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* {{A Commander is You}}:
** Spammer: Libyan Republic.
** Guerilla: Confederation.
** Brute: Russia and European Federation. Both rely on slow but tough units and they are the only one who have Epic Unit.
** Technical: United Kingdom and Yugoslav. Both of them rely on gimmick technology and weird ability.
** Generalist: Empire of Japan.
** Balanced: USA. Their units is tanky but not as tanky as Russia or Libya.

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the Borg have nothing to do with Volkov's cameo in RR


* BoobyTrap:
** The invisible Firestorm Walls release jets of flame when an enemy comes near.
** Yugoslavia can rig their bases with Shock Mines.

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* BoobyTrap:
** The invisible
BoobyTrap: When enemies come near, Firestorm Walls will release jets of flame when an enemy comes near.
** Yugoslavia can rig their bases with
flame, while Shock Mines.Mines do exactly what you expect mines to do, and both are normally invisible.



* DiscountCard: An Industrial Plant makes all of your vehicles cheaper (and Russia's Means of Production support power further reduces their cost), while the Cloning Vats and Duplication Facility work as this in practice by creating a copy of every trained non-hero infantry or tier 1-2 vehicle except miners and [=MCVs=].

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* DiscountCard: An Industrial Plant makes all of your vehicles cheaper (and Russia's Means of Production support power further reduces their cost), while the Cloning Vats and Duplication Facility work as this in practice by creating a copy of every trained non-hero infantry or tier 1-2 vehicle except miners and [=MCVs=].[=MCVs=] (although the Cloning Vats also increases the cost of clonable infantry, the duplication still results in a net discount).



* HighVoltageDeath: The fate of any infantry killed by Yugoslavia's various electricity weapons or struck down by a Stormfront's lightning bolt.

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* HighVoltageDeath: The fate of any infantry killed by Yugoslavia's various electricity weapons or struck down by a Stormfront's or Weather Controller's lightning bolt.



* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, the UK can drop decoy vehicles, and Japan deploys their Repairbots and Seeker Drones via the same method.

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* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, the UK can drop decoy vehicles, and Japan deploys their Repairbots and Seeker Drones via the same method.method, and Libya's Tank Drop support power can paradrop Hammer Tanks.



** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog, Terror Drone or Chitzkoi. In turn, a Terror Drone inside a vehicle is vulnerable to being instantly destroyed by an Engineer inside an IFV or Scorcher.

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** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog, Terror Drone or Chitzkoi. In turn, a Terror Drone inside a vehicle is vulnerable to being instantly destroyed if that vehicle is repaired by an Engineer inside an IFV or Scorcher.Scorcher carrying an Engineer.



** The cameo icon of Volkov has a sightly resemblance to the Borg from Star Trek.



* SlaveLiberation: The Libyan support power Liberation is the second type, freeing your Slave Miners' slaves and turning them into Freedom Fighters, giving them emancipation in return for their services in combat. As an enemy, destroying the Slave Miner is the third type, as that will cause them to betray their original owner and join you (although they'll now fight with shovels and won't mine for you).

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* SlaveLiberation: The Libyan support power Liberation is the second type, freeing your Slave Miners' slaves slaves, granting them with guns and turning them into Freedom Fighters, giving them emancipation in return for their services in combat. As an enemy, destroying the Slave Miner is the third type, as that will cause them to betray their original owner and join you (although they'll now fight with shovels and won't mine for you).
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** The cameo icon of Volkov has a sightly resemblance to the Borg from Star Trek.

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no source for such an outlandish claim


* {{Expy}}: Volkov's appearance in the cameo has a resemblance to Kano from Mortal Kombat.


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** The Soviet support superweapon Iron Curtain imbues seemingly impossible physical strength on vehicles, turning them completely invulnerable temporarily.


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** Hind Gunships, called to attack an area via support power, will automatically leave when they run out of ammo.


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** Any infantry targeted by Chronosphere or Iron Curtain will die instantly (except Chrono Legionnaires in case of the former).
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** The Tito Artillery is named after a Yugoslav communist revolutionary and political leader Josip Broz Tito.
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* VideoGames/Expy: Volkov's appearance in the cameo has a resemblance to Kano from Mortal Kombat.

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* VideoGames/Expy: {{Expy}}: Volkov's appearance in the cameo has a resemblance to Kano from Mortal Kombat.
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* Expy/VideoGames: Volkov's appearance in the cameo has a resemblance to Kano from MortalKombat.

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* Expy/VideoGames: VideoGames/Expy: Volkov's appearance in the cameo has a resemblance to Kano from MortalKombat.Mortal Kombat.
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* Expy: Volkov's appearance in the cameo has a resemblance to Kano from MortalKombat.

to:

* Expy: Expy/VideoGames: Volkov's appearance in the cameo has a resemblance to Kano from MortalKombat.
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* Expy: Volkov's appearance in the cameo has a resemblance to Kano from MortalKombat.

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the Legion thing is just reusing an asset


* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Yuri Prime, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod itself, although their data remains in the mod and they can be used in custom maps if you so desire.
** However, the Tank Destroyer is neither seen in the map editor nor in the Allied mission.

to:

* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Yuri Prime, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod itself, although their data (mostly) remains in the mod and they can be used in custom maps if you so desire.
** However, the Tank Destroyer is neither seen in the map editor nor in the Allied mission.
desire.



** The design of the Legion Prime hero unit was actually taken from ''Star Wars: Galactic Battlegrounds''.



* SlaveLiberation: The Libyan support power Liberation is the second type, freeing your Slave Miners' slaves and turning them into Freedom Fighters, giving them emancipation in return for their services in combat.

to:

* SlaveLiberation: The Libyan support power Liberation is the second type, freeing your Slave Miners' slaves and turning them into Freedom Fighters, giving them emancipation in return for their services in combat. As an enemy, destroying the Slave Miner is the third type, as that will cause them to betray their original owner and join you (although they'll now fight with shovels and won't mine for you).
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** The design of the Legion Prime hero unit was actually taken from ''Star Wars: Galactic Battlegrounds''.
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None

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** However, the Tank Destroyer is neither seen in the map editor nor in the Allied mission.

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Removed: 36

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* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Yuri Prime, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod. However, they can be found via map editor.

to:

* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Yuri Prime, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod. However, mod itself, although their data remains in the mod and they can be found via map editor.used in custom maps if you so desire.



* ContractualBossImmunity: All heroes and both epic units are immune to crushing, mind control, chaos and master control. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.

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* ContractualBossImmunity: All heroes and both epic units are immune to crushing, mind control, chaos and chaos, master control.control and the Terror Drone's instant kill. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.units.
* CooldownManipulation: Spies and Saboteurs can infiltrate an enemy superweapon or Spy Satellite Uplink to reset the cooldowns of these superweapons or Master Control respectively.



* HistoricalHeroUpgrade: On Wojtek.



* OriginalCharacter: Characters like Spanner, Brut, Wojtek, Minamoto, Dr. Dobrilo, Lamia, and Dante are never appeared in the original games.

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* OriginalCharacter: Characters like Spanner, Brut, Wojtek, Minamoto, Dr. Dobrilo, Lamia, Outside of Tanya, Volkov and Dante are never Chitzkoi, none of the heroes in the mod appeared in the original games. any ''VideoGame/CommandAndConquer'' game.
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** Prior to version 2.2.7, the Grenadier's cameo icon was taken from the same Tiberium Wars GDI unit.
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* HistoricalHeroUpgrade: On Wojtek.
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* OriginalCharacter: Characters like Spanner, Brut, Wojtek, Minamoto, Dr. Dobrillo, Lamia, and Dante had never appeared in the original games.

to:

* OriginalCharacter: Characters like Spanner, Brut, Wojtek, Minamoto, Dr. Dobrillo, Dobrilo, Lamia, and Dante had are never appeared in the original games.
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* OriginialCharacter: Characters like Spanner, Brut, Wojtek, Minamoto, Dr. Dobrillo, Lamia, and Dante had never appeared in the original games.

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* OriginialCharacter: OriginalCharacter: Characters like Spanner, Brut, Wojtek, Minamoto, Dr. Dobrillo, Lamia, and Dante had never appeared in the original games.
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* OriginialCharacter: Characters like Spanner, Brut, Wojtek, Minamoto, Dr. Dobrillo, Lamia, and Dante had never appeared in the original games.
Is there an issue? Send a MessageReason:
Some of the units that are cut in this mod can be placed via map editor.


* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod.

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* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Yuri Prime, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod.mod. However, they can be found via map editor.

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* ActionBomb: The job of the Demolition Truck, Scourge and Dante's Fury Drones is simple: get close to the enemy and kaboom. The Sunburst Drone's is a little more complex: it attaches itself to an enemy vehicle, and can be detonated manually later on.

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* ActionBomb: The job of the Demolition Truck, Scourge and Dante's Fury Drones is simple: get close to the enemy and kaboom. The Sunburst Drone's is a little more complex: it attaches itself to an enemy vehicle, and can be detonated manually later on. The Bubo Zombie, on the other hand, are capable of fighting like normal zombies but are most dangerous when they die (again) and explode in a deadly toxic cloud.



* AnimalMecha: The Sunburst Drone bears an obvious resemblance to a damselfly.



* AwesomePersonnelCarrier:
** The Battle Fortress is a moving citadel that can carry up to four infantry passengers who are able to fire from its gunports, making the true weapon of the Battle Fortress highly customisable. Similarly, the Mercenary Humvee's two passengers are capable of firing out as well.
** Grinder Tanks, in addition to possessing mincers which are capable of literally chewing through enemies, are fitted with four passenger slots allowing infantry to ride inside and deploy at the front lines.



* ContractualBossImmunity: All heroes and both epic units are immune to mind control, chaos and master control. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.

to:

* ContractualBossImmunity: All heroes and both epic units are immune to crushing, mind control, chaos and master control. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.



** The Annihilator Turret has one single slot so Spanner can garrison it (nobody else can), and an Annihilator Turret can only function when she's inside it.



** The Shinobi, Sunburst Drone, Cryo Legionnaire and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Destroyer's amphibious capability also comes from the Assault Destroyer there with a different art design. The Mirage Tank's design and cameo are based on the concept art of the unit of the same name in that game, while the Scrambler is reusing the Cryocopter's design.

to:

** The Shinobi, Sunburst Drone, Cryo Legionnaire and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Destroyer's amphibious capability also comes from the Assault Destroyer there with a different art design. The Mirage Tank's design and cameo are based on the concept art of the unit of the same name in that game, while the Scrambler is reusing the Cryocopter's design.design, while the Bishop is visually based on the Athena Cannon.

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* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Slave Miner, Lasher, Chaos Drone, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod.

to:

* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod.



* ArbitraryHeadcountLimit: It is only possible for one player to have one Ore Purifier, one Industrial Plant, one Cloning Vats, one Duplication Facility, one superweapon of each type, four Sentinel Nests, three Slave Miners, one Cataclysm or one Vortex Tank at any given time. Units unlocked by Arms Deal have build limits as well: 16 for Bazookas; 8 for Psi Corps Troopers, X-Soldiers and Desolators; 6 for Tors, Buratinos, Overseers, Titos and Blights; 4 for Gravelers, Tesla Mammoths and Devastators.

to:

* ArbitraryHeadcountLimit: It is only possible for one player to have one Ore Purifier, one Industrial Plant, one Cloning Vats, one Duplication Facility, one superweapon of each type, four Sentinel Nests, three Slave Miners, two Outposts, one Cataclysm or one Vortex Tank at any given time. Units unlocked by Arms Deal have build limits as well: 16 for Bazookas; 8 for Psi Corps Troopers, X-Soldiers and Desolators; 6 for Tors, Buratinos, Overseers, Titos and Blights; 4 for Gravelers, Tesla Mammoths and Devastators.



* TheArtifact: Although the Destroyer has been upgraded to a ship that can move into land, the waterbound Destroyers remain in some campaign missions, where they're renamed Coast Guard Boats. Other than being non-amphibious, they're nearly identical to normal Destroyers.
* AscendedGlitch: The Libyan Duplication Facility can copy all tier 1-2 non-miner, non-MCV vehicles except the Lasher Tank. While initially discovered as a bug, this was later kept in the game and deemed acceptable since Lashers can make money unlike Liberties or Hammers.



* CharmPerson: Psi Corps Troopers and Yuri Prime can mind control enemy units.

to:

* CharmPerson: Psi Corps Troopers and Troopers, Yuri Prime and the crate-exclusive Mastermind can mind control enemy units.



* ContractualBossImmunity: All heroes and both epic units are immune to mind control, chaos and master control. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.

to:

* ContractualBossImmunity: All heroes and both epic units are immune to mind control, chaos and master control. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.



* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, while the Allied Spy Satellite Uplink and the neutral Satellite Uplink can do so to the whole map (except where covered by enemy Gap Generators).
* DemotedToExtra: A few vanilla units like the Sentry Gun, Sea Scorpion, Apocalypse or [=V3=] Launcher (renamed Vertigo) have been demoted to campaign-only assets due to overlap with other existing units.

to:

* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, while the Allied Spy Satellite Uplink and the neutral Satellite Uplink can do so to the whole map (except where covered by enemy Gap Generators).
Generators). In the Scavengers game mode, all players have access to the Psychic Reveal support power, which simply reveals a circular area around the targeted point.
* DemotedToExtra: A few vanilla units like the Sentry Gun, Sea Scorpion, Apocalypse or [=V3=] Launcher (renamed Vertigo) have been demoted to campaign-only campaign- and/or crate-only assets due to overlap with other existing units.units. Similarly, the Hercules and Defender from older versions of the mod, though since removed as buildable units, can still be found in crates as well.



* DivergentCharacterEvolution: Each vanilla country differed from others in the same faction by a single unique unit, building or support power. In pre-2.2 versions of the mod, each had a few unique units. In 2.2, countries within the same faction still share the same general theme and tech tree, but each subfaction has 12-15 pieces of unique equipment that lead to very different playstyles.



** The MCV is a vehicle that can deploy into a Construction Yard to build other structures (although this transition is one-way if packable [=MCVs=] is disabled, or if it's the campaign). Its replacement in the Scavengers mode, the War Machine, can deploy into a War Factory which is also armed with a cannon and can reverse-engineer vehicles found in crates to unlock them for construction.



* MobileFactory: The MCV's purpose is to build other structures.

to:

* MobileFactory: The MCV's purpose MCV is to build a vehicle that deploys into the Construction Yard, a building essential for the construction of other structures.buildings. In the Scavengers mode, it is replaced by the War Machine, which is essentially a mobile War Factory armed with a cannon when deployed.



* PlasmaCannons: Plasma cannons are among the armaments used by the Decimator Mech.

to:

* PlasmaCannons: PlasmaCannon: Plasma cannons are among the armaments used by the Decimator Mech.



** The Shinobi, Sunburst Drone, Cryo Legionnaire and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Assault Destroyer functionality-wise also comes from there with a different art design. The Mirage Tank's design is based on the concept art of it's namesake from there, while the Scrambler's reusing the Cryocopter's design.

to:

** The Shinobi, Sunburst Drone, Cryo Legionnaire and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Destroyer's amphibious capability also comes from the Assault Destroyer functionality-wise also comes from there with a different art design. The Mirage Tank's design is and cameo are based on the concept art of it's namesake from there, the unit of the same name in that game, while the Scrambler's Scrambler is reusing the Cryocopter's design.



* SnipingTheCockpit: Dante and Vultures can kill drivers of enemy non-tier 4 vehicles if their HP is low enough.

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* SnipingTheCockpit: Dante and Vultures can kill drivers of enemy non-tier 4 vehicles if their HP is low enough.enough and if they have drivers at the first place.


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* StartingUnits: All players start with an MCV which is needed to build a base; more can only be built from tier 2. In the Sole Survivor and Scavengers modes, the MCV is replaced, respectively, by a Demo Truck (which cannot detonate itself) and a War Machine which can never be replaced and whose loss means elimination from the game.

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Corrected siome notes about the Trivia section and merged the two RA 3 trivia points into one.


** The Mirage Tank's cameo is taken from its artwork in ''VideoGame/CommandAndConquerRedAlert3'', while the Scrambler's cameo is taken from the Cryocopter's artwork.

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** The Shinobi, Sunburst Drone, Cryo Legionnaire and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Assault Destroyer functionality-wise also comes from there with a different art design. The Mirage Tank's cameo design is taken based on the concept art of it's namesake from its artwork in ''VideoGame/CommandAndConquerRedAlert3'', there, while the Scrambler's cameo is taken from reusing the Cryocopter's artwork.design.



** The Shinobi, Sunburst Drone, Cryo Legionnaire and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes.

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* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Science Lab/War Palace/Revolutionary HQ (Battle Lab).

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* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Vertigo ([=V3=] Launcher), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Science Lab/War Palace/Revolutionary HQ (Battle Lab).Lab).
* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Slave Miner, Lasher, Chaos Drone, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod.



* BanditMook: When a Spy infiltrate an enemy Refinery or Slave Miner, you'll steal $5000 and $2000 (respectively) from them. A Scrambler or Floating Disc steals money from an enemy refinery for as long as it hovers overhead.

to:

* BanditMook: When a Spy infiltrate or Saboteur infiltrates an enemy Refinery or Slave Miner, you'll steal $5000 and $2000 (respectively) from them. A Scrambler or Floating Disc steals money from an enemy refinery for as long as it hovers overhead.



* ChainLightning: Tesla Elites, Tesla Mammoths and Dr Dobrilo's Tesla coils fire electric bolts that can bounce from target to target.

to:

* ChainLightning: Tesla Elites, Elites and Tesla Mammoths and Dr Dobrilo's Mammoths' Tesla coils fire electric bolts that can bounce from target to target.



* CloneArmy: The Soviet Cloning Vats can create a clone of any non-hero infantry trained at the Barracks, doubling the Soviet horde for (only) 25% extra price. The Libyans can also create an army of replica tier 1-2 vehicles from their Duplication Facility.



** When an Yak or Kirov is shot down, the explosives inside them will set off where the falling carcass lands.

to:

** When an a Yak or Kirov is shot down, the explosives inside them will set off where the falling carcass lands.



* DemotedToExtra: A few vanilla units like the Sea Scorpion, Apocalypse or [=V3=] Launcher (renamed Vertigo) have been demoted to campaign-only assets due to overlap with other existing units.

to:

* DemotedToExtra: A few vanilla units like the Sentry Gun, Sea Scorpion, Apocalypse or [=V3=] Launcher (renamed Vertigo) have been demoted to campaign-only assets due to overlap with other existing units.



** Dr Dobrilo's lightning bolts induce a brief EMP on enemy vehicles.



* TheMinionMaster: Legion Prime has the special ability to create a few expendable Legion Spawn minions which last for a short time.



* PlasmaCannons: Plasma cannons are among the armaments used by the Decimator Mech.



* RaceLift: The original Cryo Legionnaire from ''Red Alert 3'' belonged to the Allies, which did not include Japan (and the Legionnaires themselves were stated to come from either the USA or Europe). The Cryo Legionnaire in this mod is a proud Japanese patriot.



* SiegeEngines: Aroostooks, Bishops, Penguins, Shoguns, Aircraft Carriers, Buratinos, Titos, Siege Choppers, Blitzers, Cataclysms, Sea Dragons and Dreadnoughts outrange most stationary defences and are good against buildings.

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* SiegeEngines: Aroostooks, Bishops, Penguins, Shoguns, Aircraft Carriers, Buratinos, Titos, Siege Choppers, Blitzers, Cataclysms, Sea Dragons and Dragons, Dreadnoughts and Akula Subs outrange most stationary defences and are good against buildings.

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* ArmCannon: The Homosos Cyborg's cannon appears to be part of their right arm.
* AsteroidsMonster: A destroyed Tesla Mammoth has the chance to release up to two Terror Drones.



* GiantSquid: Giant Squid serve as the Soviets' basic tier 1 naval unit. Unlike in the original game, they do not use CombatTentacles and attack by flinging water at enemies instead.



** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog, Terror Drone or Chitzkoi.

to:

** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog, Terror Drone or Chitzkoi. In turn, a Terror Drone inside a vehicle is vulnerable to being instantly destroyed by an Engineer inside an IFV or Scorcher.



** The Mirage Tank's cameo is taken from its artwork in ''VideoGame/CommandAndConquerRedAlert3''.

to:

** The Mirage Tank's cameo is taken from its artwork in ''VideoGame/CommandAndConquerRedAlert3''.''VideoGame/CommandAndConquerRedAlert3'', while the Scrambler's cameo is taken from the Cryocopter's artwork.



** The Graveller is an improved version of the MAD Tank from the first ''Red Alert''.



** The Devastator's weapons are called [[Literature/{{Dune}} Harkonnen]] guns.
** The Cryo Legionnaire is taken from the ''Uprising'' expansion of ''VideoGame/CommandAndConquerRedAlert3''.

to:

** The Devastator's weapons are called [[Literature/{{Dune}} Harkonnen]] guns.
guns, while its cameo and voxel are based on the ''VideoGame/CommandAndConquerGeneralsShockWave'' version.
** The Shinobi, Sunburst Drone, Cryo Legionnaire is and Tsunami Tank are taken from the ''Uprising'' expansion of ''VideoGame/CommandAndConquerRedAlert3''.''VideoGame/CommandAndConquerRedAlert3'' with minor changes.
** The skirmish map War Factory has a few neutral [[VideoGame/CommandAndConquerTiberianSeries GDI Mammoth Tanks]].



* TechnicolorToxin: All poison in the game is represented by the colour green.

to:

* TechnicolorToxin: All poison in the game is represented by the colour green.green, except the Virus', which is purple.

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* MachineMonotone: Homosos Cyborgs pronounce the same voiceovers of the Conscript with a notable mechanical, monotonous voice.

to:

* MachineMonotone: Homosos Cyborgs pronounce the same voiceovers voice lines of the Conscript with a notable mechanical, monotonous voice.



* NightOfTheLivingMooks: Dead Rising mode, where killed infantry rise from the dead as zombies; and the Graveyard Smash skirmish map, where zombies will rise from their graves at night if there are units nearby.

to:

* NightOfTheLivingMooks: Dead Rising Resurrection mode, where killed infantry rise from the dead as zombies; and the Graveyard Smash skirmish map, where zombies will rise from their graves at night if there are units nearby.



* NintendoHard: The skirmish Easy AI is harder than the vanilla Brutal AI or the VideoGame/MentalOmega AI.



* NotEvenBotheringWithTheAccent: Some units with custom voices like the Yak (which is supposed to be Latin American) have an accent from a completely different part of the world (in this case Hungarian), because that's where their voice actor hails from.



* OneHitPolykill: The Sonic Enforcers' sound cannon, Dolphin's sonic emitter and Dante's sniper rifle deal damage to everything in their path (with a few exceptions).

to:

* OneHitPolykill: The Sonic Enforcers' sound cannon, Dolphin's sonic emitter cannon and Dante's sniper rifle deal damage to everything in their path (with a few exceptions).



* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Seeker Drones, Sentinels, Cosmonauts and the Decimator Mech use traditional lasers; Cryo Legionnaires have a freeze ray; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.

to:

* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Seeker Drones, Sentinels, Cosmonauts Cosmonauts, Minamoto and the Decimator Mech use traditional lasers; Cryo Legionnaires have a freeze ray; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.


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* RemixedLevel: The entire campaign is remade from the vanilla ''Red Alert 2'' one.


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** The Cryo Legionnaire is taken from the ''Uprising'' expansion of ''VideoGame/CommandAndConquerRedAlert3''.

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* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Tech Center/War Palace/Revolutionary HQ (Battle Lab).

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* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Tech Center/War Science Lab/War Palace/Revolutionary HQ (Battle Lab).



* AttackDrone: Both factions make use of robots in the form of the Allied Robot Tank and Aircraft Carrier's [=UAVs=], the British decoy vehicles, the Japanese Sunburst and Seeker Drone, the Soviet Terror Drone, the Yugoslav Overseer and the Chaos Drone from the Secret Lab.

to:

* AttackDrone: Both factions make use of robots in the form of the Allied Robot Tank and Aircraft Carrier's [=UAVs=], the British decoy vehicles, vehicles and Sentinel Nests, the Japanese Sunburst and Seeker Drone, the Soviet Terror Drone, the Yugoslav Overseer Overseer, Dante's Fury Drones, and the Chaos Drone from the Secret Lab.



* CannedOrdersOverLoudspeaker: A Cazador or IFV carrying a Kommissar has a loudspeaker that broadcasts inspiring propaganda to boost infantry morale.

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* CannedOrdersOverLoudspeaker: A Cazador Cazador, Cataclysm or IFV carrying a Kommissar has a loudspeaker that broadcasts inspiring propaganda to boost infantry morale.

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* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, while the Allies can do so to the whole map with a Spy Satellite Uplink.

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* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, while the Allies Allied Spy Satellite Uplink and the neutral Satellite Uplink can do so to the whole map with a Spy Satellite Uplink.(except where covered by enemy Gap Generators).



** The neutral Artillery Bunker's fire rate gets faster as the cannon continues to fire.



* InstantArmor: Using Glacial Shield forms an extremely durable crystal lattice over the target vehicles instantly, increasing their strength.

to:

* InstantArmor: InstantArmor:
**
Using Glacial Shield forms an extremely durable crystal lattice over the target vehicles instantly, increasing their strength.strength.
** Using Plasteel Injection distributes a blend of highly advanced, fast-setting construction materials into friendly structures, rapidly repairing them.
** Activating Chronofreeze creates a 'rift' that permeates the space around all friendly Warp Nodes, sometimes causing such as projectiles to be partially absorbed, increasing the armour of all units around the Warp Nodes.



** The only Soviet subfaction with access to this is Yugoslavia, with the Wireless Transfer support power which can teleport infantry and only works in an area near a Perun.

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** The only Soviet subfaction with access to this is Yugoslavia, with the Wireless Transfer support power which can teleport infantry units and only works in an area near a Perun.

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* AceCustom: The Decimator Mech is custom built by Spanner and only she can pilot it.

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* AceCustom: AceCustom:
**
The Decimator Mech is custom built by Spanner and only she can pilot it.it.
** Dr Dobrilo's suit of armour which he wears on the battlefield was custom made by himself.



* BadassBookworm:
** The Japanese hero Minamoto is a scientist on the cutting edge of Japanese weapons development, responsible for the weaponised weather control project, advanced jumpjet and amphibious technologies.
** The Yugoslav hero Dr Dobrilo, as his name would indicate, is a scientist who developed much of the advanced technologies in use by Yugoslavia.



* BeastOfBattle: Both factions use dogs, the Soviets have giant squid, and Europe has a bear named Wojtek, all of which have been trained for combat.

to:

* BeastOfBattle: Both factions use dogs, the Allies have dolphins, the Soviets have giant squid, and Europe has a bear named Wojtek, all of which have been trained for combat.



* BoobyTrap: The invisible Firestorm Walls release jets of flame when an enemy comes near. Yugoslavia can rig their bases with Shock Mines.

to:

* BoobyTrap: BoobyTrap:
**
The invisible Firestorm Walls release jets of flame when an enemy comes near. near.
**
Yugoslavia can rig their bases with Shock Mines.



* DiscountCard: An Industrial Plant makes all of your vehicles cheaper, while the Cloning Vats and Duplication Facility work as this in practice by creating a copy of every trained non-hero infantry or tier 1-2 vehicle except miners and [=MCVs=].

to:

* DiscountCard: An Industrial Plant makes all of your vehicles cheaper, cheaper (and Russia's Means of Production support power further reduces their cost), while the Cloning Vats and Duplication Facility work as this in practice by creating a copy of every trained non-hero infantry or tier 1-2 vehicle except miners and [=MCVs=].



* GameMod: Of VideoGame/CommandAndConquerRedAlert2.

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* GameMod: Of VideoGame/CommandAndConquerRedAlert2.''VideoGame/CommandAndConquerRedAlert2''.



* MacrossMissileMassacre: The Wasp and Aegis Cruiser have a very fast rate of fire, able to launch salvos of missiles.

to:

* MacrossMissileMassacre: The Wasp and Wasp, Aegis Cruiser and Annihilator Turret have a very fast rate of fire, able to launch salvos of missiles.



* MagneticWeapons: The primary weapon is a magnetic beam powerful enough to stop any vehicle in its tracks.

to:

* MagneticWeapons: MagneticWeapons:
**
The primary weapon of a Battle Fortress is a magnetic beam powerful enough to stop any vehicle in its tracks.tracks.
** When activated, Minamoto's magnetosphere manipulates the magnetic field, protecting him from harm by deflecting enemy fire and slowing down vehicles caught in the area.



* NightOfTheLivingMooks: Dead Rising mode, where killed infantry rise from the dead as zombies.

to:

* NightOfTheLivingMooks: Dead Rising mode, where killed infantry rise from the dead as zombies.zombies; and the Graveyard Smash skirmish map, where zombies will rise from their graves at night if there are units nearby.



** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog or Terror Drone.

to:

** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog or Dog, Terror Drone.Drone or Chitzkoi.



* SlaveLiberation: The Libyan support power Liberation is the second type, freeing your Slave Miners' slaves and turning them into Freedom Fighters, giving them emancipation in return for their services in combat.



* ThrowDownTheBomblet: Grenadiers are armed with conventional grenades; Crazy Ivans with dynamite charges (which they can throw unlike in the vanilla game); Firebrands with molotov cocktails and Lamia with rad grenades. SAS Commandos can also throw their plastic explosive charges a short distance, unlike normal [=SEALs=] who must get close to plant them.

to:

* ThrowDownTheBomblet: Grenadiers are armed with conventional grenades; Crazy Ivans with dynamite charges (which they can throw unlike in the vanilla game); Firebrands with molotov cocktails cocktails, Volkov with tremor grenades and Lamia with rad grenades. SAS Commandos can also throw their plastic explosive charges a short distance, unlike normal [=SEALs=] who must get close to plant them.
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!!This game provides examples of:

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''Red-Resurrection'' is a GameMod for the RealTimeStrategy game ''VideoGame/CommandAndConquerRedAlert2''. It features the two classic factions of the VideoGame/CommandAndConquerRedAlertSeries, the Allied Nations and the Soviet Union (Yuri's faction has been folded back to the Soviet arsenal). Each faction has a greatly expanded roster from the original game and consists of four countries with 12-15 unique units, buildings and support powers each: the Allies consisting of the USA, the UK, the Federal Republic of Europe and the Empire of Japan; and the Soviets made up of Russia, Libya, Yugoslavia and the Confederation. While the mod doesn't have a campaign of its own, the vanilla campaign from ''Red Alert 2'' has been ported to work with the additional content of ''Red-Resurrection''.

The mod can be downloaded [[http://www.moddb.com/mods/yr-red-resurrection/downloads/yr-red-resurrection-22-installer here]] and its main website can be found [[http://omegabolt.cncguild.net/red_resurrection/ here]].

* AbnormalAmmo: The Virus fires special darts filled with a biologically engineered pathogen, causing the victim to rapidly develop large sores and blisters, as well as severe organ damage and necrosis. When the pathogen has reached critical mass within a victim’s body, the skin ruptures, ejecting toxic gases and killing the host.
* AbsurdlySharpClaws: Wojtek's claws can make short work of infantry and light vehicles.
* AceCustom: The Decimator Mech is custom built by Spanner and only she can pilot it.
* ActionBomb: The job of the Demolition Truck, Scourge and Dante's Fury Drones is simple: get close to the enemy and kaboom. The Sunburst Drone's is a little more complex: it attaches itself to an enemy vehicle, and can be detonated manually later on.
* ActionGirl: Tanya and Spanner for the Allies, Lamia for the Soviets.
* ActionPet: Brut has the combat-trained pet bear Wojtek, Volkov has the eternally loyal canine companion Chitzkoi.
* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Tech Center/War Palace/Revolutionary HQ (Battle Lab).
* TheAllSeeingAI: The AI is omniscient and can target any specific unit or structure, even ones that it isn't supposed to see.
* AllWebbedUp: Brut's experimental 'chrono-net' launcher freezes affected units in time.
* AmphibiousAutomobile: [=MCVs=], ore miners, Robot Tanks, Rykovs, Grinders, Tsunami Tanks and Amphibious Transports can move on land and water alike. Inverted with Destroyers, which are ships that can move onto land.
* ArbitraryHeadcountLimit: It is only possible for one player to have one Ore Purifier, one Industrial Plant, one Cloning Vats, one Duplication Facility, one superweapon of each type, four Sentinel Nests, three Slave Miners, one Cataclysm or one Vortex Tank at any given time. Units unlocked by Arms Deal have build limits as well: 16 for Bazookas; 8 for Psi Corps Troopers, X-Soldiers and Desolators; 6 for Tors, Buratinos, Overseers, Titos and Blights; 4 for Gravelers, Tesla Mammoths and Devastators.
* ArchaicWeaponForAnAdvancedAge: In the 20th century, Japanese Shinobi are still armed with simple steel throwing stars.
* AttackAttackAttack: Zombies are not good at self-preservation.
* AttackDrone: Both factions make use of robots in the form of the Allied Robot Tank and Aircraft Carrier's [=UAVs=], the British decoy vehicles, the Japanese Sunburst and Seeker Drone, the Soviet Terror Drone, the Yugoslav Overseer and the Chaos Drone from the Secret Lab.
* BanditMook: When a Spy infiltrate an enemy Refinery or Slave Miner, you'll steal $5000 and $2000 (respectively) from them. A Scrambler or Floating Disc steals money from an enemy refinery for as long as it hovers overhead.
* BarrierWarrior: Archangels can cast a shield over ground vehicles, increasing their armour.
* BaseOnWheels: The MCV is basically a vehicle that can build other buildings.
* BearsAreBadNews: Wojtek is a trained war bear that can maul infantry and vehicles alike.
* BeastOfBattle: Both factions use dogs, the Soviets have giant squid, and Europe has a bear named Wojtek, all of which have been trained for combat.
* BombDisposal: Engineers can defuse bombs planted by Crazy Ivans and Sunburst Drones attached to friendly vehicles.
* BoobyTrap: The invisible Firestorm Walls release jets of flame when an enemy comes near. Yugoslavia can rig their bases with Shock Mines.
* BoringButPractical: Walls. The opposite of flash, the only thing that walls do is preventing units and certain kinds of projectiles from passing through them. However, walls are very cheap and it's extremely important to block sneaky spies from resetting your shroud or unlocking stolen tech units for the enemy; it's a dead giveaway that a player is bad if he does not wall off his Construction Yards, labs and superweapons in a multiplayer game.
* BreakOutTheMuseumPiece: The Yak is an outdated aircraft that has been phased out by all Soviet nations except the Confederation because they can't mass produce Sukhoi.
* CannedOrdersOverLoudspeaker: A Cazador or IFV carrying a Kommissar has a loudspeaker that broadcasts inspiring propaganda to boost infantry morale.
* CastFromHitPoints: Fusion Thrusters boost the speed of the affected vehicles and cause them to take constant damage for its duration.
* CastFromMoney: Most support powers except superweapons and a few others require money to be used.
* ChainLightning: Tesla Elites, Tesla Mammoths and Dr Dobrilo's Tesla coils fire electric bolts that can bounce from target to target.
* CharmPerson: Psi Corps Troopers and Yuri Prime can mind control enemy units.
* ColonyDrop: The Bishop relays coordinates of a location to an automated platform in low Earth orbit, which releases a small meteor, propelling it towards the surface.
* {{Conscription}}: Conscripts are the basic Soviet anti-infantry infantry.
* ContractualBossImmunity: All heroes and both epic units are immune to mind control, chaos and master control. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.
* CrewOfOne: Saboteurs or Engineers can enter an empty vehicle or hijack one from the enemy (in case of the Saboteur) and instantly be in complete control of the vehicle.
* CruelAndUnusualDeath: Infantry attacked by Desolators melt into a puddle of residue in seconds.
* {{Cyborg}}: The Russian support power New Soviet Man transforms basic infantry into Homosos Cyborgs. Their heroes are the cybernetic commando Volkov and his faithful canine companion Chitzkoi.
* DamageIncreasingDebuff:
** Robot Tanks' targeting laser reduces the armour of enemy vehicles and structures by 25%.
** Enemy aircraft around an Overseer in a 14 cell radius take 50% extra damage.
** Units caught in a Scourge's explosion take 30% extra damage for several seconds.
* DeadlyGas: The missile fired from a Death Hand unleashes a truly horrendous cloud of poison gas upon impact.
* DeathOfAThousandCuts: The Tupolev's missile deals no direct damage but attaches a static charge that damages the target and adjacent units over time.
* DefeatEqualsExplosion:
** Flamethrowers and Crazy Ivans carry volatile ammunition that blows up when the unit is destroyed.
** A Devastator's destruction causes its nuclear reactor to violently explode.
** When an Yak or Kirov is shot down, the explosives inside them will set off where the falling carcass lands.
* DefenselessTransports: Amphibious Transports and Dropships have no weapons to defend themselves.
* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, while the Allies can do so to the whole map with a Spy Satellite Uplink.
* DemotedToExtra: A few vanilla units like the Sea Scorpion, Apocalypse or [=V3=] Launcher (renamed Vertigo) have been demoted to campaign-only assets due to overlap with other existing units.
* DiscountCard: An Industrial Plant makes all of your vehicles cheaper, while the Cloning Vats and Duplication Facility work as this in practice by creating a copy of every trained non-hero infantry or tier 1-2 vehicle except miners and [=MCVs=].
* DressingAsTheEnemy: Spies and Saboteurs can disguise as any enemy human infantry.
* DrillTank: Devilspawns can travel underground as if it was open air.
* DroneDeployer:
** The Aircraft Carrier and Sentinel Nest don't attack by themselves and serve as a platform for drones to bombard enemy units from afar.
** Dante can carry up to 3 Fury Drones and deploy them to so they can jump on enemies and detonate.
* DropShip: The replacement of Amphibious Transports in the Final Frontier mode, which can fly unlike the original.
* DualModeUnit:
** [=GIs=] can deploy sandbags around themselves to increase their durability and make use of a machine gun at the cost of mobility.
** Guardian [=GIs=] can deploy steel plates around themselves to increase their durability and protect them from CarFu at the cost of mobility.
** Desolators can deploy to switch between firing their rad cannons directly at enemies or becoming immobile and irradiating their entire surroundings and kill many more infantry and even other ground units like tanks.
** The Tito can swap between a mobile vehicle armed with light lasers or a stationary artillery piece.
** While in flight a Siege Chopper uses machine guns against infantry or other air units. Alternatively it can land and transform into a long range artillery piece.
** While undeployed a Shogun Siege Tank is mobile and can use its cannons in short range. While deployed it becomes a long-ranged immobile artillery piece.
* EarthquakeMachine: Gravellers pound the earth beneath themselves in such a way as to cause localised quakes.
* EliteZombie: In addition to normal Zombies, there are the Buboes, which explode in a violent poison cloud when killed.
* TheEmpire:
** The USA maintains a 'stabilising' military presence with bases around the world and the creation of puppet states to secure vital resources.
** The UK, unlike in real life, has managed to keep its colonies by opening fire on protestors demanding independence, losing all support from the newly formed European Federation and the continent at large.
* {{EMP}}:
** Snipers carry advanced EM shells that deal no damage but stop vehicles in their tracks.
** The drone called by Equalizer Strike fires a missile which emits a burst of electromagnetic radiation over a wide area, causing vehicles to stop and lose weapons functionality for a minute.
* EnemyExchangeProgram: It's possible to make use of enemy units by capturing their production buildings with Engineers, mind controlling them (and, in case of enemy infantry, return them to your Cloning Vats so you can build them), or killing their drivers with Vultures or Dante and then have your Engineers commandeer them. Infiltrating an enemy Construction Yard allows you to build a more expensive 'stolen' version of the corresponding MCV from War Factories, which deploys into a fully operational Construction Yard like normal [=MCVs=].
* EnergyAbsorption: Polarity Swap causes affected enemy vehicles to heal targets instead of damaging them, and vice versa.
* TheEngineer: Engineers can defuse bombs, repair bridges and your buildings, capture enemy buildings, or repair vehicles when put inside an IFV or Scorcher.
* EvilDetectingDog: Attack Dogs and Wojtek can automatically snuff out enemy spies disguised as your own units.
* EyepatchOfPower: The Crazy Ivan's portrait has an eyepatch, it's unknown if they all have it in-game. Volkov is also depicted with an eyepatch in his cameo.
* FactionCalculus: Allies (Subversive) vs Soviets (Powerhouse) as is the standard in the series.
* FastTunnelling: Any unit entering a Confederation tunnel network entrance can instantly emerge from another entrance anywhere on the map no matter how far.
* TheFederation:
** The European Federation unifies the most developed nations of Europe to counterbalance the world powers, while avoiding strategic dependence on the US. Europe developed towards a democratic, representative state, and carefully picked nations who applied to join the union, rejecting those whose values and present conditions fail to represent the ideals of the Federation.
** The Confederation is an alliance of Latin American countries defying the desires of Western imperialists for a chaotic, dependent Latin sphere.
* FireBreathingWeapon: Flamethrowers, Scorchers (in normal mode) and Devilspawns are armed with flamers.
* FlyingBrick: Kirov Airships won't go down easily.
* FlyingSaucer: Yuri's Floating Discs are still around as a Secret Lab unit.
* FriendlyFireproof: Although the Perun's lightning strikes are random and cannot be controlled, they'll only strike at enemies, not friendly units, making it the only case where this trope applies to the game.
* GameMod: Of VideoGame/CommandAndConquerRedAlert2.
* GarrisonableStructures:
** Many civilian buildings and Soviet Battle Bunkers can be garrisoned by basic anti-infantry, anti-vehicle infantry and mercenaries, where they receive a bonus to range and damage and can't be attacked by most conventional weapons, but can't fire on aircraft and are vulnerable to units that can clear garrisons. Garrisonable structures except Battle Bunkers can only be repaired by Engineers and nothing else, and will force the occupants to leave if brought down to red health.
** The Confederation tunnel network is a variant of this: any infantry can garrison inside a Revolutionary Headquarters or a Resistance Tunnel entrance spawned by the Insurgency support power, which are all connected to each other, so units can enter and exit from any entrance. No one can fire from any of the tunnel entrances.
* GatheringSteam:
** The [=TeraHertz=] Tank needs to maintain firing on a target for 6 seconds in order to fully immobilise it.
** The Blitzer's organ gun gains firing speed and range over several seconds, making it harder for enemies to escape.
** The Vortex Tank fires a beam which creates a wormhole, which grows in size as long as the Vortex continues to attack.
* GoingCritical: Nuclear Reactors and Devastators explode in a violent mushroom cloud when destroyed.
* GrenadeLauncher: Rikishi wield cryo grenade launchers.
* GunsAkimbo: Tanya is still equipped with her iconic dual pistols. Rocketeers are armed with dual chainguns.
* HighVoltageDeath: The fate of any infantry killed by Yugoslavia's various electricity weapons or struck down by a Stormfront's lightning bolt.
* HoverBoard: Minamoto uses one to float over land and water alike.
* HumongousMecha: The Decimator Mech is a huge walker that only works when piloted by Spanner.
* HypnosisProofDogs: Mind control does not affect dogs, making them a good counter to Psi Corps Troopers.
* ImmuneToMindControl: Psi Corps Troopers and Yuri Prime cannot mind control heroes, robots, beasts, cyborgs, enemy Psi Corps Troopers, and units that have previously been affected by Master Control.
* InstantArmor: Using Glacial Shield forms an extremely durable crystal lattice over the target vehicles instantly, increasing their strength.
* InstantDeathRadius: Being under a Kirov Airship and being dead are not very different.
* InvisibilityCloak: Disruptors can turn all friendly units and defences beneath them invisible.
* InvisibilityFlicker: Black Eagles and Spirit Bombers can periodically become invisible for short intermittent periods.
* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, the UK can drop decoy vehicles, and Japan deploys their Repairbots and Seeker Drones via the same method.
* JackOfAllStats: The adaptation system allows the IFV to quickly be equipped to handle almost any problem efficiently.
* {{Jetpack}}: Rocketeers, Wasps and Brut use jetpacks to fly around.
* JumpJetPack: When on water, X-Soldiers apparently use a booster pack so they can hover over the water.
* KillItWithFire: Flamethrowers, Scorchers and Devilspawns use flamethrowers; Dante wields a sniper rifle that fires flaming bullets; Tors, Buratinos, Sea Dragons and Hinds fire thermobaric rockets; Abramses and Warthogs have napalm munitions; Sukhoi drop incendiary bombs; Firestorm Walls burn things that come near them; and Initiates set things on fire with their psychic powers.
* KillItWithIce: Rikishi, Cryo Commandos and Penguins can dramatically reduce the speed of anything they target and shatter infantry with their cryo weapons.
* KillSat: The Yugoslav Solaris satellite fires a powerful energy beam incinerating all within the blast. The Allies have the Master Control satellite, which mind controls instead of kills.
* LaserSight: Headhunters use one to paint enemy buildings and call airstrikes on them.
* LifeDrain: Grinder Tanks can repair themselves as they attack enemies.
* LightningCanDoAnything: Including teleporting units with the Wireless Transfer support power.
* LightningGun: All Soviet subfactions use these with Tesla Troopers and Tesla Coils. Their premier user is Yugoslavia with their Tesla Elites, Tesla Mammoths and Dr Dobrilo.
* LimitedLoadout:
** All jet aircraft can only carry a limited amount of ammunition, which must be reloaded at airfields when depleted (except for the suicidal Sunburst Drones and Scourges).
** X-Soldiers can only carry a maximum of three 'charges' of X-ray storms at any one time and each takes a significant amount of time to reload.
** Dante can only carry up to three Fury Drones at any given time.
** The Tsunami Tank can store up to 3 ammo which can be unloaded rapidly, but reloaded slowly, making the first few shots the most effective.
* LoudOfWar: Sonic Enforcers' sound cannons emit a vibration that crushes and tears apart practically anything in its path.
* MachineMonotone: Homosos Cyborgs pronounce the same voiceovers of the Conscript with a notable mechanical, monotonous voice.
* MacrossMissileMassacre: The Wasp and Aegis Cruiser have a very fast rate of fire, able to launch salvos of missiles.
* MadBomber: Crazy Ivans (as their name would suggest) are a bit too enthusiastic to rid themselves of bombs.
* MagneticWeapons: The primary weapon is a magnetic beam powerful enough to stop any vehicle in its tracks.
* MakingASplash: Giant Squid attack by flinging water at enemies.
* MasterOfAll: The Battle Fortress is capable of carrying several infantrymen and allowing them to fire from its many operable gun ports. Properly kitted with the correct soldiers, the Fortress can be adapted against any kind of enemies.
* MasterOfDisguise: Spies and Saboteurs can disguise as most human infantry.
* TheMedic: The Medic's and Repairbot's main purposes are to heal other infantry and repair vehicles (respectively). Engineers can repair vehicles when put inside an IFV or Scorcher.
* MobileFactory: The MCV's purpose is to build other structures.
* MobileShrubbery: The Mirage Tank has the unique ability to camouflage itself as a tree or rock as long as the tank is stationary.
* MolotovCocktail: Firebrands use these to burn down buildings.
* MolotovTruck: Demolition Trucks contain mini-nukes, Scourges contain toxins and radioactive material, and both are supposed to blow themselves up in the face of the enemy.
* MoneyMultiplier:
** Ore Purifiers increase the amount of money you get from ore by 25%.
** Speedways work as this in practice by increasing your miners' speed and reducing the time they need to spend moving between the ore field and Refinery.
* MookCommander:
** Archangels double the armour of friendly vehicles in a 7x7 area.
** Kommissars boost the strength and speed of nearby basic infantry.
** The Tor's radar dish improves the accuracy of friendly Rykovs nearby.
** Cazadors boost the firepower of basic infantry beneath them by 35%.
** Perun helicopters boost the speed and firepower of tesla units below.
** Cataclysms boost the firepower of nearby infantry and vehicles and make them slower as well.
* MoreDakka: The Blitzer's rotary cannon is capable of firing at a remarkably fast rate, which increases as the barrel spins up to full speed.
* MultiplayerOnlyItem: Many units (including all heroes except Tanya) only appear in skirmish games and are never featured in the campaign.
* NewMeat: Libyan Bazookas are given little training before being kicked out of the door.
* NightOfTheLivingMooks: Dead Rising mode, where killed infantry rise from the dead as zombies.
* {{Ninja}}: Or rather Shinobi, who serve as the Japanese replacement for Spies. Instead of disguising like Spies, they can turn invisible and are also armed with throwing stars.
* NintendoHard: The skirmish Easy AI is harder than the vanilla Brutal AI or the VideoGame/MentalOmega AI.
* NitroBoost: The European Speedway speeds up units around it considerably.
* NoExperiencePointsForMedic: Units only gain experience from killing enemy units, so support units like Medics or DefenselessTransports never gain experience.
* NonCombatEXP: Infiltrating an enemy Barracks/War Factory makes all of your infantry/vehicles and non-jet aircraft subsequently start as veterans.
* NoSelfBuffs: Medics cannot heal themselves and only have the same rate of HP regeneration as basic infantry. [=IFVs=] and Scorchers carrying Engineers can only repair other vehicles and require another IFV or Scorcher to remove Terror Drones from themselves.
* OneHitKill:
** Vehicles the size of an MBT or bigger are capable of crushing infantry, instantly killing them, though that doesn't work on heavily armoured infantry or heroes. Engineers can also be crushed on water by ships. Battle Fortresses, Vortex Tanks and Cataclysms can also crush smaller vehicles and walls.
** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog or Terror Drone.
** Tanya can instantly blow up vehicles, demolish buildings or sink ships with a [=C4=] charge.
** Any unit that stands between two Laser Fence posts when it reactivates will instantly get destroyed unless protected by an Iron Curtain.
* OneHitPolykill: The Sonic Enforcers' sound cannon, Dolphin's sonic emitter and Dante's sniper rifle deal damage to everything in their path (with a few exceptions).
* OrnamentalWeapon: The Kommissar carries an officer's sabre which never actually gets used in combat.
* PaperThinDisguise: Spies and Saboteurs can dress as Chrono Legionnaires that walk instead of teleporting. It probably isn't going to fool anyone.
* PercentDamageAttack: Against vehicles, a Valkyrie's bomb inflicts 34% of the target's maximum HP as damage.
* PoisonedWeapons:
** Blights and Devastators fire large capsules containing toxins and acids over a small area.
** Death Hand missiles contain whatever deadly chemicals that might be lying around Libyan manufactories.
** Viruses fire ammunition containing neurotoxins that produce a cloud of gas once the victim is dead.
* ThePoliticalOfficer: Screaming rousing slogans at the lower infantry classes, the Kommissar urges troops onwards against all odds and ensure that if they fear the guns in front of them, they'll succumb to the one at the back of their head. Not one step back!
* PowerfulButInaccurate: The Allied Weather Controller is potentially stronger than the Soviet Nuke Silo, but its lightning strikes are random and less consistent.
* PowerIncontinence: Russia's Means of Production support power activates automatically every 7 minutes. Though the power isn't harmful, you still have little control over when your stuff becomes temporarily cheaper.
* PowerNullifier:
** Scramblers have the ability to jam enemy radars if close enough to an enemy Construction Yard. They and Floating Discs can also disable base defences by hovering above them.
** By concentrating a wave of 'tremendously high frequency' radiation at a target a [=TeraHertz=] Tank will disable any electronic systems, leaving vehicles defenceless.
** The Arms Jammer causes enemy ranged vehicles to do no damage within its radius.
** Using Campaign for Nuclear Disarmament disables all enemy superweapons for 22 seconds.
** Overseers can hover directly above a building to disable its electronics.
* PowerUpLetdown: Sometimes a crate might end up housing a toxic cloud, an explosion that blows up the unit that picked it up, or reshroud your whole map.
* {{Prehistoria}}: Jurassic Jungle Jigsaw, a skirmish map featuring dinosaurs and an old Chronosphere from the previous war.
* PrivateMilitaryContractors: The American Regional Support Beacon can call in mercenaries, and Secret Lab units are the results of a corporate-sponsored weapons testing program. Both of them have the ability to generate money when killing enemies.
* PsychicPowers: The Soviets have Psi Corps Troopers who mind control enemies and Psychic Sensors which reveal enemy movement. The neutral Initiates can direct their minds to start fires.
* RandomNumberGod: The Confederation's Arms Deal ability gives them access to a random other Soviet tier 3-4 unit (except heroes, the Scourge, Cataclysm, Akula and Perun), which is re-rolled every 5 minutes. While the ability does have its uses, you can never rely on it giving you a specific unit that you want.
* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Seeker Drones, Sentinels, Cosmonauts and the Decimator Mech use traditional lasers; Cryo Legionnaires have a freeze ray; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.
* RecursiveAmmo:
** The Blight's toxic pills break up on impact, hitting other units nearby.
** Once over the impact site, the Death Hand missile breaks apart into smaller clusters, releasing a horrific mixture of chemicals.
* ReflectingLaser: The beam fired by Prism Tanks refracts off its primary target onto surrounding units.
* RetGone: The fate of a Chrono Legionnaire's target. This can happen instantly, or over the course of about a minute, pending what is being phased out, how many legionnaires are engaging the target and the rank of the legionnaires. While being phased out, they're left utterly helpless and untouchable.
* RobotDog: Chitzkoi, the cybernetic canine companion of Volkov.
* SeeTheInvisible: All heroes, anti-air defences, Psychic Sensors, Tech Observation Posts, Attack Dogs, Navy [=SEALs=], SAS Commandos, Shinobi, Headhunters, Crazy Ivans, Firebrands, [=IFVs=], Dolphins, Destroyers, Rykovs, Titos, Giant Squid, Typhoons and Akula Subs can see cloaked or submerged enemies.
* ShootTheBullet: Dreadnought and Akula missiles can be shot down by enemy anti-air before they reach their target.
* ShotgunsAreJustBetter: Robot Tanks are fitted with a powerful autocannon that can tear apart groups of infantry at once, thanks to its wide-spreading scatter effect.
* ShoutOut:
** The Mirage Tank's cameo is taken from its artwork in ''VideoGame/CommandAndConquerRedAlert3''.
** X-Soldiers with their x-ray storms are based on the ''VideoGame/{{Starcraft}}'' High Templar and their Psionic Storm ability: both deal high damage over time in a small area, must be manually used by the player and can only be used for a limited number of times before needing to be recharged.
** Disruptors are visually based on the ''Starcraft'' Science Vessels. Gameplay-wise, they don't have much in common.
** Shogun Siege Tanks work similar to the ''Starcraft'' Siege Tanks.
** The Yak is the same unit from the first ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''. Bonus points for being described as an outdated aircraft replaced by the Sukhoi that only the Confederation still uses.
** Blights are functionally based on ''Starcraft'' Mutalisks, with similar-looking weapons.
** The Devastator's weapons are called [[Literature/{{Dune}} Harkonnen]] guns.
** The skirmish map The Way to Uganda is named after the Ugandan Knuckles meme.
* ShovelStrike: Freed slaves fight with the same shovels with which they used to mine ore.
* SiegeEngines: Aroostooks, Bishops, Penguins, Shoguns, Aircraft Carriers, Buratinos, Titos, Siege Choppers, Blitzers, Cataclysms, Sea Dragons and Dreadnoughts outrange most stationary defences and are good against buildings.
* SlaveMooks:
** Libyan Slave Miners deploy slaves to gather ore.
** Giant Squid have been mind-controlled and conditioned to serve the Soviets.
* SmokeOut: Shinobi turn invisible by using a smoke bomb.
* SniperRifle: Snipers, Viruses and Dante use one to snipe enemy infantry from long ranges. Headhunters have a similar but shorter-ranged sniper rifle.
* SnipingTheCockpit: Dante and Vultures can kill drivers of enemy non-tier 4 vehicles if their HP is low enough.
* SpaceBattle: The Final Frontier game mode is set on the Moon, in the asteroid belt, or anywhere beyond Earth's atmosphere, where both factions combine and adapt their arsenals to an exotic environment.
* SpaceMarine: Marines replace [=GIs=] and Conscripts as the basic infantry of both factions in the Final Frontier mode.
* StealthyColossus: This is kind of the point of a big submarine like the Akula.
* StockNinjaWeaponry: Shinobi have shurikens to throw at enemies and smoke bombs to temporarily turn invisible.
* StoneWall: Miners have a lot of health and only a normal machine gun (in case of War Miners and Slave Miners) or nothing at all (for Chrono Miners) to defend themselves.
* SuicideAttack: Crazy Ivans can enter an IFV to turn it into a suicide bomb.
* SuperSerum: The Allies can use combat drugs to boost the speed and damage of [=GIs=], Guardian [=GIs=], Grenadiers, Rikishi, Conscripts, Flak Troopers, Tesla Troopers, Tesla Elites and Initiates.
* SwirlyEnergyThingy: The high-energy warp drive inside the Vortex Tank twists the Higgs field, distorting spacetime in order to slow down and destroy everything caught in the effect.
* TakingYouWithMe: You think you're safe when you shoot down that Kirov or Devastator? Think again: the carcass will explode, dealing heavy damage and potentially taking out a few last victims.
* TechnicolorToxin: All poison in the game is represented by the colour green.
* TeleFrag: Chronoshifting vehicles on top of other units will generally destroy whatever units were previously in the destination zone except [=MCVs=], miners, amphibious transports, capital ships, heroes and tier 4 vehicles.
* {{Teleportation}}:
** Chrono Miners can automatically teleport themselves to any unoccupied friendly Ore Refinery with their cargo. This also ejects any Terror Drone which is infesting the Chrono Miner.
** The only form of movement for Chrono Legionnaires and Chrono Tanks, which cannot walk or drive.
** The Allied secondary superweapon Chronosphere can teleport a group of vehicles to any point on the map. Europe has access to the Quantum Leap support power, which teleports buildings.
** The only Soviet subfaction with access to this is Yugoslavia, with the Wireless Transfer support power which can teleport infantry and only works in an area near a Perun.
* TeleportInterdiction: An epic unit blocks the enemy's usage of Chronoshift in a radius of 4 around it.
* TemporaryBlindness: Any units in close proximity to the bright red flames of the Cazador's fireworks are blinded, losing firepower temporarily.
* ThrowDownTheBomblet: Grenadiers are armed with conventional grenades; Crazy Ivans with dynamite charges (which they can throw unlike in the vanilla game); Firebrands with molotov cocktails and Lamia with rad grenades. SAS Commandos can also throw their plastic explosive charges a short distance, unlike normal [=SEALs=] who must get close to plant them.
* TimeBomb: It takes a Crazy Ivan bomb a few seconds after being planted to explode.
* UnfriendlyFire: Scramblers and Chaos Drones can send units beneath or around them into a state of confusion where they attack any target, friend or foe, for a short time.
* UnitedEurope: The full name of the European faction is 'Federal Republic of Europe', consisting of France, Germany, Italy, Belgium, Luxembourg and the Netherlands.
* UniversalDriversLicense: Engineers and Saboteurs can drive every vehicle if they can get inside them.
* ViolentGlaswegian: The Battle Fortress has a rather comically over-the-top Scottish accent.
* WeaponizedTeleportation: The Bishop relays target coordinates to an automated satellite which releases a small meteor, propelling it towards the Earth, then signals for a miniature chrono rift to swallow it, instantly teleporting the meteor to a position just a few hundred metres above the surface. This process drastically shortens its time to reach the target, while guaranteeing accuracy with pinpoint precision.
* WeaponOfMassDestruction: Both offensive superweapons: the Soviets' nuke silo and the Allies' Weather Control Device.
* WeaponOfXSlaying: Blights can deal exceptional damage to miners with their chemical missiles, uniquely designed to penetrate the armour of mining vehicles and react with the ore inside.
* WeatherControlMachine:
** The Weather Controller creates a massive, highly damaging lightning storm over a given area when activated.
** The stolen tech Stormfront utilises a miniature Weather Controller to direct lightning strikes.
** The Perun attracts random lightning strikes near itself.
* WhatAPieceOfJunk:
** According to the manual, Yaks are outdated excuses of planes that can do little more than firing their inaccurate, obsolete machine guns at infantry and light vehicle masses. In the game itself, they are a cheap and fairly effective anti-infantry jet for the Confederation.
** Vehicles produced by a Duplication Facility, despite being described as cheap replicas, are no less effective than the originals produced from the War Factory.
* WorkerUnit: The MCV is needed to build structures and losing the MCV without being able to replace it usually means losing the game. Ore miners gather ore to facilitate the player's economy.
* WrenchWench: The British heroine Spanner, a gifted engineer who fights by throwing spanners, can repair friendly vehicles, and is the only person capable of piloting the Decimator Mech and Annihilator Turret.
* YouNukeEm: The iconic Soviet superweapon is a big Tactical Nuke Silo. Smaller nuclear warheads are used by the Demolition Truck, Vulture, Stalin's Fist and Cataclysm.
* YouRequireMoreVespeneGas: Credits (needed to build all units and buildings or use most support powers) would be gold. Power is, well, power: it is produced by power plants and required by many buildings; having power demand exceed power supply would result in production speed being slowed down, most base defences malfunctioning and support power cooldowns being put on hold. Population is exclusively used by jet aircraft: you can only have at most 4 jets per airfield in your possession.
* YouShallNotPass: Desolators can create a contamination zone deadlier than a nuclear missile's, and destroy nearly anything that comes through in a matter of moments.
* YouWillNotEvadeMe: The Battle Fortress is equipped with an electro-magnetic beam to drag vehicles towards it.

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