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* NeutralityBacklash: Initially, the Legion tries to stay neutral as the Russian Civil War heats up, though it doesn't take long before the Legionnaires are forced to confront the Bolsheviks and eventually, the Whites.



* ScrewThisImOuttaHere: If the Legion's morale gets too low, the soldiers will desert the train.

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* ScrewThisImOuttaHere: ScrewThisImOuttaHere:
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If the Legion's morale gets too low, the soldiers will desert the train.train.
** The game's ''entire premise'' revolves around the Legion's journey to Vladivostok. It's made clear that just about everyone wants to go home and make it out of a rapidly deteriorating Russia alive.

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Set in the backdrop of real historical events, the player must manage the Legionairres and the resources needed to arm, feed, and keep them warm as the environment and enemies grow more and more hostile. Upgrading the train and its many cars from the infantry cars, kitchen, hospital, and artillery will be key to the survival of the train and the troops it carries, but doing so presents its own dangers, as remaining in one spot for too long risks the train being discovered, damaged, and even possibly destroyed.

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Set in the backdrop of real historical events, the player must manage the Legionairres Legionnaires and the resources needed to arm, feed, and keep them warm as the environment and enemies grow more and more hostile. Upgrading the train and its many cars from the infantry cars, kitchen, hospital, and artillery will be key to the survival of the train and the troops it carries, but doing so presents its own dangers, as remaining in one spot for too long risks the train being discovered, damaged, and even possibly destroyed.



* ATasteofPower: The opening chapter of the game sees your train equipped with fully upgraded Hospital and Artillery Cars in order to introduce those gameplay systems, only for Morozov's ambush in Moscow to send you right back to square one.



** The humble BackStab will be your tool of choice throughout most of the game; it's an instant kill, it costs no ammunition, and so long as you're playing it safe, it's entirely possible to take out patrolling guards or clear entire areas of enemies without triggering an alarm or provoking a firefight that could risk the lives of your soldiers or deplete your ammo.

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** The humble BackStab will be your tool of choice throughout most of the game; it's an instant kill, it kill against an unaware enemy, costs no ammunition, and so long as you're playing it safe, it's entirely possible to take out patrolling guards or clear entire areas of enemies without triggering an alarm or provoking a firefight that could risk the lives of your soldiers or and deplete your ammo.



* DeathFromAbove: In addition to the Artillery Car, field howitzers and other artillery emplacements can be found in the tactical missions, many of which can be seized and operated by your own soldiers
* DirtyCommunists: The Red Army serves as the main antagonist throughout the game



* GrimUpNorth: The game is set in the middle of the Siberian winter, so naturally this applies. As the journey progresses, the cold will become an increasingly important factor, bringing with it the risk of illness and, at higher levels, even preventing your soldiers from recovering their health and stamina. Upgrading your train cars with stoves and insulation will be a necessity, with the former costing Fuel to operate.
* HoldTheLine: A common mission objective throughout the game, most notably in the finale, which sees the Legion capturing a Red-controlled sea fort in Vladivostok and holding out against a massive counterattack long enough for their ship to arrive.



* JobSystem: Rather than conventional fixed classes, each of your soldiers can unlock multiple roles as they level up, each with its own XP bar, and many perks between them can be mixed-and-matched. Moreover, with a few exceptions, your soldiers can have both Combat Roles that allow them to fight in tactical missions and Job Roles that let them work on the train; your Cook can moonlight as a Machine Gunner, for example.



* ScrewThisImOuttaHere: If the Legion's moral gets too low, the soldiers will desert the train.

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* ScrewThisImOuttaHere: If the Legion's moral morale gets too low, the soldiers will desert the train.


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* TheRevolutionWillNotBeCivilized: The Bolshevik Revolution does not come across well here. More than one mission sees the Legion stepping in to defend a nearby village from the latest band of Red bullies seeking to "liberate" them, with looting, repression and outright massacres commonplace in areas of the country they control
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** At various points throughout the story, Captain Langer will not how supplies are stretched thin and morale among the Legion is pretty low. Even in spite of the fact that the train could still be in good condition, while soldier morale is actually pretty high and the storage car is bursting at the seems with food, ammunition, upgrade material, and fuel.

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** At various points throughout the story, Captain Langer will not note how supplies are stretched thin and morale among the Legion is pretty low. Even in spite of the fact that the train could still be in good condition, while soldier morale is actually pretty high and the storage car is bursting at the seems with food, ammunition, upgrade material, and fuel.

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* BoringButPractical: Some of the most useful abilities and upgrades you can employ throughout the game are often the most basic. To writ:
** The humble BackStab will be your tool of choice throughout most of the game; it's an instant kill, it costs no ammunition, and so long as you're playing it safe, it's entirely possible to take out patrolling guards or clear entire areas of enemies without triggering an alarm or provoking a firefight that could risk the lives of your soldiers or deplete your ammo.
** The [[StealthExpert Scout's]] basic ability, "Recon", lets you reveal a portion of the map, and is both permanent (so long as the Scout is staying still), and has zero cooldown. Have fun peeking out every nook and cranny resource drops could be hiding in, or providing overwatch over an enemy outpost your other troops are stealthy clearing
** Likewise, the Scout's "Critical Shot" ability is a one-hit kill against any infantry unit, even behind hard cover. Not only does it make hit-and-run tactics much more viable, but now you can instantly take out any pesky enemy Machine Gunners or Grenadiers before they become a problem.
** Making soup in the Kitchen Car is a quick and efficient way of boosting your Food reserves, all for some Herbs you'll probably have more than you know to do with
** Getting a fourth Infantry Car and second Storage Car might not have the same appeal on paper as the DeathFromAbove offered by the Artillery Car, but on the whole are far more practical. The former boosts the number of soldiers you can carry, ensuring you'll never have to leave anyone behind, while the latter helps keep the train from becoming overburdened



* GameplayAndStorySegregation: At various points throughout the story, Captain Langer will not how supplies are stretched thin and morale among the Legion is pretty low. Even in spite of the fact that the train could still be in good condition, while soldier morale is actually pretty high and the storage car is bursting at the seems with food, ammunition, upgrade material, and fuel.

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* GameplayAndStorySegregation: GameplayAndStorySegregation
**
At various points throughout the story, Captain Langer will not how supplies are stretched thin and morale among the Legion is pretty low. Even in spite of the fact that the train could still be in good condition, while soldier morale is actually pretty high and the storage car is bursting at the seems with food, ammunition, upgrade material, and fuel.fuel.
** Characters with the "Pacifist" or "Faint-Hearted" traits, which prevents them from taking on a Combat Role, can still operate the deadly weaponry aboard the Artillery Car as Workers.



** Captain Langer himself plays a prominent role as your main advisor.

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** Captain Langer himself plays a prominent role as František Langer, your main advisor.advisor, was a veteran of the Legion who served as chief physician for the 1st Rifle Regiment. After the war, he become a novelist and playwright, and was one of the foremost contributors to "Legion literature".



** Quartermaster, which does the opposite of tactician.

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** Quartermaster, which does the opposite of tactician.Tactician; battle difficulty is eased while the survival management aspects are emphasized.
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* ModularDifficulty: Overlapping with IdiosyncraticDifficultyLevels, there is...
** Road Trip, where both combat and resource management are at their easiest.
** Tactician, which makes the battles harder while maintaining the ease of running the train.
** Quartermaster, which does the opposite of tactician.
** Commander, which combines the difficulty of both halves of the gameplay.
** Custom, which naturally allows the player to tweak the difficulty more precisely.
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** The First Czechoslovak Republic eventually secedes parts of its territory to Nazi Germany and Hungary, effectively ending the Republic itself in 1938. By March 1939, and six months into the reign of the Second Republic, Nazi Germany will fully annex the rest of the country.

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** The First Czechoslovak Republic eventually secedes cedes parts of its territory to Nazi Germany and Hungary, effectively ending the Republic itself in 1938. By March 1939, and six months into the reign of the Second Republic, Nazi Germany will fully annex the rest of the country.
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* EscortMission: Chapter 6 in particular involves the Legion safeguarding Tsar Nicholas II and his family and delivering them to a city held by White Monarchists.

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* EscortMission: Chapter 6 in particular involves the Legion safeguarding Tsar [[spoiler:Tsar Nicholas II and his family family]] and delivering them to a city held by White Monarchists.
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->''"The Great War is over. All we want is to return home, to the new republic born in the heart of Europe..."

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->''"The Great War is over. All we want is to return home, to the new republic born in the heart of Europe...""''

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* HonorBeforeReason: PlayedWith in Chapters 5 and 6, depending on the Major's choices. In the former, the Major can hand over the fairly substantial resources the Whites asked for, even if they only have barely enough to cover it, and in the latter, the Major can send off the Romanov family with an armed escort before reaching the intended destination where the Major is supposed to release them to the Whites. The major can also refuse the former, and hand over the family as ordered in the latter.
** Occasionally, random events could occur where the Major and/or the other Legionnaires feel compelled to aid one of the locals, usually children, by staying behind to protect them or give them food, clothing, or other resources, despite the fact that they're in the middle of hostile territory being torn apart by a bloody civil war and need every bit of resource and manpower they can get to escape it.

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* HonorBeforeReason: PlayedWith HonorBeforeReason:
**Captain Langer plays it straight in Chapter 8 when he urges the Major to aid the garrison of young Whites, in the hopes that they might save some of the younger soldiers, even as the already shaky alliance between the Provincial Government and the Whites was collapsing and the Whites were beginning to turn on the Legionnaires.
**PlayedWith
in Chapters 5 and 6, depending on the Major's choices. In the former, the Major can hand over the fairly substantial resources the Whites asked for, even if they only have barely enough to cover it, and in the latter, the Major can send off the Romanov family with an armed escort before reaching the intended destination where the Major is supposed to release them to the Whites. The major can also refuse the former, and hand over the family as ordered in the latter.
** Occasionally, **PlayedWith as well regarding random events could occur where the Major and/or the other Legionnaires feel compelled to aid one of the locals, usually children, by staying behind to protect them or give them food, clothing, or other resources, despite the fact that they're in the middle of hostile territory being torn apart by a bloody civil war and need every bit of resource and manpower they can get to escape it.
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** Occasionally, random events could occur where the Major and/or the other Legionnaires feel compelled to aid one of the locals, usually children, by staying behind to protect them or give them food, clothing, or other resources, despite the fact that they're in the middle of hostile territory being torn apart by a bloody civil war and need every bit of resource and manpower they can get to escape it.
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-->-- ''Captain Frantisek Langer''


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-->-- ''Captain '''Captain Frantisek Langer''

Langer'''

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->''"You must survive the freezing cold. Keep going, or the suffering and loss of all those under your command will have been in vain."

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->''"You must survive ->''"The Great War is over. All we want is to return home, to the freezing cold. Keep going, or new republic born in the suffering and loss heart of all those under your command will have been in vain.Europe..."

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