Follow TV Tropes

Following

History VideoGame / Klaus

Go To

OR

Changed: 104

Removed: 8074

Is there an issue? Send a MessageReason:
Creating new pages for multiple subpage collisions.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gallery_klaus.jpg]]
[[caption-width-right:350:Klaus in his promo art.]]


''Klaus'' is a 2016 video game created by La Cosa Entertainment for the [=PS4=], described as an existential platformer. You guide Klaus, an amnesiac who’s awoken alone in a red basement, in his attempt to find out what's going on and how to get out of the facility. Along the way Klaus slowly starts to piece together who he is through memories that are hidden throughout the levels. He is later joined by K1, and between the two playable characters you must solve puzzles using their individual abilities.


[[SimilarlyNamedWorks Not to be confused]] with the [[ComicBook/{{Klaus}} comic book]] by Creator/GrantMorrison, which reimagines the origin story of Santa Claus.

----
!! Klaus contains examples of:

* AbandonedLaboratory: Seemingly.
* AfterTheEnd: [[spoiler:Klaus Sr's]] several comments that there's nothing outside of the facility, as well as the tumultuous storms assaulting the skyline imply ''something'' happened out there.
** Klaus in the regular ending says "Look at all these ruins. Is this what's become of society?"
** The other skyscrapers seen outside the blue level windows occasionally have pockmarks in them, reminiscent of an air raid.
* AndTheAdventureContinues: Klaus' last words in the game: [[spoiler:"I'll see you on the other side..." Which leads directly into La Cosa's short film, [[ProductionForeshadowing The Other Side.]]]]
* ArcWords: "I remember this."
** "Who am I?" and variants tend to come up a lot as well as Klaus trying to answer that question.
* AwLookTheyReallyDoLoveEachOther: Klaus and K1 have a few snide remarks about each other but they’re always glad when they meet up again after being separated.
* BigBrotherIsWatching: The Player is always watching and in control. [[spoiler:So is Klaus Sr.]]
* CharacterTitle: Klaus is the main character.
* CloneArmy: [[spoiler:There have been tens, if not hundreds, of Klaus(es) before the one we follow, as well as all the K2000s made before.]] They don't seem to have been built specifically for combat so much as a white-collar daily grind.
* ColorCodedForYourConvenience: Each floor is painted differently: the basement is Red, the vents are Green, the offices are Blue, the Electric Floor is Purple, and the rooftops are white. The characters also have color motifs: K1 is Red (his basement home and location of his boss fight) Klaus is Purple (his favorite color and the location of his [[spoiler:boss fight]]), [[spoiler:Klaus Sr]] is blue, for his sweater and office, and [[spoiler:Julia is Green/Pink (her first and last appearances).]]
* CorruptCorporateExecutive: While never outright stated, Cornelio preferring to put humans in obviously dangerous situations rather than employ a robot (considering Klaus mentioning they didn’t pay too much, likely to cut costs) suggests they were rather shady.
* CruelAndUnusualDeath: Thrown into spikes, torn up by sawblades, crushing pistons, being ''punched to death'', HollywoodAcid, Sliced up by a fan, falling off the screen, hit in the head with a coffee cup, electrocuted, and getting smashed by a giant robot, to name a few. The Memory deaths can get even ''more surreal'' in their depictions.
* DeadlyDisc: The Red levels have several circular sawblades.
* DeathIsCheap: Lampshaded by Klaus a few times about how 'you only live once' [[spoiler:doesn't really apply to him.]]
* DisappearedDad: K1 mentions his father throughout the blue levels, and at the end [[spoiler:Klaus finds his father's former office. In the True Ending, he's the final boss.]]
* DoesThisRemindYouOfAnything: Klaus' reaction to [[spoiler:the electricity on the Electric floor]] is heavily reminiscent of getting a high, complete with allusions to withdrawal symptoms.
* ElaborateUndergroundBase: The Basement alone is massive.
* FightingYourFriend: K1 has to fight [[spoiler:Klaus]] at the end of the purple levels.
* TheGenieKnowsJackNicholson: Klaus has a good idea of pop culture, most notably singing Electric Feel during the purple levels.
* GrewBeyondTheirProgramming
* HollywoodAcid: The Green levels employ this.
* HostileShowTakeover: [[spoiler:Klaus breaks free of Player's control and later becomes overcharged.]]
* InterfaceScrew: Klaus' adventures through his memories, and later the [[spoiler:game's code.]]
* LeaningOnTheFourthWall: Klaus makes note of video game mechanics like the save points, you pressing buttons, and gives Player their nickname, but it's never actually addressed if he knows he's in a video game.
* TheManyDeathsOfYou: Klaus can die many times in creative ways and keep coming back for more.
* MegaCorp: Korp as a whole, and maybe Cornelio as well.
* MeaningfulBackgroundEvent: Klaus' [[spoiler:boss battle is located in the very same room K1 got overcharged.]]
** Earlier, 6he skyline of the outside world can be seen from the windows in the blue levels, where a massive thunderstorm rages. It's subtle, but this is your first glimpse that [[spoiler:the city outside is in ruins.]]
* MinimalistCast: Only four named characters, not counting the K2000s or Player.
* MissingMom: [[spoiler:K1 accidentally kills Julia in a workplace accident that causes Klaus Sr. to abandon him in the Basement.]]
* OneHitPointWonder: Klaus, K1, and the K2000s are all taken out with one hit.
* PlotDrivenBreakdown: The building seems to crumble at just the right time to make sure only Klaus moves ahead.
* PuzzleGame
* TheReveal: Several, including but not limited to [[spoiler: pretty much ''every memory sequence'', Klaus coming upon the corpses of dead clones, K1 revealing his backstory, and Klaus Sr’s appearance in the true ending]].
* RedOniBlueOni: K1 is the red to Klaus' blue. Klaus is the red to [[spoiler:Klaus Sr's]] blue as well.
* RobotNames: Played straight, alongside the Human Names variation.
* SecondLawMyAss: Klaus, continually. Then he starts messing with the game controls to disobey your inputs.
* ShoutOut: Klaus' knowledge of pop culture and LeaningOnTheFourthWall tendencies result in quite a few.
** There are multiple references to music: Kraftwerk notably gets two, in The Vents and later in a memory. When Klaus tries to teach K1 to say his name, K1, ObfuscatingStupidity, says 'Kraft' instead. In the memory, Klaus passes by a scene of him recreating the infamous The Man Machine album art.
** Klaus also sings Music/{{MGMT}}'s Electric Feel during the purple levels.
** One of the chapter cards [[spoiler: in the true ending]] reads Robot After All, a reference to Music/DaftPunk's ''Human After All''.
** KLAUS also references a lot of other video games. After [[spoiler:the sound of the lady crying was revealed to be a tape on loop]], Klaus says "The girl is a lie!", a reference to VideoGame/{{Portal}}'s TheCakeIsALie.
** Shortly after, upon seeing [[spoiler:K1’s silhouette]], he says “That shadow was Colossus!” referencing VideoGame/ShadowOfTheColossus.
** In the last level before the K1 boss fight, the layout looks strikingly similar to the VideoGame/DonkeyKong platforms and ladders.
** Klaus, upon getting used to K1’s company, quips “sure you’re Ken?” referring to VideoGame/StreetFighter.
** The chapter card for one of the AdvancingWallOfDoom levels reads VideoGame/MarathonMan.
** In the first memory sequence, provided you get all the secrets, Klaus as a young boy can be seen reading. The text is small, but in fact he’s reading Orwell’s 1984.
** Klaus' last name being Spiegel and [[spoiler:a woman from his past being named ''Julia'']] is a reference to ''Anime/CowboyBebop''.
** A title card reads [[VideoGame/MetalGearSolid Big Boss]].
* SpikesOfDoom: These are all over the place.
* SuspiciousVideoGameGenerosity: Whenever there’s a slew of checkpoints, you know you're in for a challenge.
* Temporary Platform: Of the crumbling variety.
* TitleDrop: It's the character's name so this is kind of a given.
* TrueCompanions: Klaus calls both Player and K1 this.
* WhamLine: [[spoiler:I'm just another Klaus.]]
* WhiteAndGreyMorality: Every motive by the antagonists during their arcs aren’t even really evil--they're acting out of ignorance, fear and/or desperation, respectively.
----

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gallery_klaus.jpg]]
[[caption-width-right:350:Klaus in his promo art.]]


''Klaus'' is a 2016 video game created by La Cosa Entertainment for the [=PS4=], described as an existential platformer. You guide Klaus, an amnesiac who’s awoken alone in a red basement, in his attempt to find out what's going on and how to get out of the facility. Along the way Klaus slowly starts to piece together who he is through memories that are hidden throughout the levels. He is later joined by K1, and between the two playable characters you must solve puzzles using their individual abilities.


[[SimilarlyNamedWorks Not to be confused]] with the [[ComicBook/{{Klaus}} comic book]] by Creator/GrantMorrison, which reimagines the origin story of Santa Claus.

----
!! Klaus contains examples of:

* AbandonedLaboratory: Seemingly.
* AfterTheEnd: [[spoiler:Klaus Sr's]] several comments that there's nothing outside of the facility, as well as the tumultuous storms assaulting the skyline imply ''something'' happened out there.
** Klaus in the regular ending says "Look at all these ruins. Is this what's become of society?"
** The other skyscrapers seen outside the blue level windows occasionally have pockmarks in them, reminiscent of an air raid.
* AndTheAdventureContinues: Klaus' last words in the game: [[spoiler:"I'll see you on the other side..." Which leads directly into La Cosa's short film, [[ProductionForeshadowing The Other Side.]]]]
* ArcWords: "I remember this."
** "Who am I?" and variants tend to come up a lot as well as Klaus trying to answer that question.
* AwLookTheyReallyDoLoveEachOther: Klaus and K1 have a few snide remarks about each other but they’re always glad when they meet up again after being separated.
* BigBrotherIsWatching: The Player is always watching and in control. [[spoiler:So is Klaus Sr.]]
* CharacterTitle: Klaus is the main character.
* CloneArmy: [[spoiler:There have been tens, if not hundreds, of Klaus(es) before the one we follow, as well as all the K2000s made before.]] They don't seem to have been built specifically for combat so much as a white-collar daily grind.
* ColorCodedForYourConvenience: Each floor is painted differently: the basement is Red, the vents are Green, the offices are Blue, the Electric Floor is Purple, and the rooftops are white. The characters also have color motifs: K1 is Red (his basement home and location of his boss fight) Klaus is Purple (his favorite color and the location of his [[spoiler:boss fight]]), [[spoiler:Klaus Sr]] is blue, for his sweater and office, and [[spoiler:Julia is Green/Pink (her first and last appearances).]]
* CorruptCorporateExecutive: While never outright stated, Cornelio preferring to put humans in obviously dangerous situations rather than employ a robot (considering Klaus mentioning they didn’t pay too much, likely to cut costs) suggests they were rather shady.
* CruelAndUnusualDeath: Thrown into spikes, torn up by sawblades, crushing pistons, being ''punched to death'', HollywoodAcid, Sliced up by a fan, falling off the screen, hit in the head with a coffee cup, electrocuted, and getting smashed by a giant robot, to name a few. The Memory deaths can get even ''more surreal'' in their depictions.
* DeadlyDisc: The Red levels have several circular sawblades.
* DeathIsCheap: Lampshaded by Klaus a few times about how 'you only live once' [[spoiler:doesn't really apply to him.]]
* DisappearedDad: K1 mentions his father throughout the blue levels, and at the end [[spoiler:Klaus finds his father's former office. In the True Ending, he's the final boss.]]
* DoesThisRemindYouOfAnything: Klaus' reaction to [[spoiler:the electricity on the Electric floor]] is heavily reminiscent of getting a high, complete with allusions to withdrawal symptoms.
* ElaborateUndergroundBase: The Basement alone is massive.
* FightingYourFriend: K1 has to fight [[spoiler:Klaus]] at the end of the purple levels.
* TheGenieKnowsJackNicholson: Klaus has a good idea of pop culture, most notably singing Electric Feel during the purple levels.
* GrewBeyondTheirProgramming
* HollywoodAcid: The Green levels employ this.
* HostileShowTakeover: [[spoiler:Klaus breaks free of Player's control and later becomes overcharged.]]
* InterfaceScrew: Klaus' adventures through his memories, and later the [[spoiler:game's code.]]
* LeaningOnTheFourthWall: Klaus makes note of video game mechanics like the save points, you pressing buttons, and gives Player their nickname, but it's never actually addressed if he knows he's in a video game.
* TheManyDeathsOfYou: Klaus can die many times in creative ways and keep coming back for more.
* MegaCorp: Korp as a whole, and maybe Cornelio as well.
* MeaningfulBackgroundEvent: Klaus' [[spoiler:boss battle is located in the very same room K1 got overcharged.]]
** Earlier, 6he skyline of the outside world can be seen from the windows in the blue levels, where a massive thunderstorm rages. It's subtle, but this is your first glimpse that [[spoiler:the city outside is in ruins.]]
* MinimalistCast: Only four named characters, not counting the K2000s or Player.
* MissingMom: [[spoiler:K1 accidentally kills Julia in a workplace accident that causes Klaus Sr. to abandon him in the Basement.]]
* OneHitPointWonder: Klaus, K1, and the K2000s are all taken out with one hit.
* PlotDrivenBreakdown: The building seems to crumble at just the right time to make sure only Klaus moves ahead.
* PuzzleGame
* TheReveal: Several, including but not limited to [[spoiler: pretty much ''every memory sequence'', Klaus coming upon the corpses of dead clones, K1 revealing his backstory, and Klaus Sr’s appearance in the true ending]].
* RedOniBlueOni: K1 is the red to Klaus' blue. Klaus is the red to [[spoiler:Klaus Sr's]] blue as well.
* RobotNames: Played straight, alongside the Human Names variation.
* SecondLawMyAss: Klaus, continually. Then he starts messing with the game controls to disobey your inputs.
* ShoutOut: Klaus' knowledge of pop culture and LeaningOnTheFourthWall tendencies result in quite a few.
** There are multiple references to music: Kraftwerk notably gets two, in The Vents and later in a memory. When Klaus tries to teach K1 to say his name, K1, ObfuscatingStupidity, says 'Kraft' instead. In the memory, Klaus passes by a scene of him recreating the infamous The Man Machine album art.
** Klaus also sings Music/{{MGMT}}'s Electric Feel during the purple levels.
** One of the chapter cards [[spoiler: in the true ending]] reads Robot After All, a reference to Music/DaftPunk's ''Human After All''.
** KLAUS also references a lot of other video games. After [[spoiler:the sound of the lady crying was revealed to be a tape on loop]], Klaus says "The girl is a lie!", a reference to VideoGame/{{Portal}}'s TheCakeIsALie.
** Shortly after, upon seeing [[spoiler:K1’s silhouette]], he says “That shadow was Colossus!” referencing VideoGame/ShadowOfTheColossus.
** In the last level before the K1 boss fight, the layout looks strikingly similar to the VideoGame/DonkeyKong platforms and ladders.
** Klaus, upon getting used to K1’s company, quips “sure you’re Ken?” referring to VideoGame/StreetFighter.
** The chapter card for one of the AdvancingWallOfDoom levels reads VideoGame/MarathonMan.
** In the first memory sequence, provided you get all the secrets, Klaus as a young boy can be seen reading. The text is small, but in fact he’s reading Orwell’s 1984.
** Klaus' last name being Spiegel and [[spoiler:a woman from his past being named ''Julia'']] is a reference to ''Anime/CowboyBebop''.
** A title card reads [[VideoGame/MetalGearSolid Big Boss]].
* SpikesOfDoom: These are all over the place.
* SuspiciousVideoGameGenerosity: Whenever there’s a slew of checkpoints, you know you're in for a challenge.
* Temporary Platform: Of the crumbling variety.
* TitleDrop: It's the character's name so this is kind of a given.
* TrueCompanions: Klaus calls both Player and K1 this.
* WhamLine: [[spoiler:I'm just another Klaus.]]
* WhiteAndGreyMorality: Every motive by the antagonists during their arcs aren’t even really evil--they're acting out of ignorance, fear and/or desperation, respectively.
----
[[redirect:VideoGame/KlausLaCosaEntertainment]]

Top