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* VehicularCombat: While racing is the focus, drivers can fire weapons at their opponents to slow them down and steal their flame crystals to fill their Power Bar. Although, the game does feature a stock and timed arena battle modes for multiplayer only.
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* VehicularCombat: While racing is the main focus, drivers especially for single player, the game does feature two battle modes for multiplayer only where players score points by hitting their opponent with weapons:
** Stock Battle: The first to reach a specified number of points wins
** Time Battle: The one with the most points when time runs out wins.
* WeaponizedCar: Players can drive through rings of fire to collect weaponsat and use against their opponents to slow them down and steal their flame crystals to fill their Power Bar. Although, the game does feature a stock and timed arena battle modes for multiplayer only.Bar.
** Stock Battle: The first to reach a specified number of points wins
** Time Battle: The one with the most points when time runs out wins.
* WeaponizedCar: Players can drive through rings of fire to collect weapons
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* BenevolentArchitecture: There's numerous objects throughout the tracks which form ramps for players to jump off of and get Air Time points.
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* BenevolentArchitecture: There's numerous objects throughout the tracks tracks, from books to orange or blue track pieces, which form ramps for players to jump off of and get Air Time points.
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* MultiPlatform: As stated above, the game was released on PC, [=PS2=], DS, Wii, and Xbox 360.
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* MultiPlatform: As stated above, the game was released on PC, [=PS2=], DS, Wii, and Xbox 360.360.
* NitroBoost: The player can either get the Boost weapon or drive through a green Boost Vortex for a short burst of speed.
* RampJump: See BenevolentArchitecture.
* ShowsDamage: Vehicles get somewhat mangled after either getting hit with a weapon or crashing into walls or other obstacles.
* RuleOfThree: There's 3 difficulty modes, each race is 3 laps, and some weapons have an ammo count of 3.
* TheCameo: The game features a couple vehicles from WesternAnimation/HotWheelsAcceleracers as well as cases of its first episode, "Ignition", in the bedroom locale.
* TimedMission: The Rampage events, where the player has to destroy a set number of targets with Rockets before time runs out, lest they get blown up themselves.
* VehicularCombat: While racing is the focus, drivers can fire weapons at their opponents to slow them down and steal their flame crystals to fill their Power Bar. Although, the game does feature a stock and timed arena battle modes for multiplayer only.
* NitroBoost: The player can either get the Boost weapon or drive through a green Boost Vortex for a short burst of speed.
* RampJump: See BenevolentArchitecture.
* ShowsDamage: Vehicles get somewhat mangled after either getting hit with a weapon or crashing into walls or other obstacles.
* RuleOfThree: There's 3 difficulty modes, each race is 3 laps, and some weapons have an ammo count of 3.
* TheCameo: The game features a couple vehicles from WesternAnimation/HotWheelsAcceleracers as well as cases of its first episode, "Ignition", in the bedroom locale.
* TimedMission: The Rampage events, where the player has to destroy a set number of targets with Rockets before time runs out, lest they get blown up themselves.
* VehicularCombat: While racing is the focus, drivers can fire weapons at their opponents to slow them down and steal their flame crystals to fill their Power Bar. Although, the game does feature a stock and timed arena battle modes for multiplayer only.
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* CoversAlwaysLie: Nothing in the game itself comes even ''close'' to looking like the futuristic tunnel on its cover.
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* CoversAlwaysLie: Nothing in the game itself comes even ''close'' to looking like the futuristic tunnel on its cover.cover.
* CoolCar: A standard for a Hot Wheels property, and there's several of them to choose from and unlock.
* DashAttack: Boosting into an opponent will force them to drop "flame crystals", which can be collected to fill up the [[LimitBreak Power Bar]].
* DoABarrelRoll: Possible to do off of cone-shaped ramps, but impractical as it doesn't inherently give any more points than a regular jump would and will just slow the player down.
* LimitBreak: By earning enough points from drafting, drifting, jumping, and collecting flame crystals, drivers can fill up their Power Bar. Once it's full, they can then Supercharge their currently equipped weapon, upgrading it into a more powerful form.
* HomingProjectile: The Supercharged Rocket weapon.
* MultiPlatform: As stated above, the game was released on PC, [=PS2=], DS, Wii, and Xbox 360.
* CoolCar: A standard for a Hot Wheels property, and there's several of them to choose from and unlock.
* DashAttack: Boosting into an opponent will force them to drop "flame crystals", which can be collected to fill up the [[LimitBreak Power Bar]].
* DoABarrelRoll: Possible to do off of cone-shaped ramps, but impractical as it doesn't inherently give any more points than a regular jump would and will just slow the player down.
* LimitBreak: By earning enough points from drafting, drifting, jumping, and collecting flame crystals, drivers can fill up their Power Bar. Once it's full, they can then Supercharge their currently equipped weapon, upgrading it into a more powerful form.
* HomingProjectile: The Supercharged Rocket weapon.
* MultiPlatform: As stated above, the game was released on PC, [=PS2=], DS, Wii, and Xbox 360.
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Players race as the titular toy-sized cars through a series of events, including Quick Race, Eliminator, Rampage, and Tournament. The game features four locales based off of general real-life places: a bedroom, a golf course, an attic, and a bowling alley.
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* AntiFrustrationFeatures: The player earns "flame points" by placing in 3rd, 2nd, or 1st (2nd grants 2 flames, while 1st grants 3) and completing one of/both side objectives for every event, totaling to 5 possible flames for each event. While all 5 flames can be achieved in one go for most events, doing so isn't necessary, and the player can retry events and focus on just the flame point(s) that they haven't gotten.
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* AntiFrustrationFeatures: The player earns "flame points" by placing in 3rd, 2nd, or 1st (2nd grants 2 flames, while 1st grants 3) and completing one of/both side objectives for every event, totaling to 5 possible flames for each event. While all 5 flames can be achieved in one go for most events, doing so isn't necessary, and the player can retry events and focus on just the flame point(s) that they haven't gotten.gotten.
* BenevolentArchitecture: There's numerous objects throughout the tracks which form ramps for players to jump off of and get Air Time points.
* CoversAlwaysLie: Nothing in the game itself comes even ''close'' to looking like the futuristic tunnel on its cover.
* BenevolentArchitecture: There's numerous objects throughout the tracks which form ramps for players to jump off of and get Air Time points.
* CoversAlwaysLie: Nothing in the game itself comes even ''close'' to looking like the futuristic tunnel on its cover.
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''Hot Wheels: Beat That!'' is a racing game developed by Eutechnyx and published by Activision for PC, [=PS2=], DS, Wii, and Xbox 360 in 2007, based off of Creator/{{Mattel}}'s ''Toys/HotWheels'' toy line.
to:
''Hot Wheels: Beat That!'' is a racing game developed by Eutechnyx and published by Activision for PC, [=PS2=], DS, Wii, and Xbox 360 in 2007, based off of Creator/{{Mattel}}'s ''Toys/HotWheels'' toy line.line.
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!!"Select a trope!":
* AntiFrustrationFeatures: The player earns "flame points" by placing in 3rd, 2nd, or 1st (2nd grants 2 flames, while 1st grants 3) and completing one of/both side objectives for every event, totaling to 5 possible flames for each event. While all 5 flames can be achieved in one go for most events, doing so isn't necessary, and the player can retry events and focus on just the flame point(s) that they haven't gotten.
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!!"Select a trope!":
* AntiFrustrationFeatures: The player earns "flame points" by placing in 3rd, 2nd, or 1st (2nd grants 2 flames, while 1st grants 3) and completing one of/both side objectives for every event, totaling to 5 possible flames for each event. While all 5 flames can be achieved in one go for most events, doing so isn't necessary, and the player can retry events and focus on just the flame point(s) that they haven't gotten.
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General clarification on works content, Added image
Added DiffLines:
[[quoteright:556:https://static.tvtropes.org/pmwiki/pub/images/hot_wheels_beat_that_windows_front_cover.jpg]]
[[caption-width-right:556:[[TagLine "Speed, Power, Performance, & Attitude!"]]]]
''Hot Wheels: Beat That!'' is a racing game developed by Eutechnyx and published by Activision for PC, [=PS2=], DS, Wii, and Xbox 360 in 2007, based off of Creator/{{Mattel}}'s ''Toys/HotWheels'' toy line.
[[caption-width-right:556:[[TagLine "Speed, Power, Performance, & Attitude!"]]]]
''Hot Wheels: Beat That!'' is a racing game developed by Eutechnyx and published by Activision for PC, [=PS2=], DS, Wii, and Xbox 360 in 2007, based off of Creator/{{Mattel}}'s ''Toys/HotWheels'' toy line.