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''JR's'' is a ''VideoGame/FiveNightsAtFreddys'' FanGame developed by a team led by Ramenov.

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''JR's'' is a ''VideoGame/FiveNightsAtFreddys'' ''Franchise/FiveNightsAtFreddys'' FanGame developed by a team led by Ramenov.
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%%* BearsAreBadNews: Freddy as always.

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%%* * BearsAreBadNews: Freddy as always.always, though this time he's no more dangerous than any other animatronic. Averted with Paulbear, who even helps you out during gameplay if you ask him.



%%* FinalBoss: [[spoiler:The Mangle.]]

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%%* * FinalBoss: [[spoiler:The Mangle.]]Mangle]], a monstrosity created to be the Ghost's new vessel.

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* InterfaceScrew: When the ghost is inside an animatronic, it will affect the camera of the room it's currently in. On Night 1, the haunted animatronic will always cause the camera to flicker whenever it's on-screen; in later nights, it will gain more possible effects, and will switch between them on the fly. These are: making spectral handprints appear for a short time when it enters or leaves the room, moving the camera away to hide itself off-frame, or turn the camera off as long as it's in the room.

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* InterfaceScrew: InterfaceScrew:
**
When the ghost is inside an animatronic, it will affect the camera of the room it's currently in. On Night 1, the haunted animatronic will always cause the camera to flicker whenever it's on-screen; in later nights, it will gain more possible effects, and will switch between them on the fly. These are: making spectral handprints appear for a short time when it enters or leaves the room, moving the camera away to hide itself off-frame, or turn the camera off as long as it's in the room.
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Added DiffLines:

* InterfaceScrew: When the ghost is inside an animatronic, it will affect the camera of the room it's currently in. On Night 1, the haunted animatronic will always cause the camera to flicker whenever it's on-screen; in later nights, it will gain more possible effects, and will switch between them on the fly. These are: making spectral handprints appear for a short time when it enters or leaves the room, moving the camera away to hide itself off-frame, or turn the camera off as long as it's in the room.
** [[spoiler:During the final battle, the ghost will attempt to permanently break all the cameras. If it succeeds, it will also break your flashlight, followed by it bum-rushing you]].
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* BittersweetEnding: [[spoiler:At the end of the game, the Ghost is finally trapped within Limbo, ending her threat for good, and JR's is finally shut down. But in time, the animatronics will eventually be refurbished to take part in a [[VideoGame/FiveNightsAtFreddys2 new location]], with the investigator [[TheReveal Jeremy]] going to act as the nightguard... with the implication that he's about to become the victim of the Bite of 87.]]

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* BittersweetEnding: [[spoiler:At the end of the game, the Ghost is finally trapped within Limbo, ending her threat for good, and JR's is finally shut down. But in time, Five years later, however, the animatronics will eventually be are refurbished to take part be used in a [[VideoGame/FiveNightsAtFreddys2 new location]], with location]] that the investigator [[TheReveal Jeremy]] going to act picked up a job as the nightguard...nightguard for... with the implication that he's about to become the victim of the Bite of 87.]]

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* MechanicalAbomination: [[spoiler:The Mangle is the final form of the spirit haunting JR's, cobbled together out of the establishment's six animatronics. The end result is a hulking metal beast with a snow-white fox's face, at least half a dozen limbs, and a tail with a crude owl animatronic on the end.]]



* UnexpectedGameplayChange: [[spoiler:Night 6. Instead of figuring who's being possessed, ending the night by solving an amount of possessions, Night 6 returns to the gameplay of ''VideoGame/FiveNightsAtFreddys2'', where you have to wear a mask or use a flashlight in order to fend off the animatronics seeking to enter your office, and wind the Marionette's music box in the meantime.]]

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* UnexpectedGameplayChange: [[spoiler:Night 6. Instead The majority of figuring who's being gameplay takes the form of a SocialDeductionGame where you have to figure out which animatronic is possessed, ending the robots can't kill you unless they're left unrepaired for too long or you accidentally summon the haunted one, and the night by solving an amount doesn't end until you solve a given number of possessions, possessions. [[spoiler:This is thrown out the window on Night 6 6,which returns to the gameplay of ''VideoGame/FiveNightsAtFreddys2'', ''VideoGame/FiveNightsAtFreddys2'' where you have to wear a mask or use a flashlight in order to fend off the animatronics seeking to enter your office, and wind the Marionette's music box in the meantime.]]
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* UnexpectedGameplayChange: [[spoiler:Night 6. Instead of figuring who's being possessed, ending the night by solving an amount of possessions, night 6 returns to the office gameplay of [[VideoGame/FiveNightsAtFreddys2 FNaF 2]] with using the mask to hide from animatronics that enter your office, using the flashlight, and winding the toybox]]

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* UnexpectedGameplayChange: [[spoiler:Night 6. Instead of figuring who's being possessed, ending the night by solving an amount of possessions, night Night 6 returns to the office gameplay of [[VideoGame/FiveNightsAtFreddys2 FNaF 2]] with using the ''VideoGame/FiveNightsAtFreddys2'', where you have to wear a mask or use a flashlight in order to hide from fend off the animatronics that seeking to enter your office, using and wind the flashlight, and winding Marionette's music box in the toybox]]meantime.]]
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* AscendedExtra: [[spoiler:The Mangle goes from being one of the many animatronics hunting you in the second game of the original series to the FinalBoss of this game.]]

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* AscendedExtra: [[spoiler:The Mangle goes from being one of the many animatronics hunting you in the second game of the original series ''VideoGame/FiveNightsAtFreddys2'' to the FinalBoss of this game.]]



* CompositeCharacter: This game's version of [[spoiler:Mangle]] derives their appearance from their [[VideoGame/FiveNightsAtFreddys2 FNaF 2]] incarnation, but has origins more akin to Ennard from ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]''; namely, both are [[spoiler:built out of parts from all the other animatronics in their respective games and are their creator's final gambit]].

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* CompositeCharacter: This game's version of [[spoiler:Mangle]] derives their appearance from their [[VideoGame/FiveNightsAtFreddys2 FNaF 2]] ''VideoGame/FiveNightsAtFreddys2'' incarnation, but has origins more akin to Ennard from ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]''; namely, both are [[spoiler:built out of parts from all the other animatronics in their respective games and are their creator's final gambit]].



* TheEndingChangesEverything: The final cutscene after Night 6 reveals [[spoiler:''JR's'' take place five years before ''VideoGame/FiveNightsAtFreddys2'', making it a StealthPrequel]].

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* TheEndingChangesEverything: The final cutscene after Night 6 reveals that [[spoiler:''JR's'' take takes place five years before ''VideoGame/FiveNightsAtFreddys2'', making it a StealthPrequel]].



* StylisticSuck: The Barrens and its inhabitants all look like they belong in an early 3d game. With low poly shapes and simple textures. However, this simplicity was very much intentional.

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* StylisticSuck: The Barrens and its inhabitants all look like they belong in an early 3d game. With low poly 3D game, with low-poly shapes and simple textures. However, this simplicity was very much intentional.
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* AscendedExtra: [[spoiler:The Mangle goes from being one of the many animatronics hunting you in the second game of the main series to the FinalBoss of JR's.]]

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* AscendedExtra: [[spoiler:The Mangle goes from being one of the many animatronics hunting you in the second game of the main original series to the FinalBoss of JR's.this game.]]



* CreepyDoll: Marionette and Balloon Baby are far more disturbing looking than their toy counterparts.

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* CreepyDoll: Marionette and Balloon Baby are far more disturbing looking than their original toy counterparts.

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* CreepyDoll: Balloon Baby is far more disturbing looking than his toy counterpart.

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* CreepyDoll: Marionette and Balloon Baby is are far more disturbing looking than his their toy counterpart.counterparts.



* UncannyValley: The animatronics in this game are made to be as realistic and creepy as possible, and needless to say, they succeeded with flying colours.

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* StylisticSuck: The Barrens and its inhabitants all look like they belong in an early 3d game. With low poly shapes and simple textures. However, this simplicity was very much intentional.
* UncannyValley: The animatronics in this game are made to be as realistic and creepy as possible, and needless to say, they succeeded with flying colours.colors.
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* UnexpectedGameplayChange: [[spoiler:Night 6. Instead of figuring who's being possessed, ending the night by solving an amount of possessions, night 6 returns to the office gameplay of [[VideoGame/FiveNightsAtFreddys2]] with using the mask to hide from animatronics that enter your office, using the flashlight, and winding the toybox]]

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* UnexpectedGameplayChange: [[spoiler:Night 6. Instead of figuring who's being possessed, ending the night by solving an amount of possessions, night 6 returns to the office gameplay of [[VideoGame/FiveNightsAtFreddys2]] [[VideoGame/FiveNightsAtFreddys2 FNaF 2]] with using the mask to hide from animatronics that enter your office, using the flashlight, and winding the toybox]]
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Added DiffLines:

* UnexpectedGameplayChange: [[spoiler:Night 6. Instead of figuring who's being possessed, ending the night by solving an amount of possessions, night 6 returns to the office gameplay of [[VideoGame/FiveNightsAtFreddys2]] with using the mask to hide from animatronics that enter your office, using the flashlight, and winding the toybox]]
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Spoiler tagged "her" in Game-Over Man


* GameOverMan: Every animatronic has a unique illustration that reveals who was haunted at the moment of your death. In the final night, it is based on the one from ''VideoGame/FiveNightsAtFreddys2'' -- the point of view of the dead protagonist who's stuffed into an animatronic as Freddy watches. Getting killed by [[spoiler:The Mangle]] at the end shows the ''[=FNaF2=]'' game over again, but with her in Freddy's place.

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* GameOverMan: Every animatronic has a unique illustration that reveals who was haunted at the moment of your death. In the final night, it is based on the one from ''VideoGame/FiveNightsAtFreddys2'' -- the point of view of the dead protagonist who's stuffed into an animatronic as Freddy watches. Getting killed by [[spoiler:The Mangle]] at the end shows the ''[=FNaF2=]'' game over again, but with her [[spoiler:her]] in Freddy's place.

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* BittersweetEnding: [[spoiler:At the end of the game, the Ghost is finally trapped within Limbo, ending her threat for good, and JR's is finally shut down. But in time, the animatronics will eventually be refurbished to take part in a [[VideoGame/FiveNightsAtFreddys2 new location]], with the investigator [[TheReveal Jeremy]] going to act as the nightguard... with the implication that he's about to become the Bite of 87 victim.]]

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* BittersweetEnding: [[spoiler:At the end of the game, the Ghost is finally trapped within Limbo, ending her threat for good, and JR's is finally shut down. But in time, the animatronics will eventually be refurbished to take part in a [[VideoGame/FiveNightsAtFreddys2 new location]], with the investigator [[TheReveal Jeremy]] going to act as the nightguard... with the implication that he's about to become the victim of the Bite of 87 victim.]] 87.]]
* CompositeCharacter: This game's version of [[spoiler:Mangle]] derives their appearance from their [[VideoGame/FiveNightsAtFreddys2 FNaF 2]] incarnation, but has origins more akin to Ennard from ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]''; namely, both are [[spoiler:built out of parts from all the other animatronics in their respective games and are their creator's final gambit]].
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* TheEndingChangesEverything: The final cutscene after Night 6 reveals [[spoiler:''JR's'' take place five years before ''VideoGame/FiveNightsAtFreddys2'', making it a StealthPrequel]].
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ZCE comment-outs.


* BearsAreBadNews: Freddy as always.

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* %%* BearsAreBadNews: Freddy as always.



* FinalBoss: [[spoiler:The Mangle.]]

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* %%* FinalBoss: [[spoiler:The Mangle.]]
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[[caption-width-right:350:"Come on, you know you can't be here. Don't make this more difficult than it has to be."]]

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[[caption-width-right:350:"Come [[caption-width-right:350:[[CallBack Come on, you know you can't be here. Don't make this more difficult than it has to be."]]
]]]]
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* BearsAreBadNews: Freddy as always.


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* CreepyDoll: Balloon Baby is far more disturbing looking than his toy counterpart.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jrs_poster.jpg]]
[[caption-width-right:350:"Come on, you know you can't be here. Don't make this more difficult than it has to be."]]
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It was reversed. Unique image for normal nights, stock freddy for the 6th


* GameOverMan: The default game over screen is based on the one from ''VideoGame/FiveNightsAtFreddys2'' -- the point of view of the dead protagonist who's stuffed into an animatronic as Freddy watches. In the final night, every animatronic has an unique illustration that appears when they kill you. Getting killed by [[spoiler:The Mangle]] at the end shows the ''[=FNaF2=]'' game over again, but with her in Freddy's place.

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* GameOverMan: The default game over screen Every animatronic has a unique illustration that reveals who was haunted at the moment of your death. In the final night, it is based on the one from ''VideoGame/FiveNightsAtFreddys2'' -- the point of view of the dead protagonist who's stuffed into an animatronic as Freddy watches. In the final night, every animatronic has an unique illustration that appears when they kill you.watches. Getting killed by [[spoiler:The Mangle]] at the end shows the ''[=FNaF2=]'' game over again, but with her in Freddy's place.
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None

Added DiffLines:

* GameOverMan: The default game over screen is based on the one from ''VideoGame/FiveNightsAtFreddys2'' -- the point of view of the dead protagonist who's stuffed into an animatronic as Freddy watches. In the final night, every animatronic has an unique illustration that appears when they kill you. Getting killed by [[spoiler:The Mangle]] at the end shows the ''[=FNaF2=]'' game over again, but with her in Freddy's place.
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None

Added DiffLines:

* AscendedExtra: [[spoiler:The Mangle goes from being one of the many animatronics hunting you in the second game of the main series to the FinalBoss of JR's.]]
* BittersweetEnding: [[spoiler:At the end of the game, the Ghost is finally trapped within Limbo, ending her threat for good, and JR's is finally shut down. But in time, the animatronics will eventually be refurbished to take part in a [[VideoGame/FiveNightsAtFreddys2 new location]], with the investigator [[TheReveal Jeremy]] going to act as the nightguard... with the implication that he's about to become the Bite of 87 victim.]]


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* FinalBoss: [[spoiler:The Mangle.]]
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None

Added DiffLines:

* UncannyValley: The animatronics in this game are made to be as realistic and creepy as possible, and needless to say, they succeeded with flying colours.
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None


* ArtShift: The gameplay inside of JR's is in a photorealistic style, while Limbo is depicted with low-poly 3D graphics and the cartoons on the VHS tapes are in {{claymation}}.

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* ArtShift: The gameplay inside of JR's is in a photorealistic style, while Limbo is The Barrens are depicted with low-poly 3D graphics and the cartoons on the VHS tapes are in {{claymation}}.
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* ArtShift: The gameplay inside of JR's is in a photorealistic style, while Limbo is depicted in low-poly 3D and the cartoons on the VHS tapes are in {{claymation}}.

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* ArtShift: The gameplay inside of JR's is in a photorealistic style, while Limbo is depicted in with low-poly 3D graphics and the cartoons on the VHS tapes are in {{claymation}}.
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Added DiffLines:

''JR's'' is a ''VideoGame/FiveNightsAtFreddys'' FanGame developed by a team led by Ramenov.

You play as a paranormal investigator looking into supernatural events at a restaurant called JR's. A spirit called Paulbear is assisting your investigation, as he wants to pass on but the ghost haunting the restaurant has a vested interest in harming him. Together, the two of you aim to get to the bottom of what's going on.

Gameplay revolves around using the cameras to monitor the animatronics for signs of paranormal activity and taking note of which robot you think is possessed. The stability of the animatronics degrades over time, and they will attack you if their stability reaches 0. While this can be staved off by calling them in to make repairs, calling the possessed animatronic will automatically result in a GameOver.
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!!''JR's'' provides examples of:
* ArtShift: The gameplay inside of JR's is in a photorealistic style, while Limbo is depicted in low-poly 3D and the cartoons on the VHS tapes are in {{claymation}}.
* EasterEgg: Clicking the nose of the doll on top of the monitor makes a honking sound.
* EasyLevelTrick: On earlier nights, it's possible to easily complete the level by just guessing which animatronic is haunted instead of using the cameras to look for clues first. This is because the massive stability penalty for guessing wrong is easily offset by how few times the spirit switches animatronics. From Night 3 onward, there are enough animatronic changes per night that guessing willy-nilly will quickly lead to the player's demise.
* ElectromagneticGhosts: If the ghost is possessing an animatronic, the camera they're on may begin flickering. The animatronic's stability counter in the control panel can also start glitching out.
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