Follow TV Tropes

Following

History VideoGame / RequiemAvengingAngel

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SciFiWritersHaveNoSenseOfScale: The railgun is described as having a muzzle velocity well over 17,000 miles per second, which is about 11% of lightspeed. A weapon like that would leave craters visible from space (and probably not be very conductive to the wielder's health if he's shooting at anything within visible range), rather than being the rather standard [=FPS=] railgun it is in the game.
Is there an issue? Send a MessageReason:
None


* RespawningEnemies: The game ''really'' likes to spawn in additional enemies to run into a room from the previous room you just cleared a few seconds ago. In the later levels it does this to an insane degree. Thankfully respawns are (usually) not infinite and can be cleared with patience, and you can do things like use Resurrection to leave behind some friendly troops to deal with enemies coming up behind you.

to:

* RespawningEnemies: The game ''really'' likes to spawn in additional enemies to run into a room from the previous room you just cleared a few seconds ago. In the later levels it does this to an insane degree. Thankfully respawns are (usually) not infinite and can be cleared with patience, and you can do things like use Resurrection to leave behind some friendly troops to deal with enemies coming up behind you. Pressing ahead aggressively instead of backtracking for health[=/=]armor[=/=]ammo also cuts down on the number of enemy respawns.
Is there an issue? Send a MessageReason:
None


* BulletTime: The Warp Time power slows time around you while you continue to move at normal speed, allowing you to dodge bullets. Unfortunately, your weapon fire rate is also in "slowed time" and thus limited. You can, however, spam angelic powers in slow motion time, but this requires a large mana pool to pull off.

to:

* BulletTime: The Warp Time power slows time around you while you continue to move at normal speed, allowing you to dodge bullets. Unfortunately, your weapon fire rate is also in "slowed time" and thus limited. You can, however, spam angelic powers in slow motion time, but this requires a large mana pool to pull off. Warp Time also cancels out other powers such as Haste, so you typically can't combo it with other effect powers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmoredButFrail: The heavy soldiers in exosuits actually have comparable health to the medium soldiers in power armor, but the exosuit armor is ImmuneToBullets.
Is there an issue? Send a MessageReason:
None


* EarlyGameHell: After a brief prologue traveling through Purgatory in which you have 200 health[=/=]mana and a few high-end powers like Lightning and Flight, you're dumped onto Earth with only 100 health, 50 mana, a weak Exorcist projectile, and a magic light. For most of the early game you're reliant on basic weapons and faced with the game's quite difficult and numerous enemies. The game becomes easier later on as you accomplish objectives and get more powerful angelic powers, increase your health and mana, and find heavier weapons like the rocket launcher and railgun.

to:

* EarlyGameHell: After a brief prologue traveling through Purgatory in which you have 200 health[=/=]mana and a few high-end powers like Lightning and Flight, you're dumped onto Earth with only 100 health, 50 mana, a weak Exorcist projectile, Pentacost (which is actually quite powerful but costs too much mana for you to use properly yet), and a magic light. For most of the early game you're reliant on basic weapons and faced with the game's quite difficult and numerous enemies. The game becomes easier later on as you accomplish objectives and get more powerful angelic powers, increase your health and mana, and find heavier weapons like the rocket launcher and railgun.
Is there an issue? Send a MessageReason:
None


* BottomlessMagazines: Like many earlier [=FPS=] games, there's no reloading and you can fire your weapon until you run out of total ammo.

to:

* BottomlessMagazines: Like many earlier [=FPS=] games, there's no reloading and you can fire your weapon until you run out of total ammo. Interestingly ''Requiem'' came out just as this trope was on the way out, with games like ''VideoGame/HalfLife'', ''VideoGame/{{Sin}}'', ''VideoGame/SystemShock2'', and ''VideoGame/KingpinLifeOfCrime'' incorporating reloading and being released the same year or one year prior.

Top