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''Rage 2'' is the WideOpenSandbox FirstPersonShooter sequel to 2011's ''VideoGame/{{Rage}}'', released on May 14, 2019. It is being developed jointly by Creator/IdSoftware and Creator/AvalancheStudios, and published by Creator/{{Bethesda}} for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC.

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''Rage 2'' is the WideOpenSandbox FirstPersonShooter sequel to 2011's ''VideoGame/{{Rage}}'', ''VideoGame/Rage2011'', released on May 14, 2019. It is being developed jointly by Creator/IdSoftware and Creator/AvalancheStudios, and published by Creator/{{Bethesda}} for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC.



* LegendaryInTheSequel: The PlayerCharacter of [[VideoGame/{{Rage}} the previous game]], Nicholas Raine has become this. After he activated all the remaining Arks, he was a major figure in the [[GreatOffscreenWar the Authority Wars]] and is honoured as a hero in Wellspring and was presumably one of the first Rangers of Vineland. Not only that, but it turns out he was worshipped by a cult of mutants, who saw him as a god of death, and one of the side-missions involves recovering his lost armour and sidearm from the cult. [[AndYourRewardIsClothes And you get to keep the armour and gun once you complete the mission.]]

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* LegendaryInTheSequel: The PlayerCharacter of [[VideoGame/{{Rage}} [[VideoGame/Rage2011 the previous game]], Nicholas Raine has become this. After he activated all the remaining Arks, he was a major figure in the [[GreatOffscreenWar the Authority Wars]] and is honoured as a hero in Wellspring and was presumably one of the first Rangers of Vineland. Not only that, but it turns out he was worshipped by a cult of mutants, who saw him as a god of death, and one of the side-missions involves recovering his lost armour and sidearm from the cult. [[AndYourRewardIsClothes And you get to keep the armour and gun once you complete the mission.]]
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* NeverTrustATrailer: The game's trailer promises an irreverent, comedy action-adventure, but the final product is much dryer and straightforward in its presentation.
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* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad Max. And then there's the Terrormania expansion, which sees Walker sucked into a land of living skeletons after some Goons play a demonic ``vinyl`` record backwards.

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* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad Max. And then there's the Terrormania expansion, which sees Walker sucked into a land of living skeletons after some Goons play a demonic ``vinyl`` ''vinyl'' record backwards.
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* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad Max. And then there's the Terrormania expansion, which sees Walker sucked into a land of living skeletons after some Goons play a demonic _vinyl_ record backwards.

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* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad Max. And then there's the Terrormania expansion, which sees Walker sucked into a land of living skeletons after some Goons play a demonic _vinyl_ ``vinyl`` record backwards.

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* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad Max.

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* DarkerAndEdgier: The Rise of the Ghosts DLC campaign is this compared to the main story. The island is covered in dense fog that strips away most of the color, the Ghosts are Feltrite-infused, fanatically devoted super soldiers lacking the more comical quirks of the Goons, River Hogs and Shrouded Immortals, and the main antagonist has deeper motives and a FreudianExcuse, adding some complication to the conflict compared to Cross.
* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad Max. And then there's the Terrormania expansion, which sees Walker sucked into a land of living skeletons after some Goons play a demonic _vinyl_ record backwards.
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* AwesomeButImpractical: The [[CoolBike Raptor motorcycle]] is unlocked by reaching level 10 with Loosum by destroying pitstops, convoys and sentry turrets. It is the single fastest vehicle in the game, and also one of the hardest to ''control''. Being a motorcycle, it also tends to launch Walker after a collision or hard landing.
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* WritersCannotDoMath: Marketing states the game takes place in 2185, 30 years after Rage 1. Except Rage 1 took place in 2135. So either the game is supposed to take place in 2165, or it's supposed to be 50 years later.

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* WritersCannotDoMath: Marketing states the game takes place in 2185, 30 years after Rage 1. Except Rage 1 took place in 2135. So either the game is supposed to take place in 2165, or it's supposed to be 50 years later. The ages given for all returning characters in-game indicate it's been 30 years since.
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** Desdemonya is an extremely obvious expy of [[Videogame/{{Borderlands}} Mad Moxxi]], even being in charge of a monster fighting arena. In keeping with the Swedish Avalanche Studios' TamerAndChaser design philosophy, Desdemonya shows her age ''much'' more than Moxxi does.

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** Desdemonya is an extremely obvious expy of [[Videogame/{{Borderlands}} Mad Moxxi]], even being in charge of a monster fighting arena. In keeping with the Swedish Avalanche Studios' TamerAndChaser TamerAndChaster design philosophy, Desdemonya shows her age ''much'' more than Moxxi does.
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** Desdemonya is an extremely obvious expy of [[Videogame/{{Borderlands}} Mad Moxxi]], even being in charge of a monster fighting arena.

to:

** Desdemonya is an extremely obvious expy of [[Videogame/{{Borderlands}} Mad Moxxi]], even being in charge of a monster fighting arena. In keeping with the Swedish Avalanche Studios' TamerAndChaser design philosophy, Desdemonya shows her age ''much'' more than Moxxi does.
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* GenreRoulette: Rage 2 is a WideOpenSandbox FirstPersonShooter with RPGElements, plus some sections that take the form of a wave shooter or a racing game.

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* GenreRoulette: Rage 2 is a WideOpenSandbox FirstPersonShooter with RPGElements, plus some RPGElements. Vehicle sections that are a ThirdPersonShooter and the Mutant Bash TV and racing sections take the form of a wave shooter or a racing game.game, respectively.
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Misspelled wiki word broke link


* GenreRoullette: Rage 2 is a WideOpenSandbox FirstPersonShooter with RPGElements, plus some sections that take the form of a wave shooter or a racing game.

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* GenreRoullette: GenreRoulette: Rage 2 is a WideOpenSandbox FirstPersonShooter with RPGElements, plus some sections that take the form of a wave shooter or a racing game.
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* GenreRoullette: Rage 2 is a WideOpenSandbox FirstPersonShooter with RPGElements, plus some sections that take the form of a wave shooter or a racing game.
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* UnexpectedGameplayChange: As with the first game, there is a point where the main quest of this WideOpenSandbox FirstPersonShooter requires you to do some car racing to progress.

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* ChainsawGripBFG: The Charged Pulse Cannon, a heavy cannon that powers up after firing a number of shots is one of Walker's heavier weapons, it doesn't need to reload, but it does need to be vented before firing again if it overheats. The ''Rise of the Ghosts'' DLC adds the Feltrite Laser Launcher, which fires a continuous beam and can be charged simply by taking Feltrite cells from dead enemies.



* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad Max

to:

* DenserAndWackier: The game is considerably brighter and more colorful than its predecessor, with neon colors dotting the wasteland and being incorporated into your weapons and abilities. The game also relishes in the wild post-apocalyptic craziness coming across as an insane fusion of Borderlands and Mad MaxMax.



* RPGMechanics: There are a number of upgrade systems in this game, used to upgrade Walker's abilities and weapons, making them an even more formidable OneManArmy. Usually, all it takes to upgrade something is having enough resources on hand. Feltrite is used as a primary resource for this, combined with other crafting materials depending on what you want to upgrade. The one exception is Walker's throwable gadgets, where you need to buy the next upgrade from town merchants and they usually have one each.

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* RPGMechanics: RPGElements: There are a number of upgrade systems in this game, used to upgrade Walker's abilities and weapons, making them an even more formidable OneManArmy. Usually, all it takes to upgrade something is having enough resources on hand. Feltrite is used as a primary resource for this, combined with other crafting materials depending on what you want to upgrade. The one exception is Walker's throwable gadgets, where you need to buy the next upgrade from town merchants and they usually have one each.
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* RPGMechanics: There are a number of upgrade systems in this game, used to upgrade Walker's abilities and weapons, making them an even more formidable OneManArmy. Usually, all it takes to upgrade something is having enough resources on hand. Feltrite is used as a primary resource for this, combined with other crafting materials depending on what you want to upgrade. The one exception is Walker's throwable gadgets, where you need to buy the next upgrade from town merchants and they usually have one each.
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* ItsUpToYou: Unlike the modern ''VideoGame/FarCry'' series or many other open world FPS games, there's no friendly faction presence on the world map other than the occasional trade caravan or Trade Alliance aligned convoy (who exist only to serve as target practice for bandits); you're pretty much on your own out there. Averted in the ''Rise of the Ghosts'' DLC, which does feature friendly Metro faction guards occasionally occupying certain areas of the map and fighting with enemies.

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* ItsUpToYou: Unlike the modern ''VideoGame/FarCry'' ''Franchise/FarCry'' series or many other open world FPS games, there's no friendly faction presence on the world map other than the occasional trade caravan or Trade Alliance aligned convoy (who exist only to serve as target practice for bandits); you're pretty much on your own out there. Averted in the ''Rise of the Ghosts'' DLC, which does feature friendly Metro faction guards occasionally occupying certain areas of the map and fighting with enemies.

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* HyperspaceArsenal: At the beginning of the game, Walker gains access to your typical assault rifle and sidearm, but as time goes on, and as they find more Arks, they gain more weapons and every one of those acquired weapons can be accessed at any time.



* LegendaryInTheSequel: The PlayerCharacter of [[VideoGame/{{Rage}} the previous game]], Nicholas Raine has become this. After he activated all the remaining Arks, he was a major figure in the [[GreatOffscreenWar the Authority Wars]] and is honoured as a hero in Wellspring and was presumably one of the first Rangers of Vineland. Not only that, but it turns out he was worshipped by a cult of mutants who saw him as a god of death, and one of the side-missions involves recovering his lost armour and sidearm from the cult. [[AndYourRewardIsClothes And you get to keep the armour and gun once you complete the mission.]]

to:

* LegendaryInTheSequel: The PlayerCharacter of [[VideoGame/{{Rage}} the previous game]], Nicholas Raine has become this. After he activated all the remaining Arks, he was a major figure in the [[GreatOffscreenWar the Authority Wars]] and is honoured as a hero in Wellspring and was presumably one of the first Rangers of Vineland. Not only that, but it turns out he was worshipped by a cult of mutants mutants, who saw him as a god of death, and one of the side-missions involves recovering his lost armour and sidearm from the cult. [[AndYourRewardIsClothes And you get to keep the armour and gun once you complete the mission.]]
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None

Added DiffLines:

* LegendaryInTheSequel: The PlayerCharacter of [[VideoGame/{{Rage}} the previous game]], Nicholas Raine has become this. After he activated all the remaining Arks, he was a major figure in the [[GreatOffscreenWar the Authority Wars]] and is honoured as a hero in Wellspring and was presumably one of the first Rangers of Vineland. Not only that, but it turns out he was worshipped by a cult of mutants who saw him as a god of death, and one of the side-missions involves recovering his lost armour and sidearm from the cult. [[AndYourRewardIsClothes And you get to keep the armour and gun once you complete the mission.]]
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** Authority squads are mostly composed of deathly pale cybernetic mutants. But some come with a nominally human enforcer (just a head on a robotic body) who has an energy shield and berserk mode.


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* GreatOffscreenWar: The Authority Wars happened between the two games. It went poorly enough for the Authority that they're left with a small number of mostly robotic cyborg enforcers leading squads of mutants around. Until General Cross leveled Vineland at the start of the game, most people thought they were gone for good.
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*AlasPoorVillain: After [[spoiler: Iris]] is mortally wounded, she asks Walker to stay with her as she dies, as they are [[LastOfHisKind the last two Rangers]]. Walker [[PetTheDog complies,]] and the credits roll.
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* WritersCannotDoMath: Marketing states the game takes place in 2185, 30 years after Rage 1. Except Rage 1 took place in 2135. So either the game is supposed to take place in 2165, or it's supposed to be 50 years later.
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* SequelEscalation: The game world in ''Rage 2'' is massively larger than the first game; the entire map of the original ''Rage'' is about the same size as a single region in ''Rage 2''.
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* DoubleJump: One of the new special powers the player can unlock. With the right upgrades Walker can even gain a temporary hovering ability as well.


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* GlobalCurrencyException: Most merchants in the game just take cash but if you want to shop at MBTV vendors you'll need to collect some special MBTV tokens. Luckily, these tokens are fairly easy to acquire by simply playing the Mutant Bash TV game show, selling mutant spores or shooting down MBTV balloons out in the wasteland.
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* BlingBlingBang: The gun vendor in Wellspring offers gold weapon skins for the various armaments Walker acquires but even with a discount they still cost thousands of dollars to purchase. Better start saving up if you want that gold-plated rocket launcher...


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* CrateExpectations: Smashable wooden crates are '''everywhere''' in the wasteland from bandits dens to old forgotten ruins. They come in three main flavors depending on their drop: [[VendorTrash Supply]], Feltrite Cell and Ammo.


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* OrganDrops: Mutants now drop spores that can be traded in to certain merchants for money or MBTV tokens. Larger mutants can also drop things called "life glands" that Walker can use to upgrade their stats.
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* FlareGun: [[RevolversAreJustBetter The Firestorm Revolver]] functions in this manner by firing several projectiles that will attach to enemies which can then be ignited with a button press to burn them alive.


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* GunAccessories: Feltrite and special gun modification kits can now be used to unlock new abilities for Walker's arsenal such as higher ammo capacity or homing abilities.


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* SceneryGorn: One of the main selling points of the game is the vast, beautifully destroyed wastelands that the player can explore. Unlike Rage 1, there are now also several different biomes to complement the more colorful art style such as swampy ruins, arid deserts, rocky canyons and lush jungles.


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* VendorTrash: Rage 2 certainly has some... interesting junk items this time around, including packages of half eaten cookies, partially smoked psychedelic plants and... ordinary empty boxes.


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* WeaponizedCar: Rare auto parts can now be used to upgrade Walker's ride with things like extra armor, high powered guns and missiles and even a EMP shield breaker.
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** General Cross as well. In the original game, while he and the Authority were clearly authoritarian assholes, he was still a fairly normal-sounding middle-aged Midwestern dude. Here, he's gone completely AxCrazy and looks and sounds like a cross between a Power Rangers villain and Scabrous Scrotus from the ''VideoGame/MadMax'' video game. It seems he really went off the deep end after losing the Authority Wars, being forced underground for 3 decades, and turning himself into a clone cyborg.

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** General Cross as well. In the original game, while he and the Authority were clearly authoritarian assholes, he was still a fairly normal-sounding middle-aged Midwestern dude.dude whose speeches were relatively realistically right-wing rather than a full blown Nazi caricature. Here, he's gone completely AxCrazy and looks and sounds like a cross between a Power Rangers villain and Scabrous Scrotus from the ''VideoGame/MadMax'' video game. It seems he really went off the deep end after losing the Authority Wars, being forced underground for 3 decades, and turning himself into a clone cyborg.
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** General Cross as well. In the original game, while he and the Authority were clearly fascist assholes, he was still a fairly normal-sounding middle-aged Midwestern dude who wouldn't be too out of place on, say, Fox News. Here, he's gone completely AxCrazy and looks and sounds like a cross between a Power Rangers villain and Scabrous Scrotus from the ''VideoGame/MadMax'' video game. It seems he really went off the deep end after losing the Authority Wars, being forced underground for 3 decades, and turning himself into a clone cyborg.

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** General Cross as well. In the original game, while he and the Authority were clearly fascist authoritarian assholes, he was still a fairly normal-sounding middle-aged Midwestern dude who wouldn't be too out of place on, say, Fox News.dude. Here, he's gone completely AxCrazy and looks and sounds like a cross between a Power Rangers villain and Scabrous Scrotus from the ''VideoGame/MadMax'' video game. It seems he really went off the deep end after losing the Authority Wars, being forced underground for 3 decades, and turning himself into a clone cyborg.
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None

Added DiffLines:

** Desdemonya is an extremely obvious expy of [[Videogame/{{Borderlands}} Mad Moxxi]], even being in charge of a monster fighting arena.

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* EndingOnACliffhanger: [[spoiler: after you beat Cross and inject him with the virus, he [[TakingYouWithMe coughs his poisoned blood onto you]], you start to black out, only for Lily to come and start dragging you to safety, then suddenly the credits roll.. only for it to turn out to be a subversion as the comic panels recapping the story show you survived, and after the credits are done there are a few cutscenes and then you can keep playing indefinitely]]


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* LeftHanging: [[spoiler: after you beat Cross and inject him with the virus, he [[TakingYouWithMe coughs his poisoned blood onto you]], you start to black out, only for Lily to come and start dragging you to safety, then suddenly the credits roll.. only for it to turn out to be a subversion as the comic panels recapping the story show you survived, and after the credits are done there are a few cutscenes and then you can keep playing indefinitely]]
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* EndingOnACliffhanger: [[spoiler: after you beat Cross and inject him with the virus, he [[TakingYouWithMe coughs his poisoned blood onto you]], you start to black out, only for Lily to come and start dragging you to safety, then suddenly the credits roll.. only for it to turn out to be a subversion as the comic panels recapping the story show you survived, and after the credits are done there are a few cutscenes and then you can keep playing indefinitely]]

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