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* BandLand: ''7'' will feature Music Park, a track where you drive on piano keys, drums, and other musical instruments.

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* BandLand: ''7'' will feature Music Park, a track where you racers drive on atop piano keys, drums, and other assorted musical instruments.

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That isn\'t an in-universe example.


* ClusterFBomb: Any [[strike:multiplayer]] match against a sufficiently [[strike:cheating]] determined set of opponents is a test in anger management and cuss control. [[http://xkcd.com/290/ xkcd understands.]]



* TheComputerIsACheatingBastard: ''The'' crowning example of this trope. See also ClusterFBomb.
** The cheating is ''so'' bad...

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* TheComputerIsACheatingBastard: ''The'' crowning example of this trope. See also ClusterFBomb.
**
The cheating is ''so'' bad...
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That\'s cool, and I agree, but it\'s also natter.


** As any Mario Karter can assure you, this is by NO MEANS an exaggeration.
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** As any Mario Karter can assure you, this is by NO MEANS an exaggeration.
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*** And before he shrunk, he appeared in Wii as only an obstacle in ONE COURSE. Coincidentally, that ONE COURSE will also be a part of 7, so could we have a Furry Confusion here?

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*** And before he shrunk, he appeared in Wii as only an obstacle in ONE COURSE. Coincidentally, that ONE COURSE will also be a part of 7, so could we have a Furry Confusion FurryConfusion here?



* EverythingsBetterWithRainbows: Or not, considering that each Rainbow Road in every game is ThatOneLevel.

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* EverythingsBetterWithRainbows: Or not, considering that each Rainbow Road in every game is ThatOneLevel. (aside from 64)

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*** [[spoiler:And enjoy seeing them once again for Mario Kart 7 folks...]]



* {{Crossover}}: With the "Wii series", especially ''WiiSportsResort'', since Wuhu Island is a confirmed track in ''7''.
** Also in ''7'', there's a track that holds a track involving places and enemies found in ''DonkeyKongCountryReturns''.

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* {{Crossover}}: With the "Wii series", especially ''WiiSportsResort'', since Wuhu Island is a has ''two confirmed track race tracks and a battle track'' in ''7''.
** Also in ''7'', there's a track that holds DK Jungle, which is a track involving places and enemies found in ''DonkeyKongCountryReturns''.
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* BandLand: ''7'' will feature Music Park, a track where you drive on piano keys, drums, and other musical instruments.
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* RatedWForWhy: [[http://imageshack.us/photo/my-images/189/marioe10forcomicmischei.png/ According to one Gamestop ad]], Mario Kart 7 will be rated E10+ for "Comic Mischeif".

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* RatedWForWhy: [[http://imageshack.us/photo/my-images/189/marioe10forcomicmischei.png/ According to one Gamestop ad]], Mario Kart 7 will be rated E10+ for "Comic Mischeif".Mischief".
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Yeah... I think it\'s quite obvious 64 doesn\'t count.


* OddNameOut: Mario Kart 7. Yes, out of all titles, this one gets a number only, and has nothing to do with the related system, since Mario Kart 64 had that.

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* OddNameOut: Mario Kart 7. Yes, out of all titles, this one gets a number only, and has nothing to do with the related system, since Mario Kart 64 had that.numbered.
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* OddNameOut: Mario Kart 7. Yes, out of all titles, this one gets a number only.

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* OddNameOut: Mario Kart 7. Yes, out of all titles, this one gets a number only.only, and has nothing to do with the related system, since Mario Kart 64 had that.
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* RatedWForWhy: According to one Gamestop ad, Mario Kart 7 will be rated E10+ for "Comic Mischeif".

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* RatedWForWhy: [[http://imageshack.us/photo/my-images/189/marioe10forcomicmischei.png/ According to one Gamestop ad, ad]], Mario Kart 7 will be rated E10+ for "Comic Mischeif".
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* RatedWForWhy: According to one Gamestop ad, Mario Kart 7 will be rated E10 for Comic Mischeif.

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* RatedWForWhy: According to one Gamestop ad, Mario Kart 7 will be rated E10 E10+ for Comic Mischeif."Comic Mischeif".

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Comic Mischeif... Really?!


* RatedWForWhy: According to one Gamestop ad, Mario Kart 7 will be rated E10 for Comic Mischeif.



* YourSizeMayVary: Mario Kart 7 adds [[http://img.imgcake.com/wigglerjpgus.jpg a Wiggler]] and ''VideoGame/{{Super Mario Galaxy}}'s''[[http://img.imgcake.com/honeyqueenjpguj.jpg Honey Queen]]'' as playable characters. [[http://www.mariowiki.com/images/thumb/0/06/QueenBee.jpg/480px-QueenBee.jpg Yes, that one.]]

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* YourSizeMayVary: Mario Kart 7 adds [[http://img.imgcake.com/wigglerjpgus.jpg a Wiggler]] and ''VideoGame/{{Super Mario Galaxy}}'s''[[http://img.Galaxy}}'s ''[[http://img.imgcake.com/honeyqueenjpguj.jpg Honey Queen]]'' as playable characters. [[http://www.mariowiki.com/images/thumb/0/06/QueenBee.jpg/480px-QueenBee.jpg Yes, that one.]]


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*** Don't forget his appearance in Maple Treeway, which will also appear in 7!
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*** And before he shrunk, he appeared in Wii as only an obstacle in ONE COURSE.

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*** And before he shrunk, he appeared in Wii as only an obstacle in ONE COURSE. Coincidentally, that ONE COURSE will also be a part of 7, so could we have a Furry Confusion here?

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Nope. The blue shell grows wings and explodes on the player in 1st place. It still hits the other players, but it wasn\'t nerfed, it was BUFFED. You may all cry out in fear now.


* {{Nerf}}: It was shown that the Blue Shell will be nerfed.
** The gimping of Power Sliding in ''Wii.''

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* {{Nerf}}: It was shown that the Blue Shell will be nerfed.
**
The gimping of Power Sliding in ''Wii.''
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* {{Urban Legend of Zelda}}: It was a fairly common belief that the Green Thwomp in Bowser's Castle in ''[=MK64=]'' was a secret racer.

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* {{Urban Legend of Zelda}}: UrbanLegendOfZelda: It was a fairly common belief that the Green Thwomp in Bowser's Castle in ''[=MK64=]'' was a secret racer.



* YourSizeMayVary: Mario Kart 7 adds [[http://img.imgcake.com/wigglerjpgus.jpg a Wiggler]] and {{Super Mario Galaxy}}'s ''[[http://img.imgcake.com/honeyqueenjpguj.jpg Honey Queen]]'' as playable characters. [[http://www.mariowiki.com/images/thumb/0/06/QueenBee.jpg/480px-QueenBee.jpg Yes, that one.]]

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* YourSizeMayVary: Mario Kart 7 adds [[http://img.imgcake.com/wigglerjpgus.jpg a Wiggler]] and {{Super ''VideoGame/{{Super Mario Galaxy}}'s ''[[http://img.Galaxy}}'s''[[http://img.imgcake.com/honeyqueenjpguj.jpg Honey Queen]]'' as playable characters. [[http://www.mariowiki.com/images/thumb/0/06/QueenBee.jpg/480px-QueenBee.jpg Yes, that one.]]
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*** And before he shrunk, he appeared in Wii as only an obstacle in ONE COURSE.
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* LevelMapDisplay: All the games have a map of the course you're racing on.
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* GreenHillZone: The Luigi Circuits in ''64'', ''Double Dash'', and ''Wii'' (and to some, the entire Mushroom Cup) are, as starting tracks/cup, fairly simple and obstacle-free.

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* GreenHillZone: The Luigi Circuits in ''64'', ''Double Dash'', Dash!!'', and ''Wii'' (and to some, the entire Mushroom Cup) are, as starting tracks/cup, fairly simple and obstacle-free.
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** Don't forget that Wiggler was originally a final boss character for ''Mario Kart DS'' before he finally shrunk down and he got himself a kart for ''Mario Kart 7''.
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** What's funny is that Wiggler was once a part of Mario Kart DS... as a final boss!

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* AmazingTechnicolorBattlefield: The last track since the first game has always been called Rainbow Road, a psychedelic race across a wafer-thin sheet of... well... rainbow. [[RecycledInSpace In SPACE!]] (apart from ''Double Dash!!''). It's always one of the hardest tracks for pure driving.[[hottip:* :The exception is Rainbow Road in ''Mario Kart 64'', where the course has guard rails that make it practically impossible to fall off, [[YourMileageMayVary making the stage simply long and boring]]. But then said ''[=MK64=]'' track was imported to ''{{F-Zero}} X''...]]
** It often becomes ThatOneLevel. In ''Super Mario Kart'', it's a ''very'' simplistic track...but has invincible Thwomps who don't slow you down when you hit them and has no off-road, only pitfalls. Believe it or not; that made it ThatOneLevel back in the day. Also, the road isn't very wide, which means one miscalculated curve might mean a fall and certain defeat.

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* AmazingTechnicolorBattlefield: The last track since the first game has always been called Rainbow Road, a psychedelic race across a wafer-thin sheet of... well... rainbow. [[RecycledInSpace In SPACE!]] (apart from ''Double Dash!!''). It's always one of the hardest tracks for pure driving.[[hottip:* :The exception is Rainbow Road in ''Mario Kart 64'', where the course has guard rails that make it practically impossible to fall off, [[YourMileageMayVary making the stage simply long and boring]]. But then said ''[=MK64=]'' track was imported to ''{{F-Zero}} X''...]]
driving.
** It often becomes ThatOneLevel. In ''Super Mario Kart'', it's a ''very'' simplistic track...but has invincible Thwomps who don't slow you down when you hit them and has no off-road, only pitfalls. Believe it or not; that made it ThatOneLevel back in the day. Also, the road isn't very wide, which means one miscalculated curve might mean a fall and certain defeat.



* HellIsThatNoise: You know what noise I'm talking about. On split screen multiplayer, you can hear it as it passes by your friends as they trail behind you, but no amount of preparation can prevent the inevitable. You only pray you can build up a large enough lead before the Blue Shell finally strikes.



* {{Nerf}}: [[AndTheFandomRejoiced The fandom rejoiced]] when it was shown that the [[ThatOneAttack Blue Shell]] will be nerfed.
** A more [[YourMilageMayVary divisive]] example was the gimping of Power Sliding in ''Wii.''

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* {{Nerf}}: [[AndTheFandomRejoiced The fandom rejoiced]] when it It was shown that the [[ThatOneAttack Blue Shell]] Shell will be nerfed.
** A more [[YourMilageMayVary divisive]] example was the The gimping of Power Sliding in ''Wii.''



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* SpringsSpringsEverywhere: In the course Mushroom Gorge from Mario Kart Wii.
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* YourSizeMayVary: Mario Kart 7 adds [[http://img.imgcake.com/wigglerjpgus.jpg a Wiggler]] and {{Super Mario Galaxy}}'s ''[[http://img.imgcake.com/honeyqueenjpguj.jpg Honey Queen]]'' as playable characters. [[http://www.mariowiki.com/images/thumb/0/06/QueenBee.jpg/480px-QueenBee.jpg Yes, that one.]]
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* AlwaysNight: Ghost Valley 1-3, Banshee Boardwalk, Boo Lake, Broken Pier, Luigi's Mansion (track and battle arena), Moonview Highway...
* ArtificialStupidity: The AI is of course pretty stupid and naturally handicapped...but they manage to provide a challenge by speeding. But at the same time, there's some..
** ArtificialBrilliance: In ''Mario Kart DS'', the AI actually seems to know that if it puts a Banana Peel or fake item box on the loop-the-loop...there's no chance for survival. The AI in the games after 64 seemed to have known about using items as shields and even tried to drop banana peels ''right'' in your path if you were close to them. They're still ''very'' cheatsy, though.

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* AlwaysNight: Ghost Valley 1-3, Banshee Boardwalk, Boo Lake, Broken Pier, Luigi's Mansion (track (both the track in ''DS'' & ''7'' and battle arena), arena in ''Double Dash!!''), Moonview Highway...
* ArtificialStupidity: The AI is of course pretty stupid and naturally handicapped...but they manage to provide a challenge by speeding. But at the same time, there's some..
some...
** ArtificialBrilliance: In ''Mario Kart DS'', the AI actually seems to know that if it puts a Banana Peel or fake item box on the loop-the-loop... there's no chance for survival. The AI in the games after 64 seemed to have known about using items as shields and even tried to drop banana peels ''right'' in your path if you were close to them. They're still ''very'' cheatsy, though.



* BatFamilyCrossover: ''Double Dash'' was the first ''Mario'' spinoff to integrate the ''DonkeyKongCountry'' cast into the extended ''Mario'' cast, as it included Diddy Kong. Funky Kong later joined in ''Wii''. ''Mario Kart 7'' also holds a track that's dedicated to DonkeyKongCountryReturns.

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* BatFamilyCrossover: ''Double Dash'' Dash!!'' was the first ''Mario'' spinoff to integrate the ''DonkeyKongCountry'' cast into the extended ''Mario'' cast, as it included Diddy Kong. Funky Kong later joined in ''Wii''. ''Mario Kart 7'' also holds a track that's dedicated to DonkeyKongCountryReturns.



* BraggingRightsReward: Starting with ''Mario Kart 64'', beating the Extra/Mirror Special Cup unlocks a new title screen. [[hottip:* :In Mario Kart 64, mirror mode was known as "Extra" and mirrored left/right on every track, plus it made Toad's Turnpike ThatOneLevel by reversing the direction of the trucks on the track. In Mario Kart Super Circuit, there was no mirror mode, but there was a completely different "Extra" mode that consisted of {{Nostalgia Level}}s from the original and was [[NintendoHard nearly impossible to unlock]]; beating the 150cc Extra Special Cup unlocked the first new title screen, and achieving a three-star rank on every cup unlocked the second. In Mario Kart Double Dash, there is a secret bonus cup known as the All-Cup Tour, consisting of [[ExactlyWhatItSaysOnTheTin every sin]][[BladderOfSteel gle track]] in the game, which unlocks Mirror Mode in the first place, which when beaten on Mirror along with the standalone cups unlocks a secret kart and the new title screen. Mario Kart DS and Wii require 150cc to be beaten to unlock Mirror, but otherwise don't have any ridiculous methods of unlocking the new title screen.]]

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* BraggingRightsReward: Starting with ''Mario Kart 64'', beating the Extra/Mirror Special Cup unlocks a new title screen. [[hottip:* :In Mario Kart 64, mirror mode was known as "Extra" and mirrored left/right on every track, plus it made Toad's Turnpike ThatOneLevel by reversing the direction of the trucks on the track. In Mario Kart Super Circuit, there was no mirror mode, but there was a completely different "Extra" mode that consisted of {{Nostalgia Level}}s from the original and was [[NintendoHard nearly impossible to unlock]]; beating the 150cc Extra Special Cup unlocked the first new title screen, and achieving a three-star rank on every cup unlocked the second. In Mario Kart Double Dash, Dash!!, there is a secret bonus cup known as the All-Cup Tour, consisting of [[ExactlyWhatItSaysOnTheTin every sin]][[BladderOfSteel gle track]] in the game, which unlocks Mirror Mode in the first place, which when beaten on Mirror along with the standalone cups unlocks a secret kart and the new title screen. Mario Kart DS and Wii require 150cc to be beaten to unlock Mirror, but otherwise don't have any ridiculous methods of unlocking the new title screen.]]



* CheerfulChild: Toadette (who debuted in Double Dash).

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* CheerfulChild: Toadette (who debuted in Double Dash).Dash!!).



* GettingCrapPastTheRadar: In Double Dash and Wii, in certain parts of the game [[ItMakesSenseInContext your able to see the white fluff under Peach and Daisy's]] [[ErmineCapeEffect royal dresses]].

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* GettingCrapPastTheRadar: In Double Dash Dash!! and Wii, in certain parts of the game [[ItMakesSenseInContext your able to see the white fluff under Peach and Daisy's]] [[ErmineCapeEffect royal dresses]].



* LightningBruiser: The Parade Kart in ''Double Dash'', since it's heavy, has good acceleration, and high top speed.

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* LightningBruiser: The Parade Kart in ''Double Dash'', Dash!!'', since it's heavy, has good acceleration, and high top speed.



*** Let's be honest, with every generation they add scads of detail to the graphics. Even in the DS version: considering the hardware power differences, it's safe to say that there was nearly no loss in the tracks ported from ''Double Dash''.

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*** Let's be honest, with every generation they add scads of detail to the graphics. Even in the DS version: considering the hardware power differences, it's safe to say that there was nearly no loss in the tracks ported from ''Double Dash''.Dash!!''.
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** Partially subverted in ''Wii'', where Mario himself can drive a vehicle with significantly above average speed and below average acceleration and handling, or vice versa.

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** Partially subverted in ''Wii'', every game after the ''GBA'' Mario Kart, where Mario himself can drive a vehicle with significantly above average speed and below average acceleration and handling, or vice versa.

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** The GBA Luigi Circuit averts this, being located at an airport with lots of rain! Also, the only Luigi course not to be in the Mushroom Cup.

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** The GBA Luigi Circuit averts this, being located at an airport with lots of rain! Also, the only Luigi course not to be in the Mushroom Cup. Mario Kart for ''DS'' features the Figure-8 Circuit as the opening course, but the Mushroom Cup still featured a Luigi course at the end.

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* GreenHillZone: The Luigi Circuits in ''64'' and ''Double Dash'' (and to some, the entire Mushroom Cup) are, as starting tracks/cup, fairly simple and obstacle-free.

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* GreenHillZone: The Luigi Circuits in ''64'' and ''64'', ''Double Dash'' Dash'', and ''Wii'' (and to some, the entire Mushroom Cup) are, as starting tracks/cup, fairly simple and obstacle-free.obstacle-free.
** The GBA Luigi Circuit averts this, being located at an airport with lots of rain! Also, the only Luigi course not to be in the Mushroom Cup.


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** Mario Kart 7 will feature Toad Circuit as the opening course, with nary a Luigi course in sight in the Mushroom Cup!
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* OddNameOut: Mario Kart 7. Yes, out of all titles, this one gets a number only.
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** It's actually the easiest level in 64, the entire thing being railed so your only worries are items and random chain chomps.

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** It's actually the easiest level in 64, the entire thing being railed so your only worries are items and random chain chomps. And if you were good enough, you could jump and land on another path of the track, cutting decent amounts of time spent driving through the whole thing.

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