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''Knight Rider'' for the Platform/NintendoEntertainmentSystem is a 1988 video game loosely based on the 1982 series of the same name. It allows players take the role of Michael Knight and KITT, in a cross-country driving adventure. It was developed and published by Pack-in-Video, a Japanese video company. It was also published by Creator/{{Acclaim}} outside of Japan.

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[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/knightridernesbox_5.jpg]]
[[caption-width-right:291:North American box art]]

''Knight Rider'' for the Platform/NintendoEntertainmentSystem is a 1988 video game loosely based on the 1982 series of the same name. It allows players take the role of Michael Knight and KITT, in a cross-country driving adventure. It was developed and published by Pack-in-Video, Creator/PackInVideo, a Japanese video company. It was also published by Creator/{{Acclaim}} outside of Japan.



* ArtisticLicenseGeography: In the Miami[[note]]Only in International releases[[/note]] and Houston levels, there are cacti in both levels. When in fact, there are none there in real life. St. Louis appears to be set in the countryside and the Grand Canyon is seen in Phoenix.

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* ArtisticLicenseGeography: In the Miami[[note]]Only in International releases[[/note]] and Houston levels, there are cacti in both levels. When in fact, there are none there in real life. St. Louis appears to be set in the countryside and the Grand Canyon is seen in Phoenix.the Phoenix mission.
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''Knight Rider'' for the UsefulNotes/NintendoEntertainmentSystem is a 1988 video game loosely based on the 1982 series of the same name. It allows players take the role of Michael Knight and KITT, in a cross-country driving adventure. It was developed and published by Pack-in-Video, a Japanese video company. It was also published by Creator/{{Acclaim}} outside of Japan.

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''Knight Rider'' for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem is a 1988 video game loosely based on the 1982 series of the same name. It allows players take the role of Michael Knight and KITT, in a cross-country driving adventure. It was developed and published by Pack-in-Video, a Japanese video company. It was also published by Creator/{{Acclaim}} outside of Japan.
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* AntiFrustrationFeatures: When fighting {{Sequential Boss}}es, you have your shields fully restored.
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'''Video game-related tropes of Knight Rider:'''


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'''Video !!Video game-related tropes of Knight Rider:'''

Rider:

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The game features the following tropes:

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The game features the following tropes:
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'''Video game-related tropes of Knight Rider:'''




* DistressedDude: Devon is kidnapped toward at the end of the game.



* MissionControl: Devon serves as this for most of the game, pointing out where the criminals are heading to.



* SlippySlideyIceyWorld: Denver is the obligatory ice level, where KITT will fishtail off the road if it goes too fast on a curve.

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* SlippySlideyIceyWorld: SlippySlideyIceWorld: Denver is the obligatory ice level, where KITT will fishtail off the road if it goes too fast on a curve.

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''Knight Rider'' for the UsefulNotes/NintendoEntertainmentSystem is loosely based on the 1982 series. It allows players take the role of Michael Knight as KITT, in a cross-country adventure. It was developed and published by Pack-in-Video in Japan, and published by Creator/{{Acclaim}} outside of Japan.

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''Knight Rider'' for the UsefulNotes/NintendoEntertainmentSystem is a 1988 video game loosely based on the 1982 series. series of the same name. It allows players take the role of Michael Knight as and KITT, in a cross-country driving adventure. It was developed and published by Pack-in-Video in Japan, and Pack-in-Video, a Japanese video company. It was also published by Creator/{{Acclaim}} outside of Japan.



* ArtisticLicenseGeography: In the Miami[[note:Only in International releases]] and Houston levels, there are cacti in both levels, when there are none there. St. Louis appears to be set in the countryside and the Grand Canyon is seen in Phoenix.

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* ArtisticLicenseGeography: In the Miami[[note:Only Miami[[note]]Only in International releases]] releases[[/note]] and Houston levels, there are cacti in both levels, when levels. When in fact, there are none there.there in real life. St. Louis appears to be set in the countryside and the Grand Canyon is seen in Phoenix.



* DifficultyByRegion: The level order is slightly different in Japan than later on internationally. For instance, after St. Louis, they go to Toronto after that level. The Japan-only level El Paso is there, reached after clearing the Houston level. International releases changed El Paso's level to Chicago, moving it in the level order to be after St. Louis. Item pickups are more scarce in the Japanese version, along with longer levels.

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* DifficultyByRegion: The level order is slightly different in Japan than later on internationally.international releases. For instance, after St. Louis, they go to Toronto after that level. The Japan-only level El Paso is there, reached after clearing the Houston level. International releases changed El Paso's level to Chicago, moving it in the level order to be after St. Louis. Item pickups are more scarce in the Japanese version, along with longer levels.



* MercyInvincibility: Averted, as a sequential bullet the frame KITT's cockpit flashes will cause the shield to take an extra hit.
* PasswordSave: The beginning of levels 4, 7, 10 and 13 offer these if you choose not to continue with your journey.
* ShiftingSandLand: Phoenix, Houston and El Paso are all set in the desert.
* SlippySlideyIceyWorld: Denver is the obligatory ice level, where KITT will fishtail off the road if it goes too fast on a curve.



* VideoGameCrueltyPunishment: Shooting civilian vehicles, marked as blue, will deduct six seconds from the clock.

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* VideoGameCaringPotential: If you're careful with KITT and avoid having its shield meter drop to 50% or below in the previous level's boss fight, Bonnie will sometimes compliment your better driving.
* VideoGameCrueltyPunishment: Shooting civilian vehicles, marked as blue, will deduct six seconds from the clock.clock.
* WhatTheHellPlayer: If the shield meter drops to 50% or less in a previous boss fight, or if its shields are depleted, Bonnie will chew you out for being a poor driver in the weapon select menu.
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''Knight Rider'' for the UsefulNotes/NintendoEntertainmentSystem is loosely based on the 1982 series. It allows players take the role of Michael Knight as KITT, in a cross-country adventure. It was developed and published by Pack-in-Video in Japan, and published by Creator/{{Acclaim}} outside of Japan.

The game features the following tropes:

* ArtisticLicenseGeography: In the Miami[[note:Only in International releases]] and Houston levels, there are cacti in both levels, when there are none there. St. Louis appears to be set in the countryside and the Grand Canyon is seen in Phoenix.
* BonusFeatureFailure: After clearing the driving missions twice, you will be given level 3 engine, fuel and shield upgrades. That sounds nice, but due to a GameBreakingBug, the game will freeze before the Miami mission.
* DifficultyByRegion: The level order is slightly different in Japan than later on internationally. For instance, after St. Louis, they go to Toronto after that level. The Japan-only level El Paso is there, reached after clearing the Houston level. International releases changed El Paso's level to Chicago, moving it in the level order to be after St. Louis. Item pickups are more scarce in the Japanese version, along with longer levels.
* EveryTenThousandPoints: Scoring 10,000 points will net an extra life.
* TimedMission: Driving from the start to the boss is timed, and if the timer is zero, the car will slowly speed down.
* VideoGameCrueltyPunishment: Shooting civilian vehicles, marked as blue, will deduct six seconds from the clock.

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