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* BigBad: The pink, one-eyed horned circle as seen in the picture above. He survives your first encounter, pulls a surprise attack, steals the {{Mac Guffin}}s and corrupts the world to turn it pink and makes himself king of the world.
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* EldritchAbomination: The [[spoiler:BigBad becomes a simple shape version of this in his final form -- his eyes start crying blood and he starts summoning what appears to be eldritch tentacle centipede things... made of shapes.]]
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* SinisterGeometry: Circles, triangles, [[TheTriple saw blades]]. Lots of pink shapes and all of them want you dead.

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* SinisterGeometry: Circles, triangles, [[TheTriple saw blades]]. Lots of pink shapes and all of them want you dead.dead.
* TrickBoss: The [[spoiler:FinalBoss counts. After what appears to be an epic chase sequence and a rather... not-so-epic-for-a-final-boss battle, you beat the villain. Then just as you're about to get the last fragment, the BigBad absorbs and jams it into his head, resulting in his OneWingedAngel form.]]
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* NotQuiteDead: The first boss. The credits seem to appear a bit too early after beating him... cue WhamEpisode where it's revealed he's not dead, and then starts wrecking the world and turning it pink...
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* EasyModeMockery: Averted. Similar to VideoGame/{{Celeste}}, there is a "Casual Mode" which gives all players double health. IN their own words: "Don't worry, we ain't judging. Just have fun!"
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Being developed by [[Creator/BerzerkStudio Berzerk Studio]], ''Just Shapes And Beats'' is a Rhythm Hell video game being developed for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult shoot-em-up games along with rhythm action. The game offers four-player co-op multiplayer and a chiptune soundtrack by 20 different composers.

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Being developed by [[Creator/BerzerkStudio Berzerk Studio]], ''Just Shapes And Beats'' is a Rhythm Hell video game being developed for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult shoot-em-up games along with rhythm action. The game offers four-player co-op multiplayer and a chiptune soundtrack by 20 different composers.
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* SinisterGeometry: Lots of pink shapes and all of them want you dead.

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* SinisterGeometry: Circles, triangles, [[TheTriple saw blades]]. Lots of pink shapes and all of them want you dead.

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** CheckPointStarvation: Meanwhile, the boss levels have no checkpoints.

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** CheckPointStarvation: Meanwhile, the boss levels have no checkpoints. To leverage this, you get to take a few extra hits.


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* HopelessBossFight: No matter what happens [[spoiler: the second boss fight will always end with you getting eaten and shot out of a cannon]]

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Editing this in about an hour before the game goes live.


The game is scheduled for release May 31st, 2018

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The game is scheduled for release was released May 31st, 2018


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** CheckPointStarvation: Meanwhile, the boss levels have no checkpoints.
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* ShoutOut: The player death animation involves them [[VideoGame/MegaManClassic exploding into balls of light in 8 directions]].

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* ShoutOut: The player death animation involves them [[VideoGame/MegaManClassic [[Franchise/MegaMan exploding into balls of light in 8 directions]].

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* BulletHell: A very interesting variant where the palyer(s) have to dodge bullets that are in time with music.

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* BossOnlyLevel: Boss levels contain a single boss where the player has to survive with no {{Check Point}}s. Thankfully, each player gets three lives to spare.
* BulletHell: A very interesting variant where the palyer(s) player(s) have to dodge bullets that are in time with music.music.
* CheckPoint: Each non-boss level has a few of them. Passing one of them will recover all players (including dead ones) to full health.


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* ShoutOut: The player death animation involves them [[VideoGame/MegaManClassic exploding into balls of light in 8 directions]].
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* SelfDisposingVillain: The bosses tend to [[HoistByHisOwnPetard kill themselves via their own attacks]], since the players are incapable of attacking them.
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* ColorCodedForYourConvenience: Anything that is pink is lethal or an enemy. Anything that isn't pink is generally on your side.

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* ColorCodedForYourConvenience: Anything that is pink is lethal or an enemy. dangerous. Anything that isn't ''isn't'' pink is generally on your side.
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The dev page will be added soon, I will work on it later


Being developed by Berzerk Studio, ''Just Shapes And Beats'' is a Rhythm Hell video game being developed for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult shoot-em-up games along with rhythm action. The game offers four-player co-op multiplayer and a chiptune soundtrack by 20 different composers.

to:

Being developed by [[Creator/BerzerkStudio Berzerk Studio, Studio]], ''Just Shapes And Beats'' is a Rhythm Hell video game being developed for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult shoot-em-up games along with rhythm action. The game offers four-player co-op multiplayer and a chiptune soundtrack by 20 different composers.

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* DetachmentCombat: Used by the first boss, who can grow arms and [[RocketPunch send them out to fly around and punch you]].



* HoistByHisOwnPetard: The first boss destroys itself when its own four arms RocketPunch... back into its face.

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* HoistByHisOwnPetard: The first boss destroys itself when its own four arms RocketPunch... back into its face. Partway through the fight, his RocketPunch fists also hit him in the face and cause him to become angry.

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* CrosshairAware: Several enemy "attacks"/hazards have a pre-emptive warning (a translucent silhouette, or an area within a dotted line) demarcating exactly which area will turn lethal in short order.

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* CrosshairAware: Several enemy "attacks"/hazards have a pre-emptive warning (a translucent silhouette, silhouette of the area, or an area within a dotted line) demarcating exactly which area will turn lethal in short order.


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* FlashStep: The Dash maneuver, which also gives you invincibility frames when you use it. [[NintendoHard You'll]] ''[[BulletHell need]]'' [[NintendoHard it]].
* HitPoints: Represented by how "filled" the player character is. Each time they take a hit, they lose a segment and they're dead if they lose all segments.
* HoistByHisOwnPetard: The first boss destroys itself when its own four arms RocketPunch... back into its face.
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None

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* ColorCodedForYourConvenience: Anything that is pink is lethal or an enemy. Anything that isn't pink is generally on your side.
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None

Added DiffLines:

* CrosshairAware: Several enemy "attacks"/hazards have a pre-emptive warning (a translucent silhouette, or an area within a dotted line) demarcating exactly which area will turn lethal in short order.
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* RhythmGame: See BulletHell

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* RhythmGame: See BulletHellBulletHell
* SinisterGeometry: Lots of pink shapes and all of them want you dead.

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* [[CoopMultiplayer Co-op Multiplayer]]: Up to four players can play at a time.

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* [[CoopMultiplayer Co-op Multiplayer]]: Up to four players can play at a time. If a player dies, another player can revive them by running into their ghost.


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* NintendoHard: This game was clearly made to be played multiplayer, being able to revive teammates makes things much easier. However, that doesn't mean the game is easy. This game does not pull punches.
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* [[CoopMultiplayer Co-op Multiplayer]]: Up to four players can play at a time.
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* ExactlyWhatItSaysOnTheTin: It's a game about shapes and beats. That sounds boring? [[BringIt Oh yeah?]]

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* ExactlyWhatItSaysOnTheTin: It's a game about shapes and beats. That sounds boring? [[BringIt Oh yeah?]]yeah?]]
* RhythmGame: See BulletHell
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mistroped


* ExactlyWhatItSaysOnTheTin: It's a game about shapes and beats. That sounds boring? [[BringItOn Oh yeah?]]

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* ExactlyWhatItSaysOnTheTin: It's a game about shapes and beats. That sounds boring? [[BringItOn [[BringIt Oh yeah?]]
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The game is scheduled for release May 31st, 2018
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* BulletHell: A very interesting variant where the palyer(s) have to dodge bullets that are in time with music.

to:

* BulletHell: A very interesting variant where the palyer(s) have to dodge bullets that are in time with music.music.
* ExactlyWhatItSaysOnTheTin: It's a game about shapes and beats. That sounds boring? [[BringItOn Oh yeah?]]
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Image

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_29.jpg]]
[[caption-width-right:350:It's a game about shapes, and beats.]]
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!!TROPES By TvTropes:

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!!TROPES By TvTropes:
[=TvTropes=]:
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There is no "begin" like super hexagon. Wish there was, I would put it here


!!Examples:

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!!Examples:
!!TROPES By TvTropes:
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Being developed by Berzerk Studio, ''Just Shapes And Beats'' is a Rhythm Hell video game being developed for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult shoot-em-up games along with rhythm action. The game offers four-player co-op multiplayer and a chiptune soundtrack by 20 different composers.

to:

Being developed by Berzerk Studio, ''Just Shapes And Beats'' is a Rhythm Hell video game being developed for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult shoot-em-up games along with rhythm action. The game offers four-player co-op multiplayer and a chiptune soundtrack by 20 different composers.composers.

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!!Examples:

* BulletHell: A very interesting variant where the palyer(s) have to dodge bullets that are in time with music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Being developed by Berzerk Studio, ''Just Shapes And Beats'' is a Rhythm Hell video game being developed for UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game is best described as a combination of intensely difficult shoot-em-up games along with rhythm action. The game offers four-player co-op multiplayer and a chiptune soundtrack by 20 different composers.

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