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** The LIM-Chipped Engine is an absolute beast, allowing you to get up to speed of 100 miles an hour without trouble, but it absolutely devastates your fuel tank, getting only 7 miles to the gallon (the Turbolight Engine gets 13), forcing you to bring along more fuel cans or be constantly on the look out for refueling opportunities.

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** The LIM-Chipped Engine is an absolute beast, allowing you to get up to speed of 100 miles an hour without trouble, but it absolutely devastates your fuel tank, getting only 7 miles to the gallon (the Turbolight Engine gets 13), forcing you to bring along more fuel cans or be constantly on the look out for refueling opportunities. At least the Fuel Synthesizer can help alleviate this...
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* AlternateHistory: Aside from the obvious changes to the Olympic Peninsula, in 1955 the US president was named "Lawrence Koch" instead of UsefulNotes/HarrySTruman.

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* AlternateHistory: Aside from the obvious changes to the Olympic Peninsula, in 1955 the US president was named "Lawrence Koch" instead of UsefulNotes/HarrySTruman.UsefulNotes/DwightDEisenhower.
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* AlternateHistory: Aside from the obvious changes to the Olympic Peninsula, in 1954 the US president was named "Lawrence Koch" instead of UsefulNotes/HarrySTruman.

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* AlternateHistory: Aside from the obvious changes to the Olympic Peninsula, in 1954 1955 the US president was named "Lawrence Koch" instead of UsefulNotes/HarrySTruman.
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Spelling/grammar fix(es), General clarification on work content


* AnachronisticSoundtrack: The in-game radio is full of songs by real life performers that didn't start recording until the 2020s. Possibly justified, as some notes indicate that the Zone has some TimeScrew effects here and there.

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* AnachronisticSoundtrack: The in-game radio is full of songs by real life performers that didn't start recording until the 2020s. Possibly justified, as some notes indicate that the Zone has some TimeScrew TimeyWimeyBall effects here and there.



** If you manage to get stuck or flip your car, you can engage a Car Warp, which causes the car to disappear and re-materialise several feet away. The only snag is that this uses up a considerable chunk of battery, and can cause damage if there is insufficient charge.

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** If you manage to get stuck or flip your car, you can engage a Car Warp, which causes the car to disappear and re-materialise re-materialize several feet away. The only snag is that this uses up a considerable chunk of battery, and can cause damage if there is insufficient charge.



** The options menu offers numerous ways to tone down the difficulty of the game.

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** The options menu offers numerous ways to tone down the difficulty of the game.game, whether it's repairing your car instantly and for free on returning to the garage, or disabling some of the more demanding mechanics like [[StalkedByTheBell Instability storms]] when gateways are opened.



* DueToTheDead: For the final mission, you're given the optional objective of putting a bobblehead depiciting [[spoiler:Tobias' favourite cryptid]] onto the dashboard of your car, as a tribute to them. The game marks your choice with an achievement.

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* DueToTheDead: For the final mission, you're given the optional objective of putting a bobblehead depiciting depicting [[spoiler:Tobias' favourite favorite cryptid]] onto the dashboard of your car, as a tribute to them. The game marks your choice with an achievement.achievement [[spoiler:and a comment from Tobias himself before you leave the Well]].

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Removed entry about issue with all-terrain tires (fixed in a patch)


* AnachronismStew: The different areas of the Zone were walled off and abandoned at different times going as far back as the 50s, but [[RetroUniverse all the buildings, car wrecks, and technology shown are stuck in the same vaguely-1970s aesthetic]], with scattered bits of 50s technology, mostly in the form of things you build in your garage. Justified by the fact that the Zone is stated to destroy, absorb and essentially remix the things that people brought into it, meaning that the 70's-looking wrecked car you're scavenging in the Deep Zone isn't an actual 1970s car that was abandoned in the 50s but rather the Zone's rebuilt interpretation of what a car looks like.



* CheckpointStarvation: The game only saves between junctions (or manually at the garage). Be prepared for whatever the zone can throw at you.

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* CheckpointStarvation: The game only saves between junctions (or manually at the garage). Be prepared for whatever the zone can throw at you.you because you can only go back as far as the start of the current level.



* PowerUpLetDown: The All-Terrain Tires. On the one hand, they have A ratings on every possible surface, making them JackOfAllStats. However, because of the way tire durability is calculated[[note]]Tire wear depends on several factors, but the most obvious are "what the tire is rated for on the current surface" and "what you're doing with the car": the better the rating for the current surface, the less damage the tire takes, and the less you're asking of the tires, the less chance of catastrophic damage. So a tire rated for AA on a surface will easily resist damage from sharp turns, while a tire rated B on a surface could go flat or blow out if you turn too sharply while taking damage[[/note]], All-Terrain Tires are ''much'' more likely to go flat than other previous tires, and running them while they're flat increases the chances of blowing them out. The utility of running them equally on any surface will quickly be tempered by having to fix flats all the time.



* {{Roguelite}}: the premise supported by the instability: Junctions that you travel through are roughly similar, but the maps could be turned 90, 180 or 270 degrees, your entry point could be one of several possibilities, and anchors and resources are always placed in random locations. The goal is to get enough resources to make your run worthwhile and return without dying, and you use your resources to incrementally upgrade your gear to give you better chances in future runs. In addition, each Junction can have modifiers that can vastly change how you experience them; a Junction could be covered in ''Eerie Darkness'', or electricity could give you an unexpected and unwelcome speed boosts with ''Shocking Speed''. There's over 40 possible Junction modifiers.

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* {{Roguelite}}: You select a route through the premise supported by map at the instability: start of a run, stopping at Junctions along the way before eventually collecting enough energy to open a portal back to the garage and repairing your car to start again. The junctions that you travel through are roughly similar, but the maps could be turned 90, 180 or 270 degrees, your entry point could be one of several possibilities, and anchors and resources are always placed in random locations. The goal is to get enough resources to make your run worthwhile and return without dying, and you use your resources to incrementally upgrade your gear to give you better chances in future runs. In addition, each Junction can have modifiers that can vastly change how you experience them; a Junction could be covered in ''Eerie Darkness'', or electricity could give you an unexpected and unwelcome speed boosts with ''Shocking Speed''. There's over 40 possible Junction modifiers.



* ScrewThisImOuttaHere: Long before the game begins, ARDA pulled this on the entire Olympic Peninsula. With LIM technology not delivering any particularly useable breakthroughs, and the side effects running rampant and killing people ''en masse'', ARDA simply decided to pull up stakes, wall off the entire peninsula, tell everyone to stay out, and left. The fact that the wall ''isn't'' keeping anomalies from spreading is not something they seem to care about, and the department itself may or may not exist any longer.

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* ScrewThisImOuttaHere: Long before the game begins, ARDA pulled this on the entire Olympic Peninsula. With LIM technology not delivering any particularly useable usable breakthroughs, and the side effects running rampant and killing people ''en masse'', ARDA simply decided to pull up stakes, wall off the entire peninsula, tell everyone to stay out, and left. The fact that the wall ''isn't'' keeping anomalies from spreading is not something they seem to care about, and the department itself may or may not even exist any longer.anymore.


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** The [[NoseArt Shark Teeth]] decal features a reference to [[Franchise/LooneyTunes "Rabbit Season"]] on the rear quarter panel.

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* AnachronisticSoundtrack: The in-game radio is full of songs by real life performers that didn't start recording until the 2020s.

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* AnachronisticSoundtrack: The in-game radio is full of songs by real life performers that didn't start recording until the 2020s. Possibly justified, as some notes indicate that the Zone has some TimeScrew effects here and there.



** Bunnies can accidently destroy Tourists, taking themselves out as well.
** Bubblegum Buddies can distract Abductors for you.



** Their immobile counterparts, the Pacemaker and Beating Heart (an abnormality shaped like a bush, adorned in the same speakers as your Auto Shop's Matter Regenerator upgrade and glowing the same green), do the same.

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** Their immobile counterparts, the Pacemaker and Beating Heart (an abnormality Anomaly shaped like a bush, adorned in the same speakers as your Auto Shop's Matter Regenerator upgrade and glowing the same green), do the same.



* MadeOfExplodium: Tourists will explode if you nudge them with anything (your car, your foot, a hurled road flare, etc). Ticking Tumblers will explode whenever they feel like it. Tour Busses and Tourist Traps go off with any contact. Boom Bunnies explode after hopping at you or your car. The Deep Zone is basically full of things that explode, to the point that database entries for anomalies in the Deep Zone start to complain about "all the EXPLOSIONS!"

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* MadeOfExplodium: Tourists will explode if you nudge them with anything (your car, your foot, a hurled road flare, and Bunny in the midst of its usual shtick, etc). Ticking Tumblers will explode whenever they feel like it. Tour Busses and Tourist Traps go off with any contact. Boom Bunnies explode after hopping at you or your car. The Deep Zone is basically full of things that explode, to the point that database entries for anomalies in the Deep Zone start to complain about "all the EXPLOSIONS!"



* NoAntagonist: [[spoiler:There is nothing intentionally malevolent about the Zone, and all of the human characters you actually interact with are friendly and don't mean anyone harm, just grumpy loners at worst.]]

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* NoAntagonist: [[spoiler:There is nothing intentionally malevolent about the Zone, and all of the human characters you actually interact with are friendly and don't mean anyone harm, just grumpy loners at worst.]] The closest the story has to a Big Bad is ARDA, and they left a long while ago.]]
* NoSell: Some parts are capable of blocking certain Statuses. For example, Insulated parts block the Charged effect, while Puncture-Proof Tires, [[ExactlyWhatItSaysOnTheTin obviously]], cannot suffer a Flat or a Blow-Out due to their airless design.
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* ForbiddenZone: The Olympic Exclusion Zone, naturally. If the "no trespassing" signs don't put you off, then the [[TheGreatWall 300-foot high wall]] will.

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* ForbiddenZone: The Olympic Exclusion Zone, naturally. If the "no trespassing" signs don't put you off, then the [[TheGreatWall 300-foot 300-meter high wall]] will.
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** The Fuel Synthesizer can be a ''life-saver'' in a pinch, being able to refill an unaltered gas tank with some fuel to spare, and its admittedly hefty power costs (about 34 KW) can easily be countered with the above-mentioned Mini Turbine or its siblings, especially if you use multiple, as well as a Plasma Charger or Battery Jumper.

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** The Fuel Synthesizer can be a ''life-saver'' in a pinch, being able to refill an unaltered gas tank with some fuel to spare, and its admittedly hefty power costs (about 34 KW) KW to fill up from empty) can easily be countered with the above-mentioned Mini Turbine or its siblings, especially if you use multiple, as well as a Plasma Charger or Battery Jumper.
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Added DiffLines:

* {{Roguelite}}: the premise supported by the instability: Junctions that you travel through are roughly similar, but the maps could be turned 90, 180 or 270 degrees, your entry point could be one of several possibilities, and anchors and resources are always placed in random locations. The goal is to get enough resources to make your run worthwhile and return without dying, and you use your resources to incrementally upgrade your gear to give you better chances in future runs. In addition, each Junction can have modifiers that can vastly change how you experience them; a Junction could be covered in ''Eerie Darkness'', or electricity could give you an unexpected and unwelcome speed boosts with ''Shocking Speed''. There's over 40 possible Junction modifiers.
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* GuideDangIt: While the game is excellent at giving you tips on how to play, you are expected to experiment and find things out for yourself. Some things, however, are all but impossible to figure out without specific instructions.
** One important piece of information is only mentioned in a random loading screen tooltip, namely that car parts provide their resistances to ''all parts around them''. Mix-and-match parts are better at providing different protections, and using the same parts makes the protection even better, as a result of overlapping protections.
** There's one anomaly in the Outer Zone that is nearly impossible to find without a Resource Radar: [[spoiler: the Honeypot. It looks like just another wrecked vehicle, and the only thing that differentiates it is that it has all of its panels and doors in excellent shape, and a full gas tank. When you approach it, several lit road flares appear out of nowhere to attract Abductors.]] Finding this ''without'' the Resource Radar is possible, but it looks so similar to everything else in the Zone that it's incredibly unlikely.
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** One of the first Ability-type mods you can learn to make are a set of [[Anime/SpeedRacer Jump Jacks]]

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** One of the first Ability-type mods you can learn to make are is a set of [[Anime/SpeedRacer Jump Jacks]]
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** The Weird Wagon decal kit is an obvious homage to [[Franchise/ScoobyDoo the Mystery Machine]].
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* DeathFromAbove: The various storms, which are large, fast moving areas that crawl across zones every so often.
** The Windstorm is the least dangerous and it still has the power to flip your car over if you're not careful.
** The Seismic Storm causes Bollards and Geysers to pop up with incredible frequency, sending you and your car flying, and making driving a terrible guessing game looking for the "safe" path.
** The Electromagnetic Storm will play hell with your car, turning your headlights, wipers and dome light on and off randomly, blocking radio transmissions and changing the volume and channel whenever it wants, and most distressingly, blocking your map access.
** The Corrosive Storm literally rains down globs of acid in the area (in the form of Rotten Eggs), and will result in a constant loss of health if you get out of your car.
** The Meteor Storm is the most terrifying: massive pillars of white stone covered in Hot Dust will ''slam down'' randomly in the area. While the chances of being hit personally are low, you ''will'' die if you get hit. If your car gets hit, it will be devastated (even Olympium Panels will be horrifically damaged), and even if you ''don't'' get hit, the radiation is significant enough to damage your car.
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Corrected "Dr Oppy" to just "Oppy" (alternatively, use "Dr. Turner")


* AlternateHistory: Aside from the obvious changes to the Olympic Peninsula, in 1954 the US president was named "Koch" instead of UsefulNotes/HarrySTruman.

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* AlternateHistory: Aside from the obvious changes to the Olympic Peninsula, in 1954 the US president was named "Koch" "Lawrence Koch" instead of UsefulNotes/HarrySTruman.



* ButNowIMustGo: After The Driver succeeds in freeing themselves from the Remnant car, [[spoiler: Dr Oppy decides to finally leave the Zone, like her husband Allen urged her to do thirty-seven years ago.]]

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* ButNowIMustGo: After The Driver succeeds in freeing themselves from the Remnant car, [[spoiler: Dr Oppy decides to finally leave the Zone, like her husband Allen urged her to do thirty-seven years ago.]]



* CoolAndUnusualPunishment: When Dr. Oppy initially balks at helping The Driver, Tobias threatens to start reading the ten years worth of poetry he's been composing. [[KnowWhenToFoldEm She immediately complies.]]

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* CoolAndUnusualPunishment: When Dr. Oppy initially balks at helping The Driver, Tobias threatens to start reading the ten years worth of poetry he's been composing. [[KnowWhenToFoldEm She immediately complies.]]



* DeadpanSnarker: Dr. Oppy is a more bitter example of this trope than usual. She's an ill-tempered woman who initially resents having to deal with you at all, and she rarely has anything pleasant to say to you, Tobias, or Francis.
* DefrostingIceQueen: In the beginning, Dr. Oppy is abrasive to you, but becomes steadily less so as the game progresses, and will sometimes even compliment you after a particularly successful run. [[spoiler:After Tobias' death, she is outright empathetic with Francis, marking the point where she fully defrosts.]]

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* DeadpanSnarker: Dr. Oppy is a more bitter example of this trope than usual. She's an ill-tempered woman who initially resents having to deal with you at all, and she rarely has anything pleasant to say to you, Tobias, or Francis.
* DefrostingIceQueen: In the beginning, Dr. Oppy is abrasive to you, but becomes steadily less so as the game progresses, and will sometimes even compliment you after a particularly successful run. [[spoiler:After Tobias' death, she is outright empathetic with Francis, marking the point where she fully defrosts.]]



* ForScience: The only reason Dr. Oppy is helping you is 1) to get you out of her garage, and 2) because she can use you to explore dangerous areas in the Zone.

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* ForScience: The only reason Dr. Oppy is helping you is 1) to get you out of her garage, and 2) because she can use you to explore dangerous areas in the Zone.



* FunctionalAddict: Implied with Dr. Oppy, who Tobias describes as being able to compute complex mathematics with one hand, "...with a double in the other." Though Tobias and Francis note Oppy's intellect is in steep decline from what it once was. She also appears to use "expired medication", but it's not expanded what for.

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* FunctionalAddict: Implied with Dr. Oppy, who Tobias describes as being able to compute complex mathematics with one hand, "...with a double in the other." Though Tobias and Francis note Oppy's intellect is in steep decline from what it once was. She also appears to use "expired medication", but it's not expanded what for.



* MeaningfulName: Dr. Oppy's actual name is Ophelia, but Oppy is also short for [[UsefulNotes/RobertOppenheimer Oppenheimer]], who (like Dr. Oppy) created technology capable of wrecking the world.

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* MeaningfulName: Dr. Oppy's actual name is Ophelia, but Oppy is also short for [[UsefulNotes/RobertOppenheimer Oppenheimer]], who (like Dr. Oppy) created technology capable of wrecking the world.



* NoodleIncident: Tobias promises Dr. Oppy the current situation isn't like "The Sasquatch Incident." What happened is left unmentioned, but it apparently led to them not speaking to each other for ten years.

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* NoodleIncident: Tobias promises Dr. Oppy the current situation isn't like "The Sasquatch Incident." What happened is left unmentioned, but it apparently led to them not speaking to each other for ten years.



* TheRemnant: Less militaristic than most examples, and not related to the Remnant-type Anomolies like your car. Dr. Oppy, Tobias, and Francis are part of a cadre of scientists and administrators who actively avoided ARDA's evacuation demands to continue their research.

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* TheRemnant: Less militaristic than most examples, and not related to the Remnant-type Anomolies Anomalies like your car. Dr.car. Oppy, Tobias, and Francis are part of a cadre of scientists and administrators who actively avoided ARDA's evacuation demands to continue their research.



* SchizoTech: You're driving a 70's station wagon equipped with a flatscreen touch-capable computer that includes vacuum tubes. Justified, as the car is a Remnant, which are always antiquated technology, while the computer is Dr. Oppy's invention that she gives you to operate her portal network.

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* SchizoTech: You're driving a 70's station wagon equipped with a flatscreen touch-capable computer that includes vacuum tubes. Justified, as the car is a Remnant, which are always antiquated technology, while the computer is Dr. Oppy's invention that she gives you to operate her portal network.



* ThoseTwoGuys: Tobias and Francis, who provide most of the radio chatter and lore when Dr. Oppy isn't speaking, and generally have a StraightManAndWiseGuy act.

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* ThoseTwoGuys: Tobias and Francis, who provide most of the radio chatter and lore when Dr. Oppy isn't speaking, and generally have a StraightManAndWiseGuy act.

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