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* HeroicArchetype: Painfully common and overwrought.



* All forms of MarySue



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* PromotedFanboy: Furcadia has a scripting language known as DragonSpeak which has an editor meant to be as user-friendly as possible. It's also been around for more than 20 years--long enough for a fan to learn some of the very basics of programming with DragonSpeak, grow up, learn more complex programming languages--and join the team of Dragon's Eye Productions.

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* PromotedFanboy: Furcadia has a scripting language known as DragonSpeak which has an editor meant to be as user-friendly as possible. It's also been around for more than 20 years--long enough for a fan to learn some of the very basics of programming with DragonSpeak, grow up, learn more complex programming languages--and join the team of Dragon's Eye Productions.


* LongRunner: Amongst [=MMOs=], one of the (if not ''the'') longest, having run for more than 22 years now.

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* LongRunner: Amongst [=MMOs=], one of the (if not ''the'') longest, having run for more than 22 longest. It was put out on December 16, 1996, and while it's slowing down, it's still going, almost 23 years now.later.


* LevelEditor: Furcadia is ''huge'' on User-Created maps (called Dreams) (in fact, that's a major point of the game), so it comes with a graphical map editor, a script editor (the programming language is called [=DragonSpeak=]), a program that lets you make your own sprites, and a program that lets you edit how the window itself looks. Graphite's Dream [=ColdFusion=] revealed that you could use these tools to really, ''really'' [[InterfaceScrew screw with how Furcadia worked and looked.]] Also, the first programming language that some of the newer programmers of Furcadia learned was [[ChekhovsSkill none other than DragonSpeak]]

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* LevelEditor: Furcadia is ''huge'' on User-Created maps (called Dreams) (in fact, that's a major point of the game), so it comes with a graphical map editor, a script editor (the programming language is called [=DragonSpeak=]), a program that lets you make your own sprites, and a program that lets you edit how the window itself looks. Graphite's Dream [=ColdFusion=] revealed that you could use these tools to really, ''really'' [[InterfaceScrew screw with how Furcadia worked and looked.]] Also, the first programming language that some of the newer programmers of Furcadia learned was [[ChekhovsSkill none other than DragonSpeak]]DragonSpeak]].


The Olde-World is a "[[EarthAllAlong Mock Earth]]" focusing mostly on Europe and surrounding countries. Airships powered by coal and made from Bugge body parts are cannon, as are other SteamPunk accouterments. The well-established noble families known as the Greater and Lesser Houses are somewhat segregated by race and allow others not of the same race to marry in or join said house only if they follow the ban on carnivores marrying herbivores.

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The Olde-World is a "[[EarthAllAlong Mock Earth]]" focusing mostly on Europe and surrounding countries. Airships powered by coal and made from Bugge body parts are cannon, canon, as are other SteamPunk accouterments. The well-established noble families known as the Greater and Lesser Houses are somewhat segregated by race and allow others not of the same race to marry in or join said house only if they follow the ban on carnivores marrying herbivores.



%%* FantasticRacism

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%%* * FantasticRacism



%%* ImpaledWithExtremePrejudice: Tallus

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%%* * ImpaledWithExtremePrejudice: Tallus



%%* VideogameCaringPotential

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%%* * VideogameCaringPotential


* AntiFrustrationFeatures: For the longest time, the only way to keep someone out of a dream was to use the "eject" command, which kicked the player out of the dream but didn't explicitly ban them, letting them keep coming back over and over until they got bored or got the message. There were lines of code a dream maker could use to permanently eject someone, but it required reuploading the dream in the same spot, which also kicked every other player out. This was eventually resolved with the "banish" command, which not only kicked a player out, but prevented them from ever coming back.

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* AntiFrustrationFeatures: For the longest time, the only way to keep someone out of a dream was to use the "eject" command, which kicked the player character out of the dream but didn't explicitly ban them, letting them keep coming back over and over until they got bored or got the message. There were lines of code a dream maker could use to permanently eject someone, but it required reuploading taking the dream in down first to edit the same spot, code, which also kicked every other player out. This was eventually resolved with the "banish" command, which not only kicked a player character out, but prevented them from ever coming back.


[[http://www.furcadia.com Furcadia]] is a player-based MMO centered around {{Funny Animal}}s created by Dragon's Eye Productions in 1996. While itís free to play, [[{{Freemium}} though certain features such as larger map sizes or using a mythical animal species such as a Kirin or Phoenix cost money.]]

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[[http://www.furcadia.com Furcadia]] is a player-based MMO centered around {{Funny Animal}}s created by Dragon's Eye Productions in 1996. While itís free to play, [[{{Freemium}} though certain features such as larger map sizes or using a mythical animal species such as a Kirin or Phoenix cost money.]]


[[http://www.furcadia.com Furcadia]] is a player-based MMO centered around {{Funny Animal}}s created by Dragon's Eye Productions in 1996. Play is free, [[Freemium though certain features such as larger map sizes or using a mythical animal species such as a Kirin or Phoenix cost money.]]

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[[http://www.furcadia.com Furcadia]] is a player-based MMO centered around {{Funny Animal}}s created by Dragon's Eye Productions in 1996. Play is free, [[Freemium While itís free to play, [[{{Freemium}} though certain features such as larger map sizes or using a mythical animal species such as a Kirin or Phoenix cost money.]]


[[http://www.furcadia.com Furcadia]] is a player-based MMO centered around {{Funny Animal}}s created by Dragon's Eye Productions in 1996. Play is free, though certain features such as larger map sizes or using a mythical animal species such as a Kirin or Phoenix cost money.

to:

[[http://www.furcadia.com Furcadia]] is a player-based MMO centered around {{Funny Animal}}s created by Dragon's Eye Productions in 1996. Play is free, [[Freemium though certain features such as larger map sizes or using a mythical animal species such as a Kirin or Phoenix cost money.
money.]]



* ChekhovsSkill: A very meta example--some of the programmers working on Furcadia now first learned programming via [=DragonSpeak=], Furcadia's scripting language. One user of it said that its very simplicity and niche use made it an excellent language to learn with.

to:

* ChekhovsSkill: A very ''very'' meta example--some of the programmers working on Furcadia now first learned programming via [=DragonSpeak=], Furcadia's very own scripting language.language, [=DragonSpeak=]. One user of it said that its very simplicity and niche use made it an excellent language to learn with.


* LongRunner: Amongst [=MMOs=], one of the (if not ''the'') longest, having run for more than 16 years now.

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* LongRunner: Amongst [=MMOs=], one of the (if not ''the'') longest, having run for more than 16 22 years now.


* ChekhovsHobby: A very meta example--some of the programmers working on Furcadia now first learned programming with [=DragonSpeak=], Furcadia's scripting language.

to:

* ChekhovsHobby: ChekhovsSkill: A very meta example--some of the programmers working on Furcadia now first learned programming with via [=DragonSpeak=], Furcadia's scripting language.language. One user of it said that its very simplicity and niche use made it an excellent language to learn with.



* LevelEditor: Furcadia is ''huge'' on User-Created maps (called Dreams) (in fact, that's a major point of the game), so it comes with a graphical map editor, a script editor (the programming language is called [=DragonSpeak=]), a program that lets you make your own sprites, and a program that lets you edit how the window itself looks. Graphite's Dream [=ColdFusion=] revealed that you could use these tools to really, ''really'' [[InterfaceScrew screw with how Furcadia worked and looked.]] Also, the first programming language that some of the newer programmers of Furcadia learned was [[ChekhovsHobby none other than DragonSpeak]]

to:

* LevelEditor: Furcadia is ''huge'' on User-Created maps (called Dreams) (in fact, that's a major point of the game), so it comes with a graphical map editor, a script editor (the programming language is called [=DragonSpeak=]), a program that lets you make your own sprites, and a program that lets you edit how the window itself looks. Graphite's Dream [=ColdFusion=] revealed that you could use these tools to really, ''really'' [[InterfaceScrew screw with how Furcadia worked and looked.]] Also, the first programming language that some of the newer programmers of Furcadia learned was [[ChekhovsHobby [[ChekhovsSkill none other than DragonSpeak]]


* ChekhovsHobby: A very meta example--some of the programmers working on Furcadia now first learned programming with DragonSpeak, Furcadia's scripting language.

to:

* ChekhovsHobby: A very meta example--some of the programmers working on Furcadia now first learned programming with DragonSpeak, [=DragonSpeak=], Furcadia's scripting language.



* LevelEditor: Furcadia is ''huge'' on User-Created maps (called Dreams) (in fact, that's a major point of the game), so it comes with a graphical map editor, a script editor (the programming language is called DragonSpeak), a program that lets you make your own sprites, and a program that lets you edit how the window itself looks. Graphite's Dream ColdFusion revealed that you could use these tools to really, ''really'' [[InterfaceScrew screw with how Furcadia worked and looked.]] Also, the first programming language that some of the newer programmers of Furcadia learned was [[ChekhovsHobby none other than DragonSpeak]]

to:

* LevelEditor: Furcadia is ''huge'' on User-Created maps (called Dreams) (in fact, that's a major point of the game), so it comes with a graphical map editor, a script editor (the programming language is called DragonSpeak), [=DragonSpeak=]), a program that lets you make your own sprites, and a program that lets you edit how the window itself looks. Graphite's Dream ColdFusion [=ColdFusion=] revealed that you could use these tools to really, ''really'' [[InterfaceScrew screw with how Furcadia worked and looked.]] Also, the first programming language that some of the newer programmers of Furcadia learned was [[ChekhovsHobby none other than DragonSpeak]]

Added DiffLines:

* ChekhovsHobby: A very meta example--some of the programmers working on Furcadia now first learned programming with DragonSpeak, Furcadia's scripting language.


Added DiffLines:

* LevelEditor: Furcadia is ''huge'' on User-Created maps (called Dreams) (in fact, that's a major point of the game), so it comes with a graphical map editor, a script editor (the programming language is called DragonSpeak), a program that lets you make your own sprites, and a program that lets you edit how the window itself looks. Graphite's Dream ColdFusion revealed that you could use these tools to really, ''really'' [[InterfaceScrew screw with how Furcadia worked and looked.]] Also, the first programming language that some of the newer programmers of Furcadia learned was [[ChekhovsHobby none other than DragonSpeak]]

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