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The first version, ''Guilty Gear Xrd -SIGN-'', was released for Creator/{{Sega}}'s [=RingEdge=] 2 arcade board on February 20, 2014 in Japan, and the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 on December 4, 2014 in Japan, December 16 that same year in North America, and June 3, 2015 in Europe. A UsefulNotes/{{Steam}} release would follow on December 9, 2015.

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The first version, ''Guilty Gear Xrd -SIGN-'', was released for Creator/{{Sega}}'s [=RingEdge=] 2 arcade board on February 20, 2014 in Japan, and the UsefulNotes/Playstation3 Platform/PlayStation3 and UsefulNotes/Playstation4 Platform/PlayStation4 on December 4, 2014 in Japan, December 16 that same year in North America, and June 3, 2015 in Europe. A UsefulNotes/{{Steam}} Platform/{{Steam}} release would follow on December 9, 2015.
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''Italicized'' font indicates DownloadableContent or added in a future update .\\\

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''Italicized'' font indicates DownloadableContent or added in a future update .update.\\\

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* '''The Missing Link''': Sol Badguy, Ky Kiske, Millia Rage, Zato-1, May, Axl Low, Chipp Zanuff, Potemkin, Faust, ''Baiken''
* '''X''': Venom, ''Johnny'', ''Jam Kuradoberi'', ''Dizzy''
* '''XX''': I-No, Slayer
* '''Overture''': ''Sin Kiske'', ''Raven''
* '''Newcomers''': Bedman, Ramlethal Valentine, ''Elphelt Valentine'', ''Leo Whitefang'', ''Jack-O''', ''Kum Haehyun'', ''Answer''

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* '''The Missing Link''': From '''''VideoGame/GuiltyGearTheMissingLink''''': Sol Badguy, Ky Kiske, Millia Rage, Zato-1, May, Axl Low, Chipp Zanuff, Potemkin, Faust, ''Baiken''
* '''X''': From '''''VideoGame/GuiltyGearX''''': Venom, ''Johnny'', ''Jam Kuradoberi'', ''Dizzy''
* '''XX''': From '''''VideoGame/GuiltyGearXX''''': I-No, Slayer
* '''Overture''': From '''''VideoGame/GuiltyGear2Overture''''': ''Sin Kiske'', ''Raven''
* '''Newcomers''': New to '''''Guilty Gear Xrd''''': Bedman, Ramlethal Valentine, ''Elphelt Valentine'', ''Leo Whitefang'', ''Jack-O''', ''Kum Haehyun'', ''Answer''
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* ModelMuseum: An update for ''[=Rev2=]'' added Digital Figure mode, allowing players to unlock figures of every major character in the game along with alternate poses, colors and even expressions, then set them up in any sort of diorama they like and take pictures of them in photo mode.
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[[caption-width-right:320:''[[ThemeSong Blazing down, what a Heavy Day!]]'']]

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[[caption-width-right:320:''[[ThemeSong [[caption-width-right:250:''[[ThemeSong Blazing down, what a Heavy Day!]]'']]
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[[caption-width-right:320:''[[ThemeSong Blazing down, what a Heavy Day!]]'']]
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[[folder:Playable Characters]]
''Italicized'' font indicates DownloadableContent or added in a future update .\\\

* '''The Missing Link''': Sol Badguy, Ky Kiske, Millia Rage, Zato-1, May, Axl Low, Chipp Zanuff, Potemkin, Faust, ''Baiken''
* '''X''': Venom, ''Johnny'', ''Jam Kuradoberi'', ''Dizzy''
* '''XX''': I-No, Slayer
* '''Overture''': ''Sin Kiske'', ''Raven''
* '''Newcomers''': Bedman, Ramlethal Valentine, ''Elphelt Valentine'', ''Leo Whitefang'', ''Jack-O''', ''Kum Haehyun'', ''Answer''
[[/folder]]
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* BigEater: The Neo New York stage features a large old man in the background, sitting back and eating from a ''bag full of hamburgers'' as he watches you fight. ''[[VideoGame/GuiltyGearStrive STRIVE]]'' [[EarlyBirdCameo reveals this man to be Goldlewis Dickinson]].

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* BigEater: The Neo New York stage features a large old man in the background, sitting back and eating from a ''bag full of hamburgers'' as he watches you fight. ''[[VideoGame/GuiltyGearStrive STRIVE]]'' [[EarlyBirdCameo reveals this man to be Goldlewis Dickinson]].Dickinson's brother.

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Tropes from the main GG page.


* TwoAndAHalfD: This game uses 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', [[LauncherMove Dust attacks]], [[SuperMovePortraitAttack certain Overdrives]], and [[OneHitKill Instant Kills]] put this feature to good use.

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* TwoAndAHalfD: This The game uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', [[LauncherMove Dust attacks]], [[SuperMovePortraitAttack certain Overdrives]], and [[OneHitKill Instant Kills]] put this feature to good use.


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* AndYourRewardIsClothes: In ''-REVELATOR-'', you unlock alternate colors 7 through 17 by fishing for them at the pond in multiplayer lobbies. This doubles to the 24 alternate colors for each character in Digital Figure mode (where you can obtain the DLC colors).
* AnnouncerChatter: The announcer is slightly more chatty than previous ones, right up to making remarks at the character select screen and during the VersusCharacterSplash.
--> ''"Get ready to rock!"''
* ApatheticCitizens: Leo and the President talk about this happening after Ramlethal's capture.
* ArmorPiercingQuestion: In ''Xrd'' by [[spoiler: Sin Kiske to Sol Badguy:]] It really hits home for the receiver - you can visibly see their realization upon hearing it.
-->[[spoiler:''"It's almost like you're telling me I shouldn't trust anybody, or just be a grumpy, lonely bounty hunter."'']]
* BackgroundMusicOverride:
** If, during the final round of the match, Ky gets knocked around enough that his [[SlipknotPonytail ponytail comes undone]], "Holy Orders III" from ''Overture'' starts playing.
** Sol's [[SuperMode Dragon]] [[DeadlyUpgrade Install]] Overdrive has its own theme, "Ride the Fire", sounded off with a MetalScream of "'''''READY OR NOOOOOOOOOOOT!'''''"[[note]]Unfortunately, due to some badly-worded lyrics the vocalist actually says "'''READY OOOOOOOR!'''"[[/note]] Even after Dragon Install wears off, the music will continue playing until the end of the round.
* BadFuture: I-No's stage takes place in the abandoned city streets of Babylon overrun by wolves. Also, you can spot the future Babylon stage from ''XX'' in the distance in the right corner.
* BigBadDuumvirate: [[spoiler:The United Nations' Senate and Ramlethal Valentine are in the alliance of convenience]].
* BigEater: The Neo New York stage features a large old man in the background, sitting back and eating from a ''bag full of hamburgers'' as he watches you fight. ''[[VideoGame/GuiltyGearStrive STRIVE]]'' [[EarlyBirdCameo reveals this man to be Goldlewis Dickinson]].
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** ''-[=Rev2=]-''
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* DownloadableContent:
** ''-SIGN-'' had Leo Whitefang and Elphelt Valentine. Sin Kiske was also available on the stores but could also be unlocked via in-game currency.
** ''-REVELATOR-'' had Dizzy and Kum Haehyun. Raven was also available on the stores but could also be unlocked via in-game currency.
** ''-[=Rev2=]-''



* SameCharacterButDifferent: Zato was revived by the Conclave as a test run for their resurrection magic. However, as a side effect, his original personality is gone, along with memories of who he once was. Because of this, he's [[TookALevelInKindness much nicer]] than he was before.

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* SameCharacterButDifferent: Zato was revived by the Conclave as a test run for their resurrection magic. However, as a side effect, his original personality is gone, along with memories of who he once was. Because of this, he's [[TookALevelInKindness much nicer]] than he was before.before.
* UpdatedRerelease:
** ''-REVELATOR-'' contains the DLC for ''-SIGN-'' as well as a completely new story mode. It also adds Johnny, Jack-O' Valentine and Jam Kuradoberi to the roster.
** ''-[=Rev2=]-'' includes all the DLC for ''-REVELATOR-'', adds Baiken and Answer to the roster, and adds three WhereAreTheyNowEpilogue episodes to the story mode.
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* SameCharacterButDifferent: Zato was revived by the Conclave as a test run for their resurrection magic. However, as a side effect, his original personality is gone, along with memories of who he once was. Because of this, he's [[TookALevelInKindess much nicer]] than he was before.

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* SameCharacterButDifferent: Zato was revived by the Conclave as a test run for their resurrection magic. However, as a side effect, his original personality is gone, along with memories of who he once was. Because of this, he's [[TookALevelInKindess [[TookALevelInKindness much nicer]] than he was before.
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* KineticNovel: The main Story Mode is essentially one of these. Unlike past games, there are no branching paths, nor are there playable fights to break up the cutscenes and narration.

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* KineticNovel: The main Story Mode is essentially one of these. Unlike past games, there are no branching paths, nor are there playable fights to break up the cutscenes and narration.narration.
* SameCharacterButDifferent: Zato was revived by the Conclave as a test run for their resurrection magic. However, as a side effect, his original personality is gone, along with memories of who he once was. Because of this, he's [[TookALevelInKindess much nicer]] than he was before.
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** A particular thing to note is just how ''much'' the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the ''[=Xrd=]'' models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people ''thought'' "anime games" would look like in the 2000s, back in the 20th century.

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** A particular thing to note is just how ''much'' the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the ''[=Xrd=]'' models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people ''thought'' "anime games" would look like in the 2000s, back in the 20th century.century.
* KineticNovel: The main Story Mode is essentially one of these. Unlike past games, there are no branching paths, nor are there playable fights to break up the cutscenes and narration.
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The third and final version, ''Guilty Gear Xrd Rev2'', was released in arcades on March 30, 2017 in Japan, for Playstation 3 and 4 on May 25, 2017 in Japan and May 26 that same year in North America and Europe, and on Steam on June 1, 2017.

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The third and final version, ''Guilty Gear Xrd Rev2'', [=Rev2=]'', was released in arcades on March 30, 2017 in Japan, for Playstation 3 and 4 on May 25, 2017 in Japan and May 26 that same year in North America and Europe, and on Steam on June 1, 2017.

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The first version, ''Guilty Gear Xrd -SIGN-'', was released for Creator/{{Sega}}'s RingEdge 2 arcade board on February 20, 2014 in Japan, and the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 on December 4, 2014 in Japan, December 16 that same year in North America, and June 3, 2015 in Europe. A UsefulNotes/{{Steam}} release would follow on December 9, 2015.

to:

The first version, ''Guilty Gear Xrd -SIGN-'', was released for Creator/{{Sega}}'s RingEdge [=RingEdge=] 2 arcade board on February 20, 2014 in Japan, and the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 on December 4, 2014 in Japan, December 16 that same year in North America, and June 3, 2015 in Europe. A UsefulNotes/{{Steam}} release would follow on December 9, 2015.2015.

The second version, ''Guilty Gear Xrd -Revelator-'', was released in arcades on August 25, 2015 in Japan, for Playstation 3 and 4 on May 26, 2016 in Japan, June 7, 2016 in North America, and June 10, 2016 in Europe, and on Steam on December 14, 2016.

The third and final version, ''Guilty Gear Xrd Rev2'', was released in arcades on March 30, 2017 in Japan, for Playstation 3 and 4 on May 25, 2017 in Japan and May 26 that same year in North America and Europe, and on Steam on June 1, 2017.

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[[redirect:VideoGame/GuiltyGear]]

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[[redirect:VideoGame/GuiltyGear]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guilty_gear_xrd__sign__cover.png]]
''Guilty Gear Xrd'' is the fifth main installment of the ''VideoGame/GuiltyGear'' series.

The first version, ''Guilty Gear Xrd -SIGN-'', was released for Creator/{{Sega}}'s RingEdge 2 arcade board on February 20, 2014 in Japan, and the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 on December 4, 2014 in Japan, December 16 that same year in North America, and June 3, 2015 in Europe. A UsefulNotes/{{Steam}} release would follow on December 9, 2015.
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!!This work shows examples of:
* TwoAndAHalfD: This game uses 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', [[LauncherMove Dust attacks]], [[SuperMovePortraitAttack certain Overdrives]], and [[OneHitKill Instant Kills]] put this feature to good use.
** A particular thing to note is just how ''much'' the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the ''[=Xrd=]'' models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people ''thought'' "anime games" would look like in the 2000s, back in the 20th century.
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[[redirect:VideoGame/GuiltyGear]]

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