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* TriumphantReprise: Most likely unintentional, but the proper intros of [[spoiler:[[DiscOneFinalBoss Final Boss]] and [[EleventhHourSuperPower Till It's Over]] have almost the same chord progression.]]
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* TriumphantReprise: Most likely unintentional, but the proper intros of [[spoiler:[[DiscOneFinalBoss Final Boss]] and [[EleventhHourSuperPower Till It's Over]] have almost the same chord progression.]]
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* MakeMeWannaShout: The FinalBoss, during its second phase, constantly blasts you with lasers from its mouth. This, combined with the background noises in the music, makes it seem as if he's screaming out lasers.

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* MakeMeWannaShout: The FinalBoss, during its second phase, constantly blasts you with lasers from its mouth. This, combined with the background noises in the music, music's heavy bassline, makes it seem as if he's screaming out lasers.



* UnexpectedShmupLevel: The [[spoiler:final part of the final boss fight is this. After two of the three MacGuffin The triangles rebuild and empower you, you gain the ability to fire lasers and a WaveMotionGun at the villain to actually hurt him. During which, you're invincible too.]]

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* UnexpectedShmupLevel: The [[spoiler:final part of the final boss fight is this. After two of the three MacGuffin The triangles rebuild and empower you, you gain the ability to fire lasers and a WaveMotionGun at the villain to actually hurt him. During which, you're invincible too.]]
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* MakeMeWannaShout: The spoiler:FinalBoss, during its second phase, constantly blasts you with lasers from its mouth. This, combined with the background noises in the music, makes it seem as if he's screaming out lasers.

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* MakeMeWannaShout: The spoiler:FinalBoss, FinalBoss, during its second phase, constantly blasts you with lasers from its mouth. This, combined with the background noises in the music, makes it seem as if he's screaming out lasers.

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* MickeyMousing : This is the main mechanic of the bosses and levels because they move and attack with the music it also serves as a way to have their attacks be telegraphed

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* MickeyMousing : MakeMeWannaShout: The spoiler:FinalBoss, during its second phase, constantly blasts you with lasers from its mouth. This, combined with the background noises in the music, makes it seem as if he's screaming out lasers.
* MickeyMousing:
This is the main mechanic of the bosses and levels because they move and attack with the music it also serves as a way to have their attacks be telegraphedtelegraphed.



* UnexpectedShmupLevel: The [[spoiler:final part of the final boss fight is this. After two of the three MacGuffin triangles rebuild and empower you, you gain the ability to fire lasers and a WaveMotionGun at the villain to actually hurt him. During which, you're invincible too.]]

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* UnexpectedShmupLevel: The [[spoiler:final part of the final boss fight is this. After two of the three MacGuffin The triangles rebuild and empower you, you gain the ability to fire lasers and a WaveMotionGun at the villain to actually hurt him. During which, you're invincible too.]]
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* SymbolSwearing: The player character does this on two occasions. Coincidentally, both of them involve the helicopter.

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* SymbolSwearing: The player character does this on two occasions. Coincidentally, both of near the end, when the helicopter uses them involve the helicopter.to hit a switch (and it's heavily implied to overlap with WhatTheHellHero).
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* SymbolSwearing: The player character does this on two occasions. Coincidentally, both of them involve the helicopter.
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** Also, an updated added four ''VideoGame/ShovelKnight'' tracks that were remixed. They are unlocked by using amiibos or getting enough beat points.

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** Also, an updated added Also the four ''VideoGame/ShovelKnight'' tracks that were remixed. "[[VideoGame/ShovelKnight Just Shovels and Knights]]" tracks. They are unlocked by using amiibos amiibo or getting enough beat points.
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* ClippedWingAngel: During the final boss battle, [[spoiler:after you get your EleventhHourSuperpower, you start destroying the BigBad. At first, they appear in their OneWingedAngel form like a LivingStructureMonster, but you quickly start destroying the segments that make the "room", and they opt for an OrbitingParticleShield. After enough damage, they're badly damaged, without any weaponry/terrain and unable to even fire a single shot. Their only attack becomes a futile bid to kill you by smashing the floor and create a shockwave.]]

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* ClippedWingAngel: During the final boss battle, [[spoiler:after you get your EleventhHourSuperpower, you start destroying the BigBad. At first, they appear in their OneWingedAngel form like a LivingStructureMonster, but you quickly start destroying the segments that make the "room", and they opt for an OrbitingParticleShield. After enough damage, they're badly damaged, without any weaponry/terrain and unable to even fire a single shot. Their only attack becomes a futile bid to kill you by smashing the floor and to create a shockwave.]]
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** Also, an updated added four ''VideoGame/ShovelKnight'' tracks that were remixed. They are unlocked by using amiibos or getting enough beat points.
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* BonusBoss: "[[VideoGame/ShovelKnight La Danse Macabre]]" cannot be fought in the main story mode. Instead, it's available in Challenge and Playlist modes.


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* LogoJoke: Upon booting up the game for the first time after downloading the 1.3 update, VideoGame/ShovelKnight descends from off-screen and strikes the game's logo to the beat of his home game's level-clear jingle. On the last strike, the logo changes to say "Just Shovels & Knights".


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* WillOTheWisp: As "La Danse Macabre" is the leitmotif for the ghostly Specter Knight, the boss for that song takes the form of one of these that can summon scythes, among other attacks.
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* NoFairCheating: "VideoGame/MortalKombat" on Hardcore places a pink border on the edges of the screen, putting the kibosh on the "dash mindlessly against the edge of the screen and abuse the invincibility" strategy.
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* MickeyMousing : This is the main mechanic of the bosses and levels because they move and attack with the music it also serves as a way to have their attacks be telegraphed
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* PostFinalBoss: [[spoiler:The final track in the game in Story Mode, "Till It's Over". At this point you've been given an EleventhHourSuperpower that gives you an automatic laser that you use to destroy the BigBad, but more importantly said superpower also makes you invincible (you still get knocked back, you just can't die).]]
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* Mondegreen: The song in the final boss does NOT say "You have been destroyed" (as per the game itself). It's actually a name drop to the composer, "You been been Destroid".

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* Mondegreen: {{Mondegreen}}: The song in the final boss does NOT say "You have been destroyed" (as per the game itself). It's actually a name drop to the composer, "You been been Destroid".
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Am I the only one to point this out?

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* Mondegreen: The song in the final boss does NOT say "You have been destroyed" (as per the game itself). It's actually a name drop to the composer, "You been been Destroid".

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* EasyModeMockery: Averted. Similar to VideoGame/{{Celeste}}, there is a "Casual Mode" which gives players double health in Story Mode, and unlocked songs can be played in a relaxed "party" mode (albeit without getting a ranking or points). In the words of the developers: "Don't worry, we ain't judging. Just have fun!"

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* EasyModeMockery: Averted.EasyModeMockery:
** Averted in Story Mode.
Similar to VideoGame/{{Celeste}}, there is a "Casual Mode" which gives players double health in Story Mode, and unlocked songs can be played in a relaxed "party" mode (albeit without getting a ranking or points). In the words of the developers: "Don't worry, we ain't judging. Just have fun!"fun!"
** Played straight in Playlist Mode, where setting the difficulty to Party will not allow you to earn any Beatpoints. You also cannot use it to complete title screen challenges.
Willbyr MOD

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quality upgrade


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_29.jpg]]
[[caption-width-right:350:It's a game about shapes, and beats.]]

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[[quoteright:350:https://static.[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/header_29.jpg]]
[[caption-width-right:350:It's
org/pmwiki/pub/images/rsz_header_5.png]]
[[caption-width-right:335:It's
a game about shapes, and beats.]]


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''Just Shapes And Beats'' is a indie video game developed by Berzerk Studio for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult bullet hell games along with rhythm action. The game offers four-player co-op multiplayer, a story mode, and a electronic-chiptune soundtrack by 20 different musicians.

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''Just Shapes And & Beats'' is a indie video game developed by Berzerk Studio for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult bullet hell games along with rhythm action. The game offers four-player co-op multiplayer, a story mode, and a electronic-chiptune soundtrack by 20 different musicians.

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It's not really a Shout Out if the work being "shouted out" to is explicitly spelled out. Plus, it is the track itself.


* {{Crossover}}: "VideoGame/MortalKombat" by The Immortals is one of the unlockable tracks, and features silhouettes of Liu Kang coming at you.



** Another unlockable track is themed off ''VideoGame/MortalKombat'' and features pink sprites of Liu Kang attacking.
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* HardModePerks: Hardcore mode in Challenge and Playlist modes makes levels and bosses more difficult, but doubles your Beatpoint gain.
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The game doesn't count as a Rhythm Game. While the attack patterns follow the beat, the game does not require you to perform input in time to it.


* RhythmGame: See BulletHell
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* SuddenlyVoiced: After spending the entire game terrorizing you, your friends, and the lands, the FinalBoss speaks the only line of dialogue in the entire game (actually a sample from the background track but its mouth flaps accordingly) during the second phase of their fight:
--> [[spoiler:"YOU HAVE BEEN '''DESTROYED'''."]]
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* BossRush: One of the post-game challenges requires you to go into Playlist Mode and go through a playlist of all the boss tracks in the game.
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IT'S[[labelnote:*]] '''NOT'''[[/labelnote]] OVER

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IT'S[[labelnote:*]] ''IT'S[[labelnote:*]] '''NOT'''[[/labelnote]] OVEROVER''
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----
IT'S[[labelnote:*]] '''NOT'''[[/labelnote]] OVER
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* FissionMailed: [[spoiler:During the FinalBoss fight, you're cornered into the boss's mouth and eaten, resulting in what appears to be a GameOver. You can revive as usual...but the boss simply subverts this trope by killing you again, and if you continue to try, it'll just keep knocking you back down. Double subverted when your friends come over to revive you and revive you with an EleventhHourSuperpower.]]

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* FissionMailed: [[spoiler:During the FinalBoss fight, you're cornered into the boss's mouth and eaten, resulting in what appears to be a GameOver. You can revive as usual...but the boss simply subverts this trope by killing you again, and if you continue to try, it'll just keep knocking you back down. Double subverted when your friends come over to revive you and revive you with an EleventhHourSuperpower.]]
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* FissionMailed: [[spoiler:During the FinalBoss fight, you're cornered into the boss's mouth and eaten, resulting in what appears to be a GameOver. You can revive as usual...but the boss simply subverts this trope by killing you again, and if you continue to try, it'll just keep knocking you back down. Double subverted when your friends come over to revive you and revive you with an EleventhHourSuperpower.]]
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''Just Shapes And Beats'' is a indie video game developed by [[Creator/BerzerkStudio Berzerk Studio]] for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult bullet hell games along with rhythm action. The game offers four-player co-op multiplayer, a story mode, and a electronic-chiptune soundtrack by 20 different musicians.

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''Just Shapes And Beats'' is a indie video game developed by [[Creator/BerzerkStudio Berzerk Studio]] Studio for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult bullet hell games along with rhythm action. The game offers four-player co-op multiplayer, a story mode, and a electronic-chiptune soundtrack by 20 different musicians.
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* BigBad: The pink, one-eyed horned circle as seen in the picture above. It survives your first encounter, pulls a surprise attack, [[MacGuffinDeliveryService steals the]] {{MacGuffin}}s and corrupts the world to turn it pink and makes itself king of the world.
* BloodlessCarnage: Double subverted. Everything in the game is made up of simple shapes, so blood isn’t really shown. Until the BigBad [[spoiler:gets stabbed in the head with the {{MacGuffin}} and bleeds from their eyes.]]

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* BigBad: The antagonist is a pink, one-eyed horned circle as seen in the picture above.[[https://justshapesandbeats.fandom.com/wiki/The_Boss known only as]] The Boss. It survives your first encounter, pulls a surprise attack, [[MacGuffinDeliveryService steals the]] {{MacGuffin}}s and corrupts the world to turn it pink and makes itself king of the world.
* BloodlessCarnage: Double subverted. Everything in the game is made up of simple shapes, so blood isn’t really shown. Until the BigBad The Boss [[spoiler:gets stabbed in the head with the {{MacGuffin}} and bleeds from their eyes.]]

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