloaded and played from. You can find the main website [[http://robocraftgame.com/ here]].



* {{BFG}}: Aeroflak Sentinel, Chain Shredder and Ion Distorter are all really big. None of them are quite a patch on the Plasma Goliathon, Aeroflak Guardian or Laser Leviathan guns, which are so enormously huge that they require multiple contact points to keep attached.

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* {{BFG}}: Aeroflak Sentinel, Chain Shredder Shredder, Rail Impaler and Ion Distorter are all really big. None of them are quite a patch on the Plasma Goliathon, Aeroflak Guardian or Laser Leviathan guns, which are so enormously huge that they require multiple contact points to keep attached.



* ElitesAreMoreGlamorous: Premium users gain many more customization colors that non-Premium users do not have access to.

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* ElitesAreMoreGlamorous: Premium users gain many more customization colors that non-Premium users do not have access to. They also have more additional CPU for cosmetic stuff, which does not count in main CPU bar.



* The Weapon Energy Module also refills this when activated; a useful property for weapons such as Ion Distorters, that blow through the entire energy guage in four shots.

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* ** The Weapon Energy Module also refills this when activated; a useful property for weapons such as Ion Distorters, that blow through the entire energy guage in four shots.



* GameBreakingBug: As the game is still in beta, there have been a few. These include: falling through the floor under certain circumstances, server overloads that have prevented players from being able to play, the anti-cheat software locking players out, and so on.

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* GameBreakingBug: As the game is has only recently left beta stage, there are still in beta, there have been a few. These include: falling through the floor under certain circumstances, server overloads that have prevented players from being able to play, the anti-cheat software locking players out, and so on.



* ImprovisedArmor: Failing stacking cubes or electroplates, the various hardware you can put on your robot can also serve as armor. Even the purely cosmetic stuff can block shots for you if properly placed.

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* ImprovisedArmor: Failing stacking cubes or electroplates, the various hardware you can put on your robot can also serve as armor. Even the purely cosmetic stuff can block shots for you if properly placed.



* WaveMotionGun: Rail Cannons start out as small-scale versions, but gradually get big enough to fit the trope wholesale, and they hit every bit as hard as one. Rails will easily punch through a robot lacking on armor, possibly even scoring a OneHitKill if you can nail a critical connection point. These take quite a while to recharge after their energy is expended however, so be ready to run and hide after you're delivered your payload.

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* WaveMotionGun: Rail Cannons start out as small-scale versions, but gradually get big enough to fit the trope wholesale, and they hit every bit as hard as one. Rails will easily punch through a robot lacking on armor, possibly even scoring a OneHitKill if you can nail a critical connection point. These take quite a while to recharge after their the energy is expended however, so be ready to run and hide after you're delivered your payload.

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