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* AllThereInTheManual: Who Zain and Geemel are is left a complete mystery in the game proper. Material such as the game's official Japanese website and the book ''Mega Man X Maverick Hunter Field Guide'' reveal that they are elite combat Reploids known as "Shadow Hunters" who master weaponry and use them for selfish gains, only to be defeated by Sigma and persuaded to help him take on the Maverick Hunters.
to:
* AllThereInTheManual: Who Zain and Geemel are is left a complete mystery in the game proper. Material such as the game's official Japanese website and the book ''Mega Man X Maverick Hunter Field Guide'' reveal that they are elite combat Reploids known as "Shadow Hunters" who master weaponry and use them for selfish gains, only to be and who were defeated by Sigma and persuaded to help him take on the Maverick Hunters.
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Changed line(s) 14,18 (click to see context) from:
* Chill Penguin data, which gives X [[AnIcePerson Shotgun Ice]].
* Spark Mandrill data, which gives X [[ShockAndAwe Electric Spark]].
* Storm Eagle data, which gives X [[TornadoMove Storm Tornado]].
* Flame Stag data, which gives X [[PlayingWithFire Speed Burner]].
* Spark Mandrill data, which gives X [[ShockAndAwe Electric Spark]].
* Storm Eagle data, which gives X [[TornadoMove Storm Tornado]].
* Flame Stag data, which gives X [[PlayingWithFire Speed Burner]].
to:
* Chill Penguin data, which Penguin, who gives X [[AnIcePerson Shotgun Ice]].
* SparkMandrill data, which Mandrill, who gives X [[ShockAndAwe Electric Spark]].
* StormEagle data, which Eagle, who gives X [[TornadoMove Storm Tornado]].
* FlameStag data, which Stag, who gives X [[PlayingWithFire Speed Burner]].
* Spark
* Storm
* Flame
Changed line(s) 20,26 (click to see context) from:
* Wheel Gator data, which gives X [[SpikedWheels Spin Wheel]].
* Magna Centipede data, which gives X [[PlayerGuidedMissile Magnet Mine]].
* Armored Armadillo data, which gives X [[ThrowingYourShieldAlwaysWorks Rolling Shield]].
* Morph Moth data, which gives X [[ExtraOreDinary Silk Shot]].
This game was later followed by a sequel, ''VideoGame/MegaManXtreme2'', also on the Game Boy.
* Magna Centipede data, which gives X [[PlayerGuidedMissile Magnet Mine]].
* Armored Armadillo data, which gives X [[ThrowingYourShieldAlwaysWorks Rolling Shield]].
* Morph Moth data, which gives X [[ExtraOreDinary Silk Shot]].
This game was later followed by a sequel, ''VideoGame/MegaManXtreme2'', also on the Game Boy.
to:
* Wheel Gator data, which Gator, who gives X [[SpikedWheels Spin Wheel]].
* MagnaCentipede data, which Centipede, who gives X [[PlayerGuidedMissile Magnet Mine]].
* ArmoredArmadillo data, which Armadillo, who gives X [[ThrowingYourShieldAlwaysWorks Rolling Shield]].
* MorphMoth data, which Moth, who gives X [[ExtraOreDinary Silk Shot]].
This game was later followed by a sequel, ''VideoGame/MegaManXtreme2'', also on the GameBoy.
Boy Color.
* Magna
* Armored
* Morph
This game was later followed by a sequel, ''VideoGame/MegaManXtreme2'', also on the Game
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The game is split into Normal and Hard [[DifficultyLevels difficulties]], each with their own set of four Maverick data bosses. There is also the secret [[HarderThanHard Extreme]] difficulty that lets the player take on all eight Maverick datas in a single playthrough. The Mavericks a mix from ''X1'' and ''X2'':
to:
The game is split into Normal and Hard [[DifficultyLevels difficulties]], each with their own set of four Maverick data bosses. There is also the secret [[HarderThanHard Extreme]] difficulty that lets the player take on all eight Maverick datas in a single playthrough. The Mavericks are a mix from ''X1'' and ''X2'':
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Wick cleaning
Changed line(s) 5,6 (click to see context) from:
''Mega Man Xtreme'' is the first in a handheld [[{{Spinoff}} spin-off]] of the ''VideoGame/MegaManX'' series, and was released on the UsefulNotes/GameBoyColor on October 2000 in Japan, January 2001 in North America, and August 2001 in Europe. Chronologically it takes place between the events of ''VideoGame/MegaManX2'' and ''VideoGame/MegaManX3'', and includes enemies from the first two ''X'' games. It was rereleased on the 3DS Virtual Console in 2013 in Japan and 2014 in other regions.
to:
''Mega Man Xtreme'' is the first in a handheld [[{{Spinoff}} spin-off]] of the ''VideoGame/MegaManX'' series, and was released on the UsefulNotes/GameBoyColor Platform/GameBoyColor on October 2000 in Japan, January 2001 in North America, and August 2001 in Europe. Chronologically it takes place between the events of ''VideoGame/MegaManX2'' and ''VideoGame/MegaManX3'', and includes enemies from the first two ''X'' games. It was rereleased on the 3DS Virtual Console in 2013 in Japan and 2014 in other regions.
Changed line(s) 43 (click to see context) from:
* DamnYouMuscleMemory: If you're used to the controls from the UsefulNotes/SuperNintendo ''VideoGame/MegaManX'' titles or the games from the ''VideoGame/MegaManZero''/''VideoGame/MegaManZX'' era, playing this game on the Virtual Console can and will trip you up at times, since you have to remember that you no longer have a button to dash[[labelnote:Note]]Dash can be set to ''Start'' of all places, but that's it.[[/labelnote]] and the fire/jump buttons are in different places.
to:
* DamnYouMuscleMemory: If you're used to the controls from the UsefulNotes/SuperNintendo Platform/SuperNintendo ''VideoGame/MegaManX'' titles or the games from the ''VideoGame/MegaManZero''/''VideoGame/MegaManZX'' era, playing this game on the Virtual Console can and will trip you up at times, since you have to remember that you no longer have a button to dash[[labelnote:Note]]Dash can be set to ''Start'' of all places, but that's it.[[/labelnote]] and the fire/jump buttons are in different places.
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Changed line(s) 30 (click to see context) from:
* AllThereInTheManual: Who Zain and Geemel are is left a complete mystery in the game proper. Material such as the game's official Japanese website and the ''Mega Man X Maverick Hunter Field Guide" reveal that they are elite combat Reploids known as "Shadow Hunters" who master weaponry and use them for selfish gains, only to be defeated by Sigma and persuaded to help him take on the Maverick Hunters.
to:
* AllThereInTheManual: Who Zain and Geemel are is left a complete mystery in the game proper. Material such as the game's official Japanese website and the book ''Mega Man X Maverick Hunter Field Guide" Guide'' reveal that they are elite combat Reploids known as "Shadow Hunters" who master weaponry and use them for selfish gains, only to be defeated by Sigma and persuaded to help him take on the Maverick Hunters.
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Added DiffLines:
* AllThereInTheManual: Who Zain and Geemel are is left a complete mystery in the game proper. Material such as the game's official Japanese website and the ''Mega Man X Maverick Hunter Field Guide" reveal that they are elite combat Reploids known as "Shadow Hunters" who master weaponry and use them for selfish gains, only to be defeated by Sigma and persuaded to help him take on the Maverick Hunters.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
As X fights data of past Mavericks within cyberspace, he meets the Shadow Hunters and discovers that they are working with Middy's twin brother, Techno, to pull off the hack. However, it also turns out someone else is pulling their strings behind the scenes...
to:
As X fights data of past Mavericks within cyberspace, he meets the two Shadow Hunters and discovers that they are working with Middy's twin brother, Techno, to pull off the hack. However, it also turns out someone else is pulling their strings behind the scenes...
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Changed line(s) 11,24 (click to see context) from:
Mavericks (Normal Mode):
* Chill Penguin Data gives the [[AnIcePerson Shotgun Ice]]
* Spark Mandrill Data gives the [[ShockAndAwe Electric Spark]]
* Storm Eagle Data gives the [[TornadoMove Storm Tornado]]
* Flame Stag Data gives [[PlayingWithFire Speed Burner]]
Mavericks (Hard Mode):
* Wheel Gator Data gives [[SpikedWheels Spin Wheel]]
* Magna Centipede Data gives [[PlayerGuidedMissile Magnet Mine]]
* Armored Armadillo Data gives the [[ThrowingYourShieldAlwaysWorks Rolling Shield]]
* Morph Moth Data gives [[ExtraOreDinary Silk Shot]]
This game was later followed by a sequel, ''VideoGame/MegaManXtreme2''.
* Chill Penguin Data gives the [[AnIcePerson Shotgun Ice]]
* Spark Mandrill Data gives the [[ShockAndAwe Electric Spark]]
* Storm Eagle Data gives the [[TornadoMove Storm Tornado]]
* Flame Stag Data gives [[PlayingWithFire Speed Burner]]
Mavericks (Hard Mode):
* Wheel Gator Data gives [[SpikedWheels Spin Wheel]]
* Magna Centipede Data gives [[PlayerGuidedMissile Magnet Mine]]
* Armored Armadillo Data gives the [[ThrowingYourShieldAlwaysWorks Rolling Shield]]
* Morph Moth Data gives [[ExtraOreDinary Silk Shot]]
This game was later followed by a sequel, ''VideoGame/MegaManXtreme2''.
to:
The game is split into Normal and Hard [[DifficultyLevels difficulties]], each with their own set of four Maverick data bosses. There is also the secret [[HarderThanHard Extreme]] difficulty that lets the player take on all eight Maverick datas in a single playthrough. The Mavericks (Normal Mode):
a mix from ''X1'' and ''X2'':
Normal Mode Mavericks:
* Chill PenguinData data, which gives the X [[AnIcePerson Shotgun Ice]]
Ice]].
* Spark MandrillData data, which gives the X [[ShockAndAwe Electric Spark]]
Spark]].
* Storm EagleData data, which gives the X [[TornadoMove Storm Tornado]]
Tornado]].
* Flame StagData data, which gives X [[PlayingWithFire Speed Burner]]
Mavericks (Hard Mode):
Burner]].
Hard Mode Mavericks:
* Wheel GatorData data, which gives X [[SpikedWheels Spin Wheel]]
Wheel]].
* Magna CentipedeData data, which gives X [[PlayerGuidedMissile Magnet Mine]]
Mine]].
* Armored ArmadilloData data, which gives the X [[ThrowingYourShieldAlwaysWorks Rolling Shield]]
Shield]].
* Morph MothData data, which gives X [[ExtraOreDinary Silk Shot]]
Shot]].
This game was later followed by a sequel,''VideoGame/MegaManXtreme2''.
''VideoGame/MegaManXtreme2'', also on the Game Boy.
Normal Mode Mavericks:
* Chill Penguin
* Spark Mandrill
* Storm Eagle
* Flame Stag
Mavericks (Hard Mode):
Hard Mode Mavericks:
* Wheel Gator
* Magna Centipede
* Armored Armadillo
* Morph Moth
This game was later followed by a sequel,
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Changed line(s) 60 (click to see context) from:
* ThemeNaming: The fact that Techno is named after techno music actually isn't obvious until one realizes tha Middy is a corruption of ''midi'', a type of sound file.
to:
* ThemeNaming: The fact that Techno is named after techno music actually isn't obvious until one realizes tha that Middy is a corruption of ''midi'', a type of sound file.
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In the year [[ExtyYearsFromNow 21XX]], the Mother Computer of the Maverick Hunters’ headquarters is hacked by an unknown source, scrambling the Hunters' networks and causing worldwide chaos. Resident computer genius Middy offers to transmit X into the Mother Computer to fight his way through the hacked data and find the culprits in person, while Zero deals with the Maverick riots in the real world.
to:
[[YearX In the year [[ExtyYearsFromNow 21XX]], the Mother Computer of the Maverick Hunters’ headquarters is hacked by an unknown source, scrambling the Hunters' networks and causing worldwide chaos. Resident computer genius Middy offers to transmit X into the Mother Computer to fight his way through the hacked data and find the culprits in person, while Zero deals with the Maverick riots in the real world.
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Changed line(s) 40 (click to see context) from:
* DamnYouMuscleMemory: If you're used to the controls from the UsefulNotes/SuperNintendo ''VideoGame/MegaManX'' titles or the games from the ''VideoGame/MegaManZero''/''VideoGame/MegaManZX'' era, playing this game on the Virtual Console can and will trip you up at times, since you have to remember that you no longer have a button to dash and the fire/jump buttons are in different places.
to:
* DamnYouMuscleMemory: If you're used to the controls from the UsefulNotes/SuperNintendo ''VideoGame/MegaManX'' titles or the games from the ''VideoGame/MegaManZero''/''VideoGame/MegaManZX'' era, playing this game on the Virtual Console can and will trip you up at times, since you have to remember that you no longer have a button to dash dash[[labelnote:Note]]Dash can be set to ''Start'' of all places, but that's it.[[/labelnote]] and the fire/jump buttons are in different places.
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Added DiffLines:
* InterfaceSpoiler: Not that it's much of a surprise, but the icon for the final stages on the stage select is literally Sigma's face. Keep in mind that he hadn't been mentioned at all up until this point.
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->''"In order to put the past data back, we need to fix a data in the "core" of the Mother Computer... But the way to the core is "protected." Unless you clear the protection, you can't enter the core. The guardians of the protection is the boss data of the past."''
-->-- '''Middy, ''Mega Man Xtreme''.'''
-->-- '''Middy, ''Mega Man Xtreme''.'''