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updated wicks with new namespace


''Guilty Gear: The Missing Link'', known simply as ''Guilty Gear'' outside of Japan, is the first installment in Creator/ArcSystemWorks' ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/PlayStation on May 14, 1998 in Japan, October 31, 1998 in North America (published by Creator/{{Atlus}}), and May 2000 in Europe.

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''Guilty Gear: The Missing Link'', known simply as ''Guilty Gear'' outside of Japan, is the first installment in Creator/ArcSystemWorks' ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/PlayStation Platform/PlayStation on May 14, 1998 in Japan, October 31, 1998 in North America (published by Creator/{{Atlus}}), and May 2000 in Europe.



The game would later be ported to multiple platforms over the years, starting with a port for NTT [=DoCoMo=] i-mode phones on January 10, 2006. A re-release for UsefulNotes/PlaystationNetwork would be released in Japan and Europe on May 31, 2007 and August 6, 2009, respectively. Finally, it was released on UsefulNotes/{{Steam}}, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch on May 16, 2019.

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The game would later be ported to multiple platforms over the years, starting with a port for NTT [=DoCoMo=] i-mode phones on January 10, 2006. A re-release for UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork would be released in Japan and Europe on May 31, 2007 and August 6, 2009, respectively. Finally, it was released on UsefulNotes/{{Steam}}, UsefulNotes/Playstation4, Platform/{{Steam}}, Platform/PlayStation4, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch on May 16, 2019.

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* AwesomeButImpractical:
** Axl's Yousou Renjin is an autocombo ending in a LauncherMove, making it the only Chaos Move that can be comboed out of. However, the combo drops roughly halfway through, allowing the opponent to simply block the rest of it, if they don't just tech the first hit and punish Axl then.
** His other Chaos Move, Byakue Renshou, isn't much better. Its first hit sends the opponent flying too far up for the rest of the move to connect.

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* AwesomeButImpractical:
** Axl's Yousou Renjin is an autocombo ending in a LauncherMove, making it the only Chaos Move that can be comboed out of. However, the
AwesomeButImpractical: The game's combo drops roughly halfway through, allowing system allows you to repeatedly juggle or knock the opponent down until they're dead. These "OTG infinites" are relatively easy to simply block the rest input, often consisting of it, if one move repeated over and over. Unfortunately, they don't just take ages to actually kill, and are almost completely invalidated by Teching. The only characters that are susceptible to OTG infinites at a high level are Kliff, who has an unusually short tech the first hit window, and punish Axl then.
** His other Chaos Move, Byakue Renshou, isn't much better. Its first hit sends the opponent flying too far up for the rest of the move to connect.
Testament, who's a... [[GameBreakingBug special case]].
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** Testament can tech by pressing up + any attack button, instead of up + Punch + Kick + Slash like the rest of the cast.
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I've heard that Testament is the only AI opponent capable of teching. Can someone confirm that?

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** Testament can tech by pressing up + any attack button, instead of up + Punch + Kick + Slash like the rest of the cast.
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* ArtificialStupidity: AI never does neither Tech or Quick Rise, making it susceptible to more infinites than a human player.

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* ArtificialStupidity: AI never does neither either Tech or Quick Rise, making it susceptible to more infinites than a human player.
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A sequel came out called ''VideoGame/GuiltyGearX''.

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''Guilty Gear'' begins in the (no longer) future of 2010, when mankind discovers an unlimited energy source they name "magic", providing solution to the world energy crisis. Despite this, the world continues to be engulfed in conflicts, and experiments harness this power and combine it with living creatures, developing a LivingWeapon called "Gears". This turns out to be a bad move when the Gears turn against the human race, sparking a century-long war ("the Crusades") that ravages most of the surface on Earth. After much bloodshed, when the Gears' leader Justice is captured and locked away, all the other Gears are deactivated and the world is seemingly at peace at last. Fast forward to 2180, five years after the end of the Crusades, the dimensional prison that seals Justice starts to deteriorate. An international event known as the Second Holy Order Selection Tournament is quickly organized to pick out the strongest warrior, promising a handsome reward if one can stop Justice before she wipes out what's left of the human race.

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''Guilty Gear'' begins in the (no longer) future of 2010, when mankind discovers an unlimited energy source they name "magic", providing solution to the world energy crisis. Despite this, the world continues to be engulfed in conflicts, and experiments harness this power and combine it with living creatures, developing a LivingWeapon called "Gears". This turns out to be a bad move when the Gears turn against the human race, their masters, sparking a century-long war ("the Crusades") that ravages most of the surface on Earth. After much bloodshed, when the Gears' leader Justice is captured and locked away, all the other Gears are deactivated and the world is seemingly at peace at last. Fast forward to 2180, five years after the end of the Crusades, the dimensional prison that seals Justice starts to deteriorate. An international event known as the Second Holy Order Selection Tournament is quickly organized to pick out the strongest warrior, promising a handsome reward if one can stop Justice before she wipes out what's left of the human race.



* NotJustATournament: The midboss of Normal Mode, Testament, reveals that this tournament is part of their machinations to resurrect Justice, planning to use the winner as a last HumanSacrifice.

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* NotJustATournament: The midboss of Normal Mode, Testament, reveals that this themselves to be the host of the tournament is all along, and that it's part of their machinations to resurrect Justice, planning to use the winner as a last HumanSacrifice.



* {{Retronym}}: Officially, this game is simply called ''Guilty Gear'' (with only a subtitle ''The Missing Link'' in the Japanese package cover), and this persists in re-releases. Fans like to call it ''Guilty Gear 1'', ''Guilty Gear [=PS1=]'', or ''The Missing Link'' when referring to this game specifically.

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* {{Retronym}}: Officially, this game is simply called ''Guilty Gear'' (with only a subtitle ''The "The Missing Link'' Link" in the Japanese package cover), opening), and this persists in re-releases. Fans like to call it ''Guilty Gear 1'', ''Guilty Gear [=PS1=]'', or ''The Missing Link'' when referring to this game specifically.specifically.
* UpdatedReRelease: The 2019 re-release for Nintendo Switch, [=PS4=], and Windows adds more options in the setting menu, like controller/keyboard re-mapping and command list. The game itself is the same, just with added borders on the side due to resolution difference on modern platforms.

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''Guilty Gear'' begins in the (no longer) future of 2010, when mankind discovers an unlimited energy source they named "magic", providing solution to the world energy crisis. Despite this, the world continues to be engulfed in conflicts, and experiments harness this power and combine it with living creatures, developing a LivingWeapon called "Gears". This turns out to be a bad move when the Gears turn against the human race, sparking a century-long war (the Crusades), which ravages most of the surface on Earth. After much bloodshed, when the Gears' leader Justice is captured and locked away, all the other Gears are deactivated and the world is seemingly at peace at last. Fast forward to 2180, 5 years after the end of the Crusades, the dimensional prison that seals Justice starts to deteriorate. An international event known as the Second Holy Order Selection Tournament is quickly organized to pick out the strongest warrior, promising a handsome reward if they can stop Justice before she finishes off what's left of the human race.

to:

''Guilty Gear'' begins in the (no longer) future of 2010, when mankind discovers an unlimited energy source they named name "magic", providing solution to the world energy crisis. Despite this, the world continues to be engulfed in conflicts, and experiments harness this power and combine it with living creatures, developing a LivingWeapon called "Gears". This turns out to be a bad move when the Gears turn against the human race, sparking a century-long war (the Crusades), which ("the Crusades") that ravages most of the surface on Earth. After much bloodshed, when the Gears' leader Justice is captured and locked away, all the other Gears are deactivated and the world is seemingly at peace at last. Fast forward to 2180, 5 five years after the end of the Crusades, the dimensional prison that seals Justice starts to deteriorate. An international event known as the Second Holy Order Selection Tournament is quickly organized to pick out the strongest warrior, promising a handsome reward if they one can stop Justice before she finishes off wipes out what's left of the human race.



* NotJustATournament: The midboss of Normal Mode, Testament, reveals that this tournament is part of their machinations to resurrect Justice, planning to use the winner as a last HumanSacrifice.
* OptionalBoss: By completing Normal Mode as Sol or Ky without continues, you fight Baiken, who can be unlocked as a playable character if you defeat her.



* {{Retronym}}: Officially, this game is simply called ''Guilty Gear'', with only a subtitle ''The Missing Link'' in the Japanese package cover, and this persists in re-releases. Fans like to use the Japanese subtitle when referring to this game specifically.

to:

* {{Retronym}}: Officially, this game is simply called ''Guilty Gear'', with Gear'' (with only a subtitle ''The Missing Link'' in the Japanese package cover, cover), and this persists in re-releases. Fans like to use the Japanese subtitle call it ''Guilty Gear 1'', ''Guilty Gear [=PS1=]'', or ''The Missing Link'' when referring to this game specifically.

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The first ''Guilty Gear'' was produced by the series creator Creator/DaisukeIshiwatari, who had drafted the plans of the game since his days in vocational school, in a desire to create a fighting game with truly "cool" characters. While joining and working in Arc System Works, a contract developer that worked for publishers with few original games, he came up to its president Minoru Kidooka one day and asked if he could make the game. Ishiwatari got his approval, so his development team spent a year and a half creating ''Guilty Gear'' in which he provided illustrations, soundtrack, and voice works for one of the playable characters, Sol Badguy. On release, the game won critical acclaim from critics and fans alike despite its rough edges, changing the fate of him and the company forever.

to:

The first ''Guilty Gear'' was produced by the series creator Creator/DaisukeIshiwatari, who had drafted the plans of the game since his days in vocational school, in a desire to create a fighting game with truly "cool" characters. While joining and working in Arc System Works, a contract developer that worked for publishers with few original games, he came up to its president Minoru Kidooka one day and asked if he could make the game. Ishiwatari got his approval, so his development team spent a year and a half creating ''Guilty Gear'' in which he provided illustrations, soundtrack, and voice works for one of the playable characters, Sol Badguy. On release, the game won critical acclaim from critics and fans alike despite its rough edges, changing the fate of him and the company forever.
forever.

''Guilty Gear'' begins in the (no longer) future of 2010, when mankind discovers an unlimited energy source they named "magic", providing solution to the world energy crisis. Despite this, the world continues to be engulfed in conflicts, and experiments harness this power and combine it with living creatures, developing a LivingWeapon called "Gears". This turns out to be a bad move when the Gears turn against the human race, sparking a century-long war (the Crusades), which ravages most of the surface on Earth. After much bloodshed, when the Gears' leader Justice is captured and locked away, all the other Gears are deactivated and the world is seemingly at peace at last. Fast forward to 2180, 5 years after the end of the Crusades, the dimensional prison that seals Justice starts to deteriorate. An international event known as the Second Holy Order Selection Tournament is quickly organized to pick out the strongest warrior, promising a handsome reward if they can stop Justice before she finishes off what's left of the human race.


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* ArtificialStupidity: AI never does neither Tech or Quick Rise, making it susceptible to more infinites than a human player.

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''Guilty Gear: The Missing Link'', known simply as ''Guilty Gear'' outside of Japan, is the first installment in Creator/ArcSystemWorks' ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/{{Playstation}} on May 14, 1998 in Japan, October 31, 1998 in North America, and May 2000 in Europe.

to:

''Guilty Gear: The Missing Link'', known simply as ''Guilty Gear'' outside of Japan, is the first installment in Creator/ArcSystemWorks' ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/{{Playstation}} UsefulNotes/PlayStation on May 14, 1998 in Japan, October 31, 1998 in North America, America (published by Creator/{{Atlus}}), and May 2000 in Europe.
Europe.

The first ''Guilty Gear'' was produced by the series creator Creator/DaisukeIshiwatari, who had drafted the plans of the game since his days in vocational school, in a desire to create a fighting game with truly "cool" characters. While joining and working in Arc System Works, a contract developer that worked for publishers with few original games, he came up to its president Minoru Kidooka one day and asked if he could make the game. Ishiwatari got his approval, so his development team spent a year and a half creating ''Guilty Gear'' in which he provided illustrations, soundtrack, and voice works for one of the playable characters, Sol Badguy. On release, the game won critical acclaim from critics and fans alike despite its rough edges, changing the fate of him and the company forever.


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* {{Retronym}}: Officially, this game is simply called ''Guilty Gear'', with only a subtitle ''The Missing Link'' in the Japanese package cover, and this persists in re-releases. Fans like to use the Japanese subtitle when referring to this game specifically.
Is there an issue? Send a MessageReason:
Pronoun correction.


* HeadsIWinTailsYouLose: Testament pulls this after you defeat him, opting to use himself as the last sacrifice to revive Justice.

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* HeadsIWinTailsYouLose: Testament pulls this after you defeat him, them, opting to use himself themself as the last sacrifice to revive Justice.
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* PressXToNotDie: Instant Kills can be avoided by inputting quarter-circle backward and any attack button before the opponent inputs quarter-circle forward and any attack button.

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* PressXToNotDie: Instant Kills can be avoided by inputting quarter-circle backward and any attack button before the opponent inputs quarter-circle forward and any attack button.button.
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** Axl's Yousou Renjin is an autocombo ending in a LauncherMove, making it the only Chaos Move that can be comboed out of. However, the combo drops roughly halfway through, allowing the opponent to simply block the rest of it.

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** Axl's Yousou Renjin is an autocombo ending in a LauncherMove, making it the only Chaos Move that can be comboed out of. However, the combo drops roughly halfway through, allowing the opponent to simply block the rest of it.it, if they don't just tech the first hit and punish Axl then.
** His other Chaos Move, Byakue Renshou, isn't much better. Its first hit sends the opponent flying too far up for the rest of the move to connect.
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None

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* MinusWorld: Normally, none of the bosses are playable in Normal Mode. If you manage to play as one of them via cheats, it still works, but their win quotes are placeholders, and they simply fight Potemkin over and over again until the game locks up.

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* AwesomeButImpractical:
** Axl's Yousou Renjin is an autocombo ending in a LauncherMove, making it the only Chaos Move that can be comboed out of. However, the combo drops roughly halfway through, allowing the opponent to simply block the rest of it.



* Some of Axl's normals have random intervals during their animations where both hitboxes and hurtboxes are missing.

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* ** Some of Axl's normals have random intervals during their animations where both hitboxes and hurtboxes are missing.
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* Some of Axl's normals have random intervals during their animations where both hitboxes and hurtboxes are missing.
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* EarlyInstallmentWeirdness: [[EarlyInstallmentWeirdness/GuiltyGear Oh boy, where to start...]]

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* EarlyInstallmentWeirdness: [[EarlyInstallmentWeirdness/GuiltyGear [[EarlyInstallmentWeirdness/GuiltyGearTheMissingLink Oh boy, where to start...]]
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* FinishingMove: Each character has a unique Instant Kill attack, performed by inputting quarter-circle forward and an attack button while in the Sakkai state. If successful, you automatically win the entire match.

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* FinishingMove: Each character has a unique Instant Kill attack, performed by inputting quarter-circle forward and an attack button while in the Sakkai state.state, which can be activated by hitting the opponent with an Instant Kill Starter Attack, or successfully performing an Instant Block. If successful, you automatically win the entire match.
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* FinishingMove: Each character has a unique Instant Kill attack, performed by inputting quarter-circle forward and an attack button while in the Sakkai state. If successful, you automatically win the entire match.

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* JumpPhysics: Every character can jump, super-jump, and DoubleJump, and [[FragileSpeedster Chipp]] can triple jump.
%%* LagCancel:

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* JumpPhysics: JumpPhysics:
**
Every character can jump, super-jump, and DoubleJump, and [[FragileSpeedster Chipp]] can triple jump.
%%* LagCancel:** Curiously, when a character jumps, they're considered airborne for the entire duration, including the pre-jump frames.
* LagCancel:
** All normals can be canceled into jumps, although only a few can actually get anything out of it
** Charging a special move can be canceled into like any other special move. If you immediately drop the charge afterwards, it cancels out most of the endlag of the move that was canceled into it.
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* FoeTossingCharge: Running into the opponent while you have a full Chaos Gauge will result in them being sent flying if they don't block it.
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** Potemkin, being a MightyGlacier, lacks the ability to dash forwards or airdash. He's also the only character to have both a forward throw and a backward throw, although the former is bound to the Kick button instead of the Heavy Slash button.

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** Potemkin, being a MightyGlacier, lacks the ability to dash forwards or airdash. He's also the only character to have both a forward throw and a backward throw, although the former is bound to the Kick button instead of the Heavy Slash button.
* PressXToNotDie: Instant Kills can be avoided by inputting quarter-circle backward and any attack button before the opponent inputs quarter-circle forward and any attack
button.
Is there an issue? Send a MessageReason:
There's a lot of stuff that applies to X as well.


* EarlyInstallmentWeirdness: [[EarlyInstallmentWeirdness/GuiltyGearTheMissingLink Oh boy, where to start...]]

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* EarlyInstallmentWeirdness: [[EarlyInstallmentWeirdness/GuiltyGearTheMissingLink [[EarlyInstallmentWeirdness/GuiltyGear Oh boy, where to start...]]
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* HoistByTheirOwnPetard:
** While you're in the Sakkai state, your opponent can use their Instant Kill on ''you'' if they input quarter-circle forward + an attack button first.
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%%* JumpPhysics:

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%%* JumpPhysics:* JumpPhysics: Every character can jump, super-jump, and DoubleJump, and [[FragileSpeedster Chipp]] can triple jump.
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* EarlyInstallmentWeirdness: Oh boy, where to start...

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* EarlyInstallmentWeirdness: [[EarlyInstallmentWeirdness/GuiltyGearTheMissingLink Oh boy, where to start...]]
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The game would later be ported to multiple platforms over the years, starting with a port for NTT [=DoCoMo=] i-mode phones on January 10, 2006. A re-release for UsefulNote/PlaystationNetwork would be released in Japan and Europe on May 31, 2007 and August 6, 2009, respectively. Finally, it was released on UsefulNotes/{{Steam}}, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch on May 16, 2019.

to:

The game would later be ported to multiple platforms over the years, starting with a port for NTT [=DoCoMo=] i-mode phones on January 10, 2006. A re-release for UsefulNote/PlaystationNetwork UsefulNotes/PlaystationNetwork would be released in Japan and Europe on May 31, 2007 and August 6, 2009, respectively. Finally, it was released on UsefulNotes/{{Steam}}, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch on May 16, 2019.
Is there an issue? Send a MessageReason:
None


The game would later be ported to multiple platforms over the years, starting with a port for NTT DoCoMo i-mode phones on January 10, 2006. A re-release for UsefulNote/PlayStationNetwork would be released in Japan and Europe on May 31, 2007 and August 6, 2009, respectively. Finally, it was released on UsefulNotes/{{Steam}}, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch on May 16, 2019.

to:

The game would later be ported to multiple platforms over the years, starting with a port for NTT DoCoMo [=DoCoMo=] i-mode phones on January 10, 2006. A re-release for UsefulNote/PlayStationNetwork UsefulNote/PlaystationNetwork would be released in Japan and Europe on May 31, 2007 and August 6, 2009, respectively. Finally, it was released on UsefulNotes/{{Steam}}, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch on May 16, 2019.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ggposter.jpg]]
''Guilty Gear: The Missing Link'', known simply as ''Guilty Gear'' outside of Japan, is the first installment in Creator/ArcSystemWorks' ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/{{Playstation}} on May 14, 1998 in Japan, October 31, 1998 in North America, and May 2000 in Europe.

The game would later be ported to multiple platforms over the years, starting with a port for NTT DoCoMo i-mode phones on January 10, 2006. A re-release for UsefulNote/PlayStationNetwork would be released in Japan and Europe on May 31, 2007 and August 6, 2009, respectively. Finally, it was released on UsefulNotes/{{Steam}}, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch on May 16, 2019.
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!!This work shows examples of:
* AirDashing: One of several games that could be considered a TropeCodifier, at least for fighting games. Every character except [[MightyGlacier Potemkin]] can airdash at least once, Millia can airdash twice, and Justice can airdash three times.
* ChargedAttack: Every character except Axl, Testament, and Justice have at least one special move that can be charged by inputting the move with the Respect button. The charge goes from Level 1 to Level 3, and the move's properties change as the Level increases.
* EarlyInstallmentWeirdness: Oh boy, where to start...
* HitboxDissonance:
** Ky's jumping Slash has an extra set of hurtboxes roughly two character lengths behind him. Taking advantage of this is somewhat difficult, but it's still odd.
** There are a number of attacks that come out faster than they appear to at first glance, but hit when they do anyway because the hitboxes are somewhere in Narnia. By far the most egregious example of this is Justice's Michael Sword -- it's active on frame 1, but the hitboxes are so deep inside Justice's body that they can't hit anything. A hitbox that's actually capable of hitting the opponent doesn't appear until frame 10, and even then, it doesn't actually hit in front of Justice until frame 20!
* HeadsIWinTailsYouLose: Testament pulls this after you defeat him, opting to use himself as the last sacrifice to revive Justice.
%%* JumpPhysics:
%%* LagCancel:
* LauncherMove: Every character has one, performed by pressing both the Slash and Heavy Slash buttons. If it hits, the opponent will be suspended in midair for a brief period, and you can home in on their position by inputting a jump.
* MechanicallyUnusualFighter:
** Kliff Undersn lacks the ability to dash, as well as a traditional backstep. Instead of the latter, he has a spot-dodge, as well as an attack that can be performed during it. He's also the only character who can use their LauncherMove in the air.
** Potemkin, being a MightyGlacier, lacks the ability to dash forwards or airdash. He's also the only character to have both a forward throw and a backward throw, although the former is bound to the Kick button instead of the Heavy Slash button.

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