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-->''Wise Rulers know their kingdom will fall. Brave Rulers do not despair.''

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-->''Wise [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e6ad7cf6_1ae5_409d_a084_08e7eb8657ce.jpeg]]

->''Wise
Rulers know their kingdom will fall. Brave Rulers do not despair.''
''

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* MoneyIsNotPower: Laughed at and kicked to the gutter. Money is so central here, you even free a dog trapped under a tree by dropping a coin on it!

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* MoneyIsNotPower: Laughed at and kicked to the gutter. Money is so central here, you even free a dog Dog trapped under a tree by dropping tree? Dropping a coin on it!it shatters the tree and frees the dog. Want to ride a bear you came across in the wilds? Pay it three coins. Waves of monsters becoming a problem? Drop cash in front of them to make them go away.
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* BegoneBribe: The player’s weapon of choice. For every coin between a Greeder wave and their target, one Greeder will abandon their attack.
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* MoneyIsNotPower: Laughed at and kicked to the gutter. Money is so central here, you even free a dog trapped under a tree by dropping a coin on it!

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* TheArk: Your ship. Every kingdom you start is automatically doomed in about 30 days. You have until then to build your ship and escape.



* CrueltyIsTheOnlyOption: You race the clock to get off the island before either permanent winter sets in or you get overwhelmed by mobs. Portals have to be destroyed on the way to the dock. Two destroyed portals trigger a giant spawn, plus army. Pragmatic players will plan for a one-way blitzkrieg from the capitol to the docks. By the time they leave, the kingdom will enter an ice age while getting slaughtered.


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* TheArk: Your ship. Every kingdom you start is automatically doomed in about 30 days. You have until then to build your ship and escape.


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* CrueltyIsTheOnlyOption: You race the clock to get off the island before either permanent winter sets in or you get overwhelmed by mobs. Portals have to be destroyed on the way to the dock. Two destroyed portals trigger a giant spawn, plus army. Pragmatic players will plan for a one-way blitzkrieg from the capitol to the docks. By the time they leave, the kingdom will enter an ice age while getting slaughtered.
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* SiegeEngines: Catapults are one of the earlier variants available to your kingdom, but if you find the right person, you can also build ballistae. Naturally, they're used for home defense rather than sieges in this game.

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* SiegeEngines: Catapults are one of the earlier variants available to your kingdom, but if you find the right person, you can also build ballistae. Naturally, they're used for home defense rather than sieges in this game. The Greedling Breeder also serves as this. Doubly so if it comes across where your catapulted stones land.
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* TheArk: Your ship. Every kingdom you start is automatically doomed in about 30 days. You have until then to build your ship and escape.
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* BoringButPractical: Archers. Lots and lots of archers. They automatically go to your outermost walls at night, which makes them more flexible than guard towers. During the day they hunt and collect money, which can potentially outpace farmers. They run to their positions, which easily makes them your fastest force. They cost two gold per bow, which makes them the cheapest unit. Once you invest in knights, they switch archers to squires which no longer collect money.
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* CrueltyIsTheOnlyOption: You race the clock to get off the island before either permanent winter sets in or you get overwhelmed by mobs. Portals have to be destroyed on the way to the dock. To destroyed portals trigger a giant spawn, plus army. Pragmatic players will plan for a one-way blitzkrieg from the capitol to the docks. By the time they leave, the kingdom will enter an ice age while getting slaughtered.

to:

* CrueltyIsTheOnlyOption: You race the clock to get off the island before either permanent winter sets in or you get overwhelmed by mobs. Portals have to be destroyed on the way to the dock. To Two destroyed portals trigger a giant spawn, plus army. Pragmatic players will plan for a one-way blitzkrieg from the capitol to the docks. By the time they leave, the kingdom will enter an ice age while getting slaughtered.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrueltyIsTheOnlyOption: You race the clock to get off the island before either permanent winter sets in or you get overwhelmed by mobs. Portals have to be destroyed on the way to the dock. To destroyed portals trigger a giant spawn, plus army. Pragmatic players will plan for a one-way blitzkrieg from the capitol to the docks. By the time they leave, the kingdom will enter an ice age while getting slaughtered.
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* BribingYourWayToVictory: If your kingdom is well-developed and you're making more money than you can possibly spend or even carry, then throwing some of that disposable income at the lesser Greed can help mitigate the severity of their attack, allowing your archers to single out the Giants and Flyers.
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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush [[TheSwarm a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves [[ZergRush they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

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* BladeOnAStick: Spearmen carry polearms, and can use them to reach past your walls to attack the Greed directly. What's more, they can use their weapons to snag fish right out of the water for coins, and can do so all year round, even in winter. However, they can only jab through the walls so many times before their spears break, requiring replacement.





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\n* {{Samurai}}: One of your Monarch options in the Feudal Japan setting is a fully armored samurai.

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Produced by Raw Fury Games, ''[[http://rawfury.com/games/kingdom/ Kingdom]]'' is a side-scrolling strategy game with heavy focus on [[ResourcesManagementGameplay managing your resources]].

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Produced by Raw Fury Games, ''[[http://rawfury.com/games/kingdom/ ''[[https://www.kingdomthegame.com/ Kingdom]]'' is a side-scrolling strategy game with heavy focus on [[ResourcesManagementGameplay managing your resources]].


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The third installment of the series, ''Kingdom: Two Crowns'', expands the campaign mode even further, with new upgrades, a new biome based upon Feudal Japan, and a cooperative mode where two players can work together to protect the same kingdom.


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!!''Kingdom: Two Crowns'' also includes examples of:

* AndroclesLion: The Gryphon crash-lands in the forest, and can only be potentially ridden after the Monarch uses Gems to help them recover from their injuries.
* OurGryphonsAreDifferent: One appears as a [[HorseOfADifferentColor potential mount]]. While unable to fly the rider around, their giant wings can help ward off the Greed by knocking them back and temporarily stunning them.

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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever gold they can find, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever gold they can find, everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down, gold they can find, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your monarch's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your monarch's ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and down, which attack your struggling kingdom every single night.night and ''absolutely will not stop'', '''EVER''', until they steal your monarch's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.



* GiantMook: Breeders are massive creatures that takes a lot of punishment.

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* GiantMook: Breeders are massive creatures that takes can take a lot of punishment.
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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in under the constant dread threat of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how strong your walls are or how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], eventually overwhelm your defenses, and they ''absolutely will not stop'' until they steal your monarch's crown. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], numbers]] and ''will'' eventually overwhelm your defenses, and they ''absolutely will not stop'' until they steal your monarch's crown.defenses. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses.defenses, and they ''absolutely will not stop'' until they steal your monarch's crown. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in.place. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. [[ParanoiaFuel It's not a question of]] ''[[ParanoiaFuel if]]'', [[ParanoiaFuel it's a question of]] '''''[[ParanoiaFuel when]]'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you're living in constant dread of [[ZergRush a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. [[ParanoiaFuel It's not a question of]] ''[[ParanoiaFuel if]]'', [[ParanoiaFuel of ''if'', it's a question of]] '''''[[ParanoiaFuel when]]'''''.of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of [[ZergRush an endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live you're living in constant dread of [[ZergRush an a literally endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. [[ParanoiaFuel It's not a question of ''if'', of]] ''[[ParanoiaFuel if]]'', [[ParanoiaFuel it's a question of '''''when'''''.of]] '''''[[ParanoiaFuel when]]'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of [[ZergRush an endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. It's not of a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of [[ZergRush an endless horde of monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers]], and ''will'' eventually overwhelm your defenses. It's not of a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of an endless horde of monsters that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every night in greater and greater numbers. And they ''will'' eventually overwhelm your defenses; it's not of a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of [[ZergRush an endless horde of monsters monsters]] that exist only to loot and pillage whatever isn't nailed down and attack your struggling kingdom every night single night. And it doesn't matter how many the soldiers kill; [[WeHaveReserves they'll just keep coming in greater and greater numbers. And they numbers]], and ''will'' eventually overwhelm your defenses; it's defenses. It's not of a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of an endless horde of monsters that live only to loot and pillage everything that isn't nailed down and attack your struggling kingdom every night in greater and greater numbers. And they ''will'' eventually overwhelm your defenses; it's not of a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of an endless horde of monsters that live exist only to loot and pillage everything that whatever isn't nailed down and attack your struggling kingdom every night in greater and greater numbers. And they ''will'' eventually overwhelm your defenses; it's not of a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] And they ''will'' eventually overwhelm your kingdom's defenses; it's not of a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of an endless horde of monsters that live only to loot and pillage everything that isn't nailed down and attack your struggling kingdom every night in [[ZergRush greater and greater numbers.]] numbers. And they ''will'' eventually overwhelm your kingdom's defenses; it's not of a question of ''if'', it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] They ''will'' eventually overwhelm your kingdom's defenses; it's not of a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] They And they ''will'' eventually overwhelm your kingdom's defenses; it's not of a question of ''if'', it's a question of '''''when'''''.

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