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Unlike past mobile endeavors for the franchise, which were simple pick-up-and-play titles that had few complications, ''Mobius'' strives for the full ''Final Fantasy'' experience on the smallest gaming device. The game features high-resolution visuals rivaling that of modern ''Final Fantasy'' titles, coupled with a complex battle system and intricate lore surrounding the mysterious world of Palamecia.

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Unlike past mobile endeavors for the franchise, which were simple pick-up-and-play titles that had few complications, ''Mobius'' strives for the full ''Final Fantasy'' experience on the smallest gaming device. The game features high-resolution visuals rivaling that of modern seventh-generation ''Final Fantasy'' titles, coupled with a complex battle system and intricate lore surrounding the mysterious world of Palamecia.



* [[EarlyInstallmentWeirdness Early Content Weirdness]]:
** Jobs from the start of the game came with alternate jobs that were unlocked as you levelled them, that were reskins with better stats. Around the end of the first act, this was phased out in favor of alternate jobs having different elements, or multiplayer roles.
** Meia becoming playable also came with several cards having "Meia Synchro", making them slightly more powerful if used with a Meia job. Meia Synchro cards quickly stopped coming out, and other playable characters didn't get theier own Synchro cards.



* GuestFighter: "Ultimate Hero" Job cards function as this, allowing you to play as various characters from Franchise/FinalFantasy as a sort of skin, but with bonus stats and their own powerful Ultimate. Ultimate Heroes include [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyVII Cloud Strife, Sephiroth]], [[VideoGame/FinalFantasyXIV Y'shtola Rhul]], and [[VideoGame/FinalFantasyX Tidus]] (Japan-only so far).

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* GuestFighter: "Ultimate Hero" Job cards function as this, allowing you to play as various characters from Franchise/FinalFantasy as a sort of skin, but with bonus stats and their own powerful Ultimate. Ultimate Heroes include [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyVII Cloud Strife, Sephiroth]], Sephiroth, Tifa]], [[VideoGame/FinalFantasyXIV Y'shtola Rhul]], and [[VideoGame/FinalFantasyX Tidus]] (Japan-only so far).Tidus]].


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* NoCutsceneInventoryInertia: [[AvertedTrope Averted]]. Characters show up in cutscenes with whatever jobs and weapons you last used with them, which can lead to problems with bulky outfits and weapons obscuring things.
** Played straight with Ultimate Heroes, which act as skins on top of existing jobs. This gets awkward with the Dawn Warrior, an Ultimate Hero in the form of a new outfit for Wol in Act 2 that doesn't show up in most cutscenes.

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** Also from the same event, you get a Yuna: FFX card .If you bother to unlock its hidden abilities, it is the single-most potent heal in the launch version of the game short of Element Driving with 8 Life Orbs.

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** Also from the same event, you get a Yuna: FFX card .card. If you bother to unlock its hidden abilities, it is the single-most potent heal in the launch version of the game short of Element Driving with 8 Life Orbs.



** Act 2 adds an action gauge that fills based on what you do during fights, and you can spend some of it to job change or use an ability from your other job without needing to switch or pay orbs. Letting it fill completely puts you in Mobius Zone, where you have eight actions to do whatever you want, and can cap it off by using both of your jobs Ultimates if your ultimate gauge is full.



* PowerCreep: ''Very'' much so, with new jobs and cards both getting stronger as time goes on. A good example would be with prismatic orbs; Originally introduced with Aerith, a super-rare Supreme card introduced early on that, among other things, shifted all your orbs into prismatic ones that can be used for any ability. By the end of Act 1, many jobs had prismatic shift with their Ultimate abilities, along with other ways to get prismatic orbs such as a chance to draw them, or a chance to get back used orbs as prismatic ones.
** However, Supreme cards, extremely rare and powerful cards, are consistently kept above the curve with their exclusive attributes, and are occasionally buffed. Aerith, for example, will always be the only card in the game that provides Prismatic Shift[[labelnote:*]]With one exception being a joke version of Aerith that ''only'' provides Prismatic Shift[[/labelnote]], and has had the other buffs it provides made more potent as they became commonplace.



* TurnBasedCombat: This game uses standard turn-based battle as opposed to [[CombatantCooldownSystem ATB]]. What constitutes a "turn" is a given number of actions that each unit in combat can take each turn. For example, you get three actions per turn, while each enemy gets one. The number of actions in a turn can be augmented by status effects such as Haste (adds one action) or Confusion (removes all actions that turn).

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* TurnBasedCombat: This game uses standard turn-based battle as opposed to [[CombatantCooldownSystem ATB]]. What constitutes a "turn" is a given number of actions that each unit in combat can take each turn. For example, you get three actions per turn, while each enemy gets one. The number of actions in a turn can be augmented by status effects such as Haste (adds one action) or Confusion Stun (removes all one action for each stack you have).
** Act 2 changes turns to work similar to ''[[FinalFantasyX FFX]]'''s CTB system, with each turn consisting of your enemies
actions evenly spread between your own. Enemies that turn).are broken can be "overwhelmed", letting you take any actions they would have had, while enemies that are stunned or killed have their turn completely skipped over.
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* ArtificialStupidity: Despite the above, it does have its flaws. For example, it's not really efficient; it prioritizes hitting Weakness over most anything else, which often leads to moments when it uses an Ability on an enemy that would have died to a normal attack anyways, or it spamming a break-focused ability on an enemy that's already broken when anything else would be more effective, simply because of elemental weakness. It's also rather unsavvy with Element Drive; it tends to use it when your Element Orb stock is almost full. While it prioritizes using the Element Drive of the Element that your opponent is of, this can lead to situations where it doesn't really use Element Drive at logical instances.

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* ArtificialStupidity: Despite the above, it does have its flaws.flaws that have shown as the mechanics have shifted over time. For example, it's not really efficient; it prioritizes hitting Weakness over most anything else, which often leads to moments when it uses an Ability on an enemy that would have died to a normal attack anyways, or it spamming a break-focused ability on an enemy that's already broken when anything else would be more effective, simply because of elemental weakness. It's also rather unsavvy with Element Drive; it tends to use it when your Element Orb stock is almost full. While it prioritizes using the Element Drive of the Element that your opponent is of, this can lead to situations where it doesn't really use Element Drive at logical instances.
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* AntiPoopSocking: If you have the game open for two hours straight, a message will pop up when you're next on the area map suggesting that you take regular breaks. After four hours, another message pops up with the only option being to close the game, although there's nothing stopping you from opening it back up again.
** While the game has a stamina system like many other mobile games of its ilk, instances of the game stopping you are infrequent. Early on, you regularly get refills of stamina from constantly leveling up. Later, your stamina can carry you for a while before it empties, and you can easily amass hundreds of Elixirs that completely refill your stamina.

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* AntiPoopSocking: If you have the game open for two hours straight, a message will pop up when you're next on the area map suggesting that you take regular breaks. After four hours, another This message pops up every two hours, sometimes with the only option being to close the game, although there's nothing stopping you from opening it back up again.
** While the game has a stamina system like many other mobile games of its ilk, [[ZigzaggedTrope instances of the game stopping you are infrequent.infrequent]]. Early on, you regularly get refills of stamina from constantly leveling up. Later, your stamina can carry you for a while before it empties, and you can easily amass hundreds of Elixirs that completely refill your stamina.
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* GeniusLoci: [[spoiler:While it doesn't speak, Palamecia is discussed as if it were a living organism. Palamecia itself is the one behind the unending prophecy so it can repeatedly bask in hope, and at the end of the first act, Palamecia puts the three main characters in crystal stasis, finding them dangerous for breaking the cycle but also potentially useful in the new world they've created.]]


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* {{Leitmotif}}: Each of the playable characters has a melody that appears in their unique battle themes.

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* AntiPoopSocking: If you have the game open for two hours straight, a message will pop up when you're next on the area map suggesting that you take regular breaks.
** While the game has a stamina system like many other mobile games of its ilk, instances of the game stopping you are infrequent. Early on, you regularly get refills of stamina from constantly levelling up. Later, your stamina can carry you for a while before it empties, and you can easily amass hundreds of Elixirs that completely refill your stamina.
* ArcNumber: Eight, and multiples thereof. The 8th, 18th, and 28th of each month are Mobius Day, where players get various bonuses. There are eight chapters in Season 1. Special events frequently give out 88,888 of different skillseeds, with varying amounts of 8's.

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* AntiPoopSocking: If you have the game open for two hours straight, a message will pop up when you're next on the area map suggesting that you take regular breaks.
breaks. After four hours, another message pops up with the only option being to close the game, although there's nothing stopping you from opening it back up again.
** While the game has a stamina system like many other mobile games of its ilk, instances of the game stopping you are infrequent. Early on, you regularly get refills of stamina from constantly levelling leveling up. Later, your stamina can carry you for a while before it empties, and you can easily amass hundreds of Elixirs that completely refill your stamina.
* ArcNumber: Eight, and multiples thereof. The 8th, 18th, and 28th of each month are Mobius Day, where players get various bonuses. There are eight chapters in Season 1. Special events frequently give out 88,888 of different skillseeds, with varying amounts of 8's. Areas meant for grinding typically have eight battles and require eight stamina. After completing the final chapter, the max level you can get cards to is 88, with overboosting.
* ArcSymbol: The infinity symbol, to represent an endless, perpetuating cycle.
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* ShoutOut: Count Echo, Echo's October 2018 Halloween costume, contains the following flavor text:
-->"[[Series/SesameStreet Eight! Eight supreme cards! Ah ah ah!]]"
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** The next crossover event will be with ''VideoGame/FinalFantasyVIII'', which is set to have its [[MilestoneCelebration 20th anniversary]] in 2019.

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* GuideDangIt: Plenty, even when taking into account its F2P mobile game nature. A lot of things aren't explained (the example on DoWellButNotPerfect, for one) or explained rather poorly (e.g. the in-game explanation for unguard).

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* GuideDangIt: GuideDangIt:
**
Plenty, even when taking into account its F2P mobile game nature. A lot of things aren't explained (the example on DoWellButNotPerfect, for one) or explained rather poorly (e.g. the in-game explanation for unguard).unguard).
** If you don't do the optional tutorial map after finishing the mandatory tutorial (and the game doesn't even tell you this is an option), you're likely to hit a BeefGate relatively early on and might wrongly assume you've run into a pay-to-win paywall. In fact, the optional tutorial map gives you several high-level cards as well as the 3 main job classes and teaches you how to level up your job class, and the game is pretty much balanced around you having these.
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** August 2018 has Tidus washing up on the shores of Palamecia, adventuring with Wol as he attempts to find a purpose in this strange new land. Unlike other crossover events, this is canon to the source game, detailing what happened to Tidus after the events of ''VideoGame/FinalFantasyX''.[[labelnote:*]]Mobius FF has some of the development talent from FFX behind it, including Kazushige Nojima as a scenario writer for both titles.[[/labelnote]]

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** August 2018 has Tidus washing up on the shores of Palamecia, adventuring with Wol as he tells his story and attempts to find a purpose in this strange new land. Unlike other crossover events, this is canon to the source game, detailing what happened to Tidus after the events of ''VideoGame/FinalFantasyX''.[[labelnote:*]]Mobius FF has some of the development talent from FFX behind it, including Kazushige Nojima as a scenario writer for both titles.[[/labelnote]]
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** August 2018 has Tidus washing up on the shores of Palamecia after the events of ''VideoGame/FinalFantasyX'', adventuring with Wol. Unlike other crossover events, this is canon to the source game, detailing what happened to Tidus after the events of ''FFX''.[[labelnote:*]]Mobius FF has some of the development talent from FFX behind it, including Kazushige Nojima as a scenario writer for both titles.[[/labelnote]]

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** August 2018 has Tidus washing up on the shores of Palamecia after the events of ''VideoGame/FinalFantasyX'', Palamecia, adventuring with Wol. Wol as he attempts to find a purpose in this strange new land. Unlike other crossover events, this is canon to the source game, detailing what happened to Tidus after the events of ''FFX''.''VideoGame/FinalFantasyX''.[[labelnote:*]]Mobius FF has some of the development talent from FFX behind it, including Kazushige Nojima as a scenario writer for both titles.[[/labelnote]]
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** August 2018 has Tidus washing up on the shores of Palamecia after the events of ''VideoGame/FinalFantasyX'', adventuring with Wol. Unlike other crossover events, this is canon to the source game, detailing what happened to Tidus after the events of ''FFX''.[[labelnote:*]]Mobius FF has some of the development talent from FFX behind it, including Kazushige Nojima as a scenario writer for both titles.[[/labelnote]]
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** If the Auto Battle AI gets the Cleaving Hit buff, it will prioritize using normal attacks over everything else. This makes sense with Monk jobs, that rely on using such buffs to augment their basic attack, but this happens with ''any'' job, leading to the AI completely wasting any chances it has for good damage.


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** Chaos is absolutely massive, and is always fought on a cliff where you can get close to its face. [[spoiler: The final form of Chaos is just as tall, towering over you even as it bends down on all fours so it can swipe at you.]]
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* TemporaryOnlineContent: Missed an event that ran for about a week? Too bad.
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** [[spoiler: Garland]], the boss of Chapter 7, uses this at the end of the fight. [[spoiler: He keeps switching to whichever element you attack him with, meaning you can't damage his break bar unless you hit him with something he's currently weak to.]]

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** The February 2017 update has the world of Gaea come over from ''VideoGame/FinalFantasyVII'' as cross-promotion for [[VideoGame/FinalFantasyVIIRemake the remake]], having you team up with Cloud to shut down Shinra's reactors.

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** The February 2017 update has the world of Gaea come over from ''VideoGame/FinalFantasyVII'' as cross-promotion for [[VideoGame/FinalFantasyVIIRemake the remake]], having you team up with Cloud to shut down Shinra's reactors. A later revival of the event in January 2018 also added a new story arc dealing with Cloud's famous rivalry with Sephiroth.



** January 2018 not only features a rerun of the aforementioned ''Final Fantasy VII'' event, but also adds a new story arc dealing with Cloud's famous rivalry with Sephiroth.

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Removed the bit I added to Artificial Stupidity, since it turned out to be false.


* AntiPoopSocking: If you have the game open for two hours straight, a message will pop up when you're next on the area map suggesting that you take regular breaks.
** While the game has a stamina system like many other mobile games of its ilk, instances of the game stopping you are infrequent. Early on, you regularly get refills of stamina from constantly levelling up. Later, your stamina can carry you for a while before it empties, and you can easily amass hundreds of Elixirs that completely refill your stamina.



** Auto Battle works in a basic pattern; Use abilities to weaken break gauge, attack until the enemy breaks, then spam abilities. This doesn't change when playing as a monk, who have more weak abilities that augment their powerful attacks, and thus should attack enemies that are broken.



* DifficultyLevels: You can set the Battle Difficulty to either Normal or Hard in the Options menu. Hard difficulty increases the strength of enemies, but slightly boosts EXP and Skillseed gain.

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** If you start the game with a music app running in the background, it won't load any music so you can play with your own tunes.
* DifficultyLevels: You can set the Battle Difficulty to either Normal or Hard in the Options menu. Hard difficulty increases the strength of enemies, but slightly boosts EXP and Skillseed gain.gain and grants better drops from enemies..

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** January 2018 not only features a rerun of the aforementioned ''Final Fantasy VII'' event, but also adds a new story arc dealing with Cloud's famous rivalry with Sephiroth.



* GuestFighter: "Ultimate Hero" Job cards function as this, allowing you to play as various characters from Franchise/FinalFantasy as a sort of skin, but with bonus stats and their own powerful Ultimate. Ultimate Heroes include [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyVII Cloud Strife, Sephiroth]], [[VideoGame/FinalFantasyXIV Y'shtola (JP-only)]], and [[VideoGame/FinalFantasyX Tidus (JP-only)]].

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* GuestFighter: "Ultimate Hero" Job cards function as this, allowing you to play as various characters from Franchise/FinalFantasy as a sort of skin, but with bonus stats and their own powerful Ultimate. Ultimate Heroes include [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyVII Cloud Strife, Sephiroth]], [[VideoGame/FinalFantasyXIV Y'shtola (JP-only)]], Rhul]], and [[VideoGame/FinalFantasyX Tidus (JP-only)]].Tidus]] (Japan-only so far).
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* {{Foreshadowing}}: When you first see Princess Sarah's portrait in chapter 2, Wol mentions it smells of rot, which he brings up again when meeting her in chapter 3. [[spoiler:She isn't human, and is actually as old as the prophecy]].

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** Auto Battle works in a basic pattern; Use abilities to weaken break gauge, attack until the enemy breaks, then spam abilities. This doesn't change when playing as a monk, who have more weak abilities that augment their powerful attacks, and thus should attack enemies that are broken.



* {{Combos}}: You can perform a three-step combo by chaining three normal attacks. The last hit of your combo will hit slightly harder.

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* {{Combos}}: You can perform a three-step combo by chaining three normal attacks. The last hit of your combo will hit slightly harder.harder and give out more element orbs.
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* ArtificialStupidity: Despite the above, it does have its flaws. For example, it's not really efficient; it prioritizes hitting Weakness over using standard attacks, which often leads to moments when it uses an Ability on an enemy that would have died to a normal attack anyways. It's also rather unsavvy with Element Drive; it tends to use it when your Element Orb stock is almost full. While it prioritizes using the Element Drive of the Element that your opponent is of, this can lead to situations where it doesn't really use Element Drive at logical instances.

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* ArtificialStupidity: Despite the above, it does have its flaws. For example, it's not really efficient; it prioritizes hitting Weakness over using standard attacks, most anything else, which often leads to moments when it uses an Ability on an enemy that would have died to a normal attack anyways.anyways, or it spamming a break-focused ability on an enemy that's already broken when anything else would be more effective, simply because of elemental weakness. It's also rather unsavvy with Element Drive; it tends to use it when your Element Orb stock is almost full. While it prioritizes using the Element Drive of the Element that your opponent is of, this can lead to situations where it doesn't really use Element Drive at logical instances.
Is there an issue? Send a MessageReason:
None


* Arc Number: Eight, and multiples thereof. The 8th, 18th, and 28th of each month are Mobius Day, where players get various bonuses. There are eight chapters in Season 1. Special events frequently give out 88,888 of different skillseeds, with varying amounts of 8's.

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* Arc Number: ArcNumber: Eight, and multiples thereof. The 8th, 18th, and 28th of each month are Mobius Day, where players get various bonuses. There are eight chapters in Season 1. Special events frequently give out 88,888 of different skillseeds, with varying amounts of 8's.



* {{Microtransactions}}: You can purchase the premium currency, Magicite, with real money. You can use Magicite to roll on the gacha without spending Tickets.

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* {{Microtransactions}}: You can purchase the premium currency, Magicite, with real money. You can use Magicite to roll on the gacha without spending Tickets.Tickets, alongside many other things.

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* AndYourRewardIsClothes: You can buy Echo variants or new Spirits from the Garden with Spirit Tickets. These have no effect on how Echo functions and is purely cosmetic.

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* AndYourRewardIsClothes: You can buy Echo variants or new Spirits from the Garden with Spirit Tickets. These have no effect on how Echo functions and is are purely cosmetic.


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* Arc Number: Eight, and multiples thereof. The 8th, 18th, and 28th of each month are Mobius Day, where players get various bonuses. There are eight chapters in Season 1. Special events frequently give out 88,888 of different skillseeds, with varying amounts of 8's.
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* DevelopersForesight: Whenever you are using a Legendary Job Card, Whenever you need to talk with Echo, Garland or the near-endless retinue of Moogles, Wol appears using a basic version of the same job as the card is for. [[spoiler: This only ''does not'' happen during Chapters 6 and 8, [[GameplayAndStoryIntegration during periods where you are playing as Meia or Sarah.]]]]

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* DevelopersForesight: Whenever you are using a Legendary Job Card, Whenever you need to talk with Echo, Garland or the near-endless retinue of Moogles, Moogles while you are using a Legendary Job Card, Wol appears using a basic version of the same job as the card is for. [[spoiler: This only ''does not'' happen during Chapters 6 and 8, [[GameplayAndStoryIntegration during periods where you are playing as Meia or Sarah.]]]]

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* StrangledByTheRedString: One InUniverse subplot tied to the fate of Palamecia is the requirement in the Prophecy for the Warrior of Light to court Princess Sarah. In Chapter 6 it is revealed that [[spoiler:in a previous lifetime Meia and a black-haired Warrior of Light candidate were killed for not only falling in love with each other (and with ''Sarah's'' blessing, no less), but for daring to profess that there can be ''more than one'' Warrior of Light]]. In Chapter 7 [[spoiler:Wol and Meia discuss that even if Sarah has no romantic feelings for Wol, she is still bound to the role set to her by the Prophecy]].

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* StrangledByTheRedString: One InUniverse subplot tied to the fate of Palamecia is the requirement in the Prophecy for the Warrior of Light to court Princess Sarah.Sarah, regardless of their actual feelings. In Chapter 6 it is revealed that [[spoiler:in a previous lifetime Meia and a black-haired Warrior of Light candidate were killed for not only falling in love with each other (and with ''Sarah's'' blessing, no less), but for daring to profess that there can be ''more than one'' Warrior of Light]]. In Chapter 7 [[spoiler:Wol and Meia discuss that even if Sarah has no romantic feelings for Wol, she is still bound to the role set to her by the Prophecy]].


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* ViciousCycle: Chapter 8 reveals that [[spoiler:Palamecia has been enduring one repetition of a worldwide HopeSpot after another. Every time a Warrior of Light successfully defeats Chaos, Vox will invite him to pass through the Gate of Hope carrying the sparks of hope generated by the people of Palamecia... in order to get rid of him before he becomes a liability. Meanwhile, Vox will revive Chaos, wipe the memories of his deeds from the people, force Sarah to play the role of the world's focus, and repeat the whole thing again. Wol ultimately defies the cycle by choosing to stay and inspire Sarah to help him defeat Chaos once and for all, in the process killing Vox along with his system.]]
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* StrangledByTheRedString: One InUniverse subplot tied to the fate of Palamecia is the requirement in the Prophecy for the Warrior of Light to court Princess Sarah. In Chapter 6 it is revealed that [[spoiler:in a previous lifetime Meia and a black-haired Warrior of Light candidate were killed for not only falling in love with each other (and with ''Sarah's'' blessing, no less), but for daring to profess that there can be ''more than one'' Warrior of Light]]. In Chapter 7 [[spoiler:Wol and Meia discuss that even if Sarah has no romantic feelings for Wol, she is still bound to the role set to her by the Prophecy]].
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*** Cloud's plays the famous ''VideoGame/FinalFantasyVII'' "seventh interval" {{Leitmotif}} used throughout the game.
*** Rinoa's plays the first melody line of "Waltz for the Moon", complete with the waltz tempo.


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*** An attack with Lightning's card plays a sample of the horn riff from "Blinded By Light" from ''VideoGame/FinalFantasyXIII''.


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** Legend jobs are accompanied by music associated with that character - Ace Blitzer and SOLDIER 1st Class get the ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyVII'' battle themes respectively, while Hero of Despair gets "One Winged Angel"... switching to it mid-battle from a normal Warrior Job (with its light, whimsical theme) can be pretty chilling when the marching string riff starts.
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** The Sicarius, multiplayer bosses which drop materials with which the player can create ability cards bearing their likenesses, are generally described as being summoned from other worlds, hence their appearances derive from prior appearances in past ''Final Fantasy'' games from the PS2 era onwards. So far, the roster (Japanese and Global alike) stands at eighteen, and includes Ifrit, Shiva, Anima and Valefor from ''[[VideoGame/FinalFantasyX X]]'', Leviathan from ''[[VideoGame/FinalFantasyXI XI]]'', Belias, Hashmal, Ultima, Famfrit, Adrammelech, Zalera, Chaos and Exodus from ''[[VideoGame/FinalFantasyXII XII]]'', and Odin, Hecatoncheir, Bahamut, Alexander and Brynhildr from ''[[VideoGame/FinalFantasyXIII XIII]]''.

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** The Sicarius, multiplayer bosses which drop materials with which the player can create ability cards bearing their likenesses, are generally described as being summoned from other worlds, hence their appearances derive from prior appearances in past ''Final Fantasy'' games from the PS2 [=PS2=] era onwards. So far, the roster (Japanese and Global alike) stands at eighteen, and includes Ifrit, Shiva, Anima and Valefor from ''[[VideoGame/FinalFantasyX X]]'', Leviathan from ''[[VideoGame/FinalFantasyXI XI]]'', Belias, Hashmal, Ultima, Famfrit, Adrammelech, Zalera, Chaos and Exodus from ''[[VideoGame/FinalFantasyXII XII]]'', and Odin, Hecatoncheir, Bahamut, Alexander and Brynhildr from ''[[VideoGame/FinalFantasyXIII XIII]]''.

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** Ifrit and Shiva utilize their ''VideoGame/FinalFantasyX'' models in their boss battle.

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** Ifrit and Shiva utilize The Sicarius, multiplayer bosses which drop materials with which the player can create ability cards bearing their ''VideoGame/FinalFantasyX'' models in likenesses, are generally described as being summoned from other worlds, hence their boss battle.appearances derive from prior appearances in past ''Final Fantasy'' games from the PS2 era onwards. So far, the roster (Japanese and Global alike) stands at eighteen, and includes Ifrit, Shiva, Anima and Valefor from ''[[VideoGame/FinalFantasyX X]]'', Leviathan from ''[[VideoGame/FinalFantasyXI XI]]'', Belias, Hashmal, Ultima, Famfrit, Adrammelech, Zalera, Chaos and Exodus from ''[[VideoGame/FinalFantasyXII XII]]'', and Odin, Hecatoncheir, Bahamut, Alexander and Brynhildr from ''[[VideoGame/FinalFantasyXIII XIII]]''.



** The Sicarius (multiplayer bosses) are generally described as being summoned from other worlds, justifying the fact that they tend to borrow designs from other ''Final Fantasy'' games. So far, the roster (Japanese and Global alike) stands at sixteen, and includes Ifrit, Shiva, Anima and Valefor from ''[[VideoGame/FinalFantasyX X]]'', Belias, Hashmal, Ultima, Famfrit, Adrammelech, Zalera and Chaos from ''[[VideoGame/FinalFantasyXII XII]]'', and Odin, Hecatoncheir, Bahamut, Alexander and Brynhildr from ''[[VideoGame/FinalFantasyXIII XIII]]''.
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Sephiroth is now available in Global


* GuestFighter: "Ultimate Hero" Job cards function as this, allowing you to play as various characters from Franchise/FinalFantasy as a sort of skin, but with bonus stats and their own powerful Ultimate. Ultimate Heroes include [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyVII Cloud Strife, Sephiroth (JP-only)]], [[VideoGame/FinalFantasyXIV Y'shtola (JP-only)]], and [[VideoGame/FinalFantasyX Tidus (JP-only)]].

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* GuestFighter: "Ultimate Hero" Job cards function as this, allowing you to play as various characters from Franchise/FinalFantasy as a sort of skin, but with bonus stats and their own powerful Ultimate. Ultimate Heroes include [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyVII Cloud Strife, Sephiroth (JP-only)]], Sephiroth]], [[VideoGame/FinalFantasyXIV Y'shtola (JP-only)]], and [[VideoGame/FinalFantasyX Tidus (JP-only)]].

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