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* Yandere: K-Sha to Noire. She starts off as a ClingyJealousGirl only to rapidly mutate into [[AxCrazy Gun Crazy]] due to [[DarkAndTroubledPast her own insecurities]] , [[spoiler:Kurome's]] GasLighting. She gets better in the end, though.

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* Yandere: K-Sha to Noire. She starts off as a ClingyJealousGirl only to rapidly mutate into [[AxCrazy Gun Crazy]] due to [[DarkAndTroubledPast her own insecurities]] , [[spoiler:Kurome's]] GasLighting. [[GasLighting psychological warfare.]] She gets better in the end, later on, though.
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* Yandere: K-Sha to Noire. She starts off as a [[ClingyJealousGirl]] only to rapidly mutate into [[AxCrazy Gun Crazy]] due to [[DarkAndTroubledPast her own insecurities]] and [[spoiler:Kurome's]] Gaslighting.

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* Yandere: K-Sha to Noire. She starts off as a [[ClingyJealousGirl]] ClingyJealousGirl only to rapidly mutate into [[AxCrazy Gun Crazy]] due to [[DarkAndTroubledPast her own insecurities]] and , [[spoiler:Kurome's]] Gaslighting.GasLighting. She gets better in the end, though.
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----

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----* Yandere: K-Sha to Noire. She starts off as a [[ClingyJealousGirl]] only to rapidly mutate into [[AxCrazy Gun Crazy]] due to [[DarkAndTroubledPast her own insecurities]] and [[spoiler:Kurome's]] Gaslighting.
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Alongside with Uzume, this installment also introduces an older Neptune, but unlike the Neptune we know, she cannot transform into Goddess. However, her personality is generally same albeit calmer, [[spoiler:and could be possibly the Ultradimension counterpart of her Hyperdimension self]].

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Alongside with Uzume, this installment also introduces an older Neptune, but unlike the Neptune we know, she cannot transform into a Goddess. However, her personality is generally the same albeit calmer, [[spoiler:and could be possibly the Ultradimension counterpart of her Hyperdimension self]].
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* AllWomenAreLustful: In-universe. After the battle with [[spoiler:Steamax]] he throws a bunch of BL (BoysLove) books all over the room as a last ditch attempt to distract the girls and escape. He seems genuinely convinced that it will work and although the girls are initially outraged by this, they all steal glances at the pages. Even Iffy cannot resist!

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* AllWomenAreLustful: In-universe. After the battle with [[spoiler:Steamax]] he throws a bunch of BL (BoysLove) books all over the room as a last ditch attempt to distract the girls and escape. He seems genuinely convinced that it will work and although the girls are initially outraged by this, they all steal glances at the pages. Even Iffy IF cannot resist!
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* AllWomenAreLustful: In-universe. After the battle with [[spoiler:Steamax]] he throws a bunch of BL (BoysLove) books all over the room as a last ditch attempt to distract the girls and escape. He seems genuinely convinced that it will work and although the girls are initially outraged by this, they all steal glances at the pages. Even Iffy cannot resist!
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* ShootTheMoney: The first game in the main series to have a proper budget. [[AnimationBump And the game loves to]] [[SceneryPorn show you that at every]] [[AwesomeMusic chance it gets.]] Considering the [[NoBudget shoestring development]] of previous titles, [[EnsembleDarkHorse the franchise]] has come a long way.

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* ShootTheMoney: The first game in the main series to have a proper budget. [[AnimationBump [[AwesomeArt And the game loves to]] [[SceneryPorn show you that at every]] [[AwesomeMusic chance it gets.]] Considering the [[NoBudget shoestring development]] of previous titles, [[EnsembleDarkHorse the franchise]] has come a long way.

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* SequelEscalation: Taken UpToEleven for “Superior Angels”, especially in [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=4m42s human form]]. The [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=10m31s HDD version]] is similar as in Victory, but slightly altered to make it even more awesome.

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* ** SequelEscalation: Taken UpToEleven for “Superior Angels”, especially in [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=4m42s human form]]. The [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=10m31s HDD version]] is similar as in Victory, but slightly altered to make it even more awesome.awesome.
* ShootTheMoney: The first game in the main series to have a proper budget. [[AnimationBump And the game loves to]] [[SceneryPorn show you that at every]] [[AwesomeMusic chance it gets.]] Considering the [[NoBudget shoestring development]] of previous titles, [[EnsembleDarkHorse the franchise]] has come a long way.
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* MaleGaze: To ridiculous levels. Nearly every Skill, transformation sequence, victory pose and level up pose focus the camera on the girl's assets, particularly the rear.

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* MaleGaze: To ridiculous levels. Nearly every Skill, transformation sequence, victory pose and level up pose focus focuses the camera on the girl's assets, particularly the rear.

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** SequelDifficultySpike: Enemies hit hard - even harder than in ''Victory'' and ''mk2''. Characters’ movement during battle is also now limited, making positioning more important. In addition, the combo structure in this game is slightly different: the number of combos is determined by the weapon equipped, making a good selection of weapons far more important. This means spamming the same Combo Skills as the player does in previous games is no longer an option. To compensate for this, the EXE Drive gauge now fills faster, although it resets to zero at the end of every battle. As a bonus, transforming in HDD Mode is no longer consumes 20% SP, but one EXE Drive Gauge bar.
* SequelDifficultySpike: The game is noticeably more challenging than Mk2 or Victory, which is mostly due to developers placing limits on several game mechanics to stop players from abusing them. It doesn't help that certain areas also force players to go solo or in pairs, healing items/spells are not as effective as before and HDD mode barely boosts stats.
** SequelEscalation: Taken UpToEleven for “Superior Angels”, especially in [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=4m42s human form]]. The [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=10m31s HDD version]] is similar as in Victory, but slightly altered to make it even more awesome.

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** SequelDifficultySpike: Enemies hit hard - even harder than in ''Victory'' and ''mk2''. Characters’ movement during battle is also now limited, making positioning more important. In addition, the combo structure in this game is slightly different: the number of combos is determined by the weapon equipped, making a good selection of weapons far more important. This means spamming the same Combo Skills as the player does in previous games is no longer an option. To compensate for this, the EXE Drive gauge now fills faster, although it resets to zero at the end of every battle. As a bonus, transforming in HDD Mode is no longer consumes 20% SP, but one EXE Drive Gauge bar.
* SequelDifficultySpike: The game is noticeably more challenging than Mk2 or Victory, which is mostly due to developers placing limits on several game mechanics to stop players from abusing them.
bar. It doesn't help that certain areas also force players to go solo or in pairs, healing items/spells are not as effective as before and HDD mode barely boosts stats.
** * SequelEscalation: Taken UpToEleven for “Superior Angels”, especially in [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=4m42s human form]]. The [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=10m31s HDD version]] is similar as in Victory, but slightly altered to make it even more awesome.
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* SequelDifficultySpike: The game is noticeably more challenging than Mk2 or Victory, which is mostly due to developers placing limits on several game mechanics to stop players from abusing them. It doesn't help that certain areas also force players to go solo or in pairs, healing items/spells are not as effective as before and HDD mode barely boosts stats.
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* {{Fanservice}}: The most fanservicey game in the main series to date.
* JigglePhysics: Cranked up to eleven. From transforming to battle poses, boob mechanics ensue.


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* MaleGaze: To ridiculous levels. Nearly every Skill, transformation sequence, victory pose and level up pose focus the camera on the girl's assets, particularly the rear.


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* PantyFighter: As is tradition.
* PantyShot: Rife with them. It's actually quite hard to spend 5 minutes of gameplay without a panty shot, [[AllMenArePerverts but hey, who's complaining?]]
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** Even then, you'll be able to break any ones with blue backgrounds, [[SerialEscalation but need another upgrade to break the cardboard cutouts with gray backgrounds]].
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* InsurmountableWaistHeightFence: You need the Power Bracelet for you to break items in the overworld. This includes a cardboard cutout blocking an item in the dungeon before you can unlock it. Swing your sword at it as much as you like, [[NoSell it'll just bounce off]].
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* DarkerAndEdgier: Than ''Victory/Re;Birth3'' and compared to''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gives off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.

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* DarkerAndEdgier: Than ''Victory/Re;Birth3'' and compared to''mk2/Re;Birth2'' to ''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gives off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
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Taking place three years after the True Ending of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', Gamindustri has entered a precarious season known as the CPU Shift Period. During this time, bad rumors about the [=CPUs=] have begun to spread the whole Gamindustri. Neptune and the others worry the citizens of their respective landmass will soon call for new leaders to replace them and that their leadership will end.

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Taking place three years after the True Ending of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', Victory/Re;Birth3]]'', Gamindustri has entered a precarious season known as the CPU Shift Period. During this time, bad rumors about the [=CPUs=] have begun to spread the whole Gamindustri. Neptune and the others worry the citizens of their respective landmass will soon call for new leaders to replace them and that their leadership will end.



* DarkerAndEdgier: Compared to ''Victory'' and ''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gives off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.

to:

* DarkerAndEdgier: Compared to ''Victory'' DarkerAndEdgier: Than ''Victory/Re;Birth3'' and ''mk2/Re;Birth2'' compared to''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gives off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.



* PutOnABus[=/=]WhatHappenedToTheMouse: The Ultradimension from ''Victory'' is essentially absent from this game. While its story comes up at several points, Plutia and Peashy are relegated to DLC characters for the Scout system.

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* PutOnABus[=/=]WhatHappenedToTheMouse: The Ultradimension from ''Victory'' ''Victory/Re;Birth3'' is essentially absent from this game. While its story comes up at several points, Plutia and Peashy are relegated to DLC characters for the Scout system.
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Will Neptune and Nepgear be able to work together with Uzume in order to save Zero Dimension from tragedy? Thus, the new adventures for Neptune begins in this game…

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Will Neptune and Nepgear be able to work together with Uzume in order to save Zero Dimension from tragedy? Thus, the new adventures adventure for Neptune begins in this game…

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** The Gold Third quartet get one when they activate their Gold Form.

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** The Gold Third quartet get one when they activate their Gold Form. That same theme is re-used for [=EXE=] Drive attacks.
** During the True Ending, the trilogy's main opening theme plays [[spoiler:during the final battle between Kurome and Uzume.]]
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Grammar fixes.


* AlternateUniverse: Much like in ''Victory'', while Neptune is the same as the one from mk2, once again she's been transported to an alternate universe, this time with Nepgear. The first is Zerodimension, which the whole Gamindustri was completely destroyed by Dark [=CPUs=]. The second is Heartdimension, which lies within the Zerodimension. [[spoiler: All of candidates alongside with IF, Compa and Gold Third to rescue the [=CPUs=], all while they learn the shocking truth of Uzume, Umio and adult Neptune]].
* AndNowForSomethingCompletelyDifferent: After the [=CPUs=] curbstomped by Gold Third and their leadership usurped, they decided to return to their respective nations to see what's going on after the G-1 Grand Prix incident, while finding the one who responsible for this mess; a quest that will ironically cause them to befriend the Gold Third members.
** '''Neptune:''' With the exception of Nepgear and Histoire, every Planeptune residents has forgotten about her, even IF and Compa who always accompany her, now forgets her. The nation is now ruled by B-Sha, a [[MoneyFetish money fetish]] who likes playing hero. The problem is, she has a huge phobia towards monsters. Neptune tries her best to make everyone remember her as the CPU of Planeptune and help B-Sha to overcome her phobia, all while defending the nation from monsters.
** '''Noire:''' She's now become a wanted fugitive by Lastation authorities. While escaping, she is helped by K-Sha, whom becomes her very first friend. What Noire doesn't know is that K-Sha is a one of the Gold Third member who currently ruling her own nation and secretly harbors an obsession towards her. Things become worse when a mysterious person starts provoking K-Sha to kill Uni.

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* AlternateUniverse: Much like in ''Victory'', while ''Victory''. While this Neptune is the same as the one from mk2, once again she's been transported to an alternate universe, this time with Nepgear. The first is Zerodimension, Nepgear: the Zerodimension in which the whole of Gamindustri was completely destroyed by Dark [=CPUs=]. The second is Later they go to the Heartdimension, which lies within the Zerodimension. [[spoiler: All of candidates alongside with The Candidates, IF, Compa and the Gold Third to rescue the [=CPUs=], all while they learn the shocking truth of Uzume, Umio and adult Neptune]].
* AndNowForSomethingCompletelyDifferent: After the [=CPUs=] are curbstomped by the Gold Third and their leadership usurped, they decided to return to their respective nations to see what's going on after the G-1 Grand Prix incident, while finding the one who responsible for this mess; a quest that will ironically cause them to befriend the Gold Third members.
** '''Neptune:''' With the exception The people of Nepgear and Histoire, every Planeptune residents has forgotten about her, - even IF and Compa who always accompany her, now forgets her. - have forgotten about her.. The nation is now ruled by B-Sha, a [[MoneyFetish money fetish]] money-lover]] who likes playing hero. The problem is, she has a huge phobia towards monsters. Neptune tries her best to make everyone remember her as the CPU of Planeptune and both help B-Sha to overcome her phobia, all while defending fears and restore the nation from monsters.
peoples' memories of her as the [=CPU=]...
** '''Noire:''' She's The former [=CPU=] is now become a wanted fugitive wanted by the Lastation authorities. While escaping, She is saved by K-Sha and, unaware that she is helped by K-Sha, whom becomes her very first friend. What Noire doesn't know is that K-Sha is a one of with the Gold Third member who currently ruling her own nation and secretly harbors an obsession towards her. Things Third, the two become worse when a mysterious person starts provoking best friends. The situation complicates as K-Sha becomes obsessive over Noire and is provoked to kill Uni.attack Uni...



* AttackOfThe50FootWhatever: The Dark [=CPUs=] in general. Not only they capable to destroy physical matters, but also capable to tear through the space and time.
* AwesomeButImpractical: Much like in Victory, the vast majority of Coupling and Formation Skills requires multiple levels of the EXE Drive Gauge, but are only about as powerful, if not weaker than the basic EXE Drives. Even ''"Superior Angels"'', one of the most powerful Formation Skills, became slightly weaker in this game.
** Any Processor Units with “Prototype” label (for example: Prototype Purple, Prototype Lilac, etc). These processor units provide 60 points for each trait, with the exception of MOV which provides 10 points. The downside is it introduces SP upkeep (20% SP consumed per turn) that occurs at the beginning of whoever-is-running-these-units' turn, and SP upkeep is something that was last seen in ''mk2'', ''Victory'' and ''Re;Birth'' series.
* BrickJoke: In ''Victory'', Neptune wonders as to the whereabouts of her Ultradimension counterpart, and the others point out that if Ultradimension Neptune have the same general personality and without the immortality of a CPU, she would have starved to death a long time ago. In this game, when Adult Neptune [[spoiler:who is actually Ultradimension Neptune]] encounters Uzume and Nepgear, she's so glad to have finally found someone because she had ran out of portable food and was on the verge of starvation.
* BrutalBonusLevel: The Neplunker dungeons. Much like the [[VideoGame/{{Spelunker}} game which the dungeon itself inspired from]], a player can explore the large cave and obtain some good items (weapons, discs, armors, etc.), complete with [[NintendoHard insane difficulty]]. Player also able to ward off the bats and ghosts by doing a Symbol Attack and those monsters providing a lots of EXP, however it will cost some energy if doing excessively.

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* AttackOfThe50FootWhatever: The Dark [=CPUs=] in general. Not only they capable to They can destroy physical matters, but also capable to matter and tear through the space and time.
* AwesomeButImpractical: Much like in Victory, the vast majority of Coupling and Formation Skills requires multiple levels of the EXE Drive Gauge, but are only about as powerful, if not weaker than powerful as the basic EXE Drives. Even ''"Superior Angels"'', one of the most powerful Formation Skills, became slightly weaker in this game.
** Any Processor Units with the “Prototype” label (for example: Prototype Purple, Prototype Lilac, etc). These processor units provide 60 10 points of [=MOV=] and +60 points for each trait, with the exception of MOV which provides 10 points. other trait. The downside is it introduces an SP upkeep cost (20% SP consumed per turn) that occurs at the beginning of whoever-is-running-these-units' turn, and SP upkeep is something that was last turn), a game mechanic not seen in ''mk2'', ''Victory'' and ''Re;Birth'' series.
since before the Re;Birth games.
* BrickJoke: In ''Victory'', Neptune wonders as to the whereabouts of her Ultradimension counterpart, and the others point out that if Ultradimension Neptune have the same general personality and without the immortality of a CPU, she would have starved to death a long time ago. In this game, when Adult Neptune [[spoiler:who is actually Ultradimension Neptune]] encounters Uzume and Nepgear, she's so glad to have finally found someone because she had ran out of portable food and was on the verge of starvation.
starvation. [[spoiler:It's not a coincidence, it's an implication that this Neptune is from the Ultradimension.]]
* BrutalBonusLevel: The Neplunker dungeons. Much like the [[VideoGame/{{Spelunker}} game which the dungeon itself inspired from]], a player can players must explore the large cave and obtain some good items (weapons, discs, armors, etc.), complete with an [[NintendoHard insane difficulty]]. Player also able insanely difficult]] dungeon to ward acquire rare items (armors, discs, etc.). Bats and Ghosts can be warded off the bats and ghosts by doing a with Symbol Attack and those monsters Attacks, providing a lots of bonus EXP, however but it will cost some energy drain stamina if doing done excessively.



** When Neptune and Nepgear met Zerodimension!Arfoire, the former explains to Uzume and [[NoFourthWall audience]] how they fight her many times in previous games, including the [[Anime/HyperdimensionNeptuniaTheAnimation anime continuity]] as well.
* CombatExclusiveHealing: {{Averted}}. Unlike in previous titles, player can use both healing skills and healing items both inside and outside battle.
* DarkerAndEdgier: Compared to ''Victory'' and to the extent, ''mk2/Re;Birth2'', in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
** Even though ''mk2''/''Re;Birth2'' was dark, its darkness only applies when the [=CPUs=] were captured and everyone lose their faith in [=CPUs=] and the Candidates. This installment, on the other hand, successfully shows its darkness from the beginning, middle and the end. One of the AlternateUniverse was completely destroyed by giant [=CPU=]-like entity out from nowhere, all [=CPUs=] but the Candidates get curbstomped by a group who possessing similar power with theirs while the mastermind of the story starts to mess up the Gamindustri, and last but not least, [[spoiler: in the final arc, all [=CPUs=] once again abducted then brainwashed by the mastermind who responsible the problem within the Zerodimension and Hyperdimension]]. To top off that, the mastermind [[spoiler:planned to merge all dimensions and destroys them into nothingness, which arguably similar if not same with Rei's goals from ''Victory'']].
* DieChairDie: The Object Destruction feature marks the first time in Neptunia series, since Hammer Crush from the first game. Using the Power Bracelet key item, every character can destroy any objects (such as wooden barrel, chest or wooden crates) easily, and [[RewardingVandalism player can get items and Credits if lucky]]. However, to break a stronger objects like iron barrel or metal crates, it would be required to have a Hyper Bracelet to increase the Breaker up to level 2.
* DoubleMeaningTitle: The initials "VII" in the title have two meanings. One is that the game is a sequel to ''Victory''. The second is that, if you count the Vita games except the ''Re;Birth'' series, this is the seventh game of the franchise.

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** When Neptune and Nepgear met meet Zerodimension!Arfoire, the former explains to Uzume and [[NoFourthWall audience]] how they fight fought her many times in previous games, including the [[Anime/HyperdimensionNeptuniaTheAnimation anime continuity]] as well.
continuity]].
* CombatExclusiveHealing: Finally {{Averted}}. Unlike in previous titles, the player can use both healing skills and healing items both inside and outside battle.
* DarkerAndEdgier: Compared to ''Victory'' and to the extent, ''mk2/Re;Birth2'', ''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gave gives off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
** Even though While ''mk2''/''Re;Birth2'' was dark, its darkness it only applies when really came in while the [=CPUs=] were captured and everyone lose their faith in [=CPUs=] and the Candidates.captured. This installment, on the other hand, successfully shows its darkness from the beginning, middle and the end. One of the AlternateUniverse was completely destroyed by giant [=CPU=]-like entity entities out from of nowhere, all the main [=CPUs=] but the Candidates get curbstomped by a group who possessing possess similar power with powers to theirs while the mastermind of the story starts to mess up the Gamindustri, and last but not least, [[spoiler: in the final arc, all the [=CPUs=] once again are abducted then and brainwashed by the mastermind who responsible for the problem problems within the Zerodimension and Hyperdimension]]. To top off that, the mastermind [[spoiler:planned [[spoiler:plans to merge all dimensions and destroys destroy them into nothingness, which arguably similar if not same with Rei's goals from ''Victory'']].
together]].
* DieChairDie: The Object Destruction feature marks the return of the first time in Neptunia series, since game's Hammer Crush from the first game. feature. Using the Power Bracelet key item, every character characters can easily destroy any objects (such as wooden barrel, chest or wooden crates) easily, easily and [[RewardingVandalism player can get items and Credits if lucky]]. However, to Credits]]. To break a stronger objects like iron barrel or metal crates, it would be required to have a an improved Hyper Bracelet to increase the Breaker up to level 2.
is required.
* DoubleMeaningTitle: The initials "VII" in the title have two meanings. One is that the game is a sequel to ''Victory''. ''Victory'' (as in, V II - "V Two"). The second is that, if you count the Vita games except the ''Re;Birth'' series, Producing Perfection, Action Unleashed and Hyperdevotion games, this is the seventh game of the franchise.



** Played straight with Dark [=CPUs=], aside for resembling the recurring four [=CPUs=], [[spoiler:all of them created by Kurome with the intention to destroy both Zerodimension and Hyperdimension]].

to:

** Played straight with the Dark [=CPUs=], [=CPUs=]: aside for from resembling the recurring four [=CPUs=], [[spoiler:all of them were created by Kurome with the intention to destroy of destroying both Zerodimension and Hyperdimension]].



** Zero Dimension: Sung by [[Creator/MarikoHonda Uzume]]
** G Dimension: Sung by [[Creator/RieTanaka Neptune]], [[Creator/AsamiImai Noire]], [[Creator/KanaAsumi Blanc]], and [[Creator/RinaSato Vert]]
** Heart Dimension: Sung by [[Creator/RieTanaka Neptune]] and [[Creator/MarikoHonda Uzume]]
* [[InfinityPlusOneSword Infinity+1 Disc]]: The Infinidisk. As in ''Victory'' and ''Re;Birth'' series, this Super Rare-category blank disc has Lv.5 capacity for all three colors. Unlike in ''Victory'' and ''Re;Birth'' series however, you receive this disc [[spoiler:after you defeat the TrueFinalBoss]].
* MidSeasonUpgrade[=/=]NextTierPowerUp: Neptune, Noire, Blanc and Vert gains the new power called Next Form which uses up an EXE Drive Gauge whenever they transform. Story-wise, it is come from Hyper Share Crystal, a result from the fusion of [=CPUs=]' Share Crystal and Gold Third's Gold Crystal.

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** Zero Dimension: Zerodimension Neptunia Z: Sung by [[Creator/MarikoHonda Uzume]]
** G Dimension: Hyperdimension Neptunia G: Sung by [[Creator/RieTanaka Neptune]], [[Creator/AsamiImai Noire]], [[Creator/KanaAsumi Blanc]], and [[Creator/RinaSato Vert]]
** Heart Dimension: Heartdimension Neptunia H: Sung by [[Creator/RieTanaka Neptune]] and [[Creator/MarikoHonda Uzume]]
* [[InfinityPlusOneSword Infinity+1 Disc]]: The Infinidisk. As in ''Victory'' and the ''Re;Birth'' series, this Super Rare-category blank disc has Lv.5 capacity for all three colors. Unlike in ''Victory'' and ''Re;Birth'' series however, series, you receive this disc [[spoiler:after after you defeat [[spoiler:defeat the TrueFinalBoss]].
* MidSeasonUpgrade[=/=]NextTierPowerUp: Neptune, Noire, Blanc and Vert gains the gain new power powers called Next [=NEXT=] Form which uses up an EXE Drive Gauge whenever they transform. Story-wise, it is come comes from Hyper Share Crystal, Crystals, a result from of the fusion of [=CPUs=]' Share Crystal Crystals and Gold Third's Gold Crystal.Crystals fusing.



* MythArc: Despite the story divided into three different arcs, the story itself is all about the [=CPUs=] facing the so-called CPU Shift Period, as well to track down the one who responsible for troubles of both Zerodimension and Hyperdimension.
* PutOnABus[=/=]WhatHappenedToTheMouse: Despite the events of the true ending of ''Victory'' leaving no excuse for this, WordOfGod has confirmed that Plutia and Peashy will be absent from this game, and Ultradimension is now no longer a focus.
** Pretty much all of the recurring Maker characters from the previous games, aside from IF and Compa, don't make an appearance in this game. This was likely due to the move onto the next-gen console and to make room for the Gold Third and the new DLC characters.

to:

* MythArc: Despite the story being divided into three different arcs, the story itself is all about the [=CPUs=] facing the so-called CPU Shift Period, as well to track Period and tracking down the one who responsible for the troubles of both Zerodimension and Hyperdimension.
* PutOnABus[=/=]WhatHappenedToTheMouse: Despite the events of the true ending of The Ultradimension from ''Victory'' leaving no excuse for this, WordOfGod has confirmed that is essentially absent from this game. While its story comes up at several points, Plutia and Peashy will be absent from this game, and Ultradimension is now no longer a focus.
are relegated to DLC characters for the Scout system.
** Pretty much all of the recurring Maker characters from the previous games, aside from IF and Compa, don't make an appearance appear in this game. This was likely due to the move onto the next-gen console and to make room for the Gold Third and the new DLC characters.



** SequelDifficultySpike: Enemies in this game hits ''even harder'' than it was in ''Victory'' and ''mk2'', as well as the characters’ movement during battle is now limited, making positioning become important. In addition, the combo structure in this game is slightly different, although there are many similarities from previous games; the number of combos is determined by the weapon equipped, making a good selection of weapons far more important. This means spamming the same Combo Skills as the player does in previous games is no longer an option. To compensate for this, the EXE Drive gauge now fills faster, although it resets to zero at the end of every battle. As a bonus, transforming in HDD Mode is no longer consumes 20% SP, but one EXE Drive Gauge bar.

to:

** SequelDifficultySpike: Enemies in this game hits ''even harder'' hit hard - even harder than it was in ''Victory'' and ''mk2'', as well as the characters’ ''mk2''. Characters’ movement during battle is also now limited, making positioning become more important. In addition, the combo structure in this game is slightly different, although there are many similarities from previous games; different: the number of combos is determined by the weapon equipped, making a good selection of weapons far more important. This means spamming the same Combo Skills as the player does in previous games is no longer an option. To compensate for this, the EXE Drive gauge now fills faster, although it resets to zero at the end of every battle. As a bonus, transforming in HDD Mode is no longer consumes 20% SP, but one EXE Drive Gauge bar.



* StatGrinding: Like in ''Victory'', you get a boost in stats when you complete some challenges. Like doing nothing with your party leader on the field (with the maximum being at 5 hours), jumping, getting ambushed, almost anything. If you're willing, you could practically get a lot of boosts in INT, TEC, and AGI ''before'' your first battle.

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* StatGrinding: Like in ''Victory'', you get a boost in stats when you complete some challenges. Like doing nothing with your party leader on the field (with the maximum being at 5 hours), jumping, getting ambushed, almost anything. doing ''absolutely nothing'' (for up to 5 hours!)... If you're willing, you could practically get couldget a lot bunch of boosts in INT, TEC, and AGI ''before'' your first battle.



** '''''Zerodimension Neptunia Z - The Ragnarok of the Goddesses in Critical Moment''''': Neptune and Nepgear are blown to Zerodimension, where they stumble across Uzume and an adult-size Neptune. Neptune and Nepgear must find a way to get back to Hyperdimension, all while facing the Dark CPU.
** '''''Hyperdimension Neptunia G - Gold Vanguard Gamindustri Existence of Change''''': All [=CPUs=]' are easily defeated by Gold Third and their leadership are usurped by aforementioned faction. Neptune and the others must find out what's happening in their respective nations, all while find out the one who responsible for the changes in Hyperdimension.
** '''''Heartdimension Neptunia H - Trilogy Finale Into the Legend''''': A dimension full with uncovered mysteries. [[spoiler:It is revealed this dimension is a result of amalgamation of both Zerodimension and Hyperdimension. In order to track down the mastermind causing the troubles of both worlds, the [=CPUs=] travel to a strange, new dimension.]]

to:

** '''''Zerodimension Neptunia Z - The Ragnarok Twilight of the Goddesses in Critical Moment''''': Desperate CPU''''': Neptune and Nepgear are blown to Zerodimension, where they stumble across Uzume and an adult-size Neptune. Neptune and Nepgear must find a way to get back to Hyperdimension, all Hyperdimension while facing the Dark CPU.
** '''''Hyperdimension Neptunia G - Gold Vanguard Gamindustri Existence The Golden Leaders, Reconstructors of Change''''': All [=CPUs=]' Gamindustri''''': The [=CPUs=] are easily defeated by Gold Third beaten and their leadership are usurped by aforementioned faction.a faction called the Gold Third. Neptune and the others must find out what's happening in their respective nations, all while find out the one who responsible for the changes in Hyperdimension.
** '''''Heartdimension Neptunia H - Trilogy Finale Finale: Into the Legend''''': Legend...''''': A dimension full with uncovered mysteries. of mystery. [[spoiler:It is revealed this dimension is a result of amalgamation of both Zerodimension and Hyperdimension. In order to Hyperdimension where the [=CPUs=] must track down the mastermind causing the troubles of both worlds, the [=CPUs=] travel to a strange, new dimension.ultimate mastermind.]]
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* DarkerAndEdgier: Than ''Victory'', if not the rest of main entries, particularly with ''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.

to:

* DarkerAndEdgier: Than ''Victory'', if not Compared to ''Victory'' and to the rest of main entries, particularly with ''mk2/Re;Birth2'' extent, ''mk2/Re;Birth2'', in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/0cab11acdb7e5d754468e8d0aa45d21a.jpg]]
[[caption-width-right:280:Is your [[UsefulNotes/PlayStation4 next]] [[UsefulNotes/WiiU generation]] [[UsefulNotes/XboxOne console]] as [[MoeAnthropomorphism moe]] as this?]]

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[[quoteright:280:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/0cab11acdb7e5d754468e8d0aa45d21a.org/pmwiki/pub/images/rsz_97975413f6f903c0bd462aa2617168d0.jpg]]
[[caption-width-right:280:Is [[caption-width-right:350:Is your [[UsefulNotes/PlayStation4 next]] [[UsefulNotes/WiiU generation]] [[UsefulNotes/XboxOne console]] as [[MoeAnthropomorphism moe]] as this?]]
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* DarkerAndEdgier: Compared to ''Victory'', if not the rest of main entries, particularly with ''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
** Even though ''mk2''/''Re;Birth2'' was dark, its darkness only applies when the [=CPUs=] were captured and everyone lose their faith in [=CPUs=] and [=CPU=] Candidates. This installment, on the other hand, successfully shows its darkness from the beginning, middle and the end. One of the AlternateUniverse was completely destroyed by giant [=CPU=]-like entity out from nowhere, all [=CPUs=] but the Candidates get curbstomped by a group who possessing a similar power with theirs while the mastermind of the story starts to mess up the Gamindustri, and last but not least, [[spoiler: in the final arc, all [=CPUs=] once again abducted then brainwashed by the mastermind who responsible the problem within the Zerodimension and Hyperdimension]]. To top off that, the mastermind [[spoiler:planned to merge all dimensions and destroys them into nothingness, which arguably similar if not same with Rei's goals from ''Victory'']].

to:

* DarkerAndEdgier: Compared to Than ''Victory'', if not the rest of main entries, particularly with ''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
** Even though ''mk2''/''Re;Birth2'' was dark, its darkness only applies when the [=CPUs=] were captured and everyone lose their faith in [=CPUs=] and [=CPU=] the Candidates. This installment, on the other hand, successfully shows its darkness from the beginning, middle and the end. One of the AlternateUniverse was completely destroyed by giant [=CPU=]-like entity out from nowhere, all [=CPUs=] but the Candidates get curbstomped by a group who possessing a similar power with theirs while the mastermind of the story starts to mess up the Gamindustri, and last but not least, [[spoiler: in the final arc, all [=CPUs=] once again abducted then brainwashed by the mastermind who responsible the problem within the Zerodimension and Hyperdimension]]. To top off that, the mastermind [[spoiler:planned to merge all dimensions and destroys them into nothingness, which arguably similar if not same with Rei's goals from ''Victory'']].

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* DarkerAndEdgier: Compared to ''Victory'', if not the rest of main entries, particularly with ''mk2'' in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.

to:

* DarkerAndEdgier: Compared to ''Victory'', if not the rest of main entries, particularly with ''mk2'' ''mk2/Re;Birth2'' in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.titles.
** Even though ''mk2''/''Re;Birth2'' was dark, its darkness only applies when the [=CPUs=] were captured and everyone lose their faith in [=CPUs=] and [=CPU=] Candidates. This installment, on the other hand, successfully shows its darkness from the beginning, middle and the end. One of the AlternateUniverse was completely destroyed by giant [=CPU=]-like entity out from nowhere, all [=CPUs=] but the Candidates get curbstomped by a group who possessing a similar power with theirs while the mastermind of the story starts to mess up the Gamindustri, and last but not least, [[spoiler: in the final arc, all [=CPUs=] once again abducted then brainwashed by the mastermind who responsible the problem within the Zerodimension and Hyperdimension]]. To top off that, the mastermind [[spoiler:planned to merge all dimensions and destroys them into nothingness, which arguably similar if not same with Rei's goals from ''Victory'']].
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** NumberedSequel: Despite the Ultradimension characters not making an appearance (see PutOnABus above), this is the sequel of ''Victory'' [[spoiler:due to the emergence of Ultradimension Neptune]].

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** NumberedSequel: Despite the Ultradimension characters not making an appearance (see PutOnABus above), above) and the change of title from Hyperdimension to Megadimension, this is the sequel of ''Victory'' [[spoiler:due to the emergence of Ultradimension Neptune]].
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* MythArc: Despite the story divided into three different arcs, the story itself is all about the [=CPUs=] facing the so-called CPU Shift Period, as well to track down the mastermind causing the troubles of both Zerodimension and Hyperdimension.

to:

* MythArc: Despite the story divided into three different arcs, the story itself is all about the [=CPUs=] facing the so-called CPU Shift Period, as well to track down the mastermind causing the one who responsible for troubles of both Zerodimension and Hyperdimension.

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* MythArc: Despite the story divided into three different arcs, the story itself is all about the [=CPUs=] facing the so-called CPU Shift Period, as well to track down the mastermind causing the troubles of both Zerodimension and Hyperdimension.



** '''''Zerodimension Neptunia Z - The Ragnarok of the Goddesses in Critical Moment''''': Neptune and Nepgear are blown to Zerodimension, where they stumble across Uzume and an adult-size Neptune. Neptune and Nepgear must find a way to get back to Hyperdimension.

to:

** '''''Zerodimension Neptunia Z - The Ragnarok of the Goddesses in Critical Moment''''': Neptune and Nepgear are blown to Zerodimension, where they stumble across Uzume and an adult-size Neptune. Neptune and Nepgear must find a way to get back to Hyperdimension.Hyperdimension, all while facing the Dark CPU.



** '''''Heartdimension Neptunia H - Trilogy Finale Into the Legend''''': A dimension full with uncovered mysteries.

to:

** '''''Heartdimension Neptunia H - Trilogy Finale Into the Legend''''': A dimension full with uncovered mysteries. [[spoiler:It is revealed this dimension is a result of amalgamation of both Zerodimension and Hyperdimension. In order to track down the mastermind causing the troubles of both worlds, the [=CPUs=] travel to a strange, new dimension.]]
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* ImageSong: Aside from the game's main opening sung by the usual singer Nao, the three arcs each have their own short openings sung by the voice actors.

to:

* ImageSong: Aside from the game's main opening sung by the usual singer Nao, the three arcs each have their own short openings sung by the voice actors.actresses for each arc's principle characters.
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Taking place three years after the True Ending of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', Gamindustri has entered
a precarious season known as the CPU Shift Period. During this time, depreciating rumors about the [=CPUs=] have begun to spread the whole Gamindustri. Neptune and the others worry the citizens of their respective landmass will soon call for new leaders to replace them and that their leadership will end.

to:

Taking place three years after the True Ending of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', Gamindustri has entered
entered a precarious season known as the CPU Shift Period. During this time, depreciating bad rumors about the [=CPUs=] have begun to spread the whole Gamindustri. Neptune and the others worry the citizens of their respective landmass will soon call for new leaders to replace them and that their leadership will end.



This installment introduces an older Neptune, but unlike the Neptune we know, she cannot transform into Goddess. However, her personality is generally same albeit calmer, [[spoiler:and could be possibly be the Ultradimension counterpart of her Hyperdimension self]]. She will be joined by a new character named [[SegaDreamcast Uzume Tennoboshi]], a girl with red pigtails and carries an orange and black megaphone as her [[ImprobableWeaponUser weapon]].

to:

This Alongside with Uzume, this installment also introduces an older Neptune, but unlike the Neptune we know, she cannot transform into Goddess. However, her personality is generally same albeit calmer, [[spoiler:and could be possibly be the Ultradimension counterpart of her Hyperdimension self]]. She will be joined by a new character named [[SegaDreamcast Uzume Tennoboshi]], a girl with red pigtails and carries an orange and black megaphone as her [[ImprobableWeaponUser weapon]].
self]].
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Added DiffLines:

* StoryArc: Unlike previous ''Neptunia'' titles, the story itself separated into three individual chapters with different stories for each dimension, each with a unique title:
** '''''Zerodimension Neptunia Z - The Ragnarok of the Goddesses in Critical Moment''''': Neptune and Nepgear are blown to Zerodimension, where they stumble across Uzume and an adult-size Neptune. Neptune and Nepgear must find a way to get back to Hyperdimension.
** '''''Hyperdimension Neptunia G - Gold Vanguard Gamindustri Existence of Change''''': All [=CPUs=]' are easily defeated by Gold Third and their leadership are usurped by aforementioned faction. Neptune and the others must find out what's happening in their respective nations, all while find out the one who responsible for the changes in Hyperdimension.
** '''''Heartdimension Neptunia H - Trilogy Finale Into the Legend''''': A dimension full with uncovered mysteries.
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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/0cab11acdb7e5d754468e8d0aa45d21a.jpg]]
[[caption-width-right:280:Is your [[UsefulNotes/PlayStation4 next]] [[UsefulNotes/WiiU generation]] [[UsefulNotes/XboxOne console]] as [[MoeAnthropomorphism moe]] as this?]]

Megadimension Neptunia VII is the fourth main game of ''VideoGame/{{Neptunia}}'' series for PlayStation4 created by Creator/CompileHeart, released in late April 2015 and set to be released in North America and Europe in early 2016.

Taking place three years after the True Ending of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', Gamindustri has entered
a precarious season known as the CPU Shift Period. During this time, depreciating rumors about the [=CPUs=] have begun to spread the whole Gamindustri. Neptune and the others worry the citizens of their respective landmass will soon call for new leaders to replace them and that their leadership will end.

In these critical moments for Planeptune, Neptune and Nepgear mysteriously disappear. Their destination: a divergent world, nearing its catastrophic end, called the Zero Dimension. They encounter the last remaining CPU of this world, Uzume Tennouboshi, who is desperately waging a lonely battle against a colossal evil known as the Dark CPU.

Will Neptune and Nepgear be able to work together with Uzume in order to save Zero Dimension from tragedy? Thus, the new adventures for Neptune begins in this game…

This installment introduces an older Neptune, but unlike the Neptune we know, she cannot transform into Goddess. However, her personality is generally same albeit calmer, [[spoiler:and could be possibly be the Ultradimension counterpart of her Hyperdimension self]]. She will be joined by a new character named [[SegaDreamcast Uzume Tennoboshi]], a girl with red pigtails and carries an orange and black megaphone as her [[ImprobableWeaponUser weapon]].

See the teasers [[http://www.youtube.com/watch?v=q6L1vDENKsc here]], [[http://www.youtube.com/watch?v=mkQYEi_uI4M here]], [[http://www.youtube.com/watch?v=y4lm6XjVjls here]], [[http://www.youtube.com/watch?v=HyMJGETg2D4 here]], and [[http://www.youtube.com/watch?v=dk035qE1Ipg here]]

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!!Tropes in Megadimension Neptunia VII:
* AlternateUniverse: Much like in ''Victory'', while Neptune is the same as the one from mk2, once again she's been transported to an alternate universe, this time with Nepgear. The first is Zerodimension, which the whole Gamindustri was completely destroyed by Dark [=CPUs=]. The second is Heartdimension, which lies within the Zerodimension. [[spoiler: All of candidates alongside with IF, Compa and Gold Third to rescue the [=CPUs=], all while they learn the shocking truth of Uzume, Umio and adult Neptune]].
* AndNowForSomethingCompletelyDifferent: After the [=CPUs=] curbstomped by Gold Third and their leadership usurped, they decided to return to their respective nations to see what's going on after the G-1 Grand Prix incident, while finding the one who responsible for this mess; a quest that will ironically cause them to befriend the Gold Third members.
** '''Neptune:''' With the exception of Nepgear and Histoire, every Planeptune residents has forgotten about her, even IF and Compa who always accompany her, now forgets her. The nation is now ruled by B-Sha, a [[MoneyFetish money fetish]] who likes playing hero. The problem is, she has a huge phobia towards monsters. Neptune tries her best to make everyone remember her as the CPU of Planeptune and help B-Sha to overcome her phobia, all while defending the nation from monsters.
** '''Noire:''' She's now become a wanted fugitive by Lastation authorities. While escaping, she is helped by K-Sha, whom becomes her very first friend. What Noire doesn't know is that K-Sha is a one of the Gold Third member who currently ruling her own nation and secretly harbors an obsession towards her. Things become worse when a mysterious person starts provoking K-Sha to kill Uni.
** '''Blanc:''' She takes up a job as a hunter for Lowee's Guild. While searching for Rom and Ram, she is attacked by a bunch of monsters and nearly killed. Luckily enough, she saved by C-Sha, the leader of Gold Third and current leader of Lowee. Despite the bad introduction, she develops a friendship with C-Sha after she helped her find her sisters. However, their friendship become threatened when they faced by one of Lowee's corrupt officials.
** '''Vert:''' Taking a job as a soldier of Leanbox, she receive an order by S-Sha. Despite the job involving defeating some monsters, S-Sha seems to have sinister motives behind giving her those jobs.
* AttackHello: This is how Uzume meets Neptune and Nepgear for the first time in Zerodimension.
* AttackOfThe50FootWhatever: The Dark [=CPUs=] in general. Not only they capable to destroy physical matters, but also capable to tear through the space and time.
* AwesomeButImpractical: Much like in Victory, the vast majority of Coupling and Formation Skills requires multiple levels of the EXE Drive Gauge, but are only about as powerful, if not weaker than the basic EXE Drives. Even ''"Superior Angels"'', one of the most powerful Formation Skills, became slightly weaker in this game.
** Any Processor Units with “Prototype” label (for example: Prototype Purple, Prototype Lilac, etc). These processor units provide 60 points for each trait, with the exception of MOV which provides 10 points. The downside is it introduces SP upkeep (20% SP consumed per turn) that occurs at the beginning of whoever-is-running-these-units' turn, and SP upkeep is something that was last seen in ''mk2'', ''Victory'' and ''Re;Birth'' series.
* BrickJoke: In ''Victory'', Neptune wonders as to the whereabouts of her Ultradimension counterpart, and the others point out that if Ultradimension Neptune have the same general personality and without the immortality of a CPU, she would have starved to death a long time ago. In this game, when Adult Neptune [[spoiler:who is actually Ultradimension Neptune]] encounters Uzume and Nepgear, she's so glad to have finally found someone because she had ran out of portable food and was on the verge of starvation.
* BrutalBonusLevel: The Neplunker dungeons. Much like the [[VideoGame/{{Spelunker}} game which the dungeon itself inspired from]], a player can explore the large cave and obtain some good items (weapons, discs, armors, etc.), complete with [[NintendoHard insane difficulty]]. Player also able to ward off the bats and ghosts by doing a Symbol Attack and those monsters providing a lots of EXP, however it will cost some energy if doing excessively.
* CallBack: Adult Neptune is proficient with both handguns and swords, referencing [[VideoGame/HyperdimensionNeptunia the first game's]] SwordAndGun combat performed by the [=CPUs=]. Even the pistol she uses is the exact same pistol wielded by Neptune for her gun attacks in the first game.
** There are a few mentions regarding the Ultradimension from ''Victory'' here and there, but they refrain from being too explicit.
** When Neptune and Nepgear met Zerodimension!Arfoire, the former explains to Uzume and [[NoFourthWall audience]] how they fight her many times in previous games, including the [[Anime/HyperdimensionNeptuniaTheAnimation anime continuity]] as well.
* CombatExclusiveHealing: {{Averted}}. Unlike in previous titles, player can use both healing skills and healing items both inside and outside battle.
* DarkerAndEdgier: Compared to ''Victory'', if not the rest of main entries, particularly with ''mk2'' in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
* DieChairDie: The Object Destruction feature marks the first time in Neptunia series, since Hammer Crush from the first game. Using the Power Bracelet key item, every character can destroy any objects (such as wooden barrel, chest or wooden crates) easily, and [[RewardingVandalism player can get items and Credits if lucky]]. However, to break a stronger objects like iron barrel or metal crates, it would be required to have a Hyper Bracelet to increase the Breaker up to level 2.
* DoubleMeaningTitle: The initials "VII" in the title have two meanings. One is that the game is a sequel to ''Victory''. The second is that, if you count the Vita games except the ''Re;Birth'' series, this is the seventh game of the franchise.
* EvilCounterpart[=/=]TheRival: The Gold Third serves as this for the goddesses, though the latter would be appropriate.
** Played straight with Dark [=CPUs=], aside for resembling the recurring four [=CPUs=], [[spoiler:all of them created by Kurome with the intention to destroy both Zerodimension and Hyperdimension]].
* ImageSong: Aside from the game's main opening sung by the usual singer Nao, the three arcs each have their own short openings sung by the voice actors.
** Zero Dimension: Sung by [[Creator/MarikoHonda Uzume]]
** G Dimension: Sung by [[Creator/RieTanaka Neptune]], [[Creator/AsamiImai Noire]], [[Creator/KanaAsumi Blanc]], and [[Creator/RinaSato Vert]]
** Heart Dimension: Sung by [[Creator/RieTanaka Neptune]] and [[Creator/MarikoHonda Uzume]]
* [[InfinityPlusOneSword Infinity+1 Disc]]: The Infinidisk. As in ''Victory'' and ''Re;Birth'' series, this Super Rare-category blank disc has Lv.5 capacity for all three colors. Unlike in ''Victory'' and ''Re;Birth'' series however, you receive this disc [[spoiler:after you defeat the TrueFinalBoss]].
* MidSeasonUpgrade[=/=]NextTierPowerUp: Neptune, Noire, Blanc and Vert gains the new power called Next Form which uses up an EXE Drive Gauge whenever they transform. Story-wise, it is come from Hyper Share Crystal, a result from the fusion of [=CPUs=]' Share Crystal and Gold Third's Gold Crystal.
* MultipleEndings: Wouldn't be a Neptunia series game without several endings.
* PutOnABus[=/=]WhatHappenedToTheMouse: Despite the events of the true ending of ''Victory'' leaving no excuse for this, WordOfGod has confirmed that Plutia and Peashy will be absent from this game, and Ultradimension is now no longer a focus.
** Pretty much all of the recurring Maker characters from the previous games, aside from IF and Compa, don't make an appearance in this game. This was likely due to the move onto the next-gen console and to make room for the Gold Third and the new DLC characters.
* ReplayMode: As in ''Victory'', the game has the option to replay cutscenes, but only in certain places.
* {{Sequel}}
** NumberedSequel: Despite the Ultradimension characters not making an appearance (see PutOnABus above), this is the sequel of ''Victory'' [[spoiler:due to the emergence of Ultradimension Neptune]].
** SequelDifficultySpike: Enemies in this game hits ''even harder'' than it was in ''Victory'' and ''mk2'', as well as the characters’ movement during battle is now limited, making positioning become important. In addition, the combo structure in this game is slightly different, although there are many similarities from previous games; the number of combos is determined by the weapon equipped, making a good selection of weapons far more important. This means spamming the same Combo Skills as the player does in previous games is no longer an option. To compensate for this, the EXE Drive gauge now fills faster, although it resets to zero at the end of every battle. As a bonus, transforming in HDD Mode is no longer consumes 20% SP, but one EXE Drive Gauge bar.
** SequelEscalation: Taken UpToEleven for “Superior Angels”, especially in [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=4m42s human form]]. The [[https://www.youtube.com/watch?v=k5qPveg_k7g&t=10m31s HDD version]] is similar as in Victory, but slightly altered to make it even more awesome.
* ShoutOut: [[ShoutOut/{{Neptunia}} This series has its own page.]]
* StatGrinding: Like in ''Victory'', you get a boost in stats when you complete some challenges. Like doing nothing with your party leader on the field (with the maximum being at 5 hours), jumping, getting ambushed, almost anything. If you're willing, you could practically get a lot of boosts in INT, TEC, and AGI ''before'' your first battle.
* TakeThat: The descriptions of the members of the Gold Third definitely come off as jabs to the respective game companies they represent. For example, [[Creator/SquareEnix S-Sha]] is a [[Anime/FinalFantasyTheSpiritsWithin failed movie maker]], while [[Creator/NamcoBandai B-Sha]] asks for [[BribingYourWayToVictory payment]] [[DownloadableContent for every single damn thing.]]
* TheEighthGenerationOfConsoleVideoGames: The inspiration for this game's theme.
* ThemeMusicPowerUp: Multiple examples. As with ''VideoGame/FairyFencerF'' and unlike previous Neptunia games, these power ups override the current background track.
** The [=CPUs=] get one when they activate [=HDD=]. The Hyperdimension [=CPUs=] get another one when they activate their [=NEXT=] forms.
** The Gold Third quartet get one when they activate their Gold Form.
* TimeSkip: The game set three years after ''Victory'' and four years after ''mk2''.
* TrailersAlwaysSpoil: The live gameplay during the 2015 Dengeki Games Festival that shows off the [=CPUs=]' Next Forms as well as Adult Neptune. [[spoiler:The battle during that gameplay is from the final arc, the Heart Dimension arc, and the battle itself, against Dark White, takes place almost near the end of the trilogy.]]
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