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Released on the Wii U in May 2014, it is the first game in the series to feature HD graphics, as well as the first one to have orchestrated music. The main gameplay concept of this installment is the addition of [[GravityScrew anti-gravity]], which allows racers to drive on walls or even upside-down. Notably, the game also brings back several features from previous games in the series, such as the vehicle customization and the glider/underwater driving of ''VideoGame/MarioKart7'', the motorbikes and 12-character races from ''VideoGame/MarioKartWii'', and (in the ''Deluxe'' port) the unique Battle Modes that were exclusive to ''VideoGame/MarioKartDoubleDash''.

The game has reconciled unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue you when you fall off the course like he once did in ''VideoGame/MarioKartSuperCircuit'', without going through a place-costing FadeToBlack first. There are also less stipulations on getting star ranks (getting Triple Star in a cup in a higher engine class counts for all lower classes too), and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all leaders, the Spiny Shell. However, items must be used before the item slot is freed, in contrast to how previous installments empty the item slot when certain items (such as shells and bananas) are dragged behind the kart instead of used immediately, though ''Deluxe'' features both Double Item Boxes and adds a second item slot akin to the one previously seen in ''Double Dash!!''. The game also introduced SlowMotion cuts, which can be accessed via Mario Kart TV.

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Released on the Wii U in May 2014, it is the first game in the series to feature HD graphics, as well as the first one to have orchestrated music. The main gameplay concept of this installment is the addition of [[GravityScrew anti-gravity]], which allows racers to drive on walls or even upside-down. Notably, the game also brings back several features from previous games in the series, such as the vehicle customization and the glider/underwater driving of ''VideoGame/MarioKart7'', the motorbikes motorbikes, tricks, motion controls, and 12-character races from ''VideoGame/MarioKartWii'', and (in the ''Deluxe'' port) the unique Battle Modes and Double Item Boxes that were exclusive to ''VideoGame/MarioKartDoubleDash''.

The game has reconciled unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue you when you fall off the course like he once did in ''VideoGame/MarioKartSuperCircuit'', without going through a place-costing FadeToBlack first. There are also less stipulations on getting star ranks (getting Triple Star in a cup in a higher engine class counts for all lower classes too), and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all leaders, the Spiny Shell. However, items must be used before the item slot is freed, in contrast to how previous installments empty the item slot when certain items (such as shells and bananas) are dragged behind the kart instead of used immediately, though ''Deluxe'' features both Double Item Boxes and adds a second item slot akin to the one previously seen in ''Double Dash!!''. The game also introduced SlowMotion cuts, which can be accessed via Mario Kart TV.



An UpdatedRerelease of the game was released in April 2017 for the Platform/NintendoSwitch under the name '''''Mario Kart 8 Deluxe'''''. ''Deluxe'' not only includes the original game and the DLC additions, but adds new items and racers, including the [[Franchise/{{Splatoon}} Inklings]], as well as a revamped Battle Mode with actual battle arenas.[[note]]"Battle Mode" in the Wii U version used race tracks, instead of purpose-built arenas.[[/note]] A June 2018 update for this port later added VideoGame/NintendoLabo support, while a July 2018 update added a ''[[VideoGame/TheLegendOfZeldaBreathoftheWild Breath of the Wild]]'' Skin for Link, along with the Master Cycle Zero as a bike, a matching set of tires, and a Glider based on the Paraglider. A December 2022 update would add "Custom Items" to the item ruleset, allowing players to freely choose the items that appear during a race.

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An UpdatedRerelease of the game was released in April 2017 for the Platform/NintendoSwitch under the name '''''Mario Kart 8 Deluxe'''''. ''Deluxe'' not only includes the original game and the DLC additions, but adds new items and racers, including the [[Franchise/{{Splatoon}} Inklings]], as well as a revamped Battle Mode with actual battle arenas.[[note]]"Battle arenas[[note]]"Battle Mode" in the Wii U version used race tracks, instead of purpose-built arenas.[[/note]] and various other [=QoL=] enhancements. A June 2018 update for this port later added VideoGame/NintendoLabo support, while a July 2018 update added a ''[[VideoGame/TheLegendOfZeldaBreathoftheWild Breath of the Wild]]'' Skin for Link, along with the Master Cycle Zero as a bike, a matching set of tires, and a Glider based on the Paraglider. A December 2022 update would add "Custom Items" to the item ruleset, allowing players to freely choose the items that appear during a race.
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** The GBA courses get this a lot. Cheese Land now has lots of hills, and new shortcuts and hazards. Ribbon Road goes from being one long red ribbon set on the blue carpet[[note]]If you fall out-limits in the original, you don't drown or fall in a bottomless pit, but simply stand still until Lakitu rescues you [[/note]] of what seems to be a sky palace with large presents in the background, to being a multicolored ribbon around a toy castle in a bedroom. Among the tracks added to ''Deluxe'' via the Booster Course Pass, the most overhauled is Riverside Park, which (like in ''VideoGame/MarioKartTour'') takes place in a dense jungle and goes through the interior of a cavern with a waterfall, instead of a wide-open rainforest.

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** The GBA courses get this a lot. Cheese Land now has lots of hills, and new shortcuts and hazards. Ribbon Road goes from being one long red ribbon set on the blue carpet[[note]]If you fall out-limits in the original, you don't drown or fall in a bottomless pit, but simply stand still until Lakitu rescues you [[/note]] of what seems to be a sky palace with large presents in the background, to being a multicolored ribbon around a toy castle in a bedroom. Among the tracks added to ''Deluxe'' via the Booster Course Pass, the most overhauled is Riverside Park, which (like in ''VideoGame/MarioKartTour'') takes place in a dense jungle and goes through the interior of a cavern with a waterfall, instead of being a wide-open rainforest.rainforest. Interestingly, also like in ''Tour'', Boo Lake inverts the trope: In ''Super Circuit'', the course didn't display any lake and seemed like it was floating above a dark abyss, while here it's built upon an actual lake and at one point drivers have to dive underwater.
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* ThankingTheViewer: Completing all the cups (bronze or higher) in the Booster Course Pass will unlock a special credits scene, which concludes with a picture of the drivers cheerfully driving onto the viewer with the message "THANK YOU!" written beneath them.
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** Having Toys/{{amiibo}} allows you to unlock Mii Racing Suits.

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** Having Toys/{{amiibo}} allows you to unlock Mii Racing Suits. In ''Deluxe'', Purchasing the Booster Course Pass unlocks additional Mii Racing Suits, each with their own stunt animations.
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** The item distribution is no longer based on where you rank. For races, it is determined by the distance difference between 1st place and yourself, meaning that getting super powerful items is no longer limited to just last place and can be obtained by 2nd place if the distance from 1st is that far off. For battle, it is based on the time elapsed in minutes.

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** The item distribution is no longer based solely on where you rank. For races, it is determined by the distance difference between 1st place and yourself, meaning that getting super powerful items is no longer limited to just last place and can be obtained by 2nd place if the distance from 1st is that far off. For battle, it is based on the time elapsed in minutes.

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