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* NoDeathRun: The "Overlooked" achievement requires that you never be attacked by the Presence, which is an instant-kill.
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* AllOfTheOtherReindeer: Perhaps unsurprisingly, Cassie's classmates used to exploit her blindness to make fun of her.
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* DisabledSnarker: Cassie has quite the sharp tongue.
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** The axe [[spoiler: hadn't come into use yet, but it's what Cassie needs to cut down Susannah's body.]]
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* BasedOnATrueStory: The game claims at the start that the story is inspired by true events, but doesn't specify what those events are. [[spoiler: The finale reveals that they're based on the Salem witch trials, as the house was cursed by a victim of the trials, one of Cassie's ancestors.]]
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* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1, thick brambles grow to physically block Cassie's way.]] She is, however, completely capable of contacting the outside world. Serge can call her and she regularly uses the Friendly Eyes app to contact Nick. She sends him photos and he interprets them for her.
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* CellPhonesAreUseless: ''Very much'' averted. Cassie's phone is a vital tool for her survival, as her "Friendly Eyes" app lets her contact Nick, who helps her navigate the mansion, and her text-to-speech app lets her read the various documents scattered around.
* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1, thick brambles grow to physically block Cassie's way.]] She is, however, completely capable of contacting the outside world. Serge can call her and she regularly uses the Friendly Eyes app to contact Nick. She sends him photos and he interprets them for her. [[spoiler: This changes near the end of the game, where Serge can't call her from his plane, and Nick is possessed.]]
* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1, thick brambles grow to physically block Cassie's way.]] She is, however, completely capable of contacting the outside world. Serge can call her and she regularly uses the Friendly Eyes app to contact Nick. She sends him photos and he interprets them for her. [[spoiler: This changes near the end of the game, where Serge can't call her from his plane, and Nick is possessed.]]
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* GaveUpTooSoon: [[spoiler: After trying and failing to join the army to be with her lover, Betty breaks down and kills herself... right before her lover comes back on leave.]]
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* VoiceChangling: The presence only seems capable of repeating phrases it's heard other people say. [[spoiler: It mimics Serge's voice over the phone to lure Cassie into a trap... but it fails when Cassie remembers that Serge is on a plane, and shouldn't be able to call her.]]
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* WhyDidItHaveToBeSnakes: Cassie does ''not'' like fire, and briefly freaks out whenever something bursts into flames in front of her. [[spoiler: This is implied to be a result of her house burning down when she was a baby, which ultimately resulted in her blindness.]]
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* OOCIsSeriousBusiness: Nick is very cheery and overlooks doesn't find the pictures you send him strange. This all changes when you drop down into ankle-deep liquid. You send him the photo and he becomes unnerved, offering to call the police if you think it's necessary.
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* OOCIsSeriousBusiness: Nick is very cheery and overlooks doesn't find the pictures you send him strange. This all changes when you drop down into ankle-deep liquid. You send him the photo and he becomes unnerved, offering to call the police if you think it's necessary. [[spoiler: Cassie unknowingly sent him a picture of a dead body.]]
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* ButterflyOfDeathAndRebirth: Whenever a ghost disappears, it explodes into moths. Moths are also mentioned by former residents of the house [[spoiler: all of which are dead.]] Every now and then, Cassie can hide from the presence inside oversized cocoons.
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* ButterflyOfDeathAndRebirth: ButterflyOfDeathAndRebirth / MacabreMothMotif: Whenever a ghost disappears, it explodes into moths. Moths are also mentioned by former residents of the house [[spoiler: all of which are dead.]] Every now and then, Cassie can hide from the presence inside oversized cocoons.
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* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block Cassie's way.]] She is, however, completely capable of contacting the outside world. Serge can call her and she regularly uses the Friendly Eyes app to contact Nick. She sends him photos and he interprets them for her.
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* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick 1, thick brambles grow to physically block Cassie's way.]] She is, however, completely capable of contacting the outside world. Serge can call her and she regularly uses the Friendly Eyes app to contact Nick. She sends him photos and he interprets them for her.
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It was released for Microsoft Windows on May 30, 2017, followed by the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne versions on June 6, and by the UsefulNotes/NintendoSwitch version on October 31.
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The game was funded on Website/{{Kickstarter}} on June 23rd, 2015. It was released for Microsoft Windows on May 30, 2017, followed by the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne versions on June 6, and by the UsefulNotes/NintendoSwitch version on October 31.
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* HeroicMime: You have the option to play Cassie as this.
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* HeroicMime: You have the option to play Cassie as this. Otherwise, she would speak and react to the things happening around her.
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* WouldHurtAChild: The memories in Chapter Three allude to this, as it's children complaining about having to do things. [[spoiler. Subverted as Bosch wanted to help them, but since he "rescued" them from an asylum, he might not have been able to care for them as much as he wanted to.]]
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* WouldHurtAChild: The memories in Chapter Three allude to this, as it's children complaining about having to do things. [[spoiler. Subverted [[spoiler:Subverted as Bosch wanted to help them, but since he "rescued" them from an asylum, he might not have been able to care for them as much as he wanted to.]]
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** She's pissed off that she travels through time despite never entering a [[Series/DoctorWho phone booth or police box.]]
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** She's Cassie becomes pissed off that she travels through time despite never entering a [[Series/DoctorWho phone booth or police box.]]
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* UnfinishedBusiness: Implied to be the reason the ghosts ([[spoiler: of Felicia, Betty, Heinrich, and Susanna are still around.]])
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* UnfinishedBusiness: Implied to be the reason the ghosts ([[spoiler: of Felicia, [[spoiler:Felicia, Betty, Heinrich, and Susanna Susanna]] are still around.]])
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* WitchHunt: [[spoiler: Susannah]] was a victim of this, and why the house was cursed in the first place.
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* VeryLooselyBasedOnATrueStory: The game was based off of Susannah Martin, the ancestor of the director of the game, Bill Gardner. [[spoiler:Susannah was charged with practicing witchcraft and hanged in 1692.]]
* WitchHunt:[[spoiler: Susannah]] [[spoiler:Susannah]] was a victim of this, and why the house was cursed in the first place.
* WitchHunt:
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->''"Although the world is full of suffering, it's also full of overcoming it."''
-->-- '''Helen Keller'''
-->-- '''Helen Keller'''
* BookEnds: The first supernatural instance Cassie encounters is [[spoiler: a fireplace starting by itself. She sets the whole house on fire by the time it ends.]]
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* ButterflyOfDeathAndRebirth: Whenever a ghost disappears, it explodes into moths. Moths are also mentioned by former residents of the house [[spoiler: all of which are dead.]]
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* ButterflyOfDeathAndRebirth: Whenever a ghost disappears, it explodes into moths. Moths are also mentioned by former residents of the house [[spoiler: all of which are dead.]]]] Every now and then, Cassie can hide from the presence inside oversized cocoons.
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* ColourCodedForYOurConvenience: What you normally "see" when you use your echolocation is in blue. Landmarks and other important items are green. When you're in danger, everything that is usually blue turns yellow. When the environment turns red, you're in for a surprise.
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* ColourCodedForYOurConvenience: ColourCodedForYourConvenience: What you normally "see" when you use your echolocation is in blue. Landmarks and other important items are green. When you're in danger, everything that is usually blue turns yellow. When the environment turns red, you're in for a surprise.
* CurseEscapeClause: [[spoiler: Cassie's nightmares and the sanity slippage of the house's former residents were caused by sins committed against them. Cassie breaks free by rescuing Susannah from being hanged.]]
* {{Dedication}}: We dedicate this game to anyone who has been misunderstood or misjudged. To anyone who has been underestimated. And to anyone who has been told they can't do something."
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* HauntedHouse: Cassie regularly encounters ghosts in the house she's exploring.
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* GhostReunionEnding: Towards the end, [[spoiler: the ghosts of Cassie's past return to help her defeat the Presence once and for all.]]
* HauntedHouse: Cassie regularly encounters ghosts in the house she's exploring. Most of them are rather neutral towards her.
* HauntedHouse: Cassie regularly encounters ghosts in the house she's exploring. Most of them are rather neutral towards her.
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* HeroicSacrifice: [[spoiler: Cassie's father tries to lower her down to safety while the flames consumed him. He succeeds in saving her life, but ends up dropping her a fair distance. This blinds her.]]
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* LukeIAmYourFather: [[spoiler: Felicia and her husband are actually Cassie's parents and every resident of the house prior was their ancestor.]]
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* NoDeathRun: The "Overlooked" achievement requires that you never be attacked by the Presence, which is an instant-kill.
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* NotTooDeadToSaveTheDay: [[spoiler: All of the ghosts whose memories Cassie uncovers returns to help her defeat the presence. Heinrich even creates some sort of invention that can trap it.]]
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* OrphanageOfLove / HappilyAdopted: We don't know much about Cassie's childhood other than that she lived in an orphanage before finding a foster home. Not much is said about her experiences there, but she is keeps correspondence with one of her fellow orphans.
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* TheReveal: [[spoiler: The ghosts are Cassie's ancestors and Felicia is her mother. She was blinded after she fell from the tower as he father tried to rescue her from the fire.]]
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** The achievements for finding poppets are titled [[Music/SnoopDogg Like it's Hot.]]
** The achievement for finding one key is called [[VideoGame/ResidentEvil Master of...]]
** The achievement for finding one key is called [[VideoGame/ResidentEvil Master of...]]
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* UnfinishedBusiness: Implied to be the reason the ghosts ([[spoiler: of Felicia, Betty, Heinrich, and Susanna are still around.]])
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* WitchHunt: [[spoiler: Susannah]] was a victim of this, and why the house was cursed in the first place.
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* WhatHappenedToTheMouse: Your very last conversation with Nick [[spoiler: leaves him seemingly possessed by the Presence.]] We don't know if this is permanent, or if it's just a temporary thing.
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* DeadpanSnarker: Cassie.
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* DeadpanSnarker: Cassie. It might be a coping mechanism for the stress as she becomes progressively more glib as the game carries on.
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* ArcSymbol: Every chapter ends with an explanation for one of the items that shows up in Cassie's dreams.
** The rope is [[spoiler: what Felicia used to hang herself.]]
** The ticket was [[spoiler: for a trip that Betty was never able to board.]]
** The apple was [[spoiler: how Heinrich died, as he was stoned to death with them.]]
** The rope is [[spoiler: what Felicia used to hang herself.]]
** The ticket was [[spoiler: for a trip that Betty was never able to board.]]
** The apple was [[spoiler: how Heinrich died, as he was stoned to death with them.]]
* BreakThemByTalking: [[spoiler: The house]] tries to do this to Cassie, by mentioning her partner.
-->''He doesn't need you. You've pushed him away.
-->''He doesn't need you. You've pushed him away.
* CruelAndUnusualDeath: [[spoiler: Dr. Bosch is stoned to death by apples.]]
* DeadpanSnarker: Cassie.
* DeadpanSnarker: Cassie.
* FaceDeathWithDignity: [[spoiler: Bosch]], in his last audiolog, declares he won't do anything to escape his fate as the door he's hiding behind gets pounded.
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* ShoutOut: When a strange French man asks for the password to enter a door, Cassie quips that she has to be all [[Franchise/SherlockHolmes "Sherlocky"]] to find it.
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* ShoutOut: ShoutOut:
** When a strange French man asks for the password to enter a door, Cassie quips that she has to be all [[Franchise/SherlockHolmes "Sherlocky"]] to find it.
** When a strange French man asks for the password to enter a door, Cassie quips that she has to be all [[Franchise/SherlockHolmes "Sherlocky"]] to find it.
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** Nick makes a pun about ''Film/OneFlewOverTheCuckoosNest'' when Cassie shows him blueprints for an asylum escape. Cassie does not get it.
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* ToughRoom: Nick makes a joke that Cassie doesn't respond to (not that she actually responds whenever she contacts him). He calls her this.
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* WouldHurtAChild: The memories in Chapter Three allude to this, as it's children complaining about having to do things. [[spoiler. Subverted as Bosch wanted to help them, but since he "rescued" them from an asylum, he might not have been able to care for them as much as he wanted to.]]
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* Determinator: Cassie, by resolving to figure out the strangeness behind the house, regardless of her disadvantages.
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* Determinator: {{Determinator}}: Cassie, by resolving to figure out the strangeness behind the house, regardless of her disadvantages.
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* DelberateValuesDissonance: Betty is continually rejected from being a soldier in the 1940's because she is a woman. This contributes to [[spoiler: her deteriorating mental state and eventual suicide.]]
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* DelberateValuesDissonance: DeliberateValuesDissonance: Betty is continually rejected from being a soldier in the 1940's because she is a woman. This contributes to [[spoiler: her deteriorating mental state and eventual suicide.]]
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* BottomlessMagazine: [[AvertedTrope Averted]]. [[spoiler: The dolls]] shooting at her will reload, giving you time to abscond to your next location.
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* BottomlessMagazine: BottomlessMagazines: [[AvertedTrope Averted]]. [[spoiler: The dolls]] shooting at her will reload, giving you time to abscond to your next location.
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* DelebirateValuesDissonance: Betty is continually rejected from being a soldier in the 1940's because she is a woman. This contributes to [[spoiler: her deteriorating mental state and eventual suicide.]]
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* DelebirateValuesDissonance: DelberateValuesDissonance: Betty is continually rejected from being a soldier in the 1940's because she is a woman. This contributes to [[spoiler: her deteriorating mental state and eventual suicide.]]
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The entire game's premise isn't as simple as "blind woman explores weird house," so beware of spoilers.
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* ButterflyOfDeathAndRebirth: Whenever a ghost disappears, it explodes into butterflies.
* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block Cassie's way.]]
* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block Cassie's way.]]
to:
* BottomlessMagazine: [[AvertedTrope Averted]]. [[spoiler: The dolls]] shooting at her will reload, giving you time to abscond to your next location.
* ButterflyOfDeathAndRebirth: Whenever a ghost disappears, it explodes intobutterflies.
moths. Moths are also mentioned by former residents of the house [[spoiler: all of which are dead.]]
* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block Cassie's way.]]]] She is, however, completely capable of contacting the outside world. Serge can call her and she regularly uses the Friendly Eyes app to contact Nick. She sends him photos and he interprets them for her.
* ButterflyOfDeathAndRebirth: Whenever a ghost disappears, it explodes into
* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block Cassie's way.
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* CouldntFindAPen: Heavily implied. Cassie takes a photo of a mirror and sends it to someone on the Friendly Eyes app. He says that the words "Durem" scrawled over and over in what appears to be lipstick. At least he hopes it's lipstick.
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* CouldntFindAPen: Heavily implied. Cassie takes a photo of a mirror and sends it to someone on the Friendly Eyes app.Nick. He says that the words "Durem" scrawled over and over in what appears to be lipstick. At least he hopes it's lipstick.lipstick.
* CreepyDoll: Chapter 3 is inundated with these.
* DelebirateValuesDissonance: Betty is continually rejected from being a soldier in the 1940's because she is a woman. This contributes to [[spoiler: her deteriorating mental state and eventual suicide.]]
* Determinator: Cassie, by resolving to figure out the strangeness behind the house, regardless of her disadvantages.
** Betty counts as well, doing everything in her power to be a part of the war effort despite continually being rejected. [[spoiler: She ends up breaking down and committing suicide when she misses her chance to see her lover in Europe.]]
* DisabilitySuperpower: On account of being blind, Cassie has developed echolocation to make her way around.
* CreepyDoll: Chapter 3 is inundated with these.
* DelebirateValuesDissonance: Betty is continually rejected from being a soldier in the 1940's because she is a woman. This contributes to [[spoiler: her deteriorating mental state and eventual suicide.]]
* Determinator: Cassie, by resolving to figure out the strangeness behind the house, regardless of her disadvantages.
** Betty counts as well, doing everything in her power to be a part of the war effort despite continually being rejected. [[spoiler: She ends up breaking down and committing suicide when she misses her chance to see her lover in Europe.]]
* DisabilitySuperpower: On account of being blind, Cassie has developed echolocation to make her way around.
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* DisabilitySuperpower: On account of being blind, Cassie has developed echolocation to make her way around.
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** [[spoiler: The rope that Cassie looks for the meaning for in Chapter 1 was used by Felicia to hang herself.]]
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** [[spoiler: The rope that Cassie looks for the meaning for in Chapter 1 was used by Felicia to hang herself.hangs herself at the end of chapter one.]]
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* EldritchLocation: The house Cassie explores will lock doors, randomly catch on fire, [[spoiler: grow vines to stop her from escaping, and its rooms can lead to impossible places.]]
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* EldritchLocation: The house Cassie explores will lock doors, randomly catch on fire, [[spoiler: grow vines to stop her from escaping, escaping and its rooms can lead will teleport her to impossible places.]]various locales and time periods.
* HorsemenOfTheApocalypse: One of the clues to a password in chapter 3 is a painting of this.
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* LivingMotionDetector: By necessity. Cassie uses echolocation, which means she can "see" a short distance in front of her with every step she takes. More importantly, she uses this to sense where the monsters are coming from.
* LightswitchSurprise: Every now and then, you'll find yourself completely pitch black. You tap your cane to make sense of your surroundings and immediately end up regretting it.
* LivingMotionDetector: By necessity. Cassie uses echolocation, which means she can "see" a short distance in front of her with every step she takes. More importantly, she uses this to sense where the monsters are coming from.
* MadScientist: Dr. Heinrich Osmond Bosch. Just walk around his lab and you'll see why.
* MyGodWhatHaveIDone: A few examples, most from the previous owners of the house.
** Felicia [[spoiler: hangs herself after she's burned her husband and child to death.]]
** Bosch laments the fate of [[spoiler: the children he "rescued". This leads him to accept his death.]]
* LivingMotionDetector: By necessity. Cassie uses echolocation, which means she can "see" a short distance in front of her with every step she takes. More importantly, she uses this to sense where the monsters are coming from.
* MadScientist: Dr. Heinrich Osmond Bosch. Just walk around his lab and you'll see why.
* MyGodWhatHaveIDone: A few examples, most from the previous owners of the house.
** Felicia [[spoiler: hangs herself after she's burned her husband and child to death.]]
** Bosch laments the fate of [[spoiler: the children he "rescued". This leads him to accept his death.]]
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* ShoutOut: When a strange French man asks for the password to enter a door, Cassie quips that she has to be all "Sherlocky" to find it.
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* OminousMusicBoxTune: One of these plays behind a plot door in Chapter 3.
* OOCIsSeriousBusiness: Nick is very cheery and overlooks doesn't find the pictures you send him strange. This all changes when you drop down into ankle-deep liquid. You send him the photo and he becomes unnerved, offering to call the police if you think it's necessary.
* ThePasswordIsAlwaysSwordfish: Some of the more prevalent puzzles in the game is looking for passwords, some of which are found in the same room as the locked object.
* ShoutOut: When a strange French man asks for the password to enter a door, Cassie quips that she has to be all"Sherlocky" [[Franchise/SherlockHolmes "Sherlocky"]] to find it.it.
** She's pissed off that she travels through time despite never entering a [[Series/DoctorWho phone booth or police box.]]
* OOCIsSeriousBusiness: Nick is very cheery and overlooks doesn't find the pictures you send him strange. This all changes when you drop down into ankle-deep liquid. You send him the photo and he becomes unnerved, offering to call the police if you think it's necessary.
* ThePasswordIsAlwaysSwordfish: Some of the more prevalent puzzles in the game is looking for passwords, some of which are found in the same room as the locked object.
* ShoutOut: When a strange French man asks for the password to enter a door, Cassie quips that she has to be all
** She's pissed off that she travels through time despite never entering a [[Series/DoctorWho phone booth or police box.]]
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* TimeTravel: [[spoiler: The house doesn't limit itself to bringing memories to her. It brings her to the memories.]]
* UnusuallyUninterestingSight: ZigZaggedTrope. Cassie understandably freaks out whenever hostile ghosts appear, but she's rather nonplussed about other supernatural phenomena. For example, one of the rooms she enters transforms into a tunnel leading to a French speakeasy with a bouncer requesting a password. She has no reaction to this other than resolving to find the password.
* UnusuallyUninterestingSight: ZigZaggedTrope. Cassie understandably freaks out whenever hostile ghosts appear, but she's rather nonplussed about other supernatural phenomena. For example, one of the rooms she enters transforms into a tunnel leading to a French speakeasy with a bouncer requesting a password. She has no reaction to this other than resolving to find the password.
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* TimeTravel: [[spoiler: The house doesn't limit itself to bringing memories to her. It brings her to the memories.]]
memories.
* UnusuallyUninterestingSight: ZigZaggedTrope. Cassie understandably freaks out whenever hostile ghosts appear, but she's rather nonplussed about other supernatural phenomena. For example, she doesn't care that one of the house's roomsshe enters transforms turns into a tunnel leading to a French speakeasy with a bouncer requesting a password. She has no reaction to this other than resolving to find the password.barn.
* UnusuallyUninterestingSight: ZigZaggedTrope. Cassie understandably freaks out whenever hostile ghosts appear, but she's rather nonplussed about other supernatural phenomena. For example, she doesn't care that one of the house's rooms
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* ConditionedToAcceptHorror: As early as halfway through Chapter 1, Cassie stops questioning the supernatural things happening around her.
* CouldntFindAPen: Heavily implied. Cassie takes a photo of a mirror and sends it to someone on the Friendly Eyes app. He says that the words "Durem" scrawled over and over in what appears to be lipstick. At least he hopes it's lipstick.
* CouldntFindAPen: Heavily implied. Cassie takes a photo of a mirror and sends it to someone on the Friendly Eyes app. He says that the words "Durem" scrawled over and over in what appears to be lipstick. At least he hopes it's lipstick.
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* DrivenToSuicide: [[spoiler: The rope that Cassie looks for the meaning for in Part 1 was used by Felicia to hang herself.]]
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* DrivenToSuicide: DrivenToSuicide:
** [[spoiler: The rope that Cassie looks for the meaning for inPart Chapter 1 was used by Felicia to hang herself.]]
** [[spoiler: Chapter 2 ends with the revelation that Betty drowned herself in the bathtub.]]
** [[spoiler: The rope that Cassie looks for the meaning for in
** [[spoiler: Chapter 2 ends with the revelation that Betty drowned herself in the bathtub.]]
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* TimeTravel: [[spoiler: The house doesn't limit itself to bringing memories to her. It brings her to the memories.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/perception_1.jpg]]
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** Doors will be locked, seemingly at random. While this does a good job in letting you know the house is fucking with you, it also makes sure that you don't get ''too'' lost.
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* EldritchLocation: The house Cassie explores will lock doors, randomly catch on fire, [[spoiler grow vines to stop her from escaping, and its rooms can lead to impossible places.]]
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* EldritchLocation: The house Cassie explores will lock doors, randomly catch on fire, [[spoiler [[spoiler: grow vines to stop her from escaping, and its rooms can lead to impossible places.]]
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* HearingVoices: Ghost whispers pop up with regularity and it makes Cassie question her sanity.
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* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block her.]]
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* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block her.Cassie's way.]]
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* ComputerVoice: Her text-to-speech app, Delphi, lets her read the various letters lying around.
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* ComputerVoice: Her Cassie's text-to-speech app, Delphi, lets her read the various letters lying around.
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* ThisIsSomethingShesGotToDoHerself: Her reason for not accepting Serge's offer to help her.
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* ThisIsSomethingShesGotToDoHerself: Her Cassie's reason for not accepting Serge's offer to help her.
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* ClosedCircle:
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* ClosedCircle: Doors leading to the exits can occasionally lock themselves. [[spoiler: By the end of Part 1,thick brambles grow to physically block her.]]
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* ComputerVoice: Her text-to-speech app that lets her read the various letters lying around.
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* ComputerVoice: Her text-to-speech app that app, Delphi, lets her read the various letters lying around.
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* EldritchLocation: The house Cassie explores will lock doors, grow vines to stop her from escaping, will randomly catch on fire and its rooms can lead to impossible places.
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* DrivenToSuicide: [[spoiler: The rope that Cassie looks for the meaning for in Part 1 was used by Felicia to hang herself.]]
* EldritchLocation: The house Cassie explores will lock doors, randomly catch on fire, [[spoiler grow vines to stop her from escaping,will randomly catch on fire and its rooms can lead to impossible places.]]
* EldritchLocation: The house Cassie explores will lock doors, randomly catch on fire, [[spoiler grow vines to stop her from escaping,
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* StoryBreadCrumbs: There are audiologs scattered around for Cassie to find that reveal the history of the house she's exploring. These provide greater context to the
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* StoryBreadCrumbs: There are audiologs scattered around for Cassie to find that reveal the history of the house she's exploring. These provide greater context to the previous inhabitants.
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* BlackoutBasement: The ''entire game'' is this, but not because of the lack of external light sources.
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* ColourCodedForYOurConvenience: What you normally "see" when you use your echolocation is in blue. Landmarks and other important items are green. When you're in danger, everything that is usually blue turns yellow.
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* ClosedCircle:
* ColourCodedForYOurConvenience: What you normally "see" when you use your echolocation is in blue. Landmarks and other important items are green. When you're in danger, everything that is usually blue turns yellow. When the environment turns red, you're in for a surprise.
* ComputerVoice: Her text-to-speech app that lets her read the various letters lying around.
* DontYouDarePityMe: Serge calls up Cassie, telling her that he needs to be around to make sure she's safe. She treats this as CondescendingCompassion. According to her, once she starts accepting help, she'll never stop.
* ColourCodedForYOurConvenience: What you normally "see" when you use your echolocation is in blue. Landmarks and other important items are green. When you're in danger, everything that is usually blue turns yellow. When the environment turns red, you're in for a surprise.
* ComputerVoice: Her text-to-speech app that lets her read the various letters lying around.
* DontYouDarePityMe: Serge calls up Cassie, telling her that he needs to be around to make sure she's safe. She treats this as CondescendingCompassion. According to her, once she starts accepting help, she'll never stop.
* EldritchLocation: The house Cassie explores will lock doors, grow vines to stop her from escaping, will randomly catch on fire and its rooms can lead to impossible places.
* GhostMemory: The various trinkets she picks up while exploring trigger memories that belong to previous residents of the house.
* HauntedHouse: Cassie regularly encounters ghosts in the house she's exploring.
* HeroicMime: You have the option to play Cassie as this.
* GhostMemory: The various trinkets she picks up while exploring trigger memories that belong to previous residents of the house.
* HauntedHouse: Cassie regularly encounters ghosts in the house she's exploring.
* HeroicMime: You have the option to play Cassie as this.
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* HeroicMime: You have the option to play Cassie as this.
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* StopMotionLighting: Not the usual form of the trope, but Cassie walking around generates a "visible" area with each step. Tapping her cane does this as well for a sizable area.
* StoryBreadCrumbs: There are audiologs scattered around for Cassie to find that reveal the history of the house she's exploring.
* StoryBreadCrumbs: There are audiologs scattered around for Cassie to find that reveal the history of the house she's exploring.
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* ShoutOut: When a
* StoryBreadCrumbs: There are audiologs scattered around for Cassie to find that reveal the history of the house she's exploring. These provide greater context to the
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* ThisIsSomethingShesGotToDoHerself: Her reason for not accepting Serge's offer to help her.
* UnusuallyUninterestingSight: ZigZaggedTrope. Cassie understandably freaks out whenever hostile ghosts appear, but she's rather nonplussed about other supernatural phenomena. For example, one of the rooms she enters transforms into a tunnel leading to a French speakeasy with a bouncer requesting a password. She has no reaction to this other than resolving to find the password.
* UnusuallyUninterestingSight: ZigZaggedTrope. Cassie understandably freaks out whenever hostile ghosts appear, but she's rather nonplussed about other supernatural phenomena. For example, one of the rooms she enters transforms into a tunnel leading to a French speakeasy with a bouncer requesting a password. She has no reaction to this other than resolving to find the password.
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* AntiFrustrationFeatures: Echolocation mechanics aside, only need to tap landmarks and hiding spots once and they'll be remain "visible" so long as you're a certain distance near them.
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* ColourCodedForYOurConvenience: What you normally "see" when you use your echolocation is in blue. Landmarks and other important items are green. When you're in danger, everything that is usually blue turns yellow.
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* HeroicMime: You have the option to play Cassie as this.
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* DisabilitySuperpower: On account of not being blind, Cassie has developed echolocation to make her way around.
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* ButterflyOfDeathAndRebirth: Whenever a ghost disappears, it explodes into butterflies.
* DisabilitySuperpower: On account ofnot being blind, Cassie has developed echolocation to make her way around.
* DisabilitySuperpower: On account of
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* NoticeThis: Landmarks and other important things (such as lockers to hide in) are marked green and can usually be seen without using her ability.
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* JumpScare: Every time something loud, like a door slamming or a TV turning on, counts as this.
* NoticeThis: Landmarks and other important things (such as lockers to hide in) are marked green and can usually be seen withoutusing her ability.needing to generate noise.
* NoticeThis: Landmarks and other important things (such as lockers to hide in) are marked green and can usually be seen without
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* StoryBreadCrumbs: There are audiologs scattered around for Cassie to find that reveal the history of the house she's exploring.
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It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31.
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It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 UsefulNotes/PlayStation4 and Xbox One UsefulNotes/XboxOne versions on June 6, and by the Nintendo Switch UsefulNotes/NintendoSwitch version on October 31.
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Perception is SurvivalHorror video game developed by The Deep End Games and published by Feardemic.
The story follows Cassie Thornton, a blind woman who perceives the world using echolocation. Her adventure begins when she is drawn to a large mansion, which is ostensibly the source of her nightmares.
It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31.
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!!The game provides examples of:
* DisabilitySuperpower: On account of not being blind, Cassie has developed echolocation to make her way around.
* IdiosyncraticDifficultyLevels: In order of increasing difficulty, Story, Spooky, and Scary. Story allows you to browse through the game casually, Scary will make enemies more aggressive and boot you to the start if you die. Spooky is the "default" mode to play and you'll only be sent to the front door of the house, all your progress saved.
* LivingMotionDetector: By necessity. Cassie uses echolocation, which means she can "see" a short distance in front of her with every step she takes. More importantly, she uses this to sense where the monsters are coming from.
* NoticeThis: Landmarks and other important things (such as lockers to hide in) are marked green and can usually be seen without using her ability.
* StopMotionLighting: Not the usual form of the trope, but Cassie walking around generates a "visible" area with each step. Tapping her cane does this as well for a sizable area.
* SurvivalHorror: Notable in that, by default, you are shrouded in darkness (on account of being blind), and the only time you can actually "see" anything is if you have landmarks or if something produces sound.
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The story follows Cassie Thornton, a blind woman who perceives the world using echolocation. Her adventure begins when she is drawn to a large mansion, which is ostensibly the source of her nightmares.
It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31.
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!!The game provides examples of:
* DisabilitySuperpower: On account of not being blind, Cassie has developed echolocation to make her way around.
* IdiosyncraticDifficultyLevels: In order of increasing difficulty, Story, Spooky, and Scary. Story allows you to browse through the game casually, Scary will make enemies more aggressive and boot you to the start if you die. Spooky is the "default" mode to play and you'll only be sent to the front door of the house, all your progress saved.
* LivingMotionDetector: By necessity. Cassie uses echolocation, which means she can "see" a short distance in front of her with every step she takes. More importantly, she uses this to sense where the monsters are coming from.
* NoticeThis: Landmarks and other important things (such as lockers to hide in) are marked green and can usually be seen without using her ability.
* StopMotionLighting: Not the usual form of the trope, but Cassie walking around generates a "visible" area with each step. Tapping her cane does this as well for a sizable area.
* SurvivalHorror: Notable in that, by default, you are shrouded in darkness (on account of being blind), and the only time you can actually "see" anything is if you have landmarks or if something produces sound.
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