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* LifeDrain: Granted by the Vamp card.
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* BoomHeadshot!: The Head Shot card, naturally. It makes critical hits fatal, although it confers a 30% penalty to your accuracy.
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* FatBastard: Leone, which Snake points out as they trade insults.
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* StatusEffects: Bleed and Burn, which cause damage over time, and Confuse, conferred by the Psycho Mantis card.

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* StatusEffects: There's Bleed and Burn, which cause damage over time, time. Faint and Sleep knock someone down and/or out for a while. And then there's Confuse, conferred by the Psycho Mantis card.card onto the target of your choice.

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* BrainwashedAndCrazy: Leone towards the end, rambling about pansies during combat.



* SlasherSmile: Harab Serap, the pyromaniac boss of ''AC!D2.'''

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* SlasherSmile: Harab Serap, the pyromaniac boss of ''AC!D2.''''''
* StatusEffects: Bleed and Burn, which cause damage over time, and Confuse, conferred by the Psycho Mantis card.
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* DoubleAgent: Almost everyone in the cast is suggested to be one at some point, including Snake himself.
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* LoveMakesYouEvil: [[spoiler:Koppelthorn's entire reason for going batshit insane on his own facility. To some extent, Lucy's motherly drive for her ungodly mutants drives her to use Chaioth to make the world a better place for the test subjects.]]
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* FinalSpeech: Bosses will opine on their backstory and motives as they die, as per Metal Gear tradition. One of them even lampshades the trope.
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* TheDogBitesBack: [[spoiler:After Vincent is defeated by Snake and Venus, he learns that Rodzinski is leaving the facility on his getaway chopper and leaving the security forces to take the blame. After a particularly big KickTheDog moment from Rodzinski, Vincent orders his soldiers to shoot him down, with the soldiers obeying the command without hesitation, presumably agreeing with him about why they should do so.]]
-->'''Security Forces:''' Major! We've located Mr. Rodzinski! He's about to leave in a chopper, sir.\\
'''Vince:''' Put him on.\\
'''Rodzinski:''' What do you want? Wait. Vince, is that you?\\
'''Vince:''' Mr. Rodzinski. What are you doing?\\
'''Rodzinski:''' I'm getting the hell off this island!\\
'''Vince:''' But what about Koppelthorn?\\
'''Rodzinski:''' You think I give a damn about that lunatic?! The ICC has decided to carry out their investigation! My deal with those goddamn politicians was worthless! After all the money and assets I invested in this, they abandoned me at the first sign of uncertainty! The ICC is sending an investigation team to the island next week. At this point, they won't let me go even if I get them the Lucinda File. The deal is off, and now I'm facing criminal charges. If I'm tried under the Serena national judicial system, I could be executed!\\
'''Vince:''' ... What are you going to do?\\
'''Rodzinski:''' Run like hell! What other options do I have? I can't set foot in this country ever again. ...I never believed this day would come.\\
'''Vince:''' So you're leaving this whole mess here with us?\\
'''Rodzinski:''' Spare me the sad story, Vince. You're the big boys. Take care of yourselves for once!\\
'''Vince:''' ...\\
'''Security Forces:''' Awaiting your orders, sir.\\
'''Vince:''' Shoot the bastard down.\\
'''Security Forces:''' Yes, sir.
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* {{Expy}}: Roger McCoy for Roy Campbell.

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* {{Expy}}: Roger McCoy for Roy Campbell.
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* Expy: Roger McCoy for Roy Campbell.

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* Expy: {{Expy}}: Roger McCoy for Roy Campbell.
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* Expy: Roger McCoy for Roy Campbell.
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* EvenEvilHasStandards: In the second game, [[spoiler:Vince]] is disgusted by his employer's lack of honor [[spoiler:trying to evac the site with its personnel left behind when it's clear there's no stopping Koppelthorn]] and actually orders his men to kill him by blowing his helicopter out of the sky. Before he dies, he requests that Snake and Venus let the rest of his men live.
** In game, though, [[ArtificialStupidity he often accidentally kills his own men via rocket launcher or thrown barrels]].
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* RevolversAreJustBetter: An Ocelot-themed deck is very doable, including Colt Single-Actions (and some USPs to provide ammunition for them) and multiple cards of the man himself. With Ocelot's 'Gunplay' power in effect, you can let iron fly on the cheap for good damage and bleed effects for everyone.

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* RevolversAreJustBetter: An Ocelot-themed deck is very doable, including Colt Single-Actions (and some USPs USP sidearms to provide ammunition for them) and multiple cards of the man himself. With Ocelot's 'Gunplay' power in effect, you can let iron fly on the cheap for good damage and bleed effects for everyone.
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* JigsawPuzzlePlot: Between the somewhat-spotty localization and all of the bizarre backstories and plot twists, the game's story can be pretty difficult to decipher. It's also incredibly strange, but that's not inherently a bad thing.
* KudzuPlot: To a lesser degree than in the Solid series, but it does get complicated at times.

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* JigsawPuzzlePlot: Between the somewhat-spotty localization and all of the bizarre backstories and plot twists, the game's story can be pretty difficult to decipher. It's also incredibly strange, but that's not inherently even by Metal Gear standards, including conjuration rituals, hijacked planes full of surgical gas, psychotic ventriloquist dolls and vast conspiracies involving a bad thing.
silk manufacturer.
* KudzuPlot: To a lesser degree than in Not on quite the Solid series, same level as the canon games, but it does get complicated at times.considering how many of those there are, this game grows an impressive amount of kudzu to try and catch up.
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* RevolversAreJustBetter: An Ocelot-themed deck is very doable, including Colt Single-Actions and multiple cards of the man himself.

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* RevolversAreJustBetter: An Ocelot-themed deck is very doable, including Colt Single-Actions (and some USPs to provide ammunition for them) and multiple cards of the man himself.himself. With Ocelot's 'Gunplay' power in effect, you can let iron fly on the cheap for good damage and bleed effects for everyone.
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* JigsawPuzzlePlot: The first game manages to be somewhat more confusing than the Solid series. The second game is easy to follow (which is not to say it doesn't get a little ''weird'').

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* JigsawPuzzlePlot: The first game manages to be somewhat more confusing than Between the Solid series. The second game is easy somewhat-spotty localization and all of the bizarre backstories and plot twists, the game's story can be pretty difficult to follow (which is decipher. It's also incredibly strange, but that's not to say it doesn't get inherently a little ''weird'').bad thing.
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* HeroesFightBarehanded: The game offers plenty of CQC cards once you unlock the MGS3 packs, letting you play this way. You can also use a basic punch/kick combination as a default action once per turn.

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* HeroesFightBarehanded: The game offers plenty of CQC cards once you unlock the MGS3 Metal Gear Solid 3 packs, letting you play this way. You can also use a basic punch/kick combination as a default action once per turn.
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* HeroesFightBarehanded: The game offers plenty of CQC cards once you unlock the MGS3 packs, letting you play this way. You can also use a basic punch/kick combination as a default action once per turn.
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* RevolversAreJustBetter: An Ocelot-themed deck is very doable, including Colt Single-Actions and multiple cards of the man himself.
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* AntiFrustrationFeatures: Nikita Missile and Stinger cards can be found during certain missions, rather than making you have to hope you get some in packs before you need them.
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* JigglePhysics: Present in the second game, and very noticeable since everyone's jiggle physics are... activated every time a new scene is rendered. They are ''extremely'' wobbly.
** Fun fact: Snake's web belt has the same boobie physics as Venus' and Takiyama's.
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* AwesomeButImpractical: A rare for-the-villains version. Chiagdiel, a Viet-Cong psychic ninja with a grenade launcher, whenever he walks on the ceiling, is a stationary target and easy to whack with, say, a rifle. Or a good old fashioned handgun. Hitting him with even a pistol will cause him to fall off and take extra damage.

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* AwesomeButImpractical: A rare for-the-villains version. Chiagdiel, a Viet-Cong psychic ninja with a grenade launcher, whenever he walks on Many of the ceiling, more cost-heavy cards, as is typical of a stationary target CCG. Granted, there are cost reduction cards in this game that can go as high as 20 and easy to whack with, say, a rifle. Or a good old fashioned handgun. Hitting him with even a pistol will cause him to fall off and take extra damage.you can have four of each, so you can offset the impracticality somewhat.

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* BrainwashedAndCrazy: [[spoiler:Venus. For starters, she attempts to kill Snake nearing the end because Wiseman ordered her to. It is also heavily implied that she couldn't refuse his orders as he removed her free will.]]
** [[spoiler:Snake and the other test subjects were this, but gained amnesia. Venus was one of the more "successful" ones.]]

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* BrainwashedAndCrazy: [[spoiler:Venus. For starters, she attempts to kill Snake nearing Leone towards the end because Wiseman ordered her to. It is also heavily implied that she couldn't refuse his orders as he removed her free will.]]
** [[spoiler:Snake and the other test subjects were this, but gained amnesia. Venus was one of the more "successful" ones.]]
end, rambling about pansies during combat.
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* MasterOfDisguise: La Clown, who can impersonate anyone down to the smallest detail. Metal Gear fans will be instantly reminded of Decoy Octopus. (Which is nice for Octopus, since he didn't get a card in this game despite the rest of his crew having one.)
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* {{Jerkass}}: Venus to Doc Takiyama... [[spoiler:even after Venus rescues Takiyama from arrest.]]
** [[spoiler:JerkWithAHeartOfGold:]] [[spoiler:Although she was somewhat nicer to her in the latter event.]]
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** The game DOES allow you to buy individual cards after a while, but the three on offer are also randomly determined and the price can be as high as 500,000 points, which is an astronomical amount in this game.
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* FatBastard: Leone, which Snake points out as they trade insults.
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* BoringButPractical: Stealth Camo and cost reduction cards, neither of which are very rare and can make most missions hassle-free. The sequel seemed to get wise to this by making you have to earn Stealth Camo via an unlock.
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* MirrorBoss: The final boss of ''Metal Gear Ac!d [[superscript:2]]'' is [[spoiler:Venus herself]], who draws the exact same cards as you do in your deck, but at an increased rate. You're going to have to play ''very'' cleverly to gain an advantage.
** Or, since she uses EXACTLY the same cards you do, fill your deck with movement and healing cards, position yourself towards the edge of the area facing the entrance next to the pit, get [[spoiler: Venus]] right next to the edge, and punch-punch-kick her off for an easy victory.

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