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Unrelated to ''VideoGame/RobocopRogueCity'' that came out in 2023.
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Back in the late 80s / early 90s, when the ''Franchise/RoboCop'' franchise was at it's peak of popularity, Creator/DataEast managed to obtain the rights to the series. And from there, create a duology of games, based on ''Film/RoboCop1987'' and ''Film/RoboCop2''.

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Back in the late 80s / early 90s, when the ''Franchise/RoboCop'' franchise was at it's its peak of popularity, Creator/DataEast managed to obtain the rights to the series. And from there, create a duology of games, based on ''Film/RoboCop1987'' and ''Film/RoboCop2''.
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Back in the late 80s / early 90s, when the ''Franchise/RoboCop'' franchise is at it's peak of popularity, Creator/DataEast managed to obtain the rights to the series. And from there, create a duology of games, based on ''Film/RoboCop1987'' and ''Film/RoboCop2''.

Dropping the film's storyline altogether, the games are as much a PragmaticAdaptation as arcade adaptation goes - the movie's themes of Alex Murphy's losing humanity after being converted into Robocop is dropped for an ExcusePlot consisting of "Robocop shoots bad guys". Gameplay is more or less recycled from [=DataEast=]'s ''VideoGame/BadDudes'' a year earlier.

The game is surprisingly a huge success, both critically and commercially. The first game sold over 1 million copies worldwide and is among the 1980s' best-selling home consoles.


to:

Back in the late 80s / early 90s, when the ''Franchise/RoboCop'' franchise is was at it's peak of popularity, Creator/DataEast managed to obtain the rights to the series. And from there, create a duology of games, based on ''Film/RoboCop1987'' and ''Film/RoboCop2''.

Dropping the film's storyline altogether, the games are as much a PragmaticAdaptation as arcade adaptation goes adaptations go - the movie's themes of Alex Murphy's losing humanity after being converted into Robocop is are dropped for an ExcusePlot consisting of "Robocop shoots bad guys". Gameplay is more or less recycled from [=DataEast=]'s ''VideoGame/BadDudes'' a year earlier.

The game is was surprisingly a huge success, both critically and commercially. The first game sold over 1 million copies worldwide and is among one of the 1980s' best-selling home consoles.

console games.

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* TheBattleDidntCount: [=RoboCain=], the FinalBoss of the sequel (or at least, a robot prototype resembling it's live-action counterpart), in which the entirety of the last stage is pretty much Robocop battling Cain over and over, again, in a number of areas. He's fought in the center of the factory, then escapes after having it's health reduced to a fraction, only to return with a new health bare in a rising platform. It escapes again and is fought on the rooftops, again with a new healthbar. Defeat it and... [=RoboCain=] grabs Robocop and tackles him over a railing in a TakingYouWithMe moment, only to crash in the streets and behold, [=RoboCain=] gets ''another'' health bar upon hitting the streets. The fourth battle is the longest, but luckily it's also the last.

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* TheBattleDidntCount: [=RoboCain=], the FinalBoss of the sequel (or at least, a robot prototype resembling it's live-action counterpart), in which the entirety of the last stage is pretty much Robocop battling Cain over and over, again, in a number of areas. He's fought in the center of the factory, then escapes after having it's health reduced to a fraction, only to return with a new health bare bar in a rising platform. It escapes again and is fought on the rooftops, again with a new healthbar. Defeat it and... [=RoboCain=] grabs Robocop and tackles him over a railing in a TakingYouWithMe moment, only to crash in the streets and behold, [=RoboCain=] gets ''another'' health bar upon hitting the streets. The fourth battle is the longest, but luckily it's also the last.
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** For most of the game, you're shooting enemies from a side-profile (think ''VideoGame/{{Contra}}''), but there's an area in an alleyway and another in a weapons factory that suddenly shifts to a behind-the-back persepective (think ''VideoGame/{{Cabal}}'').

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** For most of the game, you're shooting enemies from a side-profile (think ''VideoGame/{{Contra}}''), but there's an area in an alleyway and another in a weapons factory that suddenly shifts to a behind-the-back persepective perspective (think ''VideoGame/{{Cabal}}'').
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* SniperRifle: One of the available pickups Robocop can obtain in both games, which looks somewhat like a Barrett M82CQ - an obscenely huge real-life sniper. In-game, it fires a ''massive'' projectile shot that allows Robocop to [[OneHitPolykill penetrate multiple enemies standing in a straight line]], and yet Robocop can easily carry it around on ''one'' hand. Then again it's ''Robocop''...

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* SniperRifle: One of the available pickups Robocop can obtain in both games, which looks somewhat like a Barrett M82CQ [=M82CQ=] - an obscenely huge real-life sniper. In-game, it fires a ''massive'' projectile shot that allows Robocop to [[OneHitPolykill penetrate multiple enemies standing in a straight line]], and yet Robocop can easily carry it around on ''one'' hand. Then again it's ''Robocop''...

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[[caption-width-right:350:It's worth... a dollar.]]

Back in the early 90s, when the ''Franchise/RoboCop'' franchise is at it's peak of popularity, Creator/DataEast managed to obtain the rights to the series. And from there, create a duology of games, based on ''Film/RoboCop1987'' and ''Film/RoboCop2''.

to:

[[caption-width-right:350:It's worth... a dollar.]]\n\n
Back in the late 80s / early 90s, when the ''Franchise/RoboCop'' franchise is at it's peak of popularity, Creator/DataEast managed to obtain the rights to the series. And from there, create a duology of games, based on ''Film/RoboCop1987'' and ''Film/RoboCop2''.



The game is surprisingly a huge success, both critically and commercially. The first game sold over 1 million copies worldwide and is among the 1980s' best-selling home consoles.




* AirborneMooks: Enemies on {{Jet Pack}}s who attacks from above.

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* AirborneMooks: Enemies on {{Jet Pack}}s who attacks from above.above appears in outdoor areas from the first game.
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robocop_8.jpg]]
[[caption-width-right:350:It's worth... a dollar.]]

Back in the early 90s, when the ''Franchise/RoboCop'' franchise is at it's peak of popularity, Creator/DataEast managed to obtain the rights to the series. And from there, create a duology of games, based on ''Film/RoboCop1987'' and ''Film/RoboCop2''.

Dropping the film's storyline altogether, the games are as much a PragmaticAdaptation as arcade adaptation goes - the movie's themes of Alex Murphy's losing humanity after being converted into Robocop is dropped for an ExcusePlot consisting of "Robocop shoots bad guys". Gameplay is more or less recycled from [=DataEast=]'s ''VideoGame/BadDudes'' a year earlier.

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!! [=DataEast=]'s Robocop Duology contain examples of:
* AirborneMooks: Enemies on {{Jet Pack}}s who attacks from above.
* TheBattleDidntCount: [=RoboCain=], the FinalBoss of the sequel (or at least, a robot prototype resembling it's live-action counterpart), in which the entirety of the last stage is pretty much Robocop battling Cain over and over, again, in a number of areas. He's fought in the center of the factory, then escapes after having it's health reduced to a fraction, only to return with a new health bare in a rising platform. It escapes again and is fought on the rooftops, again with a new healthbar. Defeat it and... [=RoboCain=] grabs Robocop and tackles him over a railing in a TakingYouWithMe moment, only to crash in the streets and behold, [=RoboCain=] gets ''another'' health bar upon hitting the streets. The fourth battle is the longest, but luckily it's also the last.
* CarFu: Enemy mooks on motorcycles and automobiles will repeatedly attempt ramming their vehicles into Robocop.
* ChickenWalker: The ED-209 from the movies makes a return in video game form, appearing as regular GiantMook enemies for both games.
* ConstructionVehicleRampage:
** The level set in a junkyard ends with Robocop fighting two car crusher vehicles trying to grab and squash him with their front claws.
** Another stage have Robocop fighting a wrecking ball vehicle.
* DownInTheDumps: The second stage in the first game is set in one filled with wrecked cars, and enemy mooks. And Robocop fights two car crusher vehicles at the end of said stage.
* HoppingMachine: One of the bosses in the second game, a gigantic robot turret with one foot which hops around the area while taking potshots at Robocop.
* InNameOnly: The first game might ''not'' be actually based on the movie, where the visual similarities are just {{Mythology Gag}}s. Considering the Dick Jones equivalent is unnamed and doesn't remotely resemble his live-action counterpart (while the OCP executive in the film is identified as... the President).
* MechaMooks: Robotic enemies appears in both games, in large numbers once Robocop made it into the factory stages. And of course, the ED-209, which made more numerous appearances than it's cinematic counterpart.
* MythologyGag:
** The warehouse shootout stage resembles the interiors of the drug packaging plant from the first Robocop movie. Even the mooks have outfits similar to those worn by enemies from the live-action film.
** The FinalBoss of the first game, an unnamed terrorist leader, is fought in a penthouse meeting room filled with windows, where he grabs the President as a HumanShield and tries shooting at Robocop from behind cover, practically remaking the ending where Dick Jones tries using the Head of OCP as a hostage. Even the ensuing dialogue is lifted from the movie!
--> '''President''': Nice shooting, son. What's your name?\\
'''Robocop''': Murphy... Alex Murphy.
* NeckLift: The second game have Robocop interrogating a mook during a cutscene by lifting him from the neck.
* NeverBringAKnifeToAGunFight: Both games, ''especially the second'', have enemy mooks who tries attacking Robocop - a firearm-wielding badass {{cyborg}} - with ''melee'' weapons, like axes, batons, or [[TooDumbToLive dinky little shivs]]. It ends as predictably as you'd expect.
* RailingKill: Mooks behind railings and on balconies will automatically fall to their deaths in a single hit.
* PedestrianCrushesCar:
** Sometimes mooks on vans and automobiles will try attacking Robocop while they're in vehicles. But they're fighting ''Robocop'', who simply wrecks their rides easily, either shooting them enough before they can reach him or punching their rides into scrap.
** The second game have a QuickTimeEvent where Robocop out-pushes a car trying to crush him, squashing the vehicle and the mook in it into scrap.
* PoweredArmor: The second boss of the first game dons one of these to battle Robocop. Which comes with a built-in GrenadeLauncher allowing it to spam exploding projectiles all over the area.
* RoboticUndead: For reasons unexplained, there are mechanical zombie-like robots appearing in the warehouse stage, once Robocop made it deep enough into the building's interiors. Their appearance seems to be based on the deformed "Otomo" robots from the second movie, in yet another MythologyGag.
* ShootingGallery: The BonusStage in-between levels have Robocop practicing in shooting targets before he resumes shooting mooks later on.
* SniperRifle: One of the available pickups Robocop can obtain in both games, which looks somewhat like a Barrett M82CQ - an obscenely huge real-life sniper. In-game, it fires a ''massive'' projectile shot that allows Robocop to [[OneHitPolykill penetrate multiple enemies standing in a straight line]], and yet Robocop can easily carry it around on ''one'' hand. Then again it's ''Robocop''...
* SpreadShot: One power-up allows Robocop's gun to fire a spread of three shots at once.
* UnexpectedGameplayChange: The second game loves doing thse:
** For most of the game, you're shooting enemies from a side-profile (think ''VideoGame/{{Contra}}''), but there's an area in an alleyway and another in a weapons factory that suddenly shifts to a behind-the-back persepective (think ''VideoGame/{{Cabal}}'').
** There's also two levels that suddenly drops Robocop into a first-person RailShooter, where Robocop hops on a motorbike and chases enemy vehicles down the streets of Detroit while shooting at everything in sight.
* WeakTurretGun: Turrets appears as minor enemies, which can be blasted apart in a single shot.
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