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''Gourmet Sentai Barayaro'' (or ''Gurume Sentai Barayaro'') is a 1995 BeatEmUp game for the UsefulNotes/SuperNintendoEntertainmentSystem, developed by Winds and published by Virgin Interactive Entertainment. It's quite possibly the most [[MindScrew weird and surreal]] one of the bunch from the mid-[[TheNineties '90s]] back when the genre was at its peak.

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''Gourmet Sentai Barayaro'' (or ''Gurume Sentai Barayaro'') is a 1995 BeatEmUp game for the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, developed by Winds and published by Virgin Interactive Entertainment. It's quite possibly the most [[MindScrew weird and surreal]] one of the bunch from the mid-[[TheNineties '90s]] back when the genre was at its peak.

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I think this fits better on Cooking Mechanics because collectibles are eventually used for cooking


* CookingMechanics: At the end of each level, you're given the opportunity to use the various GameGourmet collected to mix-and-match your own meal, and your character will be shown eating it before the start of the next level. The health boost and power-ups varies depending on your combination.
* EdibleCollectible: Much like what the title implies, you'll be spending the whole game collecting various ingredients from defeated enemies, from garlic to tofu, mushrooms and eggs, and all kinds of meat, and at the end of each level the game then throws a mini cooking game for you to "create" your own meal.

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* CookingMechanics: At the end of each level, you're given the opportunity to use the various GameGourmet collected food to mix-and-match your own meal, and your character will be shown eating it before the start of the next level. The health boost and power-ups varies depending on your combination.
* EdibleCollectible: Much like what the title implies, you'll be spending the whole game collecting various ingredients from defeated enemies, from garlic to tofu, mushrooms and eggs, and all kinds of meat, and at the end of each level the game then throws a mini cooking game for you to "create" your own meal.
combination.

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Removed: 305

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Dewicking disambig


* EdibleCollectible: Much like what the title implies, you'll be spending the whole game collecting various ingredients from defeated enemies, from garlic to tofu, mushrooms and eggs, and all kinds of meat, and at the end of each level the game then throws a mini cooking game for you to "create" your own meal.



* GameGourmet: Much like what the title implies, you'll be spending the whole game collecting various ingredients from defeated enemies, from garlic to tofu, mushrooms and eggs, and all kinds of meat, and at the end of each level the game then throws a mini cooking game for you to "create" your own meal.
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EMMM disambig


* EenieMeenieMinyMoai: Gigantic ''robot'' Moai heads - labelled in game as "Moai", no really - are a recurring enemy type.
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Fixing and Adding


The game would later be re-released by Piko Interactive in 2018, with an official English translation coming out one year later under the title of ''Gourmet Warriors''

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The game would later be re-released by Piko Interactive in 2018, with an official English translation coming out one year later in 2019 under the title of ''Gourmet Warriors''
Warriors''.

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Fixing and Adding


When Creator/{{NCS}}, the geniuses behind ''VideoGame/ChoAniki'' decide to branch out and make a BeatEmUp game for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] instead.

[[MindScrew Yep, it's... as weird as it sounds]].

''Gourmet Sentai Barayaro'' (or ''Gurume Sentai Barayaro'') is a 1995 BeatEmUp arcade game, and possibly the most surreal of the bunch from the mid-90s back when the genre is at it's peak.

to:

When Creator/{{NCS}}, the geniuses behind ''VideoGame/ChoAniki'' decide to branch out and make a BeatEmUp game for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] instead.

[[MindScrew Yep, it's... as weird as it sounds]].

''Gourmet Sentai Barayaro'' (or ''Gurume Sentai Barayaro'') is a 1995 BeatEmUp arcade game, game for the UsefulNotes/SuperNintendoEntertainmentSystem, developed by Winds and published by Virgin Interactive Entertainment. It's quite possibly the most surreal [[MindScrew weird and surreal]] one of the bunch from the mid-90s mid-[[TheNineties '90s]] back when the genre is was at it's peak.
its peak.


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The game would later be re-released by Piko Interactive in 2018, with an official English translation coming out one year later under the title of ''Gourmet Warriors''
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not an arcade game


When Creator/{{NCS}}, the geniuses behind ''VideoGame/ChoAniki'' decide to branch out and make a BeatEmUp game for the arcade instead.

to:

When Creator/{{NCS}}, the geniuses behind ''VideoGame/ChoAniki'' decide to branch out and make a BeatEmUp game for the arcade [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] instead.
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Baleful Polymorph was renamed per TRS


* BorrowinSamedi: One of the last few bosses is labelled none other than "Samedi". He's a black man wearing a voodoo-inspired witch doctor-style outfit, including [[ClothFu a tie which can turn into a fist]] to pummel you and a tall hat which he can use to attack your character and [[BalefulPolymorph forcefully transform you into a random enemy]].

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* BorrowinSamedi: One of the last few bosses is labelled none other than "Samedi". He's a black man wearing a voodoo-inspired witch doctor-style outfit, including [[ClothFu a tie which can turn into a fist]] to pummel you and a tall hat which he can use to attack your character and [[BalefulPolymorph [[ForcedTransformation forcefully transform you into a random enemy]].
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Added an example from another page.

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* JokeCharacter: Most of the {{secret character}}s are worthless.
** Jerk, Mr. Phlegm, and Acolyte's only attack is a SuicideAttack. [[SenselessSacrifice You only have one life in this game.]]
** Oh Damn is slow and can't attack at all.
** [[GlassCannon Hand Knife]] and Appliance have only one attack and [[OneHitPointWonder die in one hit]]. Appliance's one attack isn't even any good.
** Swimmer can only move by hopping, making him very awkward to control.
** Piko Piko would've been one of the better secret characters if it weren't for her poor recovery rate. If she's knocked down, she's as good as dead.
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None


* SuplexFinisher: One of the available FinishingMove you can execute on enemies, by pile-driving them into the sky before smashing their heads into the ground, with their legs dangling comically in the air. For added bonus, you can even stand ''on their legs'' to stomp them further for good measure!

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* SuplexFinisher: SpinningPiledriver: One of the available FinishingMove you can execute on enemies, by pile-driving them into the sky before smashing their heads into the ground, with their legs dangling comically in the air. For added bonus, you can even stand ''on their legs'' to stomp them further for good measure!
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[[caption-width-right:350:Level Complete. Next stop, lunch time!]]

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[[caption-width-right:350:Level Complete. Next stop, lunch time!]]
dinnertime!]]
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None


Set in a technologically-advanced future suffering from a food shortage, a crime syndicate led by the villainous "Bath" have stolen the world's supply of protein, and it's up to three laboratory-bred heroes - Bonjour, Mademoiselle, and Trés Bien - to save the day.

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Set in a technologically-advanced future suffering from a food shortage, a crime syndicate led by the villainous "Bath" have stolen the world's supply of protein, and it's up to three laboratory-bred heroes - Bonjour, Mademoiselle, and Trés Bien - to save the day.
day. With the trio spending the entire game beating up tofu-headed aliens, playboy bunnies, shapeshifting female mutants, tiny people, and a Baron Samedi-lookalike before confronting Bath, and along the way collect varieties of ingredients for them to make dinner with at the end of each stage.
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None


* CookingMechanics: At the end of each level, you're given the opportunity to use the various GameplayGourmet collected to mix-and-match your own meal, and your character will be shown eating it before the start of the next level. The health boost and power-ups varies depending on your combination.

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* CookingMechanics: At the end of each level, you're given the opportunity to use the various GameplayGourmet GameGourmet collected to mix-and-match your own meal, and your character will be shown eating it before the start of the next level. The health boost and power-ups varies depending on your combination.
Is there an issue? Send a MessageReason:
None


* GameplayGourmet: Much like what the title implies, you'll be spending the whole game collecting various ingredients from defeated enemies, from garlic to tofu, mushrooms and eggs, and all kinds of meat, and at the end of each level the game then throws a mini cooking game for you to "create" your own meal.

to:

* GameplayGourmet: GameGourmet: Much like what the title implies, you'll be spending the whole game collecting various ingredients from defeated enemies, from garlic to tofu, mushrooms and eggs, and all kinds of meat, and at the end of each level the game then throws a mini cooking game for you to "create" your own meal.
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None


[[MindScrew Yep, it's going to be as weird as it sounds]].

to:

[[MindScrew Yep, it's going to be it's... as weird as it sounds]].
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9689.PNG]]
[[caption-width-right:350:Level Complete. Next stop, lunch time!]]

When Creator/{{NCS}}, the geniuses behind ''VideoGame/ChoAniki'' decide to branch out and make a BeatEmUp game for the arcade instead.

[[MindScrew Yep, it's going to be as weird as it sounds]].

''Gourmet Sentai Barayaro'' (or ''Gurume Sentai Barayaro'') is a 1995 BeatEmUp arcade game, and possibly the most surreal of the bunch from the mid-90s back when the genre is at it's peak.

Set in a technologically-advanced future suffering from a food shortage, a crime syndicate led by the villainous "Bath" have stolen the world's supply of protein, and it's up to three laboratory-bred heroes - Bonjour, Mademoiselle, and Trés Bien - to save the day.

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!! ''Gourmet Sentai Barayaro'' contain examples of:
* BorrowinSamedi: One of the last few bosses is labelled none other than "Samedi". He's a black man wearing a voodoo-inspired witch doctor-style outfit, including [[ClothFu a tie which can turn into a fist]] to pummel you and a tall hat which he can use to attack your character and [[BalefulPolymorph forcefully transform you into a random enemy]].
* CookingMechanics: At the end of each level, you're given the opportunity to use the various GameplayGourmet collected to mix-and-match your own meal, and your character will be shown eating it before the start of the next level. The health boost and power-ups varies depending on your combination.
* EenieMeenieMinyMoai: Gigantic ''robot'' Moai heads - labelled in game as "Moai", no really - are a recurring enemy type.
* FacelessEye: The FinalBoss, "Bath", alternates between a humanoid form and a giant eyeball. In his humanoid form [[EyesDoNotBelongThere his eye is on his chest like an insignia]].
* GameplayGourmet: Much like what the title implies, you'll be spending the whole game collecting various ingredients from defeated enemies, from garlic to tofu, mushrooms and eggs, and all kinds of meat, and at the end of each level the game then throws a mini cooking game for you to "create" your own meal.
* GratuitousFrench: Your three player characters are named Bonjour, Mademoiselle, and Trés Bien. Just because.
* HappyDance: Occasionally in-game, if Bonjour is left idle by the player for an extended period of time, for some inexplicable reason he'll perform a dance that flexes his pecs.
* HarmlessEnemy: The "Oh Damn!" enemies ('''yes'''), a giant tofu-headed humanoid, is incapable of fighting back (well, now you know where he gets his name...) and is slow as heck, where he's nothing but a punching bag for your character to collect points from beating up. "Oh damn!" does explode after his health is spent, the proximity of the blast being capable of hurting the players slightly, but it's still easily avoidable.
* {{Lilliputians}}: This game contains finger-sized tiny people as enemies, usually seen piloting machines to attack the players. If their machines are destroyed, they'll even try to retaliate by performing a ColossusClimb to stamp on the players' heads before they're shaken off.
* MeatMoss: The boss arena you fight Samedi in is covered by living flesh.
* PeopleJars: The three playable heroes, Bonjour, Trés Bien and Mademoiselle, are depicted awaking in a laboratory in translucent glass tubes before they become selectable.
* PhallicWeapon: One of the bosses, "Ah! Yeah?" the floating robot, has a syringe for a dick. Which it ''will'' use to stab your player while it hovers all over the place.
* PlayboyBunny: There are female mooks dressed as playboy bunnies showing up in several stages, for reasons the game never really bothers to explain.
* SlideAttack: A move you can perform by pressing the forward and attack buttons. Enemies in your way gets knocked down, and it's very handy in taking out the pint-sized tiny human enemies.
* SuplexFinisher: One of the available FinishingMove you can execute on enemies, by pile-driving them into the sky before smashing their heads into the ground, with their legs dangling comically in the air. For added bonus, you can even stand ''on their legs'' to stomp them further for good measure!
* TraintopBattle: One stage is set on top of a train where you fight a boss, a giant robot named... "Ah! Yeah?" (No kidding, that's seriously his name)
* TwoGuysAndAGirl: Bonjour, Trés Bien and Mademoiselle, the three playable characters. The latter being the only girl.
* VoluntaryShapeshifting: The FinalBoss, "Bath", repeatedly switches his forms around. While his default form at least resembles a humanoid figure, from there he can transform into a giant floating eye, half a tornado, or even a ''living cage'' which he uses to trap and squash you if you're caught.
* WolverineClaws: The [=PakoPako=] variety of enemies wear clawed gauntlets to slice and dice the players.
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