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* PasswordSave: We get 28-character passwords to write down on a Original Mode run in ''Super''.

to:

* NitroBoost: In ''Super Hang-On'', turbo boost is available when your motorcycle hits 280 KM/H.
* PasswordSave: We get 28-character passwords to write down on a an Original Mode run in ''Super''.
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** The objective and controls of the game are the same, but comes with a number of enhancements. Its graphics is heavily upgraded and the volume is much higher this time, with 4 tracks to race on, each one having more increased difficulty than others. A turbo boost is also featured.

to:

** The objective and controls of the game are the same, but comes with a number of enhancements. Its graphics is are heavily upgraded and the volume is much higher this time, with 4 tracks to race on, each one having more increased difficulty than others. A turbo boost is also featured.
Is there an issue? Send a MessageReason:
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* MultipleEndings: ''Super'' features a single ending with 4 parts. You can only see it in full by clearing the longest course.

to:

* MultipleEndings: ''Super'' features a single ending with 4 parts.parts, each showing more characters celebrating the player. You can only see it in full by clearing the longest course. The World Tour mode in the [=3DS=] port [[https://www.youtube.com/watch?v=sLTLdMNDJw4 adds an ending]] in which the bike explodes during the celebration scene, knocking both the still masked pilot and the reporters on their backs.
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* DramaticUnmask: The rider in ''Super'' isn't exactly what the people celebrating them were expecting. In the original version, a group of reporters are baffled to see they're actually [[BadassGrandpa an old man]]. In the Genesis version the old man [[PreviousPlayerCharacterCameo appears cheering for the rider]] from the third ending on, so there's a different twist: the new protagonist [[SamusIsAGirl is a woman]]. The reporters are replaced by a fangirl who then walks away looking disappointed.

to:

* DramaticUnmask: The rider in ''Super'' isn't exactly what the people celebrating them were expecting. In the original version, a group of reporters are baffled to see they're actually [[BadassGrandpa an old man]].man. In the Genesis version the old man [[PreviousPlayerCharacterCameo appears cheering for the rider]] from the third ending on, so there's a different twist: the new protagonist [[SamusIsAGirl is a woman]]. The reporters are replaced by a fangirl who then walks away looking disappointed.
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** ''Super Hang-On'' was released on many platforms via digital distribution such as Wii's UsefulNotes/VirtualConsole. It was brought over to UsefulNotes/Nintendo3DS as ''3D Super Hang-On'', with 3D setting and widescreen support courtesy of emulation expert M2. It also started to appear as one of the playable arcade machines in ''VideoGame/{{Yakuza}}'' series since ''VideoGame/Yakuza0''.

to:

** ''Super Hang-On'' was released on many platforms via digital distribution such as Wii's UsefulNotes/VirtualConsole. It was brought over to UsefulNotes/Nintendo3DS as ''3D Super Hang-On'', with 3D setting and widescreen support courtesy of emulation porting expert M2. It also started to appear as one of the playable arcade machines in ''VideoGame/{{Yakuza}}'' series since ''VideoGame/Yakuza0''.
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* FaceFaulut: At the end of the arcade version of ''Super'', when the rider takes off his helmet to reveal he's a grey-bearded old man, the crowd running in to congratulate him all crash to the ground in shock.

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* FaceFaulut: FaceFault: At the end of the arcade version of ''Super'', when the rider takes off his helmet to reveal he's a grey-bearded old man, the crowd running in to congratulate him all crash to the ground in shock.
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Added DiffLines:

* FaceFaulut: At the end of the arcade version of ''Super'', when the rider takes off his helmet to reveal he's a grey-bearded old man, the crowd running in to congratulate him all crash to the ground in shock.
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None


** ''Super Hang-On'' was released on many platforms via digital distribution such as Wii's UsefulNotes/VirtualConsole. It was brought over to Nintendo3DS as ''3D Super Hang-On'', with 3D setting and widescreen support courtesy of emulation expert M2. It also started to appear as one of the playable arcade machines in ''VideoGame/{{Yakuza}}'' series since ''VideoGame/Yakuza0''.

to:

** ''Super Hang-On'' was released on many platforms via digital distribution such as Wii's UsefulNotes/VirtualConsole. It was brought over to Nintendo3DS UsefulNotes/Nintendo3DS as ''3D Super Hang-On'', with 3D setting and widescreen support courtesy of emulation expert M2. It also started to appear as one of the playable arcade machines in ''VideoGame/{{Yakuza}}'' series since ''VideoGame/Yakuza0''.
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Added DiffLines:

Technically ''Super Hang-On'' was the last game released in arcade, but followed by a number of [[SpiritualSuccessor spiritual successors]] afterward. ''VideoGame/EnduroRacer'' (1986) is another motorcycle game designed by Yu Suzuki, and the player rides a dirt bike instead. ''VideoGame/RacingHero'' (1989) is "''Hang-On'' meets ''[=OutRun=]''", completed with branching paths at the end of every course. ''VideoGame/GPRider'' (1990) is a single-track racing game where you must outwit the computer opponent. ''VideoGame/CoolRider'' (1994) features digitized riders and really bizarre sense of humor.
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Added DiffLines:

[[quoteright:345:http://static.tvtropes.org/pmwiki/pub/images/quiz_14_a.jpg]]
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''[=Hang-On=]'' is an [[UsefulNotes/ArcadeGame arcade]] motorcycle racing game, developed and released by {{Sega}} in 1985. The game's goal is simple, as the player races a linear race track divided into several stages within a limited time. What made it so unique at the time, however, was its innovative control scheme originally envisioned by Yu Suzuki: What if, instead of moving joystick, the player has to lean their whole body to steer the vehicle? Taking this idea into the action, ''Hang-On'' was designed with a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

to:

''[=Hang-On=]'' is an [[UsefulNotes/ArcadeGame arcade]] motorcycle racing game, developed and released by {{Sega}} Creator/{{Sega}} in 1985. The game's goal is simple, as the player races a linear race track divided into several stages within a limited time. What made it so unique at the time, however, was its innovative control scheme originally envisioned by Yu Suzuki: What if, instead of moving joystick, the player has to lean their whole body to steer the vehicle? Taking this idea into the action, ''Hang-On'' was designed with a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.
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** The first game in the series. There's only one track to race. SG-1000 version was oddly renamed as ''Hang-On II''.

to:

** The first game in the series. There's only one track to race. SG-1000 version was oddly renamed as ''Hang-On II''. The Master System version was re-ported to arcades as ''Hang-On Jr.''.
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* SmokingIsNotCool: The Marlboro knockoff billboard ads tend to be removed in ports, since there was a controversy about games like ''Hang-On'' and ''Super Monaco GP'' having such details while also being marketed to children. The old man from the arcade version of ''Super'' always [[SmokingIsCool takes a smoke]] during his victory pose no matter which port it is (except the Genesis one), though.

to:

* SmokingIsNotCool: The Marlboro knockoff billboard ads tend to be removed in ports, since there was a controversy about games like ''Hang-On'' and ''Super ''[[VideoGame/MonacoGP Super Monaco GP'' GP]]'' having such details while also being marketed to children. The old man from the arcade version of ''Super'' always [[SmokingIsCool takes a smoke]] during his victory pose no matter which port it is (except the Genesis one), though.
Is there an issue? Send a MessageReason:
None


* SmokingIsNotCool: The Marlboro knockoff billboard ads tend to be removed in ports, since there was a controversy about games like ''Hang-On'' and ''Super Monaco GP'' having such details while also being marketed to children. The old man from the original version always [[SmokingIsCool takes a smoke]] during his victory pose regardless of version, though.

to:

* SmokingIsNotCool: The Marlboro knockoff billboard ads tend to be removed in ports, since there was a controversy about games like ''Hang-On'' and ''Super Monaco GP'' having such details while also being marketed to children. The old man from the original arcade version of ''Super'' always [[SmokingIsCool takes a smoke]] during his victory pose regardless of version, no matter which port it is (except the Genesis one), though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SmokingIsNotCool: The Marlboro knockoff billboard ads tend to be removed in ports, since there was a controversy about games like ''Hang-On'' and ''Super Monaco GP'' having such details while also being marketed to children. The old man from the original version always [[SmokingIsCool takes a smoke]] during his victory pose regardless of version, though.
Is there an issue? Send a MessageReason:
None


* ''Super Hang-On'' (Arcade, 1987) - Ported to Sega Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh, Sharp X68000, ZX Spectrum
** The objective and controls of the game are the same, but comes with a number of enhancements. Its graphics is heavily upgraded and the volume is much larger this time, with 4 tracks to race on, each one having more increased difficulty than others.

to:

* ''Super Hang-On'' (Arcade, 1987) - Ported to Sega Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh, Sharp X68000, ZX Spectrum
Spectrum, Nintendo 3DS
** The objective and controls of the game are the same, but comes with a number of enhancements. Its graphics is heavily upgraded and the volume is much larger higher this time, with 4 tracks to race on, each one having more increased difficulty than others.others. A turbo boost is also featured.



* DramaticUnmask: The rider in ''Super'' isn't exactly what the people celebrating them were expecting. In the original version, a group of reporters are baffled to see they're actually [[BadassGrandpa an old man]]. In the Genesis version the old man [[PreviousPlayerCharacterCameo appears cheering for the rider]] from the third ending on, so there's a different twist: the new protagonist [[SamusIsAGirl is a woman]].

to:

* DramaticUnmask: The rider in ''Super'' isn't exactly what the people celebrating them were expecting. In the original version, a group of reporters are baffled to see they're actually [[BadassGrandpa an old man]]. In the Genesis version the old man [[PreviousPlayerCharacterCameo appears cheering for the rider]] from the third ending on, so there's a different twist: the new protagonist [[SamusIsAGirl is a woman]]. The reporters are replaced by a fangirl who then walks away looking disappointed.

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* CollisionDamage: In Original Mode for ''Super Hang-On'', hitting other racers not only wastes your time but also damages your bike. If you're running on a worn-down frame, bumping on someone can very well crash your bike and force you to retire and replace its parts.

to:

* CollisionDamage: CollisionDamage:
** In the Master System version of the original ''Hang-On'', crashing on other racers will always blow up your bike instead of just bouncing it to the side.
**
In Original Mode for ''Super Hang-On'', hitting other racers not only wastes your time but also damages your bike. If you're running on a worn-down frame, bumping on someone can very well crash your bike and force you to retire and replace its parts.



* MultipleEndings: ''Super'' only features one ending, but you can only see it in full by clearing the longest course.

to:

* MultipleEndings: ''Super'' only features one ending, but you a single ending with 4 parts. You can only see it in full by clearing the longest course.



* AWinnerIsYou: Original Mode in the Sega Genesis version of ''Super Hang-On'' merely ends with a praise from your final rival. No unique screen or anything.

to:

* AWinnerIsYou: AWinnerIsYou:
** The original ''Hang-On'' ended with a photo collage of the victory ceremony. ''Super'' has a brief ending that is only shown in full detail if you beat the hardest course.
**
Original Mode in the Sega Genesis version of ''Super Hang-On'' merely ends with a praise from your final rival. No unique screen or anything.

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* ContinuingIsPainful: You lose a significant amount of time every time you crash. It's even worse in the Original Mode for ''Super'', in which the various parts of your bike have durability. If they break you can be forced to forfeit the race. Furthermore, if you fail to beat the time for a track five times in this mode you get demoted to the previous one.

to:

* ContinuingIsPainful: You lose a significant amount of time every time you crash. It's even worse in the Original Mode for ''Super'', in which the various parts of your bike have durability. If they break you can be forced to forfeit the race.race -- and more than once if you lack the funds to repair them. Furthermore, if you fail to beat the time for a track five times in this mode you get demoted to the previous one.



* HaveANiceDeath: You either crash spectacularly or slide over the ground. And every time a group of bikers will then ride into the horizon going "vroom-vroom...vroom-vroom". You're not actually competing against the CPU, so this small scene is just there to annoy you and waste even more of your time.

to:

* HaveANiceDeath: HaveANiceDeath:
**
You either crash spectacularly or slide over the ground. And every time a group of bikers will then ride into the horizon going "vroom-vroom...vroom-vroom". You're not actually competing against the CPU, so this small scene is just there to annoy you and waste even more of your time.time.
** Original Mode in ''Super'' adds a failure message for when the bike breaks down for good. If you then attempt to start a race without repairing it, the bike won't even leave the start line as the failure message flashes over the screen again.
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* RaceAgainstTheClock: You have to reach the checkpoint before the timer runs out.

to:

* RaceAgainstTheClock: You have to reach the checkpoint before the timer runs out. Original Mode in ''Super'' pretends you're racing against a rival, but in reality they're not visible at all and you're just tasked to run each course in under a certain amount of time as usual.

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* CollisionDamage: In Original Mode for ''Super Hang-On'', hitting other racers not only wastes your time but also damages your bike. If you're running on a worn-down frame, bumping on someone can very well crash your bike and force you to retire and replace its parts.



* HaveANiceDeath: Every time you crash a group of bikers ride into the horizon going "vroom-vroom...vroom-vroom". You're not actually competing against the CPU, so this small scene is just there to annoy you and waste even more of your time.

to:

* DubNameChange: The characters from Original Mode had their names changed in the western version of ''Super Hang-On''.
* HaveANiceDeath: Every time you You either crash spectacularly or slide over the ground. And every time a group of bikers will then ride into the horizon going "vroom-vroom...vroom-vroom". You're not actually competing against the CPU, so this small scene is just there to annoy you and waste even more of your time.


Added DiffLines:

* PasswordSave: We get 28-character passwords to write down on a Original Mode run in ''Super''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuingIsPainful: You lose a significant amount of time every time you crash. It's even worse in the Original Mode for ''Super'', in which the various parts of your bike have durability. If they break you can be forced to forfeit the race. Furthermore, if you fail to beat the time for a track five times in this mode you get demoted to the previous one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: Like [[VideoGame/OutRun those that]] [[VideoGame/DaytonaUSA came after it]], don't expect to beat the game if you crash more than once... or if you crash at all, really.

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* DramaticUnmask: The rider in ''Super'' isn't exactly what the people celebrating them were expecting. In the original version, a group of reporters are baffled to see they're actually [[BadassGrandpa an old man]]. In the Genesis version the old man [[PreviousPlayerCharacterCameo appears cheering for the rider]] from the third ending on, so there's a different twist: the new protagonist [[SamusIsAGirl is a woman]].
* HaveANiceDeath: Every time you crash a group of bikers ride into the horizon going "vroom-vroom...vroom-vroom". You're not actually competing against the CPU, so this small scene is just there to annoy you and waste even more of your time.
* MultipleEndings: ''Super'' only features one ending, but you can only see it in full by clearing the longest course.



* SamusIsAGirl: In Genesis version, it turns out at the ending of Europe course that the rider was a woman, much to the fangirl's frustration. The old man, who celebrates her success at this ending, was the original rider in the arcade version, with similar reaction from the reporters.

to:

* SamusIsAGirl: In Genesis version, version of ''Super'', it turns out at the ending of Europe course that the rider was a woman, much to the fangirl's frustration. The old man, who celebrates her success at this ending, was the original rider in the arcade version, with similar reaction from the reporters.reporters.
* AWinnerIsYou: Original Mode in the Sega Genesis version of ''Super Hang-On'' merely ends with a praise from your final rival. No unique screen or anything.
Is there an issue? Send a MessageReason:
None


** The first game in the series. It's simplistic and there's only one track to race. SG-1000 version was oddly renamed as ''Hang-On II''.

to:

** The first game in the series. It's simplistic and there's There's only one track to race. SG-1000 version was oddly renamed as ''Hang-On II''.



** ''Super Hang-On'' was released on many platforms via digital distribution such as Wii's UsefulNotes/VirtualConsole. It was also brought over to Nintendo3DS as ''3D Super Hang-On'', with 3D setting and widescreen support courtesy of emulation expert M2.

to:

** ''Super Hang-On'' was released on many platforms via digital distribution such as Wii's UsefulNotes/VirtualConsole. It was also brought over to Nintendo3DS as ''3D Super Hang-On'', with 3D setting and widescreen support courtesy of emulation expert M2.M2. It also started to appear as one of the playable arcade machines in ''VideoGame/{{Yakuza}}'' series since ''VideoGame/Yakuza0''.
Is there an issue? Send a MessageReason:
None


* RaceAgainstTheClock: You have to reach the checkpoint before the timer runs out.

to:

* RaceAgainstTheClock: You have to reach the checkpoint before the timer runs out.out.
* SamusIsAGirl: In Genesis version, it turns out at the ending of Europe course that the rider was a woman, much to the fangirl's frustration. The old man, who celebrates her success at this ending, was the original rider in the arcade version, with similar reaction from the reporters.
Is there an issue? Send a MessageReason:
None


''[=Hang-On=]'' is an [[UsefulNotes/ArcadeGame arcade]] motorcycle racing game, developed and released by {{Sega}} in 1985. The game's goal is simple, as the player races a linear race track divided into several stages within a limited time. What made it unique at the time, however, was its innovative control scheme envisioned by the designer Yu Suzuki one day: What if, instead of moving joystick, the player has to lean their whole body to steer the vehicle? Taking this idea into the action, ''Hang-On'' was designed with a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

to:

''[=Hang-On=]'' is an [[UsefulNotes/ArcadeGame arcade]] motorcycle racing game, developed and released by {{Sega}} in 1985. The game's goal is simple, as the player races a linear race track divided into several stages within a limited time. What made it so unique at the time, however, was its innovative control scheme originally envisioned by the designer Yu Suzuki one day: Suzuki: What if, instead of moving joystick, the player has to lean their whole body to steer the vehicle? Taking this idea into the action, ''Hang-On'' was designed with a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.
Is there an issue? Send a MessageReason:
None


** Original ''Hang-On'' became available as mini-game in ''Shenmue'', complete with the rider cabinet. Here, the billboard ads got replaced with landmark references in the world of ''Shenmue''. This version was separately sold under complication ''Yu Suzuki's Game Works Vol. 1'' for Dreamcast, along with ''VideoGame/PowerDrift'', ''VideoGame/SpaceHarrier'' and ''[[VideoGame/AfterBurner After Burner II]]''.

to:

** Original ''Hang-On'' became available as mini-game in ''Shenmue'', ''VideoGame/{{Shenmue}}'', complete with the rider cabinet. Here, the billboard ads got replaced with landmark references in the world of ''Shenmue''. This version was separately sold under complication ''Yu Suzuki's Game Works Vol. 1'' for Dreamcast, along with ''VideoGame/PowerDrift'', ''VideoGame/SpaceHarrier'' and ''[[VideoGame/AfterBurner After Burner II]]''.

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''Hang-On'' turned out to be a smash hit, which led to the development of many simulation games inspired by it, like VideoGame/OutRun and VideoGame/AfterBurner. The game itself also received numerous ports and sequels:

* ''Hang-On'' (Arcade, 1985)
** ''Hang-On II'' - Not quite a sequel, but rather a modified port for SG-1000 to fit the system's specs.
* ''Super Hang-On'' (Arcade, 1987)

to:

''Hang-On'' turned out to be a smash hit, which led to the development of many simulation games inspired by it, like VideoGame/OutRun ''VideoGame/OutRun'' and VideoGame/AfterBurner.''VideoGame/AfterBurner''. The game itself also received numerous ports and sequels:

* ''Hang-On'' (Arcade, 1985)
1985) - Ported to Sega Master System, MSX, SG-1000
** The first game in the series. It's simplistic and there's only one track to race. SG-1000 version was oddly renamed as ''Hang-On II'' - Not quite a sequel, but rather a modified port for SG-1000 to fit the system's specs.
II''.
* ''Super Hang-On'' (Arcade, 1987)1987) - Ported to Sega Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh, Sharp X68000, ZX Spectrum
** The objective and controls of the game are the same, but comes with a number of enhancements. Its graphics is heavily upgraded and the volume is much larger this time, with 4 tracks to race on, each one having more increased difficulty than others.




to:

** The only Hang-On game so far to be presented in full 3D.


Added DiffLines:

* ArcadePerfectPort:
** Original ''Hang-On'' became available as mini-game in ''Shenmue'', complete with the rider cabinet. Here, the billboard ads got replaced with landmark references in the world of ''Shenmue''. This version was separately sold under complication ''Yu Suzuki's Game Works Vol. 1'' for Dreamcast, along with ''VideoGame/PowerDrift'', ''VideoGame/SpaceHarrier'' and ''[[VideoGame/AfterBurner After Burner II]]''.
** ''Super Hang-On'' was released on many platforms via digital distribution such as Wii's UsefulNotes/VirtualConsole. It was also brought over to Nintendo3DS as ''3D Super Hang-On'', with 3D setting and widescreen support courtesy of emulation expert M2.
* ProductPlacement: Original ''Hang-On'' had numerous billboard ads that were very close to real-life brands. In later re-releases, these were dropped and replaced with Sega-related products.
Is there an issue? Send a MessageReason:
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[=Hang-On=] is an [[UsefulNotes/ArcadeGame arcade]] motorcycle racing game, developed and released by {{Sega}} in 1985. The game's goal is simple, as the player races a linear race track divided into several stages within a limited time. What made it unique at the time, however, was its innovative control scheme envisioned by the designer Yu Suzuki one day: What if, instead of moving joystick, the player has to lean their whole body to steer the vehicle? Taking this idea into the action, ''Hang-On'' was designed with a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

to:

[=Hang-On=] ''[=Hang-On=]'' is an [[UsefulNotes/ArcadeGame arcade]] motorcycle racing game, developed and released by {{Sega}} in 1985. The game's goal is simple, as the player races a linear race track divided into several stages within a limited time. What made it unique at the time, however, was its innovative control scheme envisioned by the designer Yu Suzuki one day: What if, instead of moving joystick, the player has to lean their whole body to steer the vehicle? Taking this idea into the action, ''Hang-On'' was designed with a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[=Hang-On=] is an [[UsefulNotes/ArcadeGame arcade]] motorcycle racing game, developed and released by {{Sega}} in 1985. The game's goal is simple, as the player races a linear race track divided into several stages within a limited time. What made it unique at the time, however, was its innovative control scheme envisioned by the designer Yu Suzuki one day: What if, instead of moving joystick, the player has to lean their whole body to steer the vehicle? Taking this idea into the action, ''Hang-On'' was designed with a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

''Hang-On'' turned out to be a smash hit, which led to the development of many simulation games inspired by it, like VideoGame/OutRun and VideoGame/AfterBurner. The game itself also received numerous ports and sequels:

* ''Hang-On'' (Arcade, 1985)
** ''Hang-On II'' - Not quite a sequel, but rather a modified port for SG-1000 to fit the system's specs.
* ''Super Hang-On'' (Arcade, 1987)
* ''Hang-On GP'' (Sega Saturn, 1995)

!!The ''Hang-On'' series contains examples of:
* RaceAgainstTheClock: You have to reach the checkpoint before the timer runs out.

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