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A sequel to ''{{VideoGame/Magicka}}'' released for PC and UsefulNotes/PlayStation4 on May 26th, 2015, Magicka 2 is another top-down spellcasting-based hack-and-slash-like game, allowing you to control a Wizard and cast various spells in various ways in order to kill enemies while simultaneously avoiding (or not) killing your friends. The spell system was reworked, allowing players to move in various directions while casting simpler spells, while eliminating some [[GameBreaker game-breaking options]]. The story runs on self-referential, pythonic humor as seen in previous game.

to:

A sequel to ''{{VideoGame/Magicka}}'' ''VideoGame/{{Magicka}}'' released for PC and UsefulNotes/PlayStation4 Platform/PlayStation4 on May 26th, 2015, Magicka 2 is another top-down spellcasting-based hack-and-slash-like game, allowing you to control a Wizard and cast various spells in various ways in order to kill enemies while simultaneously avoiding (or not) killing your friends. The spell system was reworked, allowing players to move in various directions while casting simpler spells, while eliminating some [[GameBreaker game-breaking options]]. The story runs on self-referential, pythonic humor as seen in previous game.

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** If you fall for the ShmuckBait it's still possible for you to pick up your weapon.
** Basic weapon enchantments now last far longer than just one hit. Compared to the first game, where melee was next to useless, this means the constant zerg rushes you're faced with are a bit more manageable with strong melee.

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** If you fall for the ShmuckBait SchmuckBait it's still possible for you to pick up your weapon.
** Basic weapon enchantments now last far longer than just one hit. Compared to the first game, where melee was next to useless, this means the constant zerg rushes {{zerg rush}}es you're faced with are a bit more manageable with strong melee.melee.
** The fairy can now be revived, so as long as you remember to do so you can avoid having your progress reset because you died. This addressed critism of the first game's unbalanced difficulty where solo is NintendoHard because no friends to revive you means one death and it's game over, but even just one friend drops difficulty tenfold since [[DeathIsCheap death immediately becomes cheap]].



* ShmuckBait: "Note to self: This is a bad ending. ~Stanley."

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* ShmuckBait: SchmuckBait: "Note to self: This is a bad ending. ~Stanley.""
* SquishyWizard: Compared to the original where any physical damage barely hurts, now you can get killed in one hit.
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** Being frozen reflects beam damage, and continuing to apply cold to a frozen enemy will not reset frozen status, so you can no longer immobilise everyone and then take them out at your leisure.
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** Steam and Ice are no longer considered "combined elements"; before casting them, wizards keep both Water and Fire/Cold conjured. This means that you can't have three or more of these elements within a spell, and also that you can't mix them with Lightning.
** Lightning is has more priority than the beams, blocking you from creating electric mines and beams.

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** Steam and Ice are no longer considered "combined elements"; before casting them, wizards keep both Water and Fire/Cold conjured. they're still in the game, but they're a sequence instead of merging into one. This means that you can't have three or more of these elements within a spell, and also that you can't mix them with Lightning.
Lightning since it would cancel out with Water.
** Lightning is has more priority than the beams, over Life/Arcane, blocking you from creating electric mines and beams.



** Most elemental shields don't protect you from associated status until you add them to spell at least twice.

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** Most elemental shields don't protect you from associated status until you add them to your spell queue at least twice.twice, making it less likely you can NoSell all damage.



*** A later patch fixed/changed the first three points, so steam/ice only takes up one slot on the conjure bar and arcane beams take precedence over lightning. These two changes allowed the fan-favourite "Super Steam Beam" (one of the strongest spells in the previous installment) to be cast again. A new element, poison, has also been "added" (as in it can now be cast; before, it was only available if you had certain gear and enemies) and the cooldown for Magicks has been reduced to only a few seconds.

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*** A ::A later patch fixed/changed the first three points, so steam/ice Steam/Ice only takes up one slot on the conjure bar and arcane beams take precedence over lightning. These two changes allowed the fan-favourite "Super Steam Beam" (one of the strongest spells in the previous installment) to be cast again. A new element, poison, has also been "added" (as in it can now be cast; before, it was only available if you had certain gear and enemies) and the cooldown for Magicks has been reduced to only a few seconds.

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Edit tip 5. Also Word Cruft removal.


** Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them, or accidentally killing yourself because you were trying to cast lightning when wet. You have to deal with longer cooldown though.
*** A minor bit is that casting Magicks with combinations results in a cooldown only a few seconds, allowing skilled players to throw them out frequently.

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** Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them, or accidentally killing yourself because you were trying to cast lightning when wet. You have to deal with The downside is that there's a longer cooldown though.
*** A minor bit is that casting Magicks with combinations results in a cooldown only a few seconds, allowing skilled players
compared to throw them out frequently.manual input.



** A minor one, but basic weapon enchantments now last far longer than just one hit. Compared to the first game, where melee was next to useless, this means the constant zerg rushes you're faced with are a bit more manageable with strong melee.

to:

** A minor one, but basic Basic weapon enchantments now last far longer than just one hit. Compared to the first game, where melee was next to useless, this means the constant zerg rushes you're faced with are a bit more manageable with strong melee.
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* AnArmAndALeg: Vlad is missing his right hand in this game. [[RiddleForTheAges We never learn what happened to it.]]
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Oops, typo.


* GratuiousJapanese: It's never explained why two of the characters encountered speak Japanese. Also see BilingualBonus above.

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* GratuiousJapanese: GratuitousJapanese: It's never explained why two of the characters encountered speak Japanese. Also see BilingualBonus above.
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* BilingualBonus: Right at the end of Chapter 3 you meet Follower Tabete and Follower Tetsuo. ''Tabete'' means "eat" in Japanese, and ''Tetsuo'' is a common Japanese surname. And as it happens, they are speaking Japanese - what they say, however, is slightly different from what the subtitles say they say:
-->'''Tabete:''' 私のホバークラフトはうなぎで一杯です。一緒にノストリルお取りませんが、英語の話せる人はいませんか。[[labelnote:Translation]]My hovercraft is full of eels ([[NotMakingThisUpDisclaimer no, really]]). We would love to fetch Nostril, but nobody here speaks English.[[/labelnote]]
-->'''Tetsuo:''' 頑張って![[labelnote:Translation]]Good luck![[/labelnote]]
-->'''Tabete:''' ごめんなさい![[labelnote:Translation]]Sorry![[/labelnote]]


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* GratuiousJapanese: It's never explained why two of the characters encountered speak Japanese. Also see BilingualBonus above.
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A sequel to ''{{VideoGame/Magicka}}'' released for PC and UsefulNotes/PlayStation4 on May 26th, 2015, Magicka 2 is another hack-and-slash-like "third person spellcaster" game, allowing you to control a Wizard and cast various spells in various ways in order to kill enemies while simultaneously avoiding (or not) killing your friends. The spell system was reworked, allowing players to move in various directions while casting simpler spells, while eliminating some [[GameBreaker game-breaking options]]. The story runs on self-referential, pythonic humor as seen in previous game.

to:

A sequel to ''{{VideoGame/Magicka}}'' released for PC and UsefulNotes/PlayStation4 on May 26th, 2015, Magicka 2 is another hack-and-slash-like "third person spellcaster" top-down spellcasting-based hack-and-slash-like game, allowing you to control a Wizard and cast various spells in various ways in order to kill enemies while simultaneously avoiding (or not) killing your friends. The spell system was reworked, allowing players to move in various directions while casting simpler spells, while eliminating some [[GameBreaker game-breaking options]]. The story runs on self-referential, pythonic humor as seen in previous game.

Added: 506

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Removed: 374

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Improved bullet point formatting for easier read


* {{Nerf}}: Multiple Magicks are simply missing, but barring that:

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* {{Nerf}}: Compared to Magicka 1. Multiple Magicks are simply missing, but barring that:



*** A later patch fixed that, allowing combined elements to be one element on the conjure bar.



*** The patch mentioned above also changed that, allowing the fan-favourite "Super Steam Beam" (one of the strongest spells in the previous installment) to be cast again.



*** Its been reduced to only a few seconds between any Magick that is used with the spell formula after patch.


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*** A later patch fixed/changed the first three points, so steam/ice only takes up one slot on the conjure bar and arcane beams take precedence over lightning. These two changes allowed the fan-favourite "Super Steam Beam" (one of the strongest spells in the previous installment) to be cast again. A new element, poison, has also been "added" (as in it can now be cast; before, it was only available if you had certain gear and enemies) and the cooldown for Magicks has been reduced to only a few seconds.
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None

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*** The patch mentioned above also changed that, allowing the fan-favourite "Super Steam Beam" (one of the strongest spells in the previous installment) to be cast again.

Added: 448

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* DynamicDifficulty: Subverted. The game was clearly designed to be played with friends who can quickly revive you in-case either of you go down. Whether you're playing solo or with 3 friends the number of enemies you have to face is the same, and two bosses are ''unbeatable'' on higher than Normal difficulty if you're alone because they regenerate too much health for your spells to take off while knocking you all over the place or killing you.



* GrayAndGrayMorality: [[spoiler: Lok]] seems to just naively think her race lording over other people is for the best and even liked the wizards, she only acts antagonistic when you kill everyone in the castle as she realized the stories about wizards recless and destructive behavior were well founded.

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* GrayAndGrayMorality: [[spoiler: Lok]] seems to just naively think her race lording over other people is for the best and even liked the wizards, she only acts antagonistic when you kill everyone in the castle as she realized the stories about wizards recless wizards' reckless and destructive behavior were well founded.



* MultiplayerDifficultySpike: Inverted. The game was clearly designed to be played with friends who can quickly revive you in-case either of you go down. Playing solo has you dealing with massive swarms of enemies that can easily gang up and kill you with your only way of reviving being a familiar. Two bosses are ''unbeatable'' on higher than Normal difficulty because they regenerate too much health for your spells to take off while knocking you all over the place or killing you.

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** Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them. You have to deal with longer cooldown though. On top of thatyou can't die from using lightning in the magicka if you're wet.

to:

** Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them.them, or accidentally killing yourself because you were trying to cast lightning when wet. You have to deal with longer cooldown though. On top of thatyou can't die from using lightning in the magicka if you're wet.



* FakeDifficulty: The game was clearly designed to be played with friends who can quickly revive you in-case either of you go down. Playing solo has you dealing with massive swarms of enemies that can easily gang up and kill you with your only way of reviving being a familiar. Two bosses are ''unbeatable'' on higher than Normal difficulty because they regenerate too much health for your spells to take off while knocking you all over the place or killing you.


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* MultiplayerDifficultySpike: Inverted. The game was clearly designed to be played with friends who can quickly revive you in-case either of you go down. Playing solo has you dealing with massive swarms of enemies that can easily gang up and kill you with your only way of reviving being a familiar. Two bosses are ''unbeatable'' on higher than Normal difficulty because they regenerate too much health for your spells to take off while knocking you all over the place or killing you.

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** Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them. You have to deal with longer cooldown though.

to:

** Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them. You have to deal with longer cooldown though. On top of thatyou can't die from using lightning in the magicka if you're wet.



* TheAlliance: Dwarves, Elves and Humans all allied [[spoiler: to help Lok take over the world and get rid of the Beastskin.]] You end up fighting them.



* DestructiveSavior: The world actually hit a golden age with no wizards around to save them by burning crops and everything around them.



* FakeDifficulty: The game was clearly designed to be played with friends who can quickly revive you in-case either of you go down. Playing solo has you dealing with massive swarms of enemies that can easily gang up and kill you with your only way of reviving being a familiar. Two bosses are ''unbeatable'' on higher than Normal diffuculty because they regenerate too much health for your spells to take off while knocking you all over the place or killing you.

to:

* FakeDifficulty: The game was clearly designed to be played with friends who can quickly revive you in-case either of you go down. Playing solo has you dealing with massive swarms of enemies that can easily gang up and kill you with your only way of reviving being a familiar. Two bosses are ''unbeatable'' on higher than Normal diffuculty difficulty because they regenerate too much health for your spells to take off while knocking you all over the place or killing you.



* FreudianExcuse: Elin's despise of wizards comes from being a victim of their reckless "saving".



* GrayAndGrayMorality: [[spoiler: Lok]] seems to just naively think her race lording over other people is for the best and even liked the wizards, she only acts antagonistic when you kill everyone in the castle as she realized the stories about wizards recless and destructive behavior were well founded.



* PlotTwist: After the Wizards save the child of prophecy from the goblin'n'ork army, [[spoiler: she traps them together with Metaxas, the goblin shaman, who explains that now she'll get too powerful for the world's good.]]

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* PlotTwist: After the Wizards save the child of prophecy from the goblin'n'ork army, [[spoiler: she traps them together with Metaxas, the goblin shaman, who explains that now she'll get too powerful for the world's good. Then another twist is that Vlad involved you in to open a new wizard's school.]]



* ThreeLawsCompliant: The Golem Lok made apparently has them [[spoiler: she tells it to delete the first law when she sees you murdered her mentor and everyone in the castle.]]



* ZergRush: Your enemies' favorite strategy.

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* ZergRush: Your enemies' favorite strategy.`
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/magicka_2.jpg]]

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A sequel to [[{{VideoGame/Magicka}} Magicka]] released for PC and {{PlayStation 4}} on May 26th, 2015, Magicka 2 is another hack-and-slash-like "third person spellcaster" game, allowing you to control a Wizard and cast various spells in various ways in order to kill enemies while simultaneously avoiding (or not) killing your friends. The spell system was reworked, allowing players to move in various directions while casting simpler spells, while eliminating some [[GameBreaker game-breaking options]]. The story runs on self-referential, pythonic humor as seen in previous game.

to:

A sequel to [[{{VideoGame/Magicka}} Magicka]] ''{{VideoGame/Magicka}}'' released for PC and {{PlayStation 4}} UsefulNotes/PlayStation4 on May 26th, 2015, Magicka 2 is another hack-and-slash-like "third person spellcaster" game, allowing you to control a Wizard and cast various spells in various ways in order to kill enemies while simultaneously avoiding (or not) killing your friends. The spell system was reworked, allowing players to move in various directions while casting simpler spells, while eliminating some [[GameBreaker game-breaking options]]. The story runs on self-referential, pythonic humor as seen in previous game.


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* LaughTrack: The Sitcom Artifact adds one to game.
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* ImprovisedPlatform: To cross water, the wizards have to freeze it into a platform using the Cold element. Cue a bunch of wizards firing off poorly aimed freezing spells as they slide along the ice.
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* BlessedAreTheCheesemakers: Cheese is omnipresent in this game, and there's a goblin carrying a cheese slicer called Cheese King sitting atop a pile of cheese before it engages you. You can use that as a melee weapon after dealing with him.
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*** A minor bit is that casting Magicks with combinations results in a cooldown only a few seconds, allowing skilled players to throw them out frequently.


Added DiffLines:

** A minor one, but basic weapon enchantments now last far longer than just one hit. Compared to the first game, where melee was next to useless, this means the constant zerg rushes you're faced with are a bit more manageable with strong melee.


Added DiffLines:

*** A later patch fixed that, allowing combined elements to be one element on the conjure bar.


Added DiffLines:

*** Its been reduced to only a few seconds between any Magick that is used with the spell formula after patch.
Is there an issue? Send a MessageReason:
natter


** Sent home? given the quotation marks and highlighted text, and the fact that [[spoiler: the spell she is being sucked into is clearly the Vortex Magick(which murders things sucked into it) from the first game. Vlad was straight up killing her. For her new castle apparently.]]
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** Sent home? given the quotation marks and highlighted text, and the fact that [[spoiler: that spell she is being sucked into is clearly the Vortex Magick(which murders things sucked into it) from the first game. Vlad was straight up killing her. For her new castle apparently.]]

to:

** Sent home? given the quotation marks and highlighted text, and the fact that [[spoiler: that the spell she is being sucked into is clearly the Vortex Magick(which murders things sucked into it) from the first game. Vlad was straight up killing her. For her new castle apparently.]]
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** Sent home? given the quotation marks and highlighted text, and the fact that [[spoiler that spell she is being sucked into is clearly the Vortex Magick(which murders things sucked into it) from the first game. Vlad was straight up killing her. For her new castle apparently.]]

to:

** Sent home? given the quotation marks and highlighted text, and the fact that [[spoiler [[spoiler: that spell she is being sucked into is clearly the Vortex Magick(which murders things sucked into it) from the first game. Vlad was straight up killing her. For her new castle apparently.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sent home? given the quotation marks and highlighted text, and the fact that [[spoiler that spell she is being sucked into is clearly the Vortex Magick(which murders things sucked into it) from the first game. Vlad was straight up killing her. For her new castle apparently.]]

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