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* GameBreaker: You can earn effectively infinite time using an exploit. First, you start at a checkpoint. Then, you purposefully drop down to the previous checkpoint, then take the ramp back to the checkpoint you started in. If done correctly, and with steady pace, this should give you around 25 seconds of extra time, and the game will save your time for the next playthrough. Rinse and repeat until you have a ''lot'' of time.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/screenshot_20180322_110838.png]]
[[caption-width-right:350:''[=PinOut=]'' title screen]]

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[[quoteright:350:http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/screenshot_20180322_110838.png]]
[[caption-width-right:350:''[=PinOut=]'' [[caption-width-right:200:''[=PinOut=]'' title screen]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/screenshot_20180322_110838.png]]
[[caption-width-right:350:''[=PinOut=]'' title screen]]



* UsefulNotes/{{Synthwave}}: The music, which was created explicitly for this game. The artist even released vinyl and audio cassette (but not Compact Disc) physical versions of the album.

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* UsefulNotes/{{Synthwave}}: The music, which was created explicitly for this game. The artist even released [[https://douglasholmquist.bandcamp.com/album/pinout-original-soundtrack released]] vinyl and audio cassette (but not Compact Disc) physical versions of the album.
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* UsefulNotes/{{Synthwave}}: The music, which was created explicitly for this game. The artist even released vinyl and audio cassette (but not Compact Disc) physical versions of the album.

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Cleanup + adding Game Breaker


* EndlessGame: [[ZigzaggedTrope Sort of]]. While there are finite levels, [[spoiler:clearing the last one sends you to [[PostFinalBoss Overtime]].]]



* EndlessGame: [[ZigzaggedTrope Sort of]]. While there are finite levels, [[spoiler:clearing the last one sends you to [[PostFinalBoss Overtime]].]]

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* EndlessGame: [[ZigzaggedTrope Sort of]]. While there are finite levels, [[spoiler:clearing GameBreaker: You can earn effectively infinite time using an exploit. First, you start at a checkpoint. Then, you purposefully drop down to the last one sends previous checkpoint, then take the ramp back to the checkpoint you to [[PostFinalBoss Overtime]].]]started in. If done correctly, and with steady pace, this should give you around 25 seconds of extra time, and the game will save your time for the next playthrough. Rinse and repeat until you have a ''lot'' of time.
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Whoops, Stalked By the Bell doesn't apply.


* StalkedByTheBell / TimedMission: The ever-present timer, which normally only halts while you’re playing a mini-game; however, there are items to slow or stop the timer temporarily.

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* StalkedByTheBell / TimedMission: The ever-present timer, which normally only halts while you’re playing a mini-game; however, there are items to slow or stop the timer temporarily.
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It features a different take on pinball, with a continuous canyon of a table where the goal is to ascend as far as you can before a timer runs out, rather than scoring points. To that end, it’s divided into eight sections, and includes power ups and mini-games scattered throughout the playing field.

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It features a different take on pinball, [[{{Pinball}} pinball]], with a continuous canyon of a table where the goal is to ascend as far as you can before a timer runs out, rather than scoring points. To that end, it’s divided into eight sections, and includes power ups and mini-games scattered throughout the playing field.
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''[=PinOut=]'' is a [Mobile Game] for [[https://itunes.apple.com/us/app/pinout!/id1108417718?ls=1&mt=8 iOS]] and [[https://play.google.com/store/apps/details?id=com.mediocre.pinout Android]], developed by [[http://www.mediocre.se/ Mediocre]]. It was released on October 27th, 2016.

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''[=PinOut=]'' is a [Mobile Game] MobilePhoneGame for [[https://itunes.apple.com/us/app/pinout!/id1108417718?ls=1&mt=8 iOS]] and [[https://play.google.com/store/apps/details?id=com.mediocre.pinout Android]], developed by [[http://www.mediocre.se/ Mediocre]]. It was released on October 27th, 2016.
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Whoops, title shouldn't be Camel Case'd.


''PinOut'' is a [Mobile Game] for [[https://itunes.apple.com/us/app/pinout!/id1108417718?ls=1&mt=8 iOS]] and [[https://play.google.com/store/apps/details?id=com.mediocre.pinout Android]], developed by [[http://www.mediocre.se/ Mediocre]]. It was released on October 27th, 2016.

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''PinOut'' ''[=PinOut=]'' is a [Mobile Game] for [[https://itunes.apple.com/us/app/pinout!/id1108417718?ls=1&mt=8 iOS]] and [[https://play.google.com/store/apps/details?id=com.mediocre.pinout Android]], developed by [[http://www.mediocre.se/ Mediocre]]. It was released on October 27th, 2016.



!! ''PinOut'' contains examples of:


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!! ''PinOut'' ''[=PinOut=]'' contains examples of:

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Launching!

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''PinOut'' is a [Mobile Game] for [[https://itunes.apple.com/us/app/pinout!/id1108417718?ls=1&mt=8 iOS]] and [[https://play.google.com/store/apps/details?id=com.mediocre.pinout Android]], developed by [[http://www.mediocre.se/ Mediocre]]. It was released on October 27th, 2016.

It features a different take on pinball, with a continuous canyon of a table where the goal is to ascend as far as you can before a timer runs out, rather than scoring points. To that end, it’s divided into eight sections, and includes power ups and mini-games scattered throughout the playing field.

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!! ''PinOut'' contains examples of:


* AmazingTechnicolorBattlefield: A battlefield, it ain’t, but “amazing” and “technicolor” are fitting words to describe the eight sections you cross.
* AntiFrustrationFeatures:
** The game offers two lanes to the next section after the first three, giving the player a chance to grab as many as 50 extra seconds should their ball slip by the section’s first flippers.
** The ball slows down slightly when it nears the flippers, giving the player more time to aim. This can throw off one’s timing, though.
* ContinuingIsPainful without the checkpoint in-app purchase; if you don’t purchase it, or if you’re going for the Stamina achievement, you must start from the beginning of the eight-section gauntlet every time you run out of time.
* FinalBoss: The eighth section, in a sense. There are several red ball releasers throughout the level, actively attempting to hamper your progress.
** TrueFinalBoss / WizardMode: Overtime, which sends you through all the levels again, except with no checkpoints, no extra time, and no color coding. You get as far as you can [[FailureIsTheOnlyOption before you run out of time]].
* EndlessGame: [[ZigzaggedTrope Sort of]]. While there are finite levels, [[spoiler:clearing the last one sends you to [[PostFinalBoss Overtime]].]]
* {{Retraux}}: The mini games, which take place on the dot-matrix scoreboard where the timer normally resides, and include chiptune music.
** VideoMode: The mini-games, natch.
* StalkedByTheBell / TimedMission: The ever-present timer, which normally only halts while you’re playing a mini-game; however, there are items to slow or stop the timer temporarily.

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