Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DontFearTheReaper: The Angel of Death can be encountered in the outside area as Soulless Mario. She uses Peach's sprite, and is one of the only unambiguously good characters in the game.
Added DiffLines:
* PacifistRun: In 2.0, the player can refuse to kill any of the Toads in the genocide ending, [[spoiler:which will anger the demon and trigger a HopelessBossBattle with him]].
Is there an issue? Send a MessageReason:
None
* {{Nerf}}: In earlier versions, the Cape is useless because you can't fly with it. In 2.0, the Cape is restored to its vanilla capabilities.
Deleted line(s) 27 (click to see context) :
* {{Nerf}}: In earlier versions, the Cape is useless because you can't fly with it. In 2.0, the Cape is restored to its vanilla capabilities.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* CorruptedCharacterCopy: The Mushroom's Creator is [[Franchise/{{Kirby}} Whispy Woods] reinterpreted as a BotanicalAbomination, which Wakana even {{lampshade|Hanging}}s in the video walkthrough.
to:
* CorruptedCharacterCopy: The Mushroom's Creator is [[Franchise/{{Kirby}} Whispy Woods] Woods]] reinterpreted as a BotanicalAbomination, which Wakana even {{lampshade|Hanging}}s in the video walkthrough.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* CorruptCharacterCopy: The Mushroom's Creator is [[Franchise/{{Kirby}} Whispy Woods] reinterpreted as a BotanicalAbomination, which Wakana even {{lampshade|Hanging}}s in the video walkthrough.
to:
* CorruptCharacterCopy: CorruptedCharacterCopy: The Mushroom's Creator is [[Franchise/{{Kirby}} Whispy Woods] reinterpreted as a BotanicalAbomination, which Wakana even {{lampshade|Hanging}}s in the video walkthrough.
Is there an issue? Send a MessageReason:
None
* CorruptCharacterCopy: The Mushroom's Creator is [[Franchise/{{Kirby}} Whispy Woods] reinterpreted as a BotanicalAbomination, which Wakana even {{lampshade|Hanging}}s in the video walkthrough.
* EarnYourBadEnding: Many of the "hidden endings" are just bad endings that require more effort and/or [[GuideDangIt less intuitive means]] to reach. In particular, the two endings reached through [[spoiler:the Shopkeeper's Realm]] are among the most difficult to reach, and have Mario suffering a FateWorseThanDeath.
Changed line(s) 15,16 (click to see context) from:
* EventFlag: It is impossible to access the Hidden Final Boss without the passcode, [[spoiler: as the passcode is generated every time you enter the Shopkeeper's Realm, and can only be accepted if all four numbers are obtained]].
* FateWorseThanDeath: Both of the endings that involve going to [[spoiler: The Shopkeeper's Realm]] have Mario suffer one of these.
* FateWorseThanDeath: Both of the endings that involve going to [[spoiler: The Shopkeeper's Realm]] have Mario suffer one of these.
to:
* EmptyShell: {{Invoked|trope}} by the Mushroom in its bad ending. After severing Mario's [[AnArmAndALeg legs, arms]], [[EarAche ears]], and [[EyeScream eyes]]; the Mushroom then removes his mind, so that he "won't feel any sadness nor happiness." This is assuming he's even [[AndIMustScream kept alive]] after this point.
* EventFlag: It is impossible to access the Hidden Final Boss without the passcode,[[spoiler: as [[spoiler:as the passcode is generated every time you enter the Shopkeeper's Realm, and can only be accepted if all four numbers are obtained]].
* FateWorseThanDeath: Both of the endings that involve going to[[spoiler: The [[spoiler:the Shopkeeper's Realm]] have Mario suffer one of these.
* EventFlag: It is impossible to access the Hidden Final Boss without the passcode,
* FateWorseThanDeath: Both of the endings that involve going to
Added DiffLines:
* GenreMotif: Both the path leading to the [[BotanicalAbomination Mushroom's Creator]] and the ending following its BossBattle plays off-key 8-bit renditions of ''VideoGame/SuperMarioWorld'' music, not unlike what one would hear from bootlegs such as ''VideoGame/SuperMarioWorldNES''. This is to emphasize how ''wrong'' this character is, even within the setting of this game.
Added DiffLines:
* NightmareFace: Almost every ending is accompanied by one, usually depicting Mario, related to the outcome of that ending.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* FateWorseThanDeath: Both of the endings that involve going to [[spoilers: The Shopkeeper's Realm]] have Mario suffer one of these.
to:
* FateWorseThanDeath: Both of the endings that involve going to [[spoilers: [[spoiler: The Shopkeeper's Realm]] have Mario suffer one of these.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* AndIMustScream [[spoiler: In the "Become the Shopkeeper" ending, Mario is forever bound to Iggy's Castle and likely has his personality overwritten with the old Shopkeeper's personality.]]
to:
* AndIMustScream AndIMustScream: [[spoiler: In the "Become the Shopkeeper" ending, Mario is forever bound to Iggy's Castle and likely has his personality overwritten with the old Shopkeeper's personality.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* AndThenJohnWasAZombie: [[spoiler:The hidden ending of the game has [[YouKillItYouBoughtIt Mario becoming the new shopkeeper after killing the original shopkeeper]].]]
to:
* AndIMustScream [[spoiler: In the "Become the Shopkeeper" ending, Mario is forever bound to Iggy's Castle and likely has his personality overwritten with the old Shopkeeper's personality.]]
* AndThenJohnWasAZombie:[[spoiler:The [[spoiler:One of the hidden ending endings of the game has [[YouKillItYouBoughtIt Mario becoming the new shopkeeper after killing the original shopkeeper]].]]
* AndThenJohnWasAZombie:
Added DiffLines:
* FateWorseThanDeath: Both of the endings that involve going to [[spoilers: The Shopkeeper's Realm]] have Mario suffer one of these.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BlackoutBasement: The basement of the castle requires the flashlight to access, and most of it is darkened even with the flashlight.
* ClimaxBoss: The Face Guardian marks the end of the first half of the game, and regardless of how you face it, you are locked out of multiple endings.
* ClimaxBoss: The Face Guardian marks the end of the first half of the game, and regardless of how you face it, you are locked out of multiple endings.
Added DiffLines:
* EventFlag: It is impossible to access the Hidden Final Boss without the passcode, [[spoiler: as the passcode is generated every time you enter the Shopkeeper's Realm, and can only be accepted if all four numbers are obtained]].
* FinalBoss: Most routes avert this, while a total of four endings have their own Final Boss.
* FinalBoss: Most routes avert this, while a total of four endings have their own Final Boss.
Added DiffLines:
* TrueFinalBoss: In 2.0, the Shopkeeper is fought for real in one of the hidden endings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch released in March 2024 added an additional 7 endings for a total of 14 endings.
to:
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch released in March 2024 added an additional 7 6 endings for a total of 14 13 endings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* ArtShift: [[spoiler:The Otherworld]] has more realistic graphics than the SMW graphic edits of the normal castle.
to:
* ArtShift: [[spoiler:The Otherworld]] Shopkeeper's Realm]] has more realistic graphics than the SMW graphic edits of the normal castle.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)
Changed line(s) 4 (click to see context) from:
* AndThenJohnWasAZombie: [[spoiler: The hidden ending of the game has Mario becoming the new shopkeeper after killing the original shopkeeper]].
to:
* AndThenJohnWasAZombie: [[spoiler: The [[spoiler:The hidden ending of the game has [[YouKillItYouBoughtIt Mario becoming the new shopkeeper after killing the original shopkeeper]].]]
Changed line(s) 6 (click to see context) from:
* ArtShift: [[spoiler: The Otherworld]] has more realistic graphics than the SMW graphic edits of the normal castle.
to:
* ArtShift: [[spoiler: The [[spoiler:The Otherworld]] has more realistic graphics than the SMW graphic edits of the normal castle.
Changed line(s) 11 (click to see context) from:
* EldritchLocation: The castle itself defies laws of physics, with it getting spookier with each update. [[spoiler: In the 2.0 version, flying into the hole you entered from grants access to the Shopkeeper's Realm]].
to:
* EldritchLocation: The castle itself defies laws of physics, with it getting spookier with each update. [[spoiler: In [[spoiler:In the 2.0 version, flying into the hole you entered from grants access to the Shopkeeper's Realm]].Realm.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ArtShift: [[spoiler: The Otherworld]] has more realistic graphics than the SMW graphic edits of the normal castle.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* ShoutOut: Two of the boss themes are from ''VideoGame/SuperMetroid'', with Mother Brain's theme being used for the final boss of the original release.
to:
* ShoutOut: ShoutOut:
** Two of the boss themes are from ''VideoGame/SuperMetroid'', with Mother Brain's theme being used for the final boss of the originalrelease.release.
** The use of the Cape and Amulet sends Mario to Otherworld with notable changes in graphics and sound, just like in the ''Franchise/SilentHill'' games.
** Two of the boss themes are from ''VideoGame/SuperMetroid'', with Mother Brain's theme being used for the final boss of the original
** The use of the Cape and Amulet sends Mario to Otherworld with notable changes in graphics and sound, just like in the ''Franchise/SilentHill'' games.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16,17 (click to see context) from:
* PointOfNoReturn: This hack has a total of two:
** The first is the Face Guardian boss, which locks you out of different endings depending on whether you spare it by escaping or kill it. If you kill it while souless, you're locked into a bad ending.
** The first is the Face Guardian boss, which locks you out of different endings depending on whether you spare it by escaping or kill it. If you kill it while souless, you're locked into a bad ending.
to:
* PointOfNoReturn: This hack has a total of two:
three:
** The first is the Face Guardian boss, which locks you out of different endings depending on whether you spare it by escaping or kill it. If you kill it whilesouless, soulless, you're locked into a bad ending.
** The first is the Face Guardian boss, which locks you out of different endings depending on whether you spare it by escaping or kill it. If you kill it while
Added DiffLines:
** The third was added in 2.0, and once you fly up the entrance with the Cape and Amulet, you cannot go back to the main castle.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EldritchLocation: The castle itself defies laws of physics, with it getting spookier with each update. [[spoiler: In the 2.0 version, flying into the hole you entered from grants access to the Shopkeeper's Realm]].
Added DiffLines:
* RiversOfBlood: One of the rooms added in 2.0 features a river of blood.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch released in March 2024 added an additional 5 endings for a total of 12 endings.
to:
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch released in March 2024 added an additional 5 7 endings for a total of 12 14 endings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* PointOfNoReturn: The Face Guardian boss locks you out of different endings depending on whether you spare it by escaping or kill it. If you kill it while souless, you're locked into a bad ending.
to:
* PointOfNoReturn: This hack has a total of two:
** The first is the Face Guardianboss boss, which locks you out of different endings depending on whether you spare it by escaping or kill it. If you kill it while souless, you're locked into a bad ending.ending.
** The second is the door that only opens with the Blood Key, as you cannot go back to buy more items afterwards.
** The first is the Face Guardian
** The second is the door that only opens with the Blood Key, as you cannot go back to buy more items afterwards.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PointOfNoReturn: The Face Guardian boss locks you out of different endings depending on whether you spare it by escaping or kill it. If you kill it while souless, you're locked into a bad ending.
Added DiffLines:
* UnendingEndCard: Once you've found an ending, the only way out is to reset or turn off the console.
Is there an issue? Send a MessageReason:
None
* {{Leitmotif}}: The Shopkeeper has a leitmotif that starts out 8-bit, and gets more instrumentation the further in the game you progress.
Changed line(s) 15 (click to see context) from:
* SourceMusic: During one of the 2.0 update endings, an in-universe organ plays a remix of the Shopkeeper's theme
to:
* SourceMusic: During one of the 2.0 update endings, an in-universe organ plays [[https://www.youtube.com/watch?v=B3Clx52ljco a remix of the Shopkeeper's themetheme]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SourceMusic: During one of the 2.0 update endings, an in-universe organ plays a remix of the Shopkeeper's theme
Is there an issue? Send a MessageReason:
None
* AndThenJohnWasAZombie: [[spoiler: The hidden ending of the game has Mario becoming the new shopkeeper after killing the original shopkeeper]].
Changed line(s) 10 (click to see context) from:
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch added an additional 5 endings for a total of 12 endings.
to:
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch released in March 2024 added an additional 5 endings for a total of 12 endings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Released in 2023, #0 IGGY'S CASTLE is a horror themed ROM hack of ''VideoGame/SuperMarioWorld''. What appears to be the normal Iggy's Castle is hiding something deep inside it, and Mario is forced to enter it.
to:
Released in 2023, #0 IGGY'S CASTLE is a horror themed ROM hack of ''VideoGame/SuperMarioWorld''.''VideoGame/SuperMarioWorld'' created by Wakana. What appears to be the normal Iggy's Castle is hiding something deep inside it, and Mario is forced to enter it.
Changed line(s) 5 (click to see context) from:
* BaitAndSwitch: The GoldenEnding has an initial setup similar to the "Murdered by the Shopkeeper" ending, but then Mario can outrun it and escape the castle.
to:
* BaitAndSwitch: The GoldenEnding has an initial setup similar to the "Murdered by the Shopkeeper" Demon" ending, but then Mario can outrun it and escape the castle.
Added DiffLines:
* {{Nerf}}: In earlier versions, the Cape is useless because you can't fly with it. In 2.0, the Cape is restored to its vanilla capabilities.
Is there an issue? Send a MessageReason:
None
Added line(s) 7 (click to see context) :
* AntiFrustrationFeatures: ''VideoGame/GameDotBPS'' was harshly criticized for its complete lack of checkpoints. Wakana learned from that mistake by having every room and door transition trigger a checkpoint.
* BaitAndSwitch: The GoldenEnding has an initial setup similar to the "Murdered by the Shopkeeper" ending, but then Mario can outrun it and escape the castle.
* DealWithTheDevil: Selling your soul to the shopkeeper results in Mario turning blue, and makes it much harder to access the Final Boss.
* DemonicPossession: If you sell your soul to the Shopkeeper and defeat the Face Guardian, his soul will possess Mario, locking you into a bad ending.
* BaitAndSwitch: The GoldenEnding has an initial setup similar to the "Murdered by the Shopkeeper" ending, but then Mario can outrun it and escape the castle.
* DealWithTheDevil: Selling your soul to the shopkeeper results in Mario turning blue, and makes it much harder to access the Final Boss.
* DemonicPossession: If you sell your soul to the Shopkeeper and defeat the Face Guardian, his soul will possess Mario, locking you into a bad ending.
Changed line(s) 7 (click to see context) from:
* TheManyDeathsOfYou: Some of the bad endings involve Mario being decapitated, slammed into a wall at a high speed, collapsing from extreme pain and being murdered by the demon.
to:
* TheManyDeathsOfYou: Some of the bad endings involve Mario being decapitated, slammed into a wall at a high speed, collapsing from extreme pain and being murdered by the demon.demon.
* ShoutOut: Two of the boss themes are from ''VideoGame/SuperMetroid'', with Mother Brain's theme being used for the final boss of the original release.
* UnintentionallyUnwinnable: While playing a prototype, Daizo accidentally softlocked himself in an area that requires being big to proceed by being small and having no way to jump back out. The release version patched this by making the crumble block blocking the door able to be destroyed by Small Mario.
* ShoutOut: Two of the boss themes are from ''VideoGame/SuperMetroid'', with Mother Brain's theme being used for the final boss of the original release.
* UnintentionallyUnwinnable: While playing a prototype, Daizo accidentally softlocked himself in an area that requires being big to proceed by being small and having no way to jump back out. The release version patched this by making the crumble block blocking the door able to be destroyed by Small Mario.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Released in 2023, #0 IGGY'S CASTLE is a horror themed ROM hack of ''VideoGame/SuperMarioWorld''. What appears to be the normal Iggy's Castle is hiding something deep inside it, and Mario is forced to enter it.
! This hack contains examples of:
* DownerEnding: The vast majority of the game's endings are bad endings, with a lot of them involving Mario dying.
* GoldenEnding: The ending that is obtained by buying three items from the Shopkeeper is the best ending, where Mario escapes with his mind, body and soul intact.
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch added an additional 5 endings for a total of 12 endings.
* TheManyDeathsOfYou: Some of the bad endings involve Mario being decapitated, slammed into a wall at a high speed, collapsing from extreme pain and being murdered by the demon.
! This hack contains examples of:
* DownerEnding: The vast majority of the game's endings are bad endings, with a lot of them involving Mario dying.
* GoldenEnding: The ending that is obtained by buying three items from the Shopkeeper is the best ending, where Mario escapes with his mind, body and soul intact.
* MultipleEndings: The initial October 2023 release had 5 endings. A later patch added two more endings. Then a third patch added an additional 5 endings for a total of 12 endings.
* TheManyDeathsOfYou: Some of the bad endings involve Mario being decapitated, slammed into a wall at a high speed, collapsing from extreme pain and being murdered by the demon.