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!! ''Geometry Dash Deeper Space'' features examples of:

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Created page (Image caption is a quote posted by several of the collab's creators and a line from the first trailer, for context.)

Added DiffLines:

[[quoteright:719:https://static.tvtropes.org/pmwiki/pub/images/deeperspace1.jpg]]
[[caption-width-right:719:WE ARE SO BACK]]

''Geometry Dash Deeper Space'' is a collection of ''VideoGame/GeometryDash'' custom levels organized by [=Manix648=] and created by members of [=PlebKingdom=]. Framing itself as a FanGame created in the game's LevelEditor, it features eight levels that all released at once on March 13, 2024. It is also a sequel to ''Geometry Dash Deep Space'', a similar project created by [=Manix648=] in 2018.

The levels can be found in ''Geometry Dash'' on the "[=DeeperSpace=]" user account, and an official video showcase can be viewed [[https://www.youtube.com/watch?v=eq26jc5DanE here]].

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!! ''Geometry Dash Deeper Space'' features examples of:
* AntiFrustrationFeatures: When you jump high enough to go off-screen near the end of Space Invaders, an indicator appears at the top edge so you know where you'll fall back down.
* AstralFinale: The final level, Space Invaders, takes place in space and eventually ends with a short section on the moon.
* {{Bookends}}: Cosmic Dolphin and Space Invaders start and end ''Deeper Space'' with space themes - Cosmic Dolphin takes place with stars in a night sky, and Space Invaders actually is in space.
* ContinuityNod: The banners leading up to the finish line in How We Win each have an element from a level in ''Deeper Space'', including its next and final level Space Invaders - which [[CallForward flies off the banner and upwards]].
* GagNose: All of the monsters and skeletons that appear in [=ClownParty=] have red clown noises that honk when you touch them. Honking 9 noses before entering the circus will earn you a secret coin.
* GravityScrew:
** One is activated if you go over a switch early on in How We Win. The gravity changes between lower and normal strengths at set points in the level, affecting both the player and some enemies that bounce around. This both forces you to take a completely different path through some obstacles[[note]]as ''Geometry Dash'' always has the player moving in standard levels, you can't simply wait to fall back into the right place[[/note]] and allows you to collect a coin that an enemy now jumps high enough above.
** The final section of Space Invaders takes place on the moon, with lower gravity than the rest of the level.
* LevelInTheClouds: Cosmic Dolphin takes place in the night sky with its rainbow paths, bursts of clouds, constellations in the background, and large stars.
* OriginalFlavour: Though the original ''Geometry Dash Deep Space'' was themed around this with its premise of base game styled levels, ''Deeper Space'' downplays it in comparison. Many levels have additional detail or flair from their creators incorporated into more [=RobTop=]-esque gameplay, decoration, or both.
* ShoutOut:
** Cosmic Dolphin has a few 3D star outlines that you pass through while on a [[VideoGame/MarioKart rainbow]].
** Space Invaders fittingly features enemies from the game ''VideoGame/SpaceInvaders'' as antagonists.
* StealthPun: At the end of How We Win is a checkered finish line that you cross in slow motion after weaving around several monsters also approaching it. Since you made it across first, going through the entire level was how you won.
* WorldShapes: All of the planets in Space Invaders are square, including the view of Earth from the Moon.
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