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* NotTheIntendedUse: The Radar-booster is intended to act as another surveillance point for the ship's operator. However, the operator can send a signal that causes it to flash, blinding players but stunning most enemies within a generous range. This can be a lifesaver against Forest Keepers, who will drop their victims mid-animation when stunned, Jesters, which reset their speed when stunned, and both Snare Fleas and Coil Heads, which get stunned for a longer time compared to other monsters. As such, players can turn a Radar-booster into a reusable Stun Grenade (that doesn't damage the player) as long as the ship operator is competent and cooperative enough.
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** The Jetpack is a really, really expensive tool you can buy for one person to use in your group. It has excellent vertical thrust, able to propel you over massive heights at impressive speeds. And that’s about all it does, with the thing being ridiculously cumbersome to try and use to cross ground and is tricky to use for actually slowing your fall for a safe landing. It’s a common sight to see workers take the jetpack for a spin and promptly crash themselves into the biggest rock, perform nauseating acrobatics while they try to control their flight, or just fly so high up that they straight up explode from the thing suffering a lethal malfunction.
** TZP Inhalant is a Company-made drug that takes the form of a canister that workers inhale by pressing it against their hazmat filter. The more you inhale, the less stamina you’ll use while performing actions and you get a moderate speed boost. Aside from the fact that the thing is ridiculously dangerous with the brain damage it can inflict, it also clouds your vision the more you use it, effectively blinding you in spite of your new speed boost. Your voice will also get increasingly higher pitched and goofier with prolonged consumption, so on top of everything else no one is probably going to take you seriously for a while.
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* InterfaceSpoiler: Hostile monsters inside the facility spawn from inside wall vents, [[OhCrap and there is an identical vent on the inside of the company dropship...]] [[SubvertedTrope Subverted]] in that there are currently no enemies that will spawn inside the ship. For now.

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* InterfaceSpoiler: Hostile monsters inside the facility spawn from inside wall vents, [[OhCrap and there is an identical vent on the inside of the company dropship...]] [[SubvertedTrope Subverted]] in that there are currently no enemies aside from the Ghost Girl that will can spawn inside the ship. For now.
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* InterfaceSpoiler: Hostile monsters inside the facility spawn from inside wall vents, [[OhCrap and there is an identical vent on the inside of the company dropship...]] [[SubvertedTrope Subverted]] in that there are currently no enemies that will spawn inside the ship. For now.

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** Dead players can't directly speak to the living, but they ''can'' vote to make the ship leave early - and if the vote passes, the ship is only a short time away from leaving whether anyone's on it or not. This prevents situations where the last person alive waits until midnight just to waste everyone's time, while also letting the dead signal that, well, they're dead in case the sole survivor isn't certain. This is a double-edged sword, however, as the number of votes corresponds to how many people are dead. [[{{Griefer}} If the only dead person in a lobby decides to vote while everybody else is nowhere near the ship, then...]]

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** Dead players can't directly speak to the living, but they ''can'' vote to make the ship leave early - and if the vote passes, the ship is only a short time away from leaving whether anyone's on it or not. This prevents situations where the last person alive waits until midnight just to waste everyone's time, while also letting the dead signal that, well, they're dead in case the sole survivor isn't certain. This is a double-edged sword, however, as the number of votes corresponds to how many people are dead. [[{{Griefer}} If the only dead person in a lobby decides to vote while everybody else is nowhere near the ship, then...]]]]. Also, as with other games with voice chat, there’s LoopholeAbuse in the form of using Discord outside of the game to chat…


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** The air horn and clown horn. Think they’re harmless? They can also annoy the Company Monster. Using the horn right in front of the drop-off at Gordion can cause the monster’s tentacles to burst out in rage and grab and kill you. Doubled down with one of the ''anti-troll'' mods where using either horns has a chance of getting your head exploded.
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* CosmicHorrorStory: Humanity appears to be long gone on the moons you visit, with the abandoned buildings taken over by anomalous fauna. The only humans known to remain are scrap collectors serving [[MegaCorp "The Company"]], which could care less about their lives. Employees are regularly killed by various bizarre and otherworldly monsters, and any that survive long enough inevitably fail to meet the quota and are [[YouHaveOutlivedYourUsefulness ejected into space by the Company]]. To top it off, the Company is implied to be [[spoiler: an EldritchAbomination]].

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* CosmicHorrorStory: Humanity appears to be long gone on the moons you visit, with the abandoned buildings taken over by anomalous fauna. The only humans known to remain are scrap collectors serving [[MegaCorp "The Company"]], which could couldn’t care less about their lives. Employees are regularly killed by various bizarre and otherworldly monsters, and any that survive long enough inevitably fail to meet the quota and are [[YouHaveOutlivedYourUsefulness ejected into space by the Company]]. To top it off, the Company is implied to be [[spoiler: an EldritchAbomination]].
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* ChallengeRun: The weekly Challenge Moons are procedurally-generated moons that are always generated with the same items in the same locations and the same monsters for everyone, even on subsequent attempts. The goal is to collect as much scrap as possible in one day.
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* NiceDayDeadlyNight: During the day, creatures that spawn outdoors are the harmless Roaming Locusts and Manticoils, as well as the hostile but not very deadly Circuit Bees and Baboon Hawks. When nightfall comes or an eclipse occurs, the ''very deadly'' Eyeless Dogs, Forest Keepers and Earth Leviathans start spawning outdoors.

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* NiceDayDeadlyNight: During the day, creatures that spawn outdoors are the harmless Roaming Locusts and Manticoils, as well as the hostile but not very deadly Circuit Bees and Baboon Hawks.Bees. When nightfall comes or an eclipse occurs, the ''very deadly'' Eyeless Dogs, Forest Keepers and Earth Leviathans start spawning outdoors. Baboon Hawks spawn in small groups of 1-3 during the day but their numbers drastically increase at night, and since their hostility depends on whether they outnumber the players in a group, they're much more deadly at night.
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'''''[[ThisIsGonnaSuck You did not meet the profit quota before the deadline.]]'''''

'''''[[HaveANiceDeath WELCOME TO OUR]] [[GameOver DISCIPLINARY PROCESS.]]'''''\\

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'''''[[ThisIsGonnaSuck -->'''''[[ThisIsGonnaSuck You did not meet the profit quota before the deadline.]]'''''

'''''[[HaveANiceDeath -->'''''[[HaveANiceDeath WELCOME TO OUR]] [[GameOver DISCIPLINARY PROCESS.]]'''''\\]]'''''
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* IJustShotMarvinInTheFace: The Shotgun has a safety function that prevents it from firing, and failing to turn on the safety can cause a loaded gun to discharge if dropped, walked over, or if the owner is attacked, potentially killing a worker if they're in front of its business end. It can even be triggered randomly by a loaded shotgun that's on the ground with safety off, as there's a random chance it fires.
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** Player corpses sell for 5 credits - a pitiful amount, but if you're ''just'' beneath quota then murdering your crewmates and fencing their bodies is an effective and hilarious way to close the gap, preventing situations where you miss quota by just one or two.

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** Player corpses sell for 5 credits - a pitiful amount, but if you're ''just'' beneath quota then murdering your crewmates and fencing their bodies is an effective and hilarious way to close the gap, preventing situations where you miss quota by just one or two. On the other hand, the game also penalizes your team in the form of fines if a player dies…
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* InstakillMook: Several monsters will instantly kill employees they manage to attack. Brackerns snap the neck, Eyeless Dogs, Forest Keepers, Earth Leviathans and Jesters simply bite or eat them whole, Ghost Girls lop off their head, Nutcrackers kick them hard enough to send them flying, and Masked vomit blood on them to turn them into more Masked.

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* InstakillMook: Several monsters will instantly kill employees they manage to attack. Brackerns Brackens snap the their neck, Eyeless Dogs, Forest Keepers, Earth Leviathans and Jesters simply bite or eat them whole, Ghost Girls lop off their head, Nutcrackers kick them hard enough to send them flying, flying or show them the wrong end of a shotgun, and Masked vomit blood on them to turn them into more Masked.

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* InstakillMook: Several monsters will instantly kill employees they manage to attack. Brackerns snap the neck, Eyeless Dogs, Forest Keepers, Earth Leviathans and Jesters simply bite or eat them whole, Ghost Girls lop off their head, Nutcrackers kick them hard enough to send them flying, and Masked vomit blood on them to turn them into more Masked.



* NiceDayDeadlyNight: During the day, creatures that spawn outdoors are the harmless Roaming Locusts and Manticoils, as well as the hostile but not very deadly Circuit Bees and Baboon Hawks. When nightfall or an eclipse comes, the ''very deadly'' Eyeless Dogs, Forest Keepers and Earth Leviathans start spawning outdoors.

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* NiceDayDeadlyNight: During the day, creatures that spawn outdoors are the harmless Roaming Locusts and Manticoils, as well as the hostile but not very deadly Circuit Bees and Baboon Hawks. When nightfall comes or an eclipse comes, occurs, the ''very deadly'' Eyeless Dogs, Forest Keepers and Earth Leviathans start spawning outdoors.
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** On day 0 of your deadline - when you should be selling your scrap to meet quota - trying to land on any moon other than the Company will take ''significantly'' longer to confirm, making it harder to accidentally miss your sell window and ruin your run.
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* UsedFuture: [[AlternateHistory Possibly not "future",]] but otherwise the game fits this to a tee. You play as a gaggle of poor sods working to collect scrap from dangerous moons for a MegaCorp, and despite humanity having developed space-faring technology by this point, everything in the game has a very worn-down and dilapidated appearance. The workers are flying in a spaceship of [[NoOSHACompliance dubious construction]] (such as an open power coil for charging electronics), and the numerous abandoned buildings they'll explore aren't much better. While we don't know anything about Earth or the rest of humanity, considering the [[AmbiguousSituation alleged fate]] of [[spoiler: the [[PlanetEater "Golden Planet"]],]] [[CrapsackWorld it probably isn't in good shape either]].
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* CosmicHorrorStory: Humanity appears to be long gone on the moons you visit, with the abandoned buildings taken over by anomalous fauna. The only humans known to remain are scrap collectors serving [[MegaCorp "The Company"]], which could care less about their lives. Employees are regularly killed by various bizarre and otherworldly monsters, and any that survive long enough inevitably fail to meet the quota and are [[YouHaveOutlivedYourUsefulness ejected into space by the company]]. To top it off, the Company is implied to be [[spoiler: an EldritchAbomination]].

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* CosmicHorrorStory: Humanity appears to be long gone on the moons you visit, with the abandoned buildings taken over by anomalous fauna. The only humans known to remain are scrap collectors serving [[MegaCorp "The Company"]], which could care less about their lives. Employees are regularly killed by various bizarre and otherworldly monsters, and any that survive long enough inevitably fail to meet the quota and are [[YouHaveOutlivedYourUsefulness ejected into space by the company]].Company]]. To top it off, the Company is implied to be [[spoiler: an EldritchAbomination]].
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* CosmicHorrorStory: Humanity appears to be long gone on the moons you visit, with the abandoned buildings taken over by anomalous fauna. The only humans known to remain are scrap collectors serving [[MegaCorp "The Company"]], which could care less about their lives. Employees are regularly killed by various bizarre and otherworldly monsters, and any that survive long enough inevitably fail to meet the quota and are [[YouHaveOutlivedYourUsefulness ejected into space by the company]]. To top it off, the Company is implied to be [[spoiler: an EldritchAbomination]].
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* KaizoTrap: it is still very possible to die after you pull the lever to take the ship into orbit, if everyone else is already dead and you die after pulling the lever, you still lose everything. This also has the possibility of [[GameBreakingBug breaking the game]] that you can't reenter any planets after that.

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* KaizoTrap: it is still very possible to die from Circuit Bees, Eyeless Dogs or Masks after you pull the lever to take the ship into orbit, if everyone else is already dead and you die after pulling the lever, you still lose everything. This also has the possibility of [[GameBreakingBug breaking the game]] that you can't reenter go to any planets moons after that.
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Alphabetizing example(s)

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* KaizoTrap: it is still very possible to die after you pull the lever to take the ship into orbit, if everyone else is already dead and you die after pulling the lever, you still lose everything. This also has the possibility of [[GameBreakingBug breaking the game]] that you can't reenter any planets after that.
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* NiceDayDeadlyNight: During the day, creatures that spawn outdoors are the harmless Roaming Locusts and Manticoils, as well as the hostile but not very deadly Circuit Bees and Baboon Hawks. When nightfall or an eclipse comes, the ''very deadly'' Eyeless Dogs, Forest Keepers and Earth Leviathans start spawning outdoors.
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Spelling/grammar fix(es)


The game has up to 4 players play as contracted workers for "the Company", having to explore various moons to collect scrap and sell it to reach the Company's profit quota within a limited period of time. The catch? Well, while the moons are long abandoned by humans, there are...other things in the dark which have taken their place, and pretty much all of them are hostile. So you and your friends scramble to get quota while a bunch of monsters try to kill you. HilarityEnsues.

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The game has up to 4 players play playing as contracted workers for "the Company", having to explore various moons to collect scrap and sell it to reach the Company's profit quota within a limited period of time. The catch? Well, while the moons are long abandoned by humans, there are...other things in the dark which that have taken their place, and pretty much all of them are hostile. So you and your friends scramble to get quota while a bunch of monsters try to kill you. HilarityEnsues.



** Eyeless Dogs are able to hear any noise produced by the player through their actions, microphones, or even just clicking their walkie-talkies on and off. The one exception to this is if players are communicating ''to'' you through an active walkie-talkie, where it won't draw the monster towards your position.

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** Eyeless Dogs are able to hear any noise produced by the player through their actions, microphones, or even just clicking their walkie-talkies on and off. The one exception to this is if players are communicating ''to'' you through an active walkie-talkie, where it won't draw the monster towards toward your position.



* AwesomeButImpractical: The Shotgun is the game's only lethal ranged weapon, and can [[OneHitKill one-shot]] anything[[note]]That is capable of dying[[/note]]. Unfortunately, it's found exclusively as a drop by the rare, hard-to-kill nutcracker, requires near-shovel range anyways for maximum effect, and has the potential to misfire and kill other assets or anger monsters. It also requires shells, which take up inventory slots, are used up quickly, and are again exclusively obtained via killing a nutcracker.

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* AwesomeButImpractical: The Shotgun is the game's only lethal ranged weapon, and can [[OneHitKill one-shot]] anything[[note]]That is capable of dying[[/note]]. Unfortunately, it's found exclusively as a drop by the rare, hard-to-kill nutcracker, requires near-shovel range anyways anyway for maximum effect, and has the potential to misfire and kill other assets or anger monsters. It also requires shells, which take up inventory slots, are used up quickly, and are again exclusively obtained via killing a nutcracker.



* CassetteFuturism: The game features a lot of the aesthetics of this trope, from the very 80s-inspired computer appearance and interface, to the ship and architecture of the various moon buildings being very blocky and industrial.
* CoOpMultiplayer: Up to 4 employees can join a lobby, or even more with mods. It's pretty clear that playing with a group is the intended experience, as certain items or mechanics (like the walkie-talkies and the ship monitor) are far less useful or outright pointless without a team. There's also the fact that many enemies are [[OneHitKill extremely lethal]] and often give little time to react. While a team will still make some money even if there are deaths, a solo player gets no scrap at all if they die, putting them very far behind on quota and making even "easy" levels very difficult.

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* CassetteFuturism: The game features a lot of the aesthetics of this trope, from the very 80s-inspired '80s-inspired computer appearance and interface, to the ship and architecture of the various moon buildings being very blocky and industrial.
* CoOpMultiplayer: Up to 4 employees can join a lobby, lobby or even more with mods. It's pretty clear that playing with a group is the intended experience, as certain items or mechanics (like the walkie-talkies and the ship monitor) are far less useful or outright pointless without a team. There's also the fact that many enemies are [[OneHitKill extremely lethal]] and often give little time to react. While a team will still make some money even if there are deaths, a solo player gets no scrap at all if they die, putting them very far behind on quota and making even "easy" levels very difficult.



** Inside, darkness leaves players blind to threats and hazards, making it much harder to maneuver, and generally making any action taken outside of a lit room even more dangerous. It's especially dangerous in the case of coilheads, which can only move when unobserved, essentially giving them free reign to roam and kill in the dark where the players can't see.

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** Inside, darkness leaves players blind to threats and hazards, making it much harder to maneuver, and generally making any action taken outside of a lit room even more dangerous. It's especially dangerous in the case of coilheads, which can only move when unobserved, essentially giving them free reign rein to roam and kill in the dark where the players can't see.



* DeathByMaterialism: Might as well be the game's subtitle. The whole premise of the game involving workers risking life and limb to collect scrap for money, and you can very easily lose the former by going for the latter.

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* DeathByMaterialism: Might as well be the game's subtitle. The whole premise of the game involving involves workers risking life and limb to collect scrap for money, and you can very easily lose the former by going for the latter.



** Hoarding bugs can be rendered a non-threat by dropping something for them to take, but holding onto your items will leave them as a persistent roaming threat than can claim the lives of unwary players. They also instantly become aggressive if something is taken from their hoard, which can be a tempting prospect if they have something of high value.
** Circuit beehives are extremely valuable, enough to meet lower quotas on their own. However, grabbing them angers the circuit bees and causes them to furiously attack whoever has their hive and anyone nearby, which can wipe the whole group if they manage to get onto the ship.

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** Hoarding bugs can be rendered a non-threat by dropping something for them to take, but holding onto your items will leave them as a persistent roaming threat than that can claim the lives of unwary players. They also instantly become aggressive if something is taken from their hoard, which can be a tempting prospect if they have something of high value.
** Circuit beehives are extremely valuable, enough to meet lower quotas on their own. However, grabbing them angers the circuit bees and causes them to furiously attack whoever has their hive and anyone nearby, which can wipe out the whole group if they manage to get onto the ship.



* DownerEnding: Considering the game is an {{Endless Game}}, it doesn't matter how well you did. At some point the quota will be so ridiculously high that your team will have a hard time reaching it in just 3 days. And when you do inevitably fail to reach the quota, the company will promptly fire you and your team... [[ThrownOutTheAirlock into the vacuum of space]].

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* DownerEnding: Considering the game is an {{Endless Game}}, it doesn't matter how well you did. At some point point, the quota will be so ridiculously high that your team will have a hard time reaching it in just 3 days. And when you do inevitably fail to reach the quota, the company will promptly fire you and your team... [[ThrownOutTheAirlock into the vacuum of space]].



* EverythingTryingToKillYou: The moons are inhabited by monsters that will kill you on sight. The scrap you have to gather can either become a lightning rod or attract hoarding bugs to you. The ship's autopilot will leave you for dead at midnight. The company will kill you if you failed to meet the quota. You're not even safe from ''[[ArsonMurderAndJaywalking your company issued ladders]]'', which can fall on top of and kill you and your fellow employees. Everything in this game has come to the collective agreement that you being alive is an issue and will pull out all the stops to fix that.

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* EverythingTryingToKillYou: The moons are inhabited by monsters that will kill you on sight. The scrap you have to gather can either become a lightning rod or attract hoarding bugs to you. The ship's autopilot will leave you for dead at midnight. The company will kill you if you failed fail to meet the quota. You're not even safe from ''[[ArsonMurderAndJaywalking your company issued ladders]]'', which can fall on top of and kill you and your fellow employees. Everything in this game has come to the collective agreement that you being alive is an issue and will pull out all the stops to fix that.



* KilledMidSentence: A major game mechanic regarding the voice chat. If you're killed while speaking, you're immediately placed into a dead chat and anything you were saying cuts out for living players. If you hear someone suddenly cut off mid-sentence and they don’t reply back, take it as a sign that something just went horribly wrong. If someone dies in the middle of speaking while on the radio, you’re treated to the sound of drawn out static as a confirmation that they’ve just died.

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* KilledMidSentence: A major game mechanic regarding the voice chat. If you're killed while speaking, you're immediately placed into a dead chat and anything you were saying cuts out for living players. If you hear someone suddenly cut off mid-sentence and they don’t reply back, take it as a sign that something just went horribly wrong. If someone dies in the middle of speaking while on the radio, you’re treated to the sound of drawn out drawn-out static as a confirmation that they’ve just died.



* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the moons you explore? Why does the Company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the Company computers running 400-year old operating systems?''

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* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the moons you explore? Why does the Company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the Company computers running 400-year old 400-year-old operating systems?''



* ShotgunsAreJustBetter: Considering your only other option for weaponry are shovels and stop signs, the Double Barrel is a fantastic weapon if you manage to take out a Nutcracker using one. However, you only get two shells at minimum (and four at most if you're able to kill the Nutcracker just after it reloads without it firing), so make them count, and once they're used up you might as well just sell the shotgun since you'll get another one once you encounter and kill another Nutcracker. It's also better to use up any extra shells that aren't loaded, since a single shell takes up ''an entire inventory slot''.

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* ShotgunsAreJustBetter: Considering your only other option options for weaponry are shovels and stop signs, the Double Barrel is a fantastic weapon if you manage to take out a Nutcracker using one. However, you only get two shells at minimum (and four at most if you're able to kill the Nutcracker just after it reloads without it firing), so make them count, and once they're used up you might as well just sell the shotgun since you'll get another one once you encounter and kill another Nutcracker. It's also better to use up any extra shells that aren't loaded, loaded since a single shell takes up ''an entire inventory slot''.
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* RandomTransportation: The inverse teleporter, which randomly teleports users to somewhere in the facility. Sometimes this can drop you right on top of a bunch of valuable loot, or by the fire exit. Other times you'll appear right in front of a deadly monster, or in a dead end behind a locked door with no way out.

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* RandomTransportation: The inverse teleporter, which randomly teleports users to somewhere in the facility. Sometimes this can drop you right on top of a bunch of valuable loot, or by the fire exit. Other times you'll appear right in front of a deadly monster, or in a dead end behind a locked door with no way out.out, [[https://www.twitch.tv/mintcemesherry/clip/VivaciousPoliteSwanTBTacoRight-25hilIaJjk48ElOy?filter=clips&range=30d&sort=time or even directly into a pit to your death.]]
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Landmines detonating immediately was confirmed to be a bug. It's back, so re-added the example.

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* LandMineGoesClick: There are landmines that will occasionally appear around the building, which emit a faint beeping sound and have a flashing red light. However, they are only triggered when they are stepped on, and then stepped off of. This makes for hilarious situations where a doomed employee steps on a mine, realizes their situation, and tells everyone to get the hell away before they explode helplessly. The ''only'' way to survive stepping on a landmine is to have someone in the ship save you, either by disabling the mine or by teleporting you away. Otherwise, it’s a violent and explosive death for you and potentially everybody around you.
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* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the moons you explore? Why does the Company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the company computers running 400-year old operating systems?''

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* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the moons you explore? Why does the Company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the company Company computers running 400-year old operating systems?''
Is there an issue? Send a MessageReason:
None


* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the moons you explore? Why does the company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the company computers running 400-year old operating systems?''

to:

* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the moons you explore? Why does the company Company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the company computers running 400-year old operating systems?''
Is there an issue? Send a MessageReason:
None


* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the planets you explore? Why does the company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the company computers running 400-year old operating systems?''

to:

* NothingIsScarier: The game's setting provides a lot of mysteries with no answers (at least as of yet). What happened to all the humans on the planets moons you explore? Why does the company want random scrap and how does it make any sense to launch interstellar expeditions for it? What is that ''thing'' that takes in the scrap? ''Why are the company computers running 400-year old operating systems?''

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* DarknessEqualsDeath: As the night comes, the moons become more and more dangerous as the lethal wildlife emerges. When midnight comes the autopilot activates and makes the ship leave the moon, regardless of whether the workers are still on it or not and leaving them to die if not.

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* DarknessEqualsDeath: As In different flavors both inside and outside the facility.
** Inside, darkness leaves players blind to threats and hazards, making it much harder to maneuver, and generally making any action taken outside of a lit room even more dangerous. It's especially dangerous in the case of coilheads, which can only move when unobserved, essentially giving them free reign to roam and kill in the dark where the players can't see.
** Outside as
the night comes, the moons become more and more dangerous as the lethal wildlife emerges. When midnight comes the autopilot activates and makes the ship leave the moon, regardless of whether the workers are still on it or not and leaving them to die if not.not.
* DeathByMaterialism: Might as well be the game's subtitle. The whole premise of the game involving workers risking life and limb to collect scrap for money, and you can very easily lose the former by going for the latter.
** The most valuable scrap is heavy, and monsters are ''fast''. If you try and keep a hold of your loot while trying to run from a threat you'll probably run out of stamina before you can get to safety. Especially prominent with earth leviathans, who have a very short window of time between their warning signs and their attack, during which even the slightest encumbrance can decide whether or not you can get clear in time.
** Hoarding bugs can be rendered a non-threat by dropping something for them to take, but holding onto your items will leave them as a persistent roaming threat than can claim the lives of unwary players. They also instantly become aggressive if something is taken from their hoard, which can be a tempting prospect if they have something of high value.
** Circuit beehives are extremely valuable, enough to meet lower quotas on their own. However, grabbing them angers the circuit bees and causes them to furiously attack whoever has their hive and anyone nearby, which can wipe the whole group if they manage to get onto the ship.
** The more you go back for more scrap and a higher payout, the more you run down the clock until night falls and the deadlier nocturnal enemies come out to play. And by play, we mean tear to shreds anything that makes the mistake of breathing on the moon's surface.



* ExplosiveStupidity: Landmines can litter sections of a a building, occasionally flashing a red light as a warning in the dark, but otherwise being hard to spot in the dark. Beware of traveling with inattentive and impatient players if you don’t want to go up in a fiery explosion. Funnily enough, creatures who like to kidnap player corpses, namely Hoarder Bugs and Brackens, who normally won’t set explosives off, might brush a fresh kill over a mine and promptly explode. Of course, a [[TakingYouWithMe suicide play]] is an option if a player believes they're not escaping a monster alive, as it might make the expedition easier for their teammates.

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* ExplosiveStupidity: Landmines can litter sections of a a building, occasionally flashing a red light as a warning in the dark, but otherwise being hard to spot in the dark. Beware of traveling with inattentive and impatient players if you don’t want to go up in a fiery explosion. Funnily enough, creatures who like to kidnap player corpses, namely Hoarder Bugs and Brackens, who normally won’t set explosives off, might brush a fresh kill over a mine and promptly explode. Of course, a [[TakingYouWithMe suicide play]] is an option if a player believes they're not escaping a monster alive, as it might make the expedition easier for their teammates.



* QuicksandSucks: When it rains on maps, portions of the ground will become quicksand that suck down and kill unwary players. Sometimes these dangerous spots can be distinguished by a change in shading from the ground around them, but if you don't notice them you'll need to rapidly backpedal if you notice your movement slowing.
* RandomTransportation: The inverse teleporter, which randomly teleports users to somewhere in the facility. Sometimes this can drop you right on top of a bunch of valuable loot, or by the fire exit. Other times you'll appear right in front of a deadly monster, or in a dead end behind a locked door with no way out.



** This is especially prominent if players are at a point where they can have someone stay in the ship and man the radar station. One might think that because they haven't gone out and aggravated the various horrors on the moon, they'll be safe unless someone else brings trouble back with them, a false hope that'll last until the first time an eyeless dog spawns and introduces itself teeth-first to their unsuspecting back.



* SuperDrowningSkills: Ending up in water is almost certainly a death sentence for a player. Swimming burns stamina, and stamina doesn't regenerate while in the water. You also can't breathe while in water, giving you about nine seconds to live unless you jump to surface and renew your air, which ''also'' burns stamina.



'''[[ThisIsGonnaSuck WELCOME TO OUR DISCIPLINARY PROCESS.]]'''

'''[[GameOver YOU ARE FIRED.]]'''\\
'''''[[HaveANiceDeath You did not meet the profit quota before the deadline.]]'''''

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'''[[ThisIsGonnaSuck WELCOME TO OUR DISCIPLINARY PROCESS.]]'''

'''[[GameOver YOU ARE FIRED.]]'''\\
'''''[[HaveANiceDeath
'''''[[ThisIsGonnaSuck You did not meet the profit quota before the deadline.]]''''']]'''''

'''''[[HaveANiceDeath WELCOME TO OUR]] [[GameOver DISCIPLINARY PROCESS.]]'''''\\
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The game has up to 4 players play as contracted workers for "the Company", having to explore various moons to collect scrap and sell it to reach the Company's profit quota within a limited period of time. The catch? Well, while the moons are long abandoned by humans, there are...other things in the dark which have taken their place, and pretty much all of them are hostile. So you and your friends scramble to get quota while a bunch of monsters try to kill you. HilarityEnsues

to:

The game has up to 4 players play as contracted workers for "the Company", having to explore various moons to collect scrap and sell it to reach the Company's profit quota within a limited period of time. The catch? Well, while the moons are long abandoned by humans, there are...other things in the dark which have taken their place, and pretty much all of them are hostile. So you and your friends scramble to get quota while a bunch of monsters try to kill you. HilarityEnsues
HilarityEnsues.
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None


''Lethal Company'' is a co-op horror game developed by Zeekerss, creator of ''VideoGame/ItSteals'', ''VideoGame/TheUpturned'', and ''VideoGame/DeadSeater''.

The game has up to 4 players play as contracted workers for "the Company", having to explore various moons to collect scrap and sell it to reach the Company's profit quota within a limited period of time. The catch? Well, while the moons are long abandoned by humans, there are...other things in the dark which have taken their place, and pretty much all of them are hostile.

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''Lethal Company'' is a co-op horror comedy game developed by Zeekerss, creator of ''VideoGame/ItSteals'', ''VideoGame/TheUpturned'', and ''VideoGame/DeadSeater''.

The game has up to 4 players play as contracted workers for "the Company", having to explore various moons to collect scrap and sell it to reach the Company's profit quota within a limited period of time. The catch? Well, while the moons are long abandoned by humans, there are...other things in the dark which have taken their place, and pretty much all of them are hostile.
hostile. So you and your friends scramble to get quota while a bunch of monsters try to kill you. HilarityEnsues
Is there an issue? Send a MessageReason:
As of version 45, landmines explode as soon as a player steps on them, making this trope outdated.


* LandMineGoesClick: There are landmines that will occasionally appear around the building, which emit a faint beeping sound and have a flashing red light. However, they are only triggered when they are stepped on, and then stepped off of. This makes for hilarious situations where a doomed employee steps on a mine, realizes their situation, and tells everyone to get the hell away before they explode helplessly. The ''only'' way to survive stepping on a landmine is to have someone in the ship save you, either by disabling the mine or by teleporting you away. Otherwise, it’s a violent and explosive death for you and potentially everybody around you.

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