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** Another bounty employs these same theatrics in NVB III. Except mercy is not an option.

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** Another bounty employs these same theatrics in NVB III. Except mercy is not an option.


** Some of the AceCustom weapons that can be looted from bounty targets, such as a light machine gun named "Feárg" (Irish Gaelic for "rage")

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** Some of the AceCustom weapons that can be looted from bounty targets, such as a light machine gun named "Feárg" "Fearg" (Irish Gaelic for "rage")

Added DiffLines:

->''We came in here waving the banner and expecting to mold the Mojave into our own image. As you probably noticed, that ain't the case. This war has turned the Mojave into a wound, and it's attracting every manner of vermin out there. The old guard is dead, thanks to you and Randall. But now there's a new breed, with no sense of restraint, no sense of humanity. But they ain't afraid of anything or anyone. They only anwser to force... and that... is were you come in. Somebody's got to put that fear into them - the kind that twists your spine and makes you hesitate, if only for a moment. Most of them already know your name. They'll be coming for you. But you aren't like the others, are you? Something is driving you. It doesen't matter if it's greed, hate or a sense of justice - you hold onto it. Soon... you're going to need it.''
-->'''Captain Larry Scull'''


* BittersweetEnding: NVB III ends with [[spoiler:the Courier killing Marko in a dual. While Randall and the settlers are all dead, Marko has at least been stopped once and for all. A couple of variables (such as choosing to kill Glanton or getting revenge on Ford for betraying Randall) can brighten the ending somewhat.]]

to:

* BittersweetEnding: NVB III ends with [[spoiler:the Courier killing Marko in a dual. duel. While Randall and the settlers are all dead, dead and the Courier has their hands crippled, Marko has at least been stopped once and for all. all.]] A couple of variables (such as choosing to kill Glanton or getting [[spoiler:getting revenge on Ford for betraying Randall) Randall)]] can brighten the ending somewhat.]]


Added DiffLines:

* ImpaledPalm: Done with bullets in each hand [[spoiler:by Marko to the Courier]].


* RapeAsDrama: Several of the bounties are guilty of sex-related crimes. [[spoiler: The last members of the Burns clan plan to do this to the Courier before killing him/her as revenge after doing their related bounty.]]



** [[spoiler:The remnants of the Burns gang]] in NVB II carry a note claiming that the courier "[[Film/{{Deliverance}} has a pretty mouth]]"



* SiblingsInCrime: The Burns gang is a mob which member are a large family. Given the number of them and their apparent difference of age, it doesn't only include siblings, but also uncles/nephews. Their leader is the matriarch of the clan; the actual bounty is only on a specific member of the family, but Scull gives you personnally more money if you kill her.

to:

* SiblingsInCrime: The Burns gang is a mob which member are a large family. Given the number of them and their apparent difference of age, it doesn't only include siblings, but also uncles/nephews. Their leader is the matriarch of the clan; the actual bounty is only on a specific member of the family, but Scull gives you personnally more money if you kill her. [[spoiler: The last few members, including the patriarch, ambush you a few days later.]]


** Quigley, the first bounty of NVB 1 (a former NCR sniper whose brain has been rotten by syphilis) keeps a message on him, which consists on some incoherent crazy ramblings concluded by a "[[Franchise/CthulhuMythos Alhazred]] speaks!".

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** Quigley, [[Film/QuigleyDownUnder Tom Quigley]], the first bounty of NVB 1 (a former NCR sniper whose brain has been rotten rotted by syphilis) syphilis, turning him psychotic) keeps a message on him, which consists on some incoherent crazy ramblings concluded by a "[[Franchise/CthulhuMythos Alhazred]] speaks!".



** Some real-life references as well:
*** Eileen, the sociopathic misandrist Fiend who castrates her male victims, is clearly derived from serial killer Eileen Wuornos, portrayed by Creator/CharlizeTheron in ''Film/{{Monster}}''.
*** Charlie Halfcocked’s name references Gunnery Sergeant Carlos Hathcock,a legendary USMC sniper.



* TalkingTheMonsterToDeath: Using the new slave collar option, you can either kill some bounties or collar them for double the caps. Some bounties, however, will instead need you to decrease their health to near death and have them surrender (some other can surrender by themselves through a skill / SPECIAL check in their dialogs). Kinda like Pokemon, except the alternative to catching is death.

to:

* TalkingTheMonsterToDeath: Using the new slave collar option, you can either kill some bounties or collar them for double the caps. Some bounties, however, will instead need you to decrease their health to near death and have them surrender (some other others can surrender by themselves through a skill / SPECIAL check in their dialogs). Kinda like Pokemon, except the alternative to catching is death.


* NinjaPirateZombieRobot: Jacob Powers and his troops, from NVB II. He is the ghoul leader of a communist ghoul guerilla. There's even a Karl Marx portrait in his office.

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* NinjaPirateZombieRobot: Marxist ghoul revolutionary Jacob Powers and his troops, from NVB II. He is the ghoul leader of a communist ghoul guerilla. There's even a Karl Marx portrait in his office.office.
-->'''Captain Larry Scull:''' Anything that can be called a commie and a zombie in the same sentence ''deserves'' to die.


* BilingualBonus: Several quests in NVB II have non-English names:
** "Blod er tykkere enn vann": Norwegian for "blood is thicker than water". The bounty is about catching a traitor named Albert [[TheQuisling Quisling]].
** "Ayin tachat ayin" (Hebrew for "eye for an eye"), has you hunting a family of outlaws who murdered an NCR Ranger.
** "L'estasi dell'orro" (Italian for "Ecstasy of gold" and a reference to the [[https://www.youtube.com/watch?v=-PvyBKSmQ_g song]] of the same name), revolves around the search for a stolen cache of Legion gold.

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* BilingualBonus: BilingualBonus:
**
Several quests in NVB II have non-English names:
** *** "Blod er tykkere enn vann": Norwegian for "blood is thicker than water". The bounty is about catching a traitor named Albert [[TheQuisling Quisling]].
** *** "Ayin tachat ayin" (Hebrew for "eye for an eye"), has you hunting a family of outlaws who murdered an NCR Ranger.
** *** "L'estasi dell'orro" (Italian for "Ecstasy of gold" and a reference to the [[https://www.youtube.com/watch?v=-PvyBKSmQ_g song]] of the same name), revolves around the search for a stolen cache of Legion gold.gold.
** Some of the AceCustom weapons that can be looted from bounty targets, such as a light machine gun named "Feárg" (Irish Gaelic for "rage")
** A notorious Mexican {{Bandito}} will lead you into an ambush, triggered by reading a note that says, "Pínche mercenario, chínga tu madre!"[[note]] Fucking mercenary, fuck your mother![[/note]]


** Sweet Revenge, Randall's .44 magnum revolver. It is essentially a .44 magnum Ranger Sequoia, with nearly the same stats but with all the advantages of using extremely common ammo and being loaded with six bullets instead of five. [[spoiler: He gives it to you after he dies and if you've been a moral BountyHunter, [[MeaningfulName hoping you'll use it to bury the bastards who buried him.]] ]]
** The Huckelberry, Doc Friday's personal .44 magnum revolver also works.



* BigBad: Judge Richter in NVB I, Red Bear in NVB II.
** BiggerBad: Marko, both for NVB and the entire Someguy Series.



* BondVillainStupidity: [[spoiler:In NVB III, Marko chooses to bury the Courier alive after maiming them, rather than shooting them along with Randall and the townsfolk. He lampshades this when the Courier confronts him later.]]
* BoomerangBigot: [[spoiler: Randall keeps using the world "zombie" to describe ghouls even after becoming one. To be more specific, he uses this slur to describe himself.]]



* ChekhovsGunman: Doc Friday and The Harmonica are mentioned during NVB I (respectively during ones of Randall's dialogs and in a holotape found in the Judge's hideout). They both appear during the main quest of NVB II.
* {{Cult}}: Aaron Flagg is the leader of a religious group living secluded in a bunker and caves, which members are "cultists" wearing full hoods. [[spoiler: There are obvious hints that they worship the Old Ones from the Cthulhu Mythos.]]
* DarkIsEvil: When he is ultimately confronted, Marko is dressed entirely in black.
* TheDeterminator: Marko himself states that this is what made him such a force to be reckoned with, despite not being blessed with super strength, speed, or intelligence.



* TheDreaded:
** Marko, part of not just NVB, but every installment of the Someguy Series. Unseen, yet feared by criminals and innocent wastelanders alike.
** Red Bear in NVB II is also this.



* EvenEvilHasLovedOnes: Marko does legitimately care about his brother, and is seeking exquistely cruel revenge.



* FantasticRacism: Randall doesn't like ghouls and call them "zombies". There is a dialog option allowing to call him out on how offensive it is.



* GameplayAndStoryIntegration: [[spoiler:In proper gameplay, the hand injury and severe beatdown you receive at the end of of NVB III results in temporary reduced SPECIAL stats, and then a permanent reduction of the attack speed.]]
* GameplayAndStorySegregation: In NVB III, when you join [[spoiler:Randall]] in Utah, you receive clothes (an armor and a hat) which fit better the winter setting than whatever you were wearing in the Mojave. Not wearing them doesn't have any consequence.



* TheLastDance: [[spoiler: Red Bear's motivation.]] He hurt his hand, so he wants one last showdown with a WorthyOpponent. You.



* MissionControl: In NVB 1, Randall gives you your pay and the bounties you'll be hunting down while giving you hints of what to do, telling you about the history and backstory of each bounty and obsessively typing down notices on his type writer. NVB II has Larry Scull, which serves the same role.
* ImpaledPalm: [[spoiler: Marko does this to the Courier in NVB III, resulting in what is intended to be a CareerEndingInjury.]]



* NinjaPirateZombieRobot:
** Jacob Powers and his troops, from NVB II. He is the ghoul leader of a communist ghoul guerilla. There's even a Karl Marx portrait in his office.
** Doc Friday is a ghoul gunslinger.

to:

* NinjaPirateZombieRobot:
**
NinjaPirateZombieRobot: Jacob Powers and his troops, from NVB II. He is the ghoul leader of a communist ghoul guerilla. There's even a Karl Marx portrait in his office.
** Doc Friday is a ghoul gunslinger.
office.



* RareGuns: Sweet Revenge looks like a Colt Walker.
* RealityEnsues: [[spoiler:During NVB III finale, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]



** Marko as well... at least until NVB III.



* SuspiciouslySimilarSubstitute: Doc Friday to Raul. Both are Western-themed followers who are ghouls and are specialized in revolver gunfights. They both have a tiny mustache, too.
* TalkingTheMonsterToDeath: Using the new slave collar option, you can either kill some bounties or collar them for double the caps. Some bounties, however, will instead need you to decrease their health to near death and have them surrender (some other can surrender by themselves through a skill / SPECIAL check in their dialogs). Kinda like Pokemon, except the alternative to catching is death. Done literally in the case of [[spoiler: Red Bear]], as due to all his crimes he'll be charged and executed if you talk him down. This is still better than just killing him, as he atones by his own choice.

to:

* SuspiciouslySimilarSubstitute: Doc Friday to Raul. Both are Western-themed followers who are ghouls and are specialized in revolver gunfights. They both have a tiny mustache, too.
* TalkingTheMonsterToDeath: Using the new slave collar option, you can either kill some bounties or collar them for double the caps. Some bounties, however, will instead need you to decrease their health to near death and have them surrender (some other can surrender by themselves through a skill / SPECIAL check in their dialogs). Kinda like Pokemon, except the alternative to catching is death. Done literally in the case of [[spoiler: Red Bear]], as due to all his crimes he'll be charged and executed if you talk him down. This is still better than just killing him, as he atones by his own choice.



* WhatTheHellHero: Randall is squicked when you suggest him that [[DecapitationPresentation bringing back severed heads]] would be more practical than bringing back fingers after killing a bounty.


Has a sequel in ''[[http://www.nexusmods.com/newvegas/mods/41184/ New Vegas Bounties II]]''. After the end of NVB 1, NCR decides to take advantage of the collapse of bounty hunting firms by bringing the business under their reins, giving hunters the option of hunting in the traditional way (killing targets) or bringing them in. NVB 2 is [[SequelDifficultySpike MUCH harder]] than its predecessor, with you storming entire bases on your own to either kill criminals or apprehend them using the new slave collar, which nets you more caps at the cost of requiring some skill checks or decisions. Another new addition is the removed linearity: Most of the bounties are not received as part of the main quest, but from taking certain wanted posters spread throughout the desert. The story is also much deeper, with your main bounty of going after Red Bear happening over the course of many other bounties and [[SequelHook indicating a much deeper conspiracy at the end]]. All in all, a more ambitious version of the original.

to:

Has a sequel in ''[[http://www.nexusmods.com/newvegas/mods/41184/ New Vegas Bounties II]]''. After the end of NVB 1, I, NCR decides to take advantage of the collapse of bounty hunting firms by bringing the business under their reins, giving hunters the option of hunting in the traditional way (killing targets) or bringing them in. NVB 2 II is [[SequelDifficultySpike MUCH harder]] than its predecessor, with you storming entire bases on your own to either kill criminals or apprehend them using the new slave collar, which nets you more caps at the cost of requiring some skill checks or decisions. Another new addition is the removed linearity: Most of the bounties are not received as part of the main quest, but from taking certain wanted posters spread throughout the desert. The story is also much deeper, with your main bounty of going after Red Bear happening over the course of many other bounties and [[SequelHook indicating a much deeper conspiracy at the end]]. All in all, a more ambitious version of the original.



New Vegas Bounties has a non-canon SpinOff mod named ''[[http://www.nexusmods.com/newvegas/mods/56408/ New Vegas Killer]]'' (still created by the same modder), which consists in a questline given to you if you choose the evil path in the end of NVB 1.

to:

New Vegas Bounties has a non-canon SpinOff mod named ''[[http://www.nexusmods.com/newvegas/mods/56408/ New Vegas Killer]]'' (still created by the same modder), which consists in a questline given to you if you choose the evil path in the end of NVB 1.
I.



* {{Bandito}}: Pancho Cortina from NVB 2 is a typical one, wearing clothes identical to Raul's Vaquero outfit. There's also Tuco (yes, a reference to [[Film/TheGoodTheBadAndTheUgly this]] Tuco), still in NVB 2.

to:

* {{Bandito}}: Pancho Cortina from NVB 2 II is a typical one, wearing clothes identical to Raul's Vaquero outfit. There's also Tuco (yes, a reference to [[Film/TheGoodTheBadAndTheUgly this]] Tuco), still in NVB 2.II.



* BigBad: Judge Richter in NVB 1, Red Bear in NVB 2.

to:

* BigBad: Judge Richter in NVB 1, I, Red Bear in NVB 2.II.



* BilingualBonus: Several quests in NVB 2 have non-English names:

to:

* BilingualBonus: Several quests in NVB 2 II have non-English names:



* BittersweetEnding: III ends with [[spoiler:the Courier killing Marko in a dual. While Randall and the settlers are all dead, Marko has at least been stopped once and for all. A couple of variables (such as choosing to kill Glanton or getting revenge on Ford for betraying Randall) can brighten the ending somewhat.]]
* BondVillainStupidity: [[spoiler:In ''III'', Marko chooses to bury the Courier alive after maiming them, rather than shooting them along with Randall and the townsfolk. He lampshades this when the Courier confronts him later.]]

to:

* BittersweetEnding: NVB III ends with [[spoiler:the Courier killing Marko in a dual. While Randall and the settlers are all dead, Marko has at least been stopped once and for all. A couple of variables (such as choosing to kill Glanton or getting revenge on Ford for betraying Randall) can brighten the ending somewhat.]]
* BondVillainStupidity: [[spoiler:In ''III'', NVB III, Marko chooses to bury the Courier alive after maiming them, rather than shooting them along with Randall and the townsfolk. He lampshades this when the Courier confronts him later.]]



* ChekhovsGunman: Doc Friday and The Harmonica are mentioned during NVB 1 (respectively during ones of Randall's dialogs and in a holotape found in the Judge's hideout). They both appear during the main quest of NVB 2.

to:

* ChekhovsGunman: Doc Friday and The Harmonica are mentioned during NVB 1 I (respectively during ones of Randall's dialogs and in a holotape found in the Judge's hideout). They both appear during the main quest of NVB 2.II.



* DisproportionateRetribution: One of NVB 1 bounties is a former Omerta goon, who is wanted dead by his former boss because he killed someone in his workplace in front of witnesses ''because of some cryptic line about shoes''.

to:

* DisproportionateRetribution: One of NVB 1 I bounties is a former Omerta goon, who is wanted dead by his former boss because he killed someone in his workplace in front of witnesses ''because of some cryptic line about shoes''.



** Red Bear in NVB Two is also this.
* ElaborateUndergroundBase: Several of them appear in NVB 2.

to:

** Red Bear in NVB Two II is also this.
* ElaborateUndergroundBase: Several of them appear in NVB 2.II.



* EscortMission: In NVB 2, if you managed to put the collar on your bounty, he'll become an escortee that you have to lead to Boulder City Jail. Infortunately, he doesn't become a temporary party member (who would follow you and could be ordered to stop) but ''will just sprint in straight line'' to the jail. Even if this path goes through hostile creatures or raiders. Fortunately, stupid deaths can be avoided if you wait or fast travel.

to:

* EscortMission: In NVB 2, II, if you managed to put the collar on your bounty, he'll become an escortee that you have to lead to Boulder City Jail. Infortunately, he doesn't become a temporary party member (who would follow you and could be ordered to stop) but ''will just sprint in straight line'' to the jail. Even if this path goes through hostile creatures or raiders. Fortunately, stupid deaths can be avoided if you wait or fast travel.



* EvilCounterpart: Judge Richter to Randall. Both run a bounty hunting firm, but the former is a merciless killer where the latter is well-intentioned. They are respectively the BigBad and the BigGood of NVB 1.

to:

* EvilCounterpart: Judge Richter to Randall. Both run a bounty hunting firm, but the former is a merciless killer where the latter is well-intentioned. They are respectively the BigBad and the BigGood of NVB 1.I.



** In a quest of NVB 1, it is possible to have Randall speaking you about the ghoul gunslinger Doc Friday. Doc Friday can be met in NVB 2 when you're chasing Red Bear; if you have been nice with him, he can be hired as a follower.
* GameplayAndStoryIntegration: [[spoiler:In proper gameplay, the hand injury and severe beatdown you receive at the end of of NVBIII results in reduced SPECIAL stats, and then a permanent reduction of the attack speed.]]
* GameplayAndStorySegregation: In NVBIII, when you join [[spoiler:Randall]] in Utah, you receive clothes (an armor and a hat) which fit better the winter setting than whatever you were wearing in the Mojave. Not wearing them doesn't have any consequence.

to:

** In a quest of NVB 1, I, it is possible to have Randall speaking you about the ghoul gunslinger Doc Friday. Doc Friday can be met in NVB 2 II when you're chasing Red Bear; if you have been nice with him, he can be hired as a follower.
* GameplayAndStoryIntegration: [[spoiler:In proper gameplay, the hand injury and severe beatdown you receive at the end of of NVBIII NVB III results in temporary reduced SPECIAL stats, and then a permanent reduction of the attack speed.]]
* GameplayAndStorySegregation: In NVBIII, NVB III, when you join [[spoiler:Randall]] in Utah, you receive clothes (an armor and a hat) which fit better the winter setting than whatever you were wearing in the Mojave. Not wearing them doesn't have any consequence.



* MissionControl: In NVB 1, Randall gives you your pay and the bounties you'll be hunting down while giving you hints of what to do, telling you about the history and backstory of each bounty and obsessively typing down notices on his type writer. NVB 2 has Larry Scull, which serves the same role.
* ImpaledPalm: [[spoiler: Marko does this to the Courier in NVBIII, resulting in what is intended to be a CareerEndingInjury.]]

to:

* MissionControl: In NVB 1, Randall gives you your pay and the bounties you'll be hunting down while giving you hints of what to do, telling you about the history and backstory of each bounty and obsessively typing down notices on his type writer. NVB 2 II has Larry Scull, which serves the same role.
* ImpaledPalm: [[spoiler: Marko does this to the Courier in NVBIII, NVB III, resulting in what is intended to be a CareerEndingInjury.]]



** Jacob Powers and his troops, from NVB 2. He is the ghoul leader of a communist ghoul guerilla. There's even a Karl Marx portrait in his office.

to:

** Jacob Powers and his troops, from NVB 2.II. He is the ghoul leader of a communist ghoul guerilla. There's even a Karl Marx portrait in his office.



* NoCanonForTheWicked: The description of ''New Vegas Killer'' implies strongly that [[spoiler: killing the Judge and its mooks]] at the end of NVB 1 is the canon choice:

to:

* NoCanonForTheWicked: The description of ''New Vegas Killer'' implies strongly that [[spoiler: killing the Judge and its mooks]] at the end of NVB 1 I is the canon choice:



* RealityEnsues: [[spoiler:During NVBIII finale, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]
* RenegadeSplinterFaction: NVB 2 has the Mongols, a renegade gang emerged from the Great Khans.

to:

* RealityEnsues: [[spoiler:During NVBIII NVB III finale, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]
* RenegadeSplinterFaction: NVB 2 II has the Mongols, a renegade gang emerged from the Great Khans.



** Marko as well... at least until NVBIII.
* TheReveal: A good one in the end of NVBIII, when you discover what really is happening while confronting Marko! [[spoiler: That charismatic fella that brought you to Utah? Virgil was his name? He is Marko! And he is in cohoots with Brookshire, the representative of NCR, who is going to make Marko official NCR administrator of Frosthill... in exchange for its silver deposits and the elimination of all bounties in the area...]]
* RevolversAreJustBetter: Especially in NVB 2, which is even more of a SpaghettiWestern than 1, where all the major antagonists (and one companion) wield [[NamedWeapons named]] AceCustom revolvers.

to:

** Marko as well... at least until NVBIII.
NVB III.
* TheReveal: A good one in the end of NVBIII, NVB III, when you discover what really is happening while confronting Marko! [[spoiler: That charismatic fella that brought you to Utah? Virgil was his name? He is Marko! And he is in cohoots with Brookshire, the representative of NCR, who is going to make Marko official NCR administrator of Frosthill... in exchange for its silver deposits and the elimination of all bounties in the area...]]
* RevolversAreJustBetter: Especially in NVB 2, II, which is even more of a SpaghettiWestern than 1, I, where all the major antagonists (and one companion) wield [[NamedWeapons named]] AceCustom revolvers.



* SequelDifficultySpike: NVB 2 is SIGNIFICANTLY harder than NVB 1. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. Invoked by someguy, as he specifically made sure to add more difficulty.
* ScrewThisImOuttaHere: [[spoiler:In NVBIII, after Marko slaughters Frosthill and cripples the Courier, finishing the main quest only requires to flee Utah with Thorne, regardless whereas you kill Marko or not.]]
* SelfDeprecation: A meta example. In NVBIII, [[spoiler:Randall]] states that placing a WantedPoster for bounty hunters to find was a ridiculous idea, since they were nearly impossible to find unless you already knew where they were. He then goes on to state that whoever thought up such a design should get his ass thoroughly kicked.

to:

* SequelDifficultySpike: NVB 2 II is SIGNIFICANTLY harder than NVB 1.I. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. Invoked by someguy, as he specifically made sure to add more difficulty.
* ScrewThisImOuttaHere: [[spoiler:In NVBIII, NVB III, after Marko slaughters Frosthill and cripples the Courier, finishing the main quest only requires to flee Utah with Thorne, regardless whereas you kill Marko or not.]]
* SelfDeprecation: A meta example. In NVBIII, NVB III, [[spoiler:Randall]] states that placing a WantedPoster for bounty hunters to find was a ridiculous idea, since they were nearly impossible to find unless you already knew where they were. He then goes on to state that whoever thought up such a design should get his ass thoroughly kicked.



** NVB 2's Doug Rude is a guy wanted for killing a lot of people in duels. If you come to arrest him, he'll challenge you to a duel (of course, you can refuse and shoot him on the spot). If you accept and manage to cripple his arm without killing him, he'll surrender and will accept the bounty collar.
** Another bounty employs these same theatrics in NVBIII. Except mercy is not an option.

to:

** NVB 2's II's Doug Rude is a guy wanted for killing a lot of people in duels. If you come to arrest him, he'll challenge you to a duel (of course, you can refuse and shoot him on the spot). If you accept and manage to cripple his arm without killing him, he'll surrender and will accept the bounty collar.
** Another bounty employs these same theatrics in NVBIII.NVB III. Except mercy is not an option.



** In a late part of NVB 2, there is another Cthulhu Mythos reference, as you meet a cult with which you can hear a preach concluding by "That is not dead which can eternal lie, and with strange aeons even death may die". A bit later, you have to accomplish a task for the cult leader, one of them requiring to read a scroll on which is written "[[Literature/TheCallOfCthulhu Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn]]". [[spoiler: It does nothing except making appear two unique Deathclaws.]]

to:

** In a late part of NVB 2, II, there is another Cthulhu Mythos reference, as you meet a cult with which you can hear a preach concluding by "That is not dead which can eternal lie, and with strange aeons even death may die". A bit later, you have to accomplish a task for the cult leader, one of them requiring to read a scroll on which is written "[[Literature/TheCallOfCthulhu Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn]]". [[spoiler: It does nothing except making appear two unique Deathclaws.]]



** If you killed Vulpes Inculta in the main game, there is a scripted encounter in NVB 1 (when you leave the hideout of one of your bounties) with [[Series/{{Rome}} a Legion centurion named Lucius Pullo]], who is intended to avenge his friend.
** At the end of NVB 1, when you discover in Randall's office [[spoiler: a note that states that he has been killed by the Judge's men]], you immediately encounter [[Literature/NoCountryForOldMen a guy named Javier Sugar, who is wielding a shotgun]]. The conversation which follows contains lines taken straight from ''No Country For Old Men''. Later, finding [[spoiler: the Judge's hideout]] requires to kill a Fiend named [[Creator/CormacMcCarthy Cormac]].

to:

** If you killed Vulpes Inculta in the main game, there is a scripted encounter in NVB 1 I (when you leave the hideout of one of your bounties) with [[Series/{{Rome}} a Legion centurion named Lucius Pullo]], who is intended to avenge his friend.
** At the end of NVB 1, I, when you discover in Randall's office [[spoiler: a note that states that he has been killed by the Judge's men]], you immediately encounter [[Literature/NoCountryForOldMen a guy named Javier Sugar, who is wielding a shotgun]]. The conversation which follows contains lines taken straight from ''No Country For Old Men''. Later, finding [[spoiler: the Judge's hideout]] requires to kill a Fiend named [[Creator/CormacMcCarthy Cormac]].



** One of NVB 2 antagonists is a man named [[Creator/SergioLeone Sergio]] Booth, nicknamed "[[Film/OnceUponATimeInTheWest The Harmonica]]".
** One of NVB 2 bounty's quests is named "[[Literature/TheGrapesOfWrath The Wrath of Grapes]]."

to:

** One of NVB 2 II antagonists is a man named [[Creator/SergioLeone Sergio]] Booth, nicknamed "[[Film/OnceUponATimeInTheWest The Harmonica]]".
** One of NVB 2 II bounty's quests is named "[[Literature/TheGrapesOfWrath The Wrath of Grapes]]."



* TalkingTheMonsterToDeath: Using the new slave collar option, you can either kill some bounties or collar them for double the caps. Some bounties, however, will instead need you to decrease their health to near death and have them surrender. Kinda like Pokemon, except the alternative to catching is death.
** Done literally in the case of [[spoiler: Red Bear]], as due to all his crimes he'll be charged and executed if you talk him down. This is still better than just killing him, as he atones by his own choice.
* TeleportingKeycardSquad: Several of the NVB 2 bounties drive you to the hideout of your target... in which you don't find your target but a note which serves as some clue that your bounty isn't there. Picking the note triggers the spawing of a hostile squad (include the bounty's target as a boss) somewhere on the way between your location and the area's exit.

to:

* TalkingTheMonsterToDeath: Using the new slave collar option, you can either kill some bounties or collar them for double the caps. Some bounties, however, will instead need you to decrease their health to near death and have them surrender. surrender (some other can surrender by themselves through a skill / SPECIAL check in their dialogs). Kinda like Pokemon, except the alternative to catching is death.
**
death. Done literally in the case of [[spoiler: Red Bear]], as due to all his crimes he'll be charged and executed if you talk him down. This is still better than just killing him, as he atones by his own choice.
* TeleportingKeycardSquad: Several of the NVB 2 II bounties drive you to the hideout of your target... in which you don't find your target but a note which serves as some clue that your bounty isn't there. Picking the note triggers the spawing of a hostile squad (include the bounty's target as a boss) somewhere on the way between your location and the area's exit.



* WantedPoster: In NVB 2, unlocking bounties' quests requires to find posters and interact with them.

to:

* WantedPoster: In NVB 2, II, unlocking bounties' quests requires to find posters and interact with them.

Added DiffLines:

* GameplayAndStoryIntegration: [[spoiler:In proper gameplay, the hand injury and severe beatdown you receive at the end of of NVBIII results in reduced SPECIAL stats, and then a permanent reduction of the attack speed.]]
* GameplayAndStorySegregation: In NVBIII, when you join [[spoiler:Randall]] in Utah, you receive clothes (an armor and a hat) which fit better the winter setting than whatever you were wearing in the Mojave. Not wearing them doesn't have any consequence.


* RealityEnsues: [[spoiler:During NVBIII finale, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]



* ScrewThisImOuttaHere: [[spoiler:In NVBIII, after Marko slaughters Frosthill and cripples the Courier, finishing the main quest only requires to flee Utah with Thorne, regardless whereas you kill Marko or not.]]



* ShowdownAtHighNoon: NVB 2's Doug Rude is a guy wanted for killing a lot of people in duels. I you come to arrest him, he'll challenge you to a duel (of course, you can refuse and shoot him on the spot). If you accept and manage to cripple his arm without killing him, he'll surrender and will accept the bounty collar.

to:

* ShowdownAtHighNoon: ShowdownAtHighNoon:
**
NVB 2's Doug Rude is a guy wanted for killing a lot of people in duels. I If you come to arrest him, he'll challenge you to a duel (of course, you can refuse and shoot him on the spot). If you accept and manage to cripple his arm without killing him, he'll surrender and will accept the bounty collar.

Added DiffLines:

** One of NVB 2 bounty's quests is named "[[Literature/TheGrapesOfWrath The Wrath of Grapes]]."


* DisproportionateRetribution: One of NVB 1 bounties is a former Omerta goon, who is wanted dead by his former boss because he killed someone in his workplace in front of witnesses ''because of some criticizes about his shoes''.

to:

* DisproportionateRetribution: One of NVB 1 bounties is a former Omerta goon, who is wanted dead by his former boss because he killed someone in his workplace in front of witnesses ''because of some criticizes cryptic line about his shoes''.



** The bounties include [[Film/{{Scarface1983}} a drug dealer named Tony Idaho, whose weapon of choice is an unique Assault Carbine named "My Little Friend"]], [[Franchise/ANightmareOnElmStreet a child-abducting ghoul named Fred, dressed like Freddy Krueger]], and armed with WolverineClaws, [[Film/AClockworkOrange a gang of thugs wearing formal clothes who beat random poor people in the streets (and who are named Alex, Georgie, Dim, and Pete)]], etc.

to:

** The bounties include [[Film/{{Scarface1983}} a drug dealer named Tony Idaho, whose weapon of choice is an unique Assault Carbine named "My Little Friend"]], [[Franchise/ANightmareOnElmStreet a child-abducting ghoul named Fred, dressed like Freddy Krueger]], and armed with WolverineClaws, [[Film/AClockworkOrange a gang of thugs wearing formal clothes who beat random poor people in the streets (and who are named Alex, Georgie, Dim, and Pete)]], [[Film/GoodFellas a trigger-happy mobster wanted dead because he killed another (high-ranking) one after the latter said something either about "shoes" or "shinebox"]], etc.


* TheCameo: {{Creator/AlChestBreach}} voices a character that can only be encountered with the Wild Wasteland perk.



* RareGuns: Sweet Revenge looks like a Colt Walker.



* TheReveal: A good one in the end of NVBIII, when you discover what really is happening while confronting Marko! [[spoiler: That charismatic fella that brought you to Utah? Virgil was his name? He is Marko! And he is in cohoots with Brookshire, the representative of NCR, who is going to make Marko official NCR administrator of Frosthill... in exchange for its silver deposits and the elimination of all bounties in the area...]]



* TheCameo: {{Creator/AlChestBreach}} voices a character that can only be encountered with the Wild Wasteland perk.



* TheReveal: A good one in the end of NVBIII, when you discover what really is happening while confronting Marko! [[spoiler: That charismatic fella that brought you to Utah? Virgil was his name? He is Marko! And he is in cohoots with Brookshire, the representative of NCR, who is going to make Marko official NCR administrator of Frosthill... in exchange for its silver deposits and the elimination of all bounties in the area...]]

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