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*** Glancing shots to shock drones can break off their bumpers, allowing a skilled Receiver to lead them into walls and blow out the rotors. They're still capable of tazing you on the ground, unless your attacks also took out their weapon.

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*** Glancing shots to shock drones can break off their bumpers, allowing a skilled Receiver to lead them into walls and blow out the rotors. They're still capable of tazing electrocuting you on the ground, unless your attacks also shot took out their weapon.taser.

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* FragileSpeedster: The rare [[spoiler:Stalker]] enemy will only appear when certain conditions are met, there are only subtle signs that it has appeared, [[spoiler:it will use TeleportSpam to try and avoid being spotted,]] and when it's [[spoiler:fully appeared it will freeze the player in place and strike ''fast'', teleporting in front of them and inflicting a OneHitKill if it strikes. However, a single shot to the chassis with any gun will destroy it instantly, and the player has an opportunity to hack it, stopping it from acting until the player either successfully hacks it or fails and dies.]]


[[caption-width-right:350:♪This is the time we have prepared for...♪]]

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[[caption-width-right:350:♪This [[caption-width-right:350:♪This is the time we have prepared for...♪]]♪]]



** In RealLife, [[https://en.wikipedia.org/wiki/Firearm_malfunction#Cartridge_malfunctions faulty ammo can be the source of catastrophic malfunctions.]] The Threat's commitment to enforcing FinaglesLaw on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the round would just seem like bad game design.

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** In RealLife, [[https://en.wikipedia.org/wiki/Firearm_malfunction#Cartridge_malfunctions faulty ammo can be the source of catastrophic malfunctions.]] The Threat's commitment to enforcing FinaglesLaw on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the round level would just seem like bad game design.be frustrating.


[[caption-width-right:350:♪This is the time we have prepared for...♪]]

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[[caption-width-right:350:♪This [[caption-width-right:350:♪This is the time we have prepared for...♪]]♪]]



Page is under construction and NeedsWikiMagicLove.

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Page is under construction and NeedsWikiMagicLove.



In March 2021, Wolfire released a major update which added [[HubLevel the Compound]] to the game, which includes a shooting range, a "challenge dome" and a lot of secret areas, including an arcade cabinet that allows the player to play the first game's levels with this game's improved mechanics.



* DummiedOut: There's a good amount of unused content if you access the debug mode: an unused ending cutscene, an unfinished firing range and Receiver training compound that was to be the tutorial, unfinished boss events such as a gunship and sniper drone and having to shut down a giant machine, as well as leftovers for Steam Achievements, the latter of which have since been fully implemented as of Update 2.0.6.

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* DummiedOut: There's a good amount of unused content if you access the debug mode: an unused ending cutscene, an unfinished firing range and Receiver training compound that was to be the tutorial, unfinished boss events such as a gunship and sniper drone and having to shut down a giant machine, as well as leftovers for Steam Achievements, the latter of which have since been fully implemented as of Update 2.0.6.6, and the firing range and training compound were fully implemented in the Compound Update.
* EmbeddedPrecursor: The Compound's secret room includes a working arcade cabinet for the original ''Receiver'' that allows the player to play "classic mode", basically the original game's levels with the sequel's mechanical changes.


Added DiffLines:

* HubLevel: The Compound is a mixture of this and a tutorial level, allowing players to practice freely, as DeathIsASlapOnTheWrist. The Compound also includes a lot of secrets, and to unlock every single shooting range/challenge dome challenge they basically have to find and gain entry to every section of the Compound to find the floppy discs. The player can also unlock guns in the Compound long before they unlock them in the main game by getting high scores on challenges.


** The game's malfunction system has fixed probabilities for each kind of malfunction, and certain guns or conditions have a higher or lower probability for a particular malfunction than others. For example, while the Beretta has only a 0.5% chance for casings to stovepipe in the loading breach compared to other automatics' 2%, it also has a 10% chance of having issues loading its magazine properly every single time you reload, which can cause a failure-to-feed rate of 90% if not properly fixed. To remedy this, make sure you tap the mag for every single load. Some of these are hinted at under each weapon's Help entry, though a Steam forum user dug into the code and found the exact values for everything, which can be found [[https://steamcommunity.com/sharedfiles/filedetails/?id=2063857698 here.]].

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** The game's malfunction system has fixed probabilities for each kind of malfunction, and certain guns or conditions have a higher or lower probability for a particular malfunction than others. For example, while the Beretta has only a 0.5% chance for casings to stovepipe in the loading breach compared to other automatics' 2%, it also has a 10% chance of having issues loading its magazine properly every single time you reload, which can cause a failure-to-feed rate of 90% if not properly fixed. To remedy this, make sure you tap the mag for every single load. Some of these are hinted at under each weapon's Help entry, though a Steam forum user dug into the code and found the exact values for everything, which can be found [[https://steamcommunity.com/sharedfiles/filedetails/?id=2063857698 here.]].here]].


** There are floating balloons, which give at least one bullet each when popped, even when popped at distance.



* DeconstructionGame: Even more so than the first game, ''Receiver 2'' is a clear TakeThat against GunPorn and firearms-focused media, as well as tackling the relationship modern society has with guns. In media, guns are portrayed as easy-to-use death machines that operate on a point-and-shoot basis. In ''Receiver 2'', guns are irritating and fussy pieces of equipment that require training, hand-eye coordination, and muscle memory to effectively use, and even then there are factors like ricochets and accidental discharges that make using them dangerous. Aka, ''just like how guns are in real life.'' The game also lampoons the fascination society has with guns, treating them more like status symbols and toys rather than the deadly weapons they really are. The entries on the [[HandCannon Desert Eagle]] point out how the iconic gun is [[AwesomeButImpractical cool yet dangerous and expensive]], while the Glock's lack of a safety and full-auto feature turns what would be a useful weapon into a [[IJustShotMarvinInTheFace hazard for your health.]] At the same time, the game does {{reconstruct|ion}} these tropes guns are ''weapons'', after all, and treating them with respect brings out their real effectiveness.

to:

* DeconstructionGame: Even more so than the first game, ''Receiver 2'' is a clear TakeThat against GunPorn and firearms-focused media, as well as tackling the relationship modern society has with guns. In media, guns are portrayed as easy-to-use death machines that operate on a point-and-shoot basis. In ''Receiver 2'', guns are irritating and fussy pieces of equipment that require training, hand-eye coordination, and muscle memory to effectively use, and even then there are factors like ricochets and accidental discharges that make using them dangerous. Aka, dangerous, ''just like how guns are in real life.'' The game also lampoons the fascination society has with guns, treating them more like status symbols and toys rather than the deadly weapons they really are. The entries on the [[HandCannon Desert Eagle]] point out how the iconic gun is [[AwesomeButImpractical cool yet dangerous and expensive]], while the Glock's lack of a safety and full-auto feature turns what would be a useful weapon into a [[IJustShotMarvinInTheFace hazard for your health.]] At the same time, the game does {{reconstruct|ion}} these tropes guns are ''weapons'', after all, and treating them with respect brings out their real effectiveness.


** In RealLife, [[https://en.wikipedia.org/wiki/Firearm_malfunction#Cartridge_malfunctions faulty ammo can be the source of catastrophic malfunctions.]] The Threat's commitment to enforcing FinaglesLaw on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the round would just seem like arsehole game design.

to:

** In RealLife, [[https://en.wikipedia.org/wiki/Firearm_malfunction#Cartridge_malfunctions faulty ammo can be the source of catastrophic malfunctions.]] The Threat's commitment to enforcing FinaglesLaw on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the round would just seem like arsehole bad game design.



** You can walk, and even ''run'' on railings without having to balance yourself.



** One of the four tapes that describe the Desert Eagle gives it (and the people who use it) some scathing lambasting that borders on TheReasonYouSuckSpeech territory. Gameplay-wise, it's a [[GameBreaker useful gun to have]], due to the obscene power of the [=.50AE=] cartridge it uses. Just remember to safely holster it. [[WesternAnimation/AdventuresOfSonicTheHedgehog Bad things will happen]] [[IJustShotMarvinInTheFace if you]] [[PressXToDie don't]]. [[invoked]]

to:

** One of the four tapes that describe the Desert Eagle gives it (and the people who use it) some scathing lambasting that borders on TheReasonYouSuckSpeech territory. Gameplay-wise, it's a [[GameBreaker useful gun to have]], have, due to the obscene power of the [=.50AE=] cartridge it uses. Just remember to safely holster it. [[WesternAnimation/AdventuresOfSonicTheHedgehog Bad things will happen]] [[IJustShotMarvinInTheFace if you]] [[PressXToDie don't]]. [[invoked]]


Added DiffLines:

** Prior to version 2.0.6, you can have your Colt SAA's hammer facing a loaded chamber (or fully loading the gun) with no repercussions whatsoever, [[IJustShotMarvinInTheFace something the tape explaining that gun warns against]]. The 2.0.6 update makes the Colt SAA able to discharge when its hammer faces a loaded chamber while holstered, even if uncocked.


* AcceptableBreaksFromReality:
** In RealLife, [[https://en.wikipedia.org/wiki/Firearm_malfunction#Cartridge_malfunctions faulty ammo can be the source of catastrophic malfunctions.]] The Threat's commitment to enforcing FinaglesLaw on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the round would just seem like arsehole game design.
** Turrets seem to use rifle round, but you can use bullets they drop.
** You can break some glass panes by dashing into them, and you won't take any lasting damage.



* AnAesop: [[spoiler:"Reality B," the in-universe situation your player character finds themselves in, is a metaphor for the physical world. Without context, it is devoid of meaning, and it is just full of objects, not people. The player, in "[[RealLife Reality C]]", views this as the game at surface level meaningless fun, right? But games are how we train ourselves, like how animal cubs train for real fights by play-wrestling. The unseen "Reality A" is conscious thought, the concept of free will, the capacity for empathy and communication, that makes the universe we live in more than just a collection of molecules waiting for the heat death of the universe.]]



* AnAesop: [[spoiler:"Reality B," the in-universe situation your player character finds themselves in, is a metaphor for the physical world. Without context, it is devoid of meaning, and it is just full of objects, not people. The player, in "[[RealLife Reality C]]", views this as the game at surface level meaningless fun, right? But games are how we train ourselves, like how animal cubs train for real fights by play-wrestling. The unseen "Reality A" is conscious thought, the concept of free will, the capacity for empathy and communication, that makes the universe we live in more than just a collection of molecules waiting for the heat death of the universe.]]



* GameplayAndStorySegregation: In RealLife, [[https://en.wikipedia.org/wiki/Firearm_malfunction#Cartridge_malfunctions faulty ammo can be the source of catastrophic malfunctions.]] The Threat's commitment to enforcing FinaglesLaw on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the round would just seem like arsehole game design.
** One of the four tapes that describe the Desert Eagle gives it (and the people who use it) some scathing lambasting that borders on TheReasonYouSuckSpeech territory. Gameplay-wise, it's a [[GameBreaker useful gun to have]], due to the obscene power of the [=.50AE=] cartridge it uses. Just remember to safely holster it. [[WesternAnimation/AdventuresOfSonicTheHedgehog Bad things will happen]] [[IJustShotMarvinInTheFace if you]] [[PressXToDie don't]].

to:

* GameplayAndStorySegregation: In RealLife, [[https://en.wikipedia.org/wiki/Firearm_malfunction#Cartridge_malfunctions faulty ammo can be the source of catastrophic malfunctions.]] The Threat's commitment to enforcing FinaglesLaw on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the round would just seem like arsehole game design.
GameplayAndStorySegregation:
** One of the four tapes that describe the Desert Eagle gives it (and the people who use it) some scathing lambasting that borders on TheReasonYouSuckSpeech territory. Gameplay-wise, it's a [[GameBreaker useful gun to have]], due to the obscene power of the [=.50AE=] cartridge it uses. Just remember to safely holster it. [[WesternAnimation/AdventuresOfSonicTheHedgehog Bad things will happen]] [[IJustShotMarvinInTheFace if you]] [[PressXToDie don't]]. [[invoked]]


* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]]]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually a benevolent entity. As it turns out, [[spoiler:those notes were written by someone who got drunk and instantly regretted doing so once she sees she [[FromBadToWorse sent those messages to other Receivers]]]]. This is a jab at how commonly putting DracoInLeatherPants and VillainProtagonist theories occur in some [[MisaimedFandom Misaimed Fandoms]].

to:

* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]]]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually a benevolent entity. As it turns out, [[spoiler:those notes were written by someone who got drunk and instantly regretted doing so once she sees she [[FromBadToWorse sent those messages to other Receivers]]]]. This is a jab at how commonly putting DracoInLeatherPants and VillainProtagonist theories occur in some [[MisaimedFandom Misaimed Fandoms]]. [[invoked]]


* TheFourthWallWillNotProtectYou: While the first game paid lip service to this idea with its "fictional context" tape (which is also present here), this game takes it a step further. [[spoiler:The Receivers discover that the "fictional context" they speculated about means that you are in [[RealLife Reality C]], and that you have been experiencing Reality B as if it was a game. The final set of tapes explains that the Threat is real, and reaching into Reality C to target you directly. However, this is also inverted, because by collecting the final tape, and becoming an awake Receiver, you are ready to take the fight to the Threat in RealLife. The fourth wall will not protect you from the Threat, but at the same time, the fourth wall will not protect the Threat from you.]]



* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]]]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually a benevolent entity. As it turns out, [[spoiler:those notes were written by someone who got drunk and instantly regretted doing so once she sees she [[FromBadToWorse sent those messages to other Receivers]]]]. This is a jab at how commonly putting DracoInLeatherPants and VillainProtagonist theories occur in some [[MisaimedFandom Misaimed Fandoms]].
* TheFourthWallWillNotProtectYou: While the first game paid lip service to this idea with its "fictional context" tape (which is also present here), this game takes it a step further. [[spoiler:The Receivers discover that the "fictional context" they speculated about means that you are in [[RealLife Reality C]], and that you have been experiencing Reality B as if it was a game. The final set of tapes explains that the Threat is real, and reaching into Reality C to target you directly. However, this is also inverted, because by collecting the final tape, and becoming an awake Receiver, you are ready to take the fight to the Threat in RealLife. The fourth wall will not protect you from the Threat, but at the same time, the fourth wall will not protect the Threat from you.]]

to:

* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]]]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually a benevolent entity. As it turns out, [[spoiler:those notes were written by someone who got drunk and instantly regretted doing so once she sees she [[FromBadToWorse sent those messages to other Receivers]]]]. This is a jab at how commonly putting DracoInLeatherPants and VillainProtagonist theories occur in some [[MisaimedFandom Misaimed Fandoms]].
* TheFourthWallWillNotProtectYou: While the first game paid lip service to this idea with its "fictional context" tape (which is also present here), this game takes it a step further. [[spoiler:The Receivers discover that the "fictional context" they speculated about means that you are in [[RealLife Reality C]], and that you have been experiencing Reality B as if it was a game. The final set of tapes explains that the Threat is real, and reaching into Reality C to target you directly. However, this is also inverted, because by collecting the final tape, and becoming an awake Receiver, you are ready to take the fight to the Threat in RealLife. The fourth wall will not protect you from the Threat, but at the same time, the fourth wall will not protect the Threat from you.]]
Fandoms]].


* [[AntePiece Antepiece]]: The tutorial shows you how to sneak past, hack, and run past turrets, and a proto turret's exposed vitals allow players to learn how to shoot them. The only sleeping turret present is also unloaded.

to:

* [[AntePiece Antepiece]]: {{Antepiece}}: The tutorial shows you how to sneak past, hack, and run past turrets, and a proto turret's exposed vitals allow players to learn how to shoot them. The only sleeping turret present is also unloaded.


* Antepiece: The tutorial shows you how to sneak past, hack, and run past turrets, and a proto turret's exposed vitals allow players to learn how to shoot them. The only sleeping turret present is also unloaded.

to:

* Antepiece: [[AntePiece Antepiece]]: The tutorial shows you how to sneak past, hack, and run past turrets, and a proto turret's exposed vitals allow players to learn how to shoot them. The only sleeping turret present is also unloaded.

Added DiffLines:

* Antepiece: The tutorial shows you how to sneak past, hack, and run past turrets, and a proto turret's exposed vitals allow players to learn how to shoot them. The only sleeping turret present is also unloaded.


* HardTruthAesop:
** There are two pause menu tips that act as this trope: "There is no normal life that is free of pain.", and "Sometimes our best isn't [[EarnYourHappyEnding good enough]], and that's okay.".
** One of the tapes found on the Asleep rank states that people who have nurtured damaging thoughts of the Threat cannot be helped, and that one must focus inward on themself first.



* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]]]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually a benevolent entity. As it turns out, [[spoiler:those notes were written by someone who got drunk and instantly regretted doing so once she sees she [[FromBadToWorse sent those messages to other Receivers]]]]. This is a jab at how commonly putting DracoInLeatherPants and VillainProtagonist theories occur in some [[MisaimedFandom Misaimed Famdoms]].

to:

* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]]]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually a benevolent entity. As it turns out, [[spoiler:those notes were written by someone who got drunk and instantly regretted doing so once she sees she [[FromBadToWorse sent those messages to other Receivers]]]]. This is a jab at how commonly putting DracoInLeatherPants and VillainProtagonist theories occur in some [[MisaimedFandom Misaimed Famdoms]].Fandoms]].

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