Follow TV Tropes

Following

History VideoGame / JackMove

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BewareTheSillyOnes: Dr. Qadir appears to be a silly villain at first, using not only AddedAlliterativeAppeal as well as repeating his words, which Noa is quick to mock him on. His ride is also equally silly, being a weaponized blob. However, [[spoiler:he's mentally unstable to the point where he decides to murder Abner later on]].


Added DiffLines:

* PyrrhicVictory: Krall [[spoiler:manages to accomplish her goal of uploading her daughter Galatea to a robotic body. However, Krall herself doesn't live to get to see it, and Galatea was fully aware of the horrible actions her mother did and thus hates her upon awakening, leaking the atrocities that Monomind committed]].

Added: 3187

Changed: 947

Is there an issue? Send a MessageReason:
None


* BrainUploading: [[spoiler:Abner's research focuses on brain mapping, that can be used to create fully sapient [=AIs=]. Noa encounters Abner's copy, who is fully aware that he's not the original, but cares about her all the same.]]

to:

* BrainUploading: [[spoiler:Abner's BrainUploading:
** Abner's
research focuses on brain mapping, that can be used to create fully sapient [=AIs=]. Noa [[spoiler:Noa encounters Abner's copy, who is fully aware that he's not the original, but cares about her all the same.]]]]
** Monomind also researches [[spoiler:a method to actually upload a person into a machine, and not just create a copy. Krall eventually uploads herself, and Noa has to confront her in Cyberspace]].
* BunnyEarsLawyer: Deconstructed. Dr. Qadir is a brilliant scientist, being Monomind's lead researcher. However, he goes beyond being merely eccentric, and dives right into instability. Eventually, he becomes convinced that [[spoiler:Abner stole his research, and murders him, ignoring Krall's direct orders. He then gets shot himself for his troubles]].



* EvenEvilHasStandards: When [[spoiler:Qadir murders Abner]], Krall has no real reason to [[spoiler:dispose of him, as he still can serve her cause]], but she does it anyway. Additionally, at this point she has every right to detain Noa as a trespasser on a private property, but sends her home instead.



* HopelessBossFight: In the first encounter with Krall, she always takes the first turn and blasts Noa for ~5000 damage, at the point where you won't have even a thousand.

to:

* HopelessBossFight: In the first encounter with Krall, she always takes the first turn and blasts Noa for ~5000 damage, at the point in a game where you won't you're unlikely to have even a thousand.thousand and a half.



* NotDisabledInVR: [[spoiler:Krall's daughter, Galatea, is completely paralyzed, but fully conscious, and Krall's actual motive is to [[BrainUploading upload]] her mind to give her freedom. She succeeds in the ending, giving Galatea a robotic body.]]



* PlayerParty: Notably averted. Uniquely for a game marketed as an EasternRPG, Noa braves corporate buildings and slums alone, save for the MissionControl.
* PuzzleBoss: The Virtual Construct has two consoles [[CognizantLimbs that use powerful skills]]. Hitting consoles in a specific order will destroy them, limiting the boss to weaker physical attacks.
* RandomEncounters: In the top-right corner of the screen, there's "threat level". It fills up as you walk in dangerous areas, and once it's full, a battle has a high chance to start with each step. You can double or halve the encounter rate, or even turn them off completely, but the game warns you that it will leave you underleveled for the next boss.

to:

* PlayerParty: Notably averted. Uniquely Unusually for a game marketed as an EasternRPG, Noa braves slums and corporate buildings and slums alone, save for the MissionControl.
* PuzzleBoss: PointOfNoReturn: You can't turn back after going to sewers leading to the final dungeon. In-universe, Noa literally can't go back the same way because the ladder she used turns out to be broken.
* PuzzleBoss:
**
The Virtual Construct has two consoles [[CognizantLimbs that use powerful skills]]. Hitting consoles in a specific order will destroy them, limiting the boss to weaker physical attacks.
** The final boss, to an extent. In the second phase, the boss starts to turn into some of the previous bosses. To defeat the boss, you need to defeat each shape with a Jack Move. Defeating it normally just causes the boss to turn into another form.
* RandomEncounters: In the top-right corner of the screen, there's "threat level". It fills up as you walk in dangerous areas, and once it's full, a battle has a high chance to start with each step. You can double or halve the encounter rate, or even turn them off completely, but the game warns you that it will leave you underleveled for the next boss.


Added DiffLines:

* LaResistance: Nightowls are a group that opposes Monomind, and conducts such actions as assassinating a CorruptCorporateExecutive that closed down the last independent clinic in the town. However, their only real role in the plot is [[spoiler:providing a secret route into the final dungeon]].
* SequelHook: In the ending, [[spoiler:Galatea leaks the data about Monomind's shady deeds, which, as character note, is likely to provoke another war]].
* SequentialBoss: The Enforcinator mecha in the final dungeon has four phases, each with the same amount of health, but with different weaknesses. Unusually, it becomes weaker as you go through phases, as its attacks gain a chance to be replaced with the weak "Minor[=/=]Major Malfunction" moves.
* TimeSkip: After [[spoiler:Abner dies]], the game skips a month.


Added DiffLines:

* VillainForgotToLevelGrind: Exploited. [[spoiler:In the final battle, Final Krall starts turning into past bosses, so Ryder tricks her into turning into her self from the HopelessBossFight. However, Noa is way stronger at this point, so Krall becomes a ZeroEffortBoss.]]

Added: 890

Changed: 82

Is there an issue? Send a MessageReason:
None


* AlternateHistory: In the game's backstory, in 1997 all electronics on Earth were fried in a SolarFlareDisaster, in an event known as The Dark. Corporations were able to recover from it much faster than anyone else, and quickly superseded national governments. Governments tried to fight back, but corporations won the war, albeit leaving the world a polluted and desolate place.

to:

* AlternateHistory: In the game's backstory, in 1997 all electronics on Earth were fried in a SolarFlareDisaster, in an event known as The Dark. Corporations were able to recover from it much faster than anyone else, and quickly superseded national governments. Governments tried to fight back, but corporations won the war, albeit leaving the world a polluted and desolate place.place.
* BizarroElements: The {{Cyberspace}} "elemental" system consists of Cyberware (hacking, bugs, and glitches), Electroware (ShockAndAwe, direct electrical connections), and Wetware (biological in nature, associated with purple liquid). Additionally, "Physical" affinity is associated with [[https://en.wikipedia.org/wiki/Brute-force_attack brute-force attacks]], but in Cyberspace it ''literally'' has combatants throwing hands.



* DegradedBoss: Monomind Security Brute, the first boss in the game, eventually shows up as a regular enemy in the Monomind HQ.



* LevelUpFillUp: Leveling up completely restores health and data.

to:

* LevelUpFillUp: Leveling up completely restores Noa's health and data.



* LimitedMoveArsenal: To use special skills, you need to install them into Noa's deck. Each skill consumes at least one "RAM block", and you start with only three. So, while Noa knows three attacks from the get-go, she can use only one of them at the time, as each of them takes two RAM blocks. You can switch skills while in battle with the "Install" command, but it consumes a turn. Jack Moves are excluded from these, and are always available, explained as being activated with motion controls.

to:

* LimitedMoveArsenal: To use special skills, you need to install them into Noa's deck. Each skill consumes at least one "RAM block", and you start with only three. So, while Noa knows three attacks from the get-go, she can use only one of them at the time, as each of them takes two RAM blocks. You can switch skills while in battle with the "Install" command, but it consumes a turn. You're also limited to 16 RAM blocks at most, even with upgrades. Jack Moves are excluded from these, this, and are always available, explained as being activated with motion controls.


Added DiffLines:

* PuzzleBoss: The Virtual Construct has two consoles [[CognizantLimbs that use powerful skills]]. Hitting consoles in a specific order will destroy them, limiting the boss to weaker physical attacks.


Added DiffLines:

* RapidFireFisticuffs: One of your skills, as well as an attack used by Security Brutes, is a flurry of punches, that hits several times.

Added: 1693

Changed: 543

Is there an issue? Send a MessageReason:
None


* ActionCommands: When you execute Jack Moves, a short sequence of directional buttons is shown on the screen. Hitting them in time powers up the move.



* BrainUploading: [[spoiler:Abner's research focuses on brain mapping, that can be used to create fully sapient [=AIs=]. Noa encounters Abner's copy, who is fully aware that he's not the original, but cares about her all the same.]]



* {{Cyberspace}}: Played with. Command names, such as "Hack" for a basic attack, imply that battles are non-physical, and Noa smacking enemies with her fists is just a visualization of hacking and executing programs. However, defeated enemies appear to be knocked out, and many of them are non-sentient and wouldn't be able to fight back as they do, were it just a battle of wits. Some NPC dialogue implies that battles really do take place in cyberspace, it's just that much of SeriousBusiness, nobody attempts to fight in real world.

to:

* {{Cyberspace}}: Played with. Command names, {{Cyberspace}}:
** All battles in the game take place in cyberspace. For some reason, it appears to be weirdly tangible, as various security drones and {{Attack Animal}}s are still fought in cyberspace, and not in real world. Additionally, defeated enemies appear to be actually physically beaten up or even knocked out. Despite that, all battle actions are labeled with programming terms,
such as "Hack" for a basic attack, imply that battles are non-physical, and leaving it unclear if Noa smacking actually smacks enemies with her fists fists, or is just a visualization of hacking and executing programs. However, defeated enemies appear to be knocked out, and many of them are non-sentient and wouldn't be able to fight back as they do, were it just a battle an ExtremeGraphicalRepresentation of wits. Some NPC dialogue implies actual hacking.
** To retrieve data from the device her father left her, Noa has to enter cyberspace for a prolonged period of time. It looks like a collection of CyberGreen flying islands, [[spoiler:with a reproduction of her father's room at the end,
that battles really do take place in cyberspace, it's just that much of SeriousBusiness, nobody attempts serves as a home to fight in real world.the man's AI copy]].



* LevelUpFillUp: Leveling up completely restores health, data, and JM gauge.

to:

* LevelUpFillUp: Leveling up completely restores health, data, health and JM gauge.data.



* ThePasswordIsAlwaysSwordfish: When confronted by Monomind mooks in her father's basement, Noa is asked the password for the door. She mockingly advises them to try "Admin", "Password", and "[[Lol69 6969]]". It turns out to be something marginally more secure: the date of her parents' wedding.



* RandomEncounters: In the top-right corner of the screen, there's "threat meter". It fills up as you walk in dangerous areas, and once it's full, a battle has a high chance to start with each step. You can double or halve the encounter rate, or even turn them off completely, but the game warns you that it will leave you underleveled for the next boss.

to:

* RandomEncounters: In the top-right corner of the screen, there's "threat meter".level". It fills up as you walk in dangerous areas, and once it's full, a battle has a high chance to start with each step. You can double or halve the encounter rate, or even turn them off completely, but the game warns you that it will leave you underleveled for the next boss.boss.
* VerbalTic: Dr. Quadir speaks with AddedAlliterativeAppeal, and often repeats parts of sentences several times. Ryder lampshades it, saying that Quadir must have some kind of speech disorder.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jack_move_steam.png]]
''Jack Move'' is a {{Retraux}} {{Indie|Game}} EasternRPG developed by So Romantic and published by
[=HypeTrain=] Digital. It was released for PC via digital stores on September 8, 2022, with Platform/PlayStation4, Platform/XboxOne and Platform/NintendoSwitch versions being released later this month.

The game is set in {{Cyberpunk}} AlternateHistory, and follows Noa, a young woman who works as a vigilante hacker. One day, she receives a call from her father, esteemed scientist Abner Solares, who hastily urges her to retrieve his research, lest it will be seized by the MegaCorp Monomind. While initially hesitant, Noa is eventually confronted by the corporation, and decides to satisfy her father's plea.
----
!!''Jack Move'' provides examples of the following tropes:
* AlternateHistory: In the game's backstory, in 1997 all electronics on Earth were fried in a SolarFlareDisaster, in an event known as The Dark. Corporations were able to recover from it much faster than anyone else, and quickly superseded national governments. Governments tried to fight back, but corporations won the war, albeit leaving the world a polluted and desolate place.
* CallAHitPointASmeerp: All over the place.
** Normal attack is "Hack", special skills is "Execute", using items is "Patch", and DefendCommand is "Cache". Justified by battles taking place in {{Cyberspace}}.
** Physical attack is "Toughness", physical defence is "Guts", special attack is "Grok", special defence is "Sass", and speed is "Synapse".
* TheCallKnowsWhereYouLive: Heavily downplayed. Noa initially waves off her father's call about how Monomind tries to seize his research as the ramblings of a madman. However, when corpos show up at her place and search it for clues, she understands that her father was telling the truth, and goes to find this data, becoming involved in the plot.
* ColorCodedElements: Cyberware is [[green:green]], Electroware is [[blue:blue]], and Wetware is [[purple:purple]].
* CyberGreen: Just about every computer screen is green-and-black, with little to no other colors. This extends to the game's interface, which also has a lot of green colors.
* {{Cyberspace}}: Played with. Command names, such as "Hack" for a basic attack, imply that battles are non-physical, and Noa smacking enemies with her fists is just a visualization of hacking and executing programs. However, defeated enemies appear to be knocked out, and many of them are non-sentient and wouldn't be able to fight back as they do, were it just a battle of wits. Some NPC dialogue implies that battles really do take place in cyberspace, it's just that much of SeriousBusiness, nobody attempts to fight in real world.
* ElementalRockPaperScissors: Cyberware is strong against Electroware, which beats Wetware, which in turn trumps Cyberware.
* FunWithAcronyms: Dr. Quadir fights you using L.E.A.P. Mk. 1 - Lethal Elastic Assault Platform. It's a bouncing blob with guns.
* FutureFoodIsArtificial: Some NPC mention that they eat cheap artificial food. Apparently, it tastes quite good, as long as one doesn't question what was it made of. Real food is still available, just more expensive and scarce.
* HoldYourHippogriffs: Almost every common saying is altered to fit the Cyberpunk aesthetics. Noa provides almost a literal example with "hold your trojans".
* HopelessBossFight: In the first encounter with Krall, she always takes the first turn and blasts Noa for ~5000 damage, at the point where you won't have even a thousand.
* LevelUpFillUp: Leveling up completely restores health, data, and JM gauge.
* LimitBreak: Titular Jack Moves are really powerful skills, that can be used only after filling a special gauge, and fully consume it. It can be filled by dealing and receiving damage.
* LimitedMoveArsenal: To use special skills, you need to install them into Noa's deck. Each skill consumes at least one "RAM block", and you start with only three. So, while Noa knows three attacks from the get-go, she can use only one of them at the time, as each of them takes two RAM blocks. You can switch skills while in battle with the "Install" command, but it consumes a turn. Jack Moves are excluded from these, and are always available, explained as being activated with motion controls.
* MissionControl: Ryder, a wheelchair-bound man, provides Noa with intel and directions.
* PlayerParty: Notably averted. Uniquely for a game marketed as an EasternRPG, Noa braves corporate buildings and slums alone, save for the MissionControl.
* RandomEncounters: In the top-right corner of the screen, there's "threat meter". It fills up as you walk in dangerous areas, and once it's full, a battle has a high chance to start with each step. You can double or halve the encounter rate, or even turn them off completely, but the game warns you that it will leave you underleveled for the next boss.
----

Top