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The game is notable for its {{Karma Meter}}, which gives you free rein as Cole to shape your story and how citizens react to you: be a superhero who [[MessianicArchetype helps people through catastrophe]], or a supervillain who just wants to [[ForTheEvulz watch the world burn]]. Your superpowers will also develop differently depending on your morality, with some abilities functioning in new ways depending on if you're "good" or "evil", and others being entirely exclusive to each path. The game also feature RoofHopping gameplay that lets you get through the city by climbing buildings and traversing rooftops.

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The game is notable for its {{Karma Meter}}, which gives you free rein as Cole to shape your story and how citizens react to you: be a superhero who [[MessianicArchetype helps people through catastrophe]], or a supervillain who just wants to [[ForTheEvulz watch the world burn]]. Your superpowers will also develop differently depending on your morality, with some abilities functioning in new ways depending on if you're "good" or "evil", and others being entirely exclusive to each path. The game also feature features RoofHopping gameplay that lets you get through the city by climbing buildings and traversing rooftops.
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''inFAMOUS'' is a 2009 ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Creator/SuckerPunch, of ''VideoGame/SlyCooper'' fame, for the UsefulNotes/PlayStation3.

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''inFAMOUS'' is a 2009 ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Creator/SuckerPunch, of ''VideoGame/SlyCooper'' fame, for the UsefulNotes/PlayStation3.
Platform/PlayStation3.
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Cole [=MacGrath=] also appears as a GuestFighter in the UsefulNotes/PlayStation3 and UsefulNotes/PlayStationVita versions of ''VideoGame/StreetFighterXTekken'' and in both his good and evil incarnations in ''VideoGame/PlayStationAllStarsBattleRoyale''. In 2011, a sequel, ''VideoGame/InFamous2'', was released.

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Cole [=MacGrath=] also appears as a GuestFighter in the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/PlayStationVita Platform/PlayStationVita versions of ''VideoGame/StreetFighterXTekken'' and in both his good and evil incarnations in ''VideoGame/PlayStationAllStarsBattleRoyale''. In 2011, a sequel, ''VideoGame/InFamous2'', was released.
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** Among the lines that NPC's say include "Make like a tree and get out of here" likely a reference to Film/BackToTheFuture

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** Among the lines that NPC's say include "Make like a tree and get out of here" likely a reference to Film/BackToTheFuture''Franchise/BackToTheFuture''.
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** Unlike New Marais and Seattle, Empire City in this game has three islands that are unlocked throughout the game instead of two.


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** Minor Karma opportunities such as killing protesters, disrupting street performers, disarming bombs and stopping drug deals weren't introduced here.
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The game is notable for its {{Karma Meter}}, which gives you free rein as Cole to shape your story and how citizens react to you: be a superhero who [[MessianicArchetype helps the people through catastrophe]], or a supervillain who just wants to [[ForTheEvulz watch the world burn]]. Your superpowers will also develop differently depending on your morality, with some abilities functioning in new ways depending on if you’re "good" or "evil", and others being entirely exclusive to each path. The game also feature RoofHopping gameplay that lets you get through the city by climbing buildings and traversing rooftops.

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The game is notable for its {{Karma Meter}}, which gives you free rein as Cole to shape your story and how citizens react to you: be a superhero who [[MessianicArchetype helps the people through catastrophe]], or a supervillain who just wants to [[ForTheEvulz watch the world burn]]. Your superpowers will also develop differently depending on your morality, with some abilities functioning in new ways depending on if you’re "good" or "evil", and others being entirely exclusive to each path. The game also feature RoofHopping gameplay that lets you get through the city by climbing buildings and traversing rooftops.

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''inFAMOUS'' is a 2009 UsefulNotes/PlayStation3 ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Creator/SuckerPunch, of ''VideoGame/SlyCooper'' fame. The game is notable for its {{Karma Meter}}, which gives free rein to shape your story and how citizens react to you: Be a superhero who [[MessianicArchetype helps the people through catastrophe]], or a supervillain who just wants to [[ForTheEvulz watch the world burn]]. Your superpowers will also develop differently depending on your morality, with some abilities functioning in new ways depending on if you’re "good" or "evil", and others being entirely exclusive to each path. The game also feature RoofHopping gameplay that lets you get through the city by climbing buildings and traversing rooftops.

Cole [=MacGrath=], an average-joe bike messenger in the UsefulNotes/{{New York|City}} [[FictionalCounterpart stand-in]] of Empire City, gains ShockAndAwe powers from an artifact called the "Ray Sphere" in a package he was delivering, gets trapped inside the city by a quarantine meant to keep a spreading plague within its limits, and is tasked by an FBI agent with tracking down the Ray Sphere and a DeepCoverAgent named John White; all the while, a mysterious man named [[BigBad Kessler]] watches his every move and prepares for an endgame of his own...

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''inFAMOUS'' is a 2009 UsefulNotes/PlayStation3 ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Creator/SuckerPunch, of ''VideoGame/SlyCooper'' fame. fame, for the UsefulNotes/PlayStation3.

Cole [=MacGrath=], an average-joe bike messenger in the UsefulNotes/{{New York|City}} [[FictionalCounterpart stand-in]] of Empire City, gains ShockAndAwe powers from an artifact called the "Ray Sphere" in a package he was delivering. He then gets trapped inside the city by a quarantine meant to keep a spreading plague within its limits, and is tasked by an FBI agent with tracking down the Ray Sphere and a DeepCoverAgent named John White. All the while, a mysterious man named [[BigBad Kessler]] watches his every move and prepares for an endgame of his own...

The game is notable for its {{Karma Meter}}, which gives you free rein as Cole to shape your story and how citizens react to you: Be be a superhero who [[MessianicArchetype helps the people through catastrophe]], or a supervillain who just wants to [[ForTheEvulz watch the world burn]]. Your superpowers will also develop differently depending on your morality, with some abilities functioning in new ways depending on if you’re "good" or "evil", and others being entirely exclusive to each path. The game also feature RoofHopping gameplay that lets you get through the city by climbing buildings and traversing rooftops.

Cole [=MacGrath=], an average-joe bike messenger in the UsefulNotes/{{New York|City}} [[FictionalCounterpart stand-in]] of Empire City, gains ShockAndAwe powers from an artifact called the "Ray Sphere" in a package he was delivering, gets trapped inside the city by a quarantine meant to keep a spreading plague within its limits, and is tasked by an FBI agent with tracking down the Ray Sphere and a DeepCoverAgent named John White; all the while, a mysterious man named [[BigBad Kessler]] watches his every move and prepares for an endgame of his own...
rooftops.

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Added a few tropes, and removed one that only applies to the various sequels.


* ExperienceBooster: Indirectly and a very small boost. The final good upgrade for the shock grenade automatically applies arc restraint to enemies it takes down, and spamming them has a good change of accidentally killing previously restrained enemies. Restraining enemies and killing them afterwards give the "live capture" and "execution" bonuses, worth 1 XP each, but now you don't have to manually do either.



* PeninsulaOfPowerLeveling: A case of both this and arguably NotTheIntendedUse. As the story progresses, Cole has to restore power to several districts. Before he does so, not only do the blackout districts have very limited options to heal and recharge, they also spawn a lot of enemies at a regular basis to keep the player from exploring them. A skilled player can just go in and grind said enemies for experience points, which aren't lost even if they die.



* PhotoMode: ''VideoGame/InfamousSecondSon'' and ''VideoGame/InfamousFirstLight'' let you save snapshots to the gallery with a variety of color grading options.
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* FanDisservice: Sasha. She is pretty well shaped and her outfit actually seems to show some areola (It's hard to tell)... and then you realize she is covered in tar, and the things she yells at you [[{{Squick}} are actually pretty damn creepy]].

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Per TRS, this is YMMV. Marking it with an invoked tag since it's a game mechanic.


* CameraScrew: The screen will fade to black and white when you're badly injured, making it harder to pick out attacking einemies.


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* EventObscuringCamera: [[invoked]] The screen will fade to black and white when you're badly injured, making it harder to pick out attacking einemies.
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** Regardless of your Karma, not much in the ending changes outside of a narration.
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* BookEnds: [[spoiler:The game begins at a crater with you at the epicenter after Cole accidentally sets off the Ray Sphere. The FinalBattle takes place at said. Kessler himself lampshades the situation.]]

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