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** In the Wii U version, players chose from 3 pairs of Support Pokemon in the My Town menu and had to constantly shift them around if they wanted to use others in online modes or the Ferrum League. This was changed so that the entire Support list is always selectable in ''DX'' regardless of mode.

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** In the Wii U version, players chose from 3 pairs of Support Pokemon Pokémon in the My Town menu and had to constantly shift them around if they wanted to use others in online modes or the Ferrum League. This was changed so that the entire Support list is always selectable in ''DX'' regardless of mode.



** Trigger your Burst Attack while in Burst Mode. Do note your Burst Attack can be interrupted or countered by the enemy letting them continue their attack.

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** Trigger your Burst Attack while in Burst Mode. Do note your Burst Attack can be interrupted or countered by the enemy enemy, letting them continue their attack.



* DummiedOut: Files pointing towards Darkrai, Scizor, Croagunk and Empoleon being added to the game were present in the 1.3 patch, but they ultimately weren't utilized until ''DX''.

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* DummiedOut: Files pointing towards Darkrai, Scizor, Croagunk Croagunk, and Empoleon being added to the game were present in the 1.3 patch, but they ultimately weren't utilized until ''DX''.



* FunnyBruceLeeNoises: Blaziken during it's midair weak attack, [[LimitBreak Gatling Flame Kicks]], some of its victory animations, and one of its entrance animations.

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* FunnyBruceLeeNoises: Blaziken during it's its midair weak attack, [[LimitBreak Gatling Flame Kicks]], some of its victory animations, and one of its entrance animations.



* HopelessBossFight: Some encounters with Shadow Mewtwo become this when it Synergy Bursts and becomes completely invincible. [[spoiler:The second round of its final fight has it enter Synergy Burst permanently, and since your own Burst is sealed you can't win that round.]]

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* HopelessBossFight: Some encounters with Shadow Mewtwo become this when it Synergy Bursts and becomes completely invincible. [[spoiler:The second round of its final fight has it enter Synergy Burst permanently, and since your own Burst is sealed sealed, you can't win that round.]]



* PlayEveryDay: If you have amiibo, you can scan five different ones each day to receive special bonuses, which include exclusive titles and avatar items. This rule does NOT include the Shadow Mewtwo amiibo card that comes with the game, which unlocks him as a playable character for the remainder of your playtime for that day.
** ''DX'' includes daily challenges that involve a random Battle Pokemon and support set, to incentivize playing characters you wouldn't normally.

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* PlayEveryDay: If you have amiibo, you can scan five different ones each day to receive special bonuses, which include exclusive titles and avatar items. This rule does NOT ''not'' include the Shadow Mewtwo amiibo card that comes with the game, which unlocks him as a playable character for the remainder of your playtime for that day.
** ''DX'' includes daily challenges that involve a random Battle Pokemon Pokémon and support set, to incentivize playing characters you wouldn't normally.



* SeriesMascot: Lucario is the face of the Wii U version, appearing before even the ''Pokémon'' franchise mascot, Pikachu. Somewhat {{justified|Trope}} in that Lucario is a Fighting-type Pokémon. As such, the other Fighting-type Pokémon -- Machamp, Blaziken, Mega Mewtwo X, and Shadow Mega Mewtwo X -- become TheRival. Eventually, however, advertisements began to regular feature Pikachu Libre as another mascot alongside Lucario, mostly using her to promote the console version of the game. As of ''DX'', however, its prominence has been downplayed, with the cover art instead being a group shot of the entire cast and Lucario de-emphasized compared to Pikachu and Decidueye.

to:

* SeriesMascot: Lucario is the face of the Wii U version, appearing before even the ''Pokémon'' franchise mascot, Pikachu. Somewhat {{justified|Trope}} in that Lucario is a Fighting-type Pokémon. As such, the other Fighting-type Pokémon -- Machamp, Blaziken, Mega Mewtwo X, and Shadow Mega Mewtwo X -- become TheRival. Eventually, however, advertisements began to regular feature Pikachu Libre as another mascot alongside Lucario, mostly using her to promote the console version of the game. As of ''DX'', however, its prominence has been downplayed, with the cover art instead being a group shot of the entire cast and Lucario de-emphasized compared to Pikachu and Decidueye.



* TriumphantReprise: During the final battle with Shadow Mewtwo, [[spoiler:when Anne grants you infinite Synergy - the only thing that can so much as scratch it at the time - the typical Burst theme is replaced with a more grandiose version in opposition of the dark theme that plays for Shadow Mewtwo.]]

to:

* TriumphantReprise: During the final battle with Shadow Mewtwo, [[spoiler:when Anne grants you infinite Synergy - the only thing that can so much as scratch it at the time - the typical Burst theme is replaced with a more grandiose version in opposition of the dark theme that plays for Shadow Mewtwo.]]


* ArtifactOfDoom: [[spoiler:The Shadow Synergy Stone that is responsible for Shadow Mewtwo's corruption and parasitic Gaia draining. To end the threat he poses to Ferrum, you and Anne have to reduce the stone to an inert state.]]



* CallAHitPointASmeerp: The near universal fighting game mechanic of Counter Hits (an attack that hits an opponent in the middle of their own attack animation that causes extra damage and/or has extra properties that typically favor the offender) are called Critical Hits here, possibly to tie it closer thematically with the core Pokémon games.

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* CallAHitPointASmeerp: The near universal fighting game mechanic of Counter Hits (an attack that hits an opponent in the middle of their own attack animation that causes extra damage and/or has extra properties that typically favor the offender) are called Critical Hits here, possibly to tie it closer thematically with the core Pokémon games. This is justified because Critical Hits aren't just exclusive to Counter Hits, but are rather a bonus that appears whenever a fighter makes the "winning move" in the game's TacticalRockPaperScissors system (either by grabbing an opponent in the middle of their counter, attacking them in the middle of their grab, or scoring an aforementioned Counter Hit). Victini is also able to induce Critical Hit bonuses whenever summoned as a Support Pokémon.



* HopelessBossFight: Some encounters with Shadow Mewtwo become this when it Synergy Bursts and becomes completely invincible.

to:

* HopelessBossFight: Some encounters with Shadow Mewtwo become this when it Synergy Bursts and becomes completely invincible. [[spoiler:The second round of its final fight has it enter Synergy Burst permanently, and since your own Burst is sealed you can't win that round.]]


* BackgroundMagicField: The Ferrum region is permeated with "Gaia", the energy of the earth, which when channeled through a Synergy Stone allows a Trainer and Pokémon to achieve a Synergy Burst. [[spoiler:The crisis surrounding Shadow Mewtwo centers around the fact that his Shadow Synergy Stone is parasitically ''draining'' Gaia from the entire region, turning him into a disgustingly powerful creature at the expense of the region's well-being.]]

to:

* BackgroundMagicField: The Ferrum region is permeated with "Gaia", the energy of the earth, which when channeled through a Synergy Stone allows a Trainer and Pokémon to achieve a Synergy Burst. [[spoiler:The crisis surrounding Shadow Mewtwo centers around the fact that his Shadow Synergy Stone is parasitically ''draining'' Gaia from the entire region, turning him into a disgustingly powerful creature at the expense of the region's well-being. Near the end of his storyline, you lose access to Synergy Burst because Shadow Mewtwo has simply drained too much Gaia from the region for you to achieve it.]]


* BackgroundMagicField: The Ferrum region is permeated with "Gaia", the energy of the earth, which when channeled through a Synergy Stone allows a Trainer and Pokémon to achieve a Synergy Burst. [[spoiler:The crisis surrounding Shadow Mewtwo centers around the fact that its Shadow Synergy Stone is ''draining'' Gaia from the entire region, turning it into a disgustingly powerful creature at the expense of the region's well-being.]]

to:

* BackgroundMagicField: The Ferrum region is permeated with "Gaia", the energy of the earth, which when channeled through a Synergy Stone allows a Trainer and Pokémon to achieve a Synergy Burst. [[spoiler:The crisis surrounding Shadow Mewtwo centers around the fact that its his Shadow Synergy Stone is parasitically ''draining'' Gaia from the entire region, turning it him into a disgustingly powerful creature at the expense of the region's well-being.]]

Added DiffLines:

* BackgroundMagicField: The Ferrum region is permeated with "Gaia", the energy of the earth, which when channeled through a Synergy Stone allows a Trainer and Pokémon to achieve a Synergy Burst. [[spoiler:The crisis surrounding Shadow Mewtwo centers around the fact that its Shadow Synergy Stone is ''draining'' Gaia from the entire region, turning it into a disgustingly powerful creature at the expense of the region's well-being.]]


* ATasteOfPower: The game comes with an amiibo card that allows you to unlock Shadow Mewtwo temporarily. You can unlock him permenantly by beating the single player game.

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* ATasteOfPower: The game Wii U version comes with an amiibo card that allows you to unlock Shadow Mewtwo temporarily. You can unlock him permenantly permanently by beating the single player game.


In June 2017, Nintendo announced ''Pokken Tournament Deluxe'' for the UsefulNotes/NintendoSwitch, which releases on September 22nd. This rerelease adds the four former arcade-exclusive Pokémon (Darkrai, Croagunk, Scizor and Empoleon) and one new Pokémon, Decidueye, as well as new 3v3 team battle mode.

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In June 2017, Nintendo announced ''Pokken Tournament Deluxe'' for the UsefulNotes/NintendoSwitch, which releases released on September 22nd. This rerelease adds the four former arcade-exclusive Pokémon (Darkrai, Croagunk, Scizor and Empoleon) and one new Pokémon, Decidueye, as well as new 3v3 team battle mode.


[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/47a47c62329c327a36b283c1cb87fb27.png]]
[[caption-width-right:250:Gotta beat 'em all!]]

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[[quoteright:256:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/47a47c62329c327a36b283c1cb87fb27.png]]
[[caption-width-right:250:Gotta
org/pmwiki/pub/images/pokken_tournament_dx.jpg]]
[[caption-width-right:300:Gotta
beat 'em all!]]



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* Aegislash (Available as part of Wave 1 ''Deluxe'' version DLC)
* Blastoise (Available as part of Wave 2 ''Deluxe'' version DLC)




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* Mega Rayquaza and Mimikyu (Available as part of Wave 1 ''Deluxe'' version DLC)
* Mew and Celebi (Available as part of Wave 2 ''Deluxe'' version DLC)


* ContinuityCameo: In addition to the numerous Pocket Monsters that litter each stage, the Dojo stage also has multiple [[{{Tekken}} Mokujin]] piled against the wall parallel to the Substitute Dolls.

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* ContinuityCameo: In addition to the numerous Pocket Monsters that litter each stage, the Dojo stage also has multiple [[{{Tekken}} [[VideoGame/{{Tekken}} Mokujin]] piled against the wall parallel to the Substitute Dolls.



** Here's a [[http://shoryuken.com/2016/03/22/critical-flinch-explores-pokken-tournaments-tekken-inspired-moves/ general list of homages]] to both the ''{{Tekken}}'' and ''VideoGame/SoulSeries''.

to:

** Here's a [[http://shoryuken.com/2016/03/22/critical-flinch-explores-pokken-tournaments-tekken-inspired-moves/ general list of homages]] to both the ''{{Tekken}}'' ''VideoGame/{{Tekken}}'' and ''VideoGame/SoulSeries''.


* EleventhHourSuperPower: [[spoiler: During the [[UnwinnableByDesign mandatory final round]] of the final Shadow Mewtwo battle, Anne will provide a unique Cheer that grants you unlimited Synergy and the ability to stay in Synergy Burst for the entire round. This provides the usual enhancements that come with Synergy Bursts and allows you to damage Shadow Mewtwo during its own.]]

to:

* EleventhHourSuperPower: [[spoiler: During [[spoiler:During the [[UnwinnableByDesign mandatory final round]] of the final Shadow Mewtwo battle, Anne will provide a unique Cheer that grants you unlimited Synergy and the ability to stay in Synergy Burst for the entire round. This provides the usual enhancements that come with Synergy Bursts and allows you to damage Shadow Mewtwo during its own.]]



* TriumphantReprise: During the final battle with Shadow Mewtwo, [[spoiler: when Anne grants you infinite Synergy - the only thing that can so much as scratch it at the time - the typical Burst theme is replaced with a more grandiose version in opposition of the dark theme that plays for Shadow Mewtwo.]]

to:

* TriumphantReprise: During the final battle with Shadow Mewtwo, [[spoiler: when [[spoiler:when Anne grants you infinite Synergy - the only thing that can so much as scratch it at the time - the typical Burst theme is replaced with a more grandiose version in opposition of the dark theme that plays for Shadow Mewtwo.]]


* DiegeticInterface: Nearly every UI element is implied to be displayed on the AR device all Ferrum Trainers wear.



* EleventhHourSuperPower: [[spoiler: During the [[UnwinnableByDesign mandatory final round]] of the final Shadow Mewtwo battle, Anne will provide a unique Cheer that grants you unlimited Synergy and the ability to stay in Synergy Burst for the entire round. This provides the usual enhancements that come with Synergy Bursts and allows you to damage Shadow Mewtwo during its own.]]



* GuideDangIt: Fighting Shadow Mewtwo in the arcade version requires ''losing'' twice in a row, among other steps. Given this was its first appearance prior to the console release of the game, it was likely done to make finding it all the more surprising.



* HopelessBossFight: Some encounters with Shadow Mewtwo become this when it Synergy Bursts and becomes completely invincible.



** Curioously, many, ''many'' moves circumvent or otherwise disrupt this triangle. Some Blue attacks pierce guards, Chandelure's Overheat and other similar "armored" Red moves break counters, and some normal attacks can be grabbed regardless.
* TriumphantReprise: During the final battle with Shadow Mewtwo, [[spoiler: when Anne grants you infinite Synergy - the only thing that can so much as scratch it at the time - the typical Burst thing is replaced with a more grandiose version in opposition of the dark theme that plays for Shadow Mewtwo.]]

to:

** Curioously, Curiously, many, ''many'' moves circumvent or otherwise disrupt this triangle. Some Blue attacks pierce guards, Chandelure's Overheat and other similar "armored" Red moves break counters, and some normal attacks can be grabbed regardless.
* TriumphantReprise: During the final battle with Shadow Mewtwo, [[spoiler: when Anne grants you infinite Synergy - the only thing that can so much as scratch it at the time - the typical Burst thing theme is replaced with a more grandiose version in opposition of the dark theme that plays for Shadow Mewtwo.]]


* ComebackMechanic: Some cheer skills work like this. For example, the standard skill's effect is greater if you lose a round, and the pressure focused skill only activates in the final round.

to:

* ComebackMechanic: Some cheer skills work like this. For example, the standard skill's effect is greater if you lose a round, and the pressure focused skill only activates in the final round. The game also features a fairly extreme version of the Rage system from Tekken: attacks do significantly more damage when your HP is low versus when it's not, and damage received scales down dramatically as well.



* SeriesMascot: Lucario is the face of the game, appearing before even the ''Pokémon'' franchise mascot, Pikachu. Somewhat {{justified|Trope}} in that Lucario is a Fighting-type Pokémon. As such, the other Fighting-type Pokémon -- Machamp, Blaziken, Mega Mewtwo X, and Shadow Mega Mewtwo X -- become TheRival. Eventually, however, advertisements began to regular feature Pikachu Libre as another mascot alongside Lucario, mostly using her to promote the console version of the game.

to:

* SeriesMascot: Lucario is the face of the game, Wii U version, appearing before even the ''Pokémon'' franchise mascot, Pikachu. Somewhat {{justified|Trope}} in that Lucario is a Fighting-type Pokémon. As such, the other Fighting-type Pokémon -- Machamp, Blaziken, Mega Mewtwo X, and Shadow Mega Mewtwo X -- become TheRival. Eventually, however, advertisements began to regular feature Pikachu Libre as another mascot alongside Lucario, mostly using her to promote the console version of the game. As of ''DX'', however, its prominence has been downplayed, with the cover art instead being a group shot of the entire cast and Lucario de-emphasized compared to Pikachu and Decidueye.


Added DiffLines:

** Curioously, many, ''many'' moves circumvent or otherwise disrupt this triangle. Some Blue attacks pierce guards, Chandelure's Overheat and other similar "armored" Red moves break counters, and some normal attacks can be grabbed regardless.


* AntiRageQuitting: While implemented to a small degree in the Wii U version, it wasn't very effective. Rage quitting worsened your win ratio and cost you 200,000 units of money, but didn't effect your rank and could even be used to dance around Rank Downs and failed Rank Up matches. ''DX'' fixes this by counting all disconnects as losses mechanically as well, meaning rank points and potentially ranking matches are automatically lost. Habitual rage quitting also leads to a mark next to your username.


Added DiffLines:

* AntiRageQuitting: While implemented to a small degree in the Wii U version, it wasn't very effective. Rage quitting worsened your win ratio and cost you 200,000 units of money, but didn't effect your rank and could even be used to dance around Rank Downs and failed Rank Up matches. ''DX'' fixes this by counting all disconnects as losses mechanically as well, meaning rank points and potentially ranking matches are automatically lost. Habitual rage quitting also leads to a mark next to your username.

Added DiffLines:

* AntiRageQuitting: While implemented to a small degree in the Wii U version, it wasn't very effective. Rage quitting worsened your win ratio and cost you 200,000 units of money, but didn't effect your rank and could even be used to dance around Rank Downs and failed Rank Up matches. ''DX'' fixes this by counting all disconnects as losses mechanically as well, meaning rank points and potentially ranking matches are automatically lost. Habitual rage quitting also leads to a mark next to your username.


Added DiffLines:

** In the Wii U version, players chose from 3 pairs of Support Pokemon in the My Town menu and had to constantly shift them around if they wanted to use others in online modes or the Ferrum League. This was changed so that the entire Support list is always selectable in ''DX'' regardless of mode.
** All gameplay relevant features are unlocked from the start in ''DX'', leaving only clothing and the new Snow Gift stage as unlockables.


Added DiffLines:

** ''DX'' includes daily challenges that involve a random Battle Pokemon and support set, to incentivize playing characters you wouldn't normally.


Added DiffLines:

* TriumphantReprise: During the final battle with Shadow Mewtwo, [[spoiler: when Anne grants you infinite Synergy - the only thing that can so much as scratch it at the time - the typical Burst thing is replaced with a more grandiose version in opposition of the dark theme that plays for Shadow Mewtwo.]]

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