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* GuideDangIt: The secret OneUp requires you to avoid destroying a conspicuous yellow box in Stage 1-3, and then the 1-up is rewarded in Stage 1-5. This isn't hinted at anywhere, so a new player may get the 1-up in one run and then then in later runs try to figure out what in Stage 1-5 triggered it...and then realize that the 1-up is determined by actions from ''two stages prior''.

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* GuideDangIt: The secret OneUp requires you to avoid destroying a conspicuous yellow box in Stage 1-3, and then the 1-up is rewarded in Stage 1-5. This isn't hinted at anywhere, so a new player may get the 1-up in one run and then then in later runs try to figure out what in Stage 1-5 triggered it...and then realize that the 1-up is determined by actions from ''two stages prior''.
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* GuideDangIt: The secret OneUp requires you to avoid destroying a conspicuous yellow box in Stage 1-3, but you aren't rewarded the 1-up until ''two stages later''.

to:

* GuideDangIt: The secret OneUp requires you to avoid destroying a conspicuous yellow box in Stage 1-3, but you aren't and then the 1-up is rewarded in Stage 1-5. This isn't hinted at anywhere, so a new player may get the 1-up until in one run and then then in later runs try to figure out what in Stage 1-5 triggered it...and then realize that the 1-up is determined by actions from ''two stages later''. prior''.

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* DualBoss: The boss fight of Stage 1 consists of two large tanks that fight you simultaneously.

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* DualBoss: The boss fight of Stage 1 1-1 and 2-1 consists of two large tanks that fight you simultaneously.simultaneously.
* GuideDangIt: The secret OneUp requires you to avoid destroying a conspicuous yellow box in Stage 1-3, but you aren't rewarded the 1-up until ''two stages later''.
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* DualBoss: The boss fight of Stage 1 consists of two large tanks that fight you simultaneously.
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The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' build eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s; this mode can be activated in the ''V-V'' build through a cheat code.

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The original ''V-V'' build effectively serves as the SpiritualSuccessor a CreatorDrivenSuccessor to ''Slap Fight'', ''VideoGame/SlapFight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' build eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s; this mode can be activated in the ''V-V'' build through a cheat code.
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* ArrangeMode: ''Grind Stormer'' is this to the original ''V-V'', swapping out the power meter in favor of simply collecting items that directly change your ship's firing mode or upgrades your ship. This variant can be played on ''V-V'' by inputting a code, and the Genesis / Mega Drive version features both versions, with the game defaulting to ''V-V'' for the Japanese version and ''Grind Stormer'' for the American version.

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* ArrangeMode: ''Grind Stormer'' is this to the original ''V-V'', swapping out the power meter in favor of simply collecting items that directly change your ship's firing mode or upgrades your ship.ship and adding a SmartBomb feature. This variant can be played on ''V-V'' by inputting a code, and the Genesis / Mega Drive version features both versions, with the game defaulting to ''V-V'' for the Japanese version and ''Grind Stormer'' for the American version.
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* ArrangeMode: ''Grind Stormer'' is this to the original ''V-V'', swapping out the power meter in favor of simply collecting items that directly change your ship's firing mode or upgrades your ship. This variant can be played on ''V-V'' by inputting a code, and the Genesis / Mega Drive version features both versions, with the game defaulting to ''V-V'' for the Japanese version and ''Grind Stormer'' for the American version.
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* AWinnerIsYou: Were you expecting some juicy reveals about the true nature of the ''Grind Stormer'' FramingDevice? Too bad, all you get is a credit roll and a simple "mission complete" message.

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* AWinnerIsYou: Were you expecting some juicy reveals about the true nature of the ''Grind Stormer'' FramingDevice? FramingDevice when you complete the game? Too bad, all you get is a credit roll and a simple "mission complete" message.
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The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' build ([[RecursiveImport brought back to Japan]] as ''V-V Bomber Ver.'') eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s.

to:

The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' build ([[RecursiveImport brought back to Japan]] as ''V-V Bomber Ver.'') eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s.
Bomb}}s; this mode can be activated in the ''V-V'' build through a cheat code.
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''Grind Stormer'', known as ''V-V'' (spoken as "V-Five") in Japan, is a VerticalScrollingShooter developed by Creator/{{Toaplan}} and released in 1993. It is known for marking the professional debut of programmer Tsuneki Ikeda, who would later go on to be Creator/{{CAVE}}'s lead programmer after Toaplan's bankruptcy.

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''Grind Stormer'', known as ''V-V'' (spoken as "V-Five") in Japan, is a VerticalScrollingShooter developed by Creator/{{Toaplan}} and released in 1993. It is known for marking the professional debut of programmer Tsuneki Ikeda, who would later go on to be Creator/{{CAVE}}'s lead programmer after Toaplan's bankruptcy.
bankruptcy. Masahiro Yuge, who had been with Toaplan since the company's founding, returns to compose the game's soundtrack.
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* SmartBomb: Available exclusively in ''Grind Stormer'', where what would be the "activate item" button instead fires a screen-clearing bomb.
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** Par for the course, enemies will swamp the screen with bullets at all times; more than previous Toaplan games in fact, making it a proto- example of BulletHell.

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** Par for the course, As is typical of arcade shmups, enemies will swamp the screen with bullets at all times; more than previous Toaplan games in fact, making it a proto- example of BulletHell.
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The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' ([[RecursiveImport brought back to Japan]] as ''V-V Bomber Ver.'') build eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s.

to:

The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' build ([[RecursiveImport brought back to Japan]] as ''V-V Bomber Ver.'') build eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s.
Is there an issue? Send a MessageReason:
None


The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' build eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s.

to:

The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' ([[RecursiveImport brought back to Japan]] as ''V-V Bomber Ver.'') build eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/209956_grind_stormer_genesis_front_cover.jpg]]
''Grind Stormer'', known as ''V-V'' (spoken as "V-Five") in Japan, is a VerticalScrollingShooter developed by Creator/{{Toaplan}} and released in 1993. It is known for marking the professional debut of programmer Tsuneki Ikeda, who would later go on to be Creator/{{CAVE}}'s lead programmer after Toaplan's bankruptcy.

In the year 2210, the "ultimate arcade machine" was released: a hyper-realistic virtual reality game known as ''[[RecursiveCanon Grind Stormer]]''. It is notable for the fifth gameplay setting, "V-V", in [[LotusEaterMachine which the player is unable to return to the real world until they complete it]]. To date, [[NintendoHard everyone who has tried to take on the "V-V" campaign has failed]]. A government agent has been dispatched to take on "V-V", engage in the virtual NA-00 fighter, rescue the players who have been effectively abducted by it, and find out its true purpose...

The original ''V-V'' build effectively serves as the SpiritualSuccessor to ''Slap Fight'', featuring a ''VideoGame/{{Gradius}}''-style power meter at the bottom. By collecting orange diamond tokens, the player can advance the power bar and then activate the highlighted powerup with button 2. The ship has at least two {{Attack Drone}}s at all times, with three different behavior modes: "Shot" (drones change angle when moving vertically, allowing for a variable SpreadShot or a concentrated WaveMotionGun), "Missile" (drones follow the player's movement relative to the screen and fire concussion missiles), and "Search" (drones follow on-screen enemies). The overseas ''Grind Stormer'' build eschews the power meter system and instead has the player collecting powerups through direct-upgrade/change items, and gives the player access to {{Smart Bomb}}s.

A UsefulNotes/SegaGenesis port was released in 1994, featuring both variants of the game in both the Japanese and US versions.
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!! ''Grind Stormer'' / ''V-V'' contains examples of:
* AttackDrone: The player's ship is flanked by 2 or 4 drones that fire in sync with the player. Their firing mode can be changed by activating the "Shot", "Missile", or "Search" items on the power bar in ''V-V'' or by collecting their respective tokens in ''Grind Stormer''.
* LotusEaterMachine: Everyone who tries out the "V-V" campaign in-universe ends up failing and is trapped in the game.
* TheMostDangerousVideoGame: In-universe, players who attempt "V-V" can only return to the real world by completing it. Unfortunately, it seems the game is NintendoHard, as no one who has played it has completed it.
* NintendoHard:
** Par for the course, enemies will swamp the screen with bullets at all times; more than previous Toaplan games in fact, making it a proto- example of BulletHell.
** PlayedForDrama with the FramingDevice for the game: Nobody who tries "V-V" is able to come out alive, implying that the game is far too difficult for them.
* SingleUseShield: Available exclusively in ''V-V'', it is at the end of the power meter and protects the ship from one hit when active.
* AWinnerIsYou: Were you expecting some juicy reveals about the true nature of the ''Grind Stormer'' FramingDevice? Too bad, all you get is a credit roll and a simple "mission complete" message.

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