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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '"[[ArtGame video game version of a poem]]." The game takes place within the dreams of a lonely potted flower upon the windowsill of a rather dreary city apartment.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany,
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* EasterEgg: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]'', and a trophy of the same name for finding it. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]
to:
* EasterEgg: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]'', ''VideoGame/{{flOw}}'', and a trophy of the same name for finding it. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]''flOw'']].
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How To Alphabetize Things - "titles starting with numbers are alphabetized digit by digit, not by their value"
* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.
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* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.
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Added context for some Zero Context Examples
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%%* LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
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%%* SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
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%%* AStormIsComing: End of the Dream 4.
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%%* WhamEpisode: The end of Dream 4.
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* EleventhHourSuperpower: In the final level, you gain the power to break the girders, healing the areas around them.
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* EleventhHourSuperpower: In the final level, you gain the power to break the girders, healing the areas around them.
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* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.
* DreamsOfFlying: In the flower's dreams, it imagines soaring on the wind.
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* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.
to:
* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.OneWordTitle: It's about a flower, after all.
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All The Worlds Are A Stage is the video game subtrope of Final Exam Finale. Fixed ZCEs, removed inaccurate ones.
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%% Zero Context Examples have been commented out please add context before un-commenting them.
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%%
%%
%% Zero Context Examples have been commentedout please out. Please add context before un-commenting them.
%%
%%
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%% Zero Context Examples have been commented
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame video game version of a poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary city apartment.
With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.
As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.
With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.
As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame '"[[ArtGame video game version of a poem]]'. poem]]." The game takes place within the dreams of a lonely potted flower upon the windowsill of a rather dreary city apartment.
With the'completion' completion of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.
As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player findsthemselves themself witness to a triumphant charge to bring back life to a once beautiful landscape and city.
With the
As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds
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%%* AfterTheEnd: Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale: A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AllTheWorldsAreAStage / FinalExamFinale: A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
to:
*
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%%* CherryBlossoms: Dream 6.
%%* TheCorruption: [[spoiler:Girders.]]
%%* TheCorruption: [[spoiler:Girders.]]
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%% * EarnYourHappyEnding
%%* EverythingsBetterWithRainbows: End of Dream 2.
%%* EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
%%* {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
%% * GenreBusting
* GlowingFlora: Several flowers are glowing faintly during daytime, but Dream 4, which takes place at nighttime, takes it to [[SceneryPorn breathtakingly gorgeous extremes]], with entire fields of luminous flowers looking like pretty fireflies.
%%* GrayRainOfDepression: Dream 5.
%%* GreenHillZone: Dream 1.
%%* HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.
%%* EverythingsBetterWithRainbows: End of Dream 2.
%%* EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
%%* {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
%% * GenreBusting
* GlowingFlora: Several flowers are glowing faintly during daytime, but Dream 4, which takes place at nighttime, takes it to [[SceneryPorn breathtakingly gorgeous extremes]], with entire fields of luminous flowers looking like pretty fireflies.
%%* GrayRainOfDepression: Dream 5.
%%* GreenHillZone: Dream 1.
%%* HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.
to:
%%* EverythingsBetterWithRainbows: End of
%%* EvilTowerOfOminousness: Seen
* EasterEgg: A hidden area in Dream
* EverythingsBetterWithRainbows: At the end of Dream 2, a rainbow arcs across the sky, just to top off the peaceful tone.
* EvilTowerOfOminousness: The massive, girder-filled structure seen throughout Dream 6. Fortunately, it will be [[spoiler: transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}}: At the end of Dream 3 and 4,
* GlowingFlora: Several flowers
%%*
* GreenHillZone: Dream
%%* HappyRain: End
* HighVoltageDeath: The broken electrical girders will zap you in certain areas, burning a substantial part of your petal train. You can never lose your initial petal, however.
* HopeSproutsEternal: The revitalization of the
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%%* ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].
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* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
to:
* LuddWasRight: [[spoiler: Actually [[spoiler:Actually averted, despite the evil electric Girders. girders. The last stage has you repairing a very non-evil city.city with clean energy. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
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* MoodWhiplash: At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
** A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
%%* NoFlowInCGI: Averted, big time.
%%* HundredPercentCompletion: Secret flowers.
%%* PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
%%* PowerGlows: Dreams 4 and 6
** A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
%%* NoFlowInCGI: Averted, big time.
%%* HundredPercentCompletion: Secret flowers.
%%* PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
%%* PowerGlows: Dreams 4 and 6
to:
* MoodWhiplash: MoodWhiplash:
** At the end ofthe Dream 4. [[spoiler: It suddenly gets dark 4, [[spoiler:the triumphant tone shifts abruptly to foreboding when one of the lights fails.fuse boxes sparks out.]]
** A smaller oneappears in Dream 3. You're rushing through canyons at high speed speed, and suddenly a the lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
%%* NoFlowInCGI: Averted, big time.
%%** HundredPercentCompletion: Secret flowers.
%%*There are secret flowers throughout the game which can be collected to achieve this.
* PetalPower: Combined with [[BlowYouAway wind]],these flower petals are the only things you use.
%%*use. You collect one new petal from each flower you open.
* PowerGlows: In Dreams 4 and66, you consume so many petals that your main petal becomes a glowing ball of light--extra fast and powerful.
* RainbowMotif: Each of the six levels is represented by a different-colored potted flower, all of which are arranged in rainbow order on the desk.
** At the end of
** A smaller one
%%*
%%*
* PetalPower: Combined with [[BlowYouAway wind]],
%%*
* PowerGlows: In Dreams 4 and
* RainbowMotif: Each of the six levels is represented by a different-colored potted flower, all of which are arranged in rainbow order on the desk.
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%%* RuleOfEmpathy
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%%* SceneryPorn: Near everywhere, especially the meadows.
* SequelEscalation: One can't help but see the step in titles from ''flOw'' to ''Flower'' as this.
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]
* SpiritualSuccessor: To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* SequelEscalation: One can't help but see the step in titles from ''flOw'' to ''Flower'' as this.
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]
* SpiritualSuccessor: To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
to:
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]
*
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* VariableMix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
%% * WidgetSeries
%% * WidgetSeries
to:
* VariableMix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
%% * WidgetSeriesplayer. Each color of flower also makes a certain note when opened, adding further layers to the score.
%% * WidgetSeries
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%%* WorldHealingWave: Happens at the end of some chapters.
%%** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
%%** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
to:
%%** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key
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* AfterTheEnd: Perhaps implicit, given the state of all things artificial.
to:
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* CherryBlossoms: Dream 6.
* TheCorruption: [[spoiler:Girders.]]
* TheCorruption: [[spoiler:Girders.]]
to:
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* EverythingsBetterWithRainbows: End of Dream 2.
* EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
to:
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* GrayRainOfDepression: Dream 5.
* GreenHillZone: Dream 1.
* HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.
* GreenHillZone: Dream 1.
* HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.
to:
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* ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].
* LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
to:
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* NoFlowInCGI: Averted, big time.
* HundredPercentCompletion: Secret flowers.
* PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows: Dreams 4 and 6
* HundredPercentCompletion: Secret flowers.
* PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows: Dreams 4 and 6
to:
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%% * RuleOfEmpathy
* SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn: Near everywhere, especially the meadows.
* SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn: Near everywhere, especially the meadows.
to:
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* AStormIsComing: End of the Dream 4.
to:
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* WhamEpisode: The end of Dream 4.
to:
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* WorldHealingWave: Happens at the end of some chapters.
** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
to:
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Added DiffLines:
* GlowingFlora: Several flowers are glowing faintly during daytime, but Dream 4, which takes place at nighttime, takes it to [[SceneryPorn breathtakingly gorgeous extremes]], with entire fields of luminous flowers looking like pretty fireflies.
Added DiffLines:
* WindTurbinePower: Most of Dream 3 revolves around powering up wind turbines so they can blow wind and help progression within the level.
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* SequelEscalation: One can't help but see the step from ''flOw'' to ''Flower'' as this.
to:
* SequelEscalation: One can't help but see the step in titles from ''flOw'' to ''Flower'' as this.
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Added DiffLines:
* SequelEscalation: One can't help but see the step from ''flOw'' to ''Flower'' as this.
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* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing flOw.]]
to:
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. ''[[VideoGame/{{Flow}} flOw]]''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing flOw.''flOw''.]]
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame video game version of a poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary city apartment.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame video game version of a poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary city apartment.
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* TheDevTeamThinksOfEverything: A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
to:
* TheDevTeamThinksOfEverything: DevelopersForesight: A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
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* [[spoiler:AfterTheEnd]]: Perhaps implicit, given the state of all things artificial.
to:
* [[spoiler:AfterTheEnd]]: AfterTheEnd: Perhaps implicit, given the state of all things artificial.
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* [[spoiler:TheCorruption]]: [[spoiler:Girders.]]
to:
* [[spoiler:TheCorruption]]: TheCorruption: [[spoiler:Girders.]]
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* [[spoiler:EvilTowerOfOminousness]]: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
to:
* [[spoiler:EvilTowerOfOminousness]]: EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
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* [[spoiler:GrayRainOfDepression]]: Dream 5.
to:
* [[spoiler:GrayRainOfDepression]]: GrayRainOfDepression: Dream 5.
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* [[HappyRain Happy Drizzle]]: End of the Dream 2. Starts as Gray Drizzle of Depression.
to:
* [[HappyRain Happy Drizzle]]: HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.
Changed line(s) 42 (click to see context) from:
* [[spoiler:SceneryGorn]]: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
to:
* [[spoiler:SceneryGorn]]: SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
Changed line(s) 46 (click to see context) from:
* [[spoiler:AStormIsComing]]: End of the Dream 4.
to:
* [[spoiler:AStormIsComing]]: AStormIsComing: End of the Dream 4.
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** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
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Edited Shout Out.
Changed line(s) 44 (click to see context) from:
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''.
to:
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing flOw.]]
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None
%% Zero Context Examples have been commented out please add context before un-commenting them.
Changed line(s) 11,32 (click to see context) from:
* [[spoiler:AfterTheEnd]] -- Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale -- A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking -- There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid -- There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway -- You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms -- Dream 6.
* [[spoiler:TheCorruption]] -- [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything -- A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* EarnYourHappyEnding
* EverythingsBetterWithRainbows -- End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] -- Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} -- At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* GenreBusting
* [[spoiler:GrayRainOfDepression]] -- Dream 5.
* GreenHillZone -- Dream 1.
* [[HappyRain Happy Drizzle]] -- End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall -- A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere -- [[spoiler:The final spire in Dream 6]].
* LevelGoal -- Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight -- [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits -- An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash -- At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
* AllTheWorldsAreAStage / FinalExamFinale -- A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking -- There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid -- There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway -- You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms -- Dream 6.
* [[spoiler:TheCorruption]] -- [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything -- A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* EarnYourHappyEnding
* EverythingsBetterWithRainbows -- End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] -- Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} -- At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* GenreBusting
* [[spoiler:GrayRainOfDepression]] -- Dream 5.
* GreenHillZone -- Dream 1.
* [[HappyRain Happy Drizzle]] -- End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall -- A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere -- [[spoiler:The final spire in Dream 6]].
* LevelGoal -- Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight -- [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits -- An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash -- At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
to:
* [[spoiler:AfterTheEnd]] -- [[spoiler:AfterTheEnd]]: Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage /FinalExamFinale -- FinalExamFinale: A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
*AntiPoopSocking -- AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
*BeautifulVoid -- BeautifulVoid: There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
*BlowYouAway -- BlowYouAway: You have the power to control the wind. Combined with PetalPower.
*CherryBlossoms -- CherryBlossoms: Dream 6.
*[[spoiler:TheCorruption]] -- [[spoiler:TheCorruption]]: [[spoiler:Girders.]]
*TheDevTeamThinksOfEverything -- TheDevTeamThinksOfEverything: A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
%% * EarnYourHappyEnding
*EverythingsBetterWithRainbows -- EverythingsBetterWithRainbows: End of Dream 2.
*[[spoiler:EvilTowerOfOminousness]] -- [[spoiler:EvilTowerOfOminousness]]: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
*{{Foreshadowing}} -- {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
%% * GenreBusting
*[[spoiler:GrayRainOfDepression]] -- [[spoiler:GrayRainOfDepression]]: Dream 5.
*GreenHillZone -- GreenHillZone: Dream 1.
* [[HappyRain HappyDrizzle]] -- Drizzle]]: End of the Dream 2. Starts as Gray Drizzle of Depression.
*InvisibleWall -- InvisibleWall: A strong gust of wind will turn you around if you try to go past the level boundaries.
*ItsAllUpstairsFromHere -- ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].
*LevelGoal -- LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
*LuddWasRight -- LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
*MiniGameCredits -- MiniGameCredits: An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
*MoodWhiplash -- MoodWhiplash: At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
* AllTheWorldsAreAStage /
*
*
*
*
*
*
%% * EarnYourHappyEnding
*
*
*
%% * GenreBusting
*
*
* [[HappyRain Happy
*
*
*
*
*
*
Changed line(s) 34,49 (click to see context) from:
* NoFlowInCGI -- Averted, big time.
* HundredPercentCompletion -- Secret flowers.
* PetalPower -- Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows -- Dreams 4 and 6
* RecurringRiff -- A certain 4-note motif can be heard in all of the dreams.
* RuleOfEmpathy
* [[spoiler:SceneryGorn]] -- The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn -- Near everywhere, especially the meadows.
* ShoutOut -- A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor -- To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] -- End of the Dream 4.
* VariableMix -- The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* WidgetSeries
* WhamEpisode -- The end of Dream 4.
* WorldHealingWave -- Happens at the end of some chapters.
* HundredPercentCompletion -- Secret flowers.
* PetalPower -- Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows -- Dreams 4 and 6
* RecurringRiff -- A certain 4-note motif can be heard in all of the dreams.
* RuleOfEmpathy
* [[spoiler:SceneryGorn]] -- The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn -- Near everywhere, especially the meadows.
* ShoutOut -- A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor -- To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] -- End of the Dream 4.
* VariableMix -- The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* WidgetSeries
* WhamEpisode -- The end of Dream 4.
* WorldHealingWave -- Happens at the end of some chapters.
to:
* NoFlowInCGI -- NoFlowInCGI: Averted, big time.
*HundredPercentCompletion -- HundredPercentCompletion: Secret flowers.
*PetalPower -- PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
*PowerGlows -- PowerGlows: Dreams 4 and 6
*RecurringRiff -- RecurringRiff: A certain 4-note motif can be heard in all of the dreams.
%% * RuleOfEmpathy
*[[spoiler:SceneryGorn]] -- [[spoiler:SceneryGorn]]: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
*SceneryPorn -- SceneryPorn: Near everywhere, especially the meadows.
*ShoutOut -- ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''.
*SpiritualSuccessor -- SpiritualSuccessor: To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
*[[spoiler:AStormIsComing]] -- [[spoiler:AStormIsComing]]: End of the Dream 4.
*VariableMix -- VariableMix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
%% * WidgetSeries
*WhamEpisode -- WhamEpisode: The end of Dream 4.
*WorldHealingWave -- WorldHealingWave: Happens at the end of some chapters.
*
*
*
*
%% * RuleOfEmpathy
*
*
*
*
*
*
%% * WidgetSeries
*
*
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Changed line(s) 2,3 (click to see context) from:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video '[[ArtGame video game version of a poem'. poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, dreary city apartment.
Changed line(s) 11,18 (click to see context) from:
* [[spoiler:AfterTheEnd]] - Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale - A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid - There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway - You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms - Dream 6.
* [[spoiler:TheCorruption]] - [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything - A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* AllTheWorldsAreAStage / FinalExamFinale - A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid - There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway - You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms - Dream 6.
* [[spoiler:TheCorruption]] - [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything - A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
to:
* [[spoiler:AfterTheEnd]] - -- Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale- -- A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
*AntiPoopSocking: AntiPoopSocking -- There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid- -- There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway- -- You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms- -- Dream 6.
* [[spoiler:TheCorruption]]- -- [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything- -- A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* AllTheWorldsAreAStage / FinalExamFinale
*
* BeautifulVoid
* BlowYouAway
* CherryBlossoms
* [[spoiler:TheCorruption]]
* TheDevTeamThinksOfEverything
Changed line(s) 20,22 (click to see context) from:
* EverythingsBetterWithRainbows - End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] - Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* [[spoiler:EvilTowerOfOminousness]] - Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
to:
* EverythingsBetterWithRainbows - -- End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]]- -- Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}}- -- At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* [[spoiler:EvilTowerOfOminousness]]
* {{Foreshadowing}}
Changed line(s) 24,32 (click to see context) from:
* [[spoiler:GrayRainOfDepression]] - Dream 5.
* GreenHillZone - Dream 1.
* [[HappyRain Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall - A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere - [[spoiler:The final spire in Dream 6]].
* LevelGoal - Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits - An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash - At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
* GreenHillZone - Dream 1.
* [[HappyRain Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall - A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere - [[spoiler:The final spire in Dream 6]].
* LevelGoal - Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits - An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash - At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
to:
* [[spoiler:GrayRainOfDepression]] - -- Dream 5.
* GreenHillZone- -- Dream 1.
* [[HappyRain Happy Drizzle]]- -- End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall- -- A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere- -- [[spoiler:The final spire in Dream 6]].
* LevelGoal- -- Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
*LuddWasRight: LuddWasRight -- [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits- -- An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash- -- At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
* GreenHillZone
* [[HappyRain Happy Drizzle]]
* InvisibleWall
* ItsAllUpstairsFromHere
* LevelGoal
*
* MiniGameCredits
* MoodWhiplash
Changed line(s) 34,38 (click to see context) from:
* NoFlowInCGI - Averted, big time.
* HundredPercentCompletion: Secret flowers.
* PetalPower - Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows - Dreams 4 and 6
* RecurringRiff - A certain 4-note motif can be heard in all of the dreams.
* HundredPercentCompletion: Secret flowers.
* PetalPower - Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows - Dreams 4 and 6
* RecurringRiff - A certain 4-note motif can be heard in all of the dreams.
to:
* NoFlowInCGI - -- Averted, big time.
*HundredPercentCompletion: HundredPercentCompletion -- Secret flowers.
* PetalPower- -- Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows- -- Dreams 4 and 6
* RecurringRiff- -- A certain 4-note motif can be heard in all of the dreams.
*
* PetalPower
* PowerGlows
* RecurringRiff
Changed line(s) 40,45 (click to see context) from:
* [[spoiler:SceneryGorn]] - The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn - Near everywhere, especially the meadows.
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor - To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] - End of the Dream 4.
* VariableMix - The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* SceneryPorn - Near everywhere, especially the meadows.
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor - To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] - End of the Dream 4.
* VariableMix - The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
to:
* [[spoiler:SceneryGorn]] - -- The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn- -- Near everywhere, especially the meadows.
* ShoutOut- -- A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor- -- To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]]- -- End of the Dream 4.
* VariableMix- -- The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* SceneryPorn
* ShoutOut
* SpiritualSuccessor
* [[spoiler:AStormIsComing]]
* VariableMix
Changed line(s) 47,50 (click to see context) from:
* WhamEpisode - The end of Dream 4.
* WorldHealingWave - Happens at the end of some chapters.
----
* WorldHealingWave - Happens at the end of some chapters.
----
to:
* WhamEpisode - -- The end of Dream 4.
* WorldHealingWave- -- Happens at the end of some chapters.
----
* WorldHealingWave
----
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Changed line(s) 30 (click to see context) from:
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.]]
to:
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
Added DiffLines:
* RuleOfEmpathy
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Changed line(s) 2,3 (click to see context) from:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* MiniGameCredits
to:
* MiniGameCreditsMiniGameCredits - An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
Is there an issue? Send a MessageReason:
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Changed line(s) 2,3 (click to see context) from:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
* AllTheWorldsAreAStage / FinalExamFinale - A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
Deleted line(s) 20 (click to see context) :
* FinalExamFinale - The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
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Changed line(s) 16 (click to see context) from:
* [[spoiler:TheCorruption]] - Girders.
to:
* [[spoiler:TheCorruption]] - Girders.[[spoiler:Girders.]]
* FinalExamFinale - The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
Changed line(s) 38 (click to see context) from:
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''fl0w''.
to:
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''fl0w''.''flOw''.
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Added DiffLines:
[[quoteright:278:http://static.tvtropes.org/pmwiki/pub/images/flower1_5079.jpg]]
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.
As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.
----
!!This game provides examples of:
* [[spoiler:AfterTheEnd]] - Perhaps implicit, given the state of all things artificial.
* AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid - There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway - You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms - Dream 6.
* [[spoiler:TheCorruption]] - Girders.
* TheDevTeamThinksOfEverything - A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* EverythingsBetterWithRainbows - End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] - Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* GenreBusting
* [[spoiler:GrayRainOfDepression]] - Dream 5.
* GreenHillZone - Dream 1.
* [[HappyRain Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall - A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere - [[spoiler:The final spire in Dream 6]].
* LevelGoal - Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.]]
* MoodWhiplash - At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
** A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
* NoFlowInCGI - Averted, big time.
* HundredPercentCompletion: Secret flowers.
* PetalPower - Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows - Dreams 4 and 6
* RecurringRiff - A certain 4-note motif can be heard in all of the dreams.
* [[spoiler:SceneryGorn]] - The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn - Near everywhere, especially the meadows.
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''fl0w''.
* SpiritualSuccessor - To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] - End of the Dream 4.
* VariableMix - The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* WidgetSeries
* WhamEpisode - The end of Dream 4.
* WorldHealingWave - Happens at the end of some chapters.
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.
As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.
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!!This game provides examples of:
* [[spoiler:AfterTheEnd]] - Perhaps implicit, given the state of all things artificial.
* AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid - There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway - You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms - Dream 6.
* [[spoiler:TheCorruption]] - Girders.
* TheDevTeamThinksOfEverything - A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* EverythingsBetterWithRainbows - End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] - Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* GenreBusting
* [[spoiler:GrayRainOfDepression]] - Dream 5.
* GreenHillZone - Dream 1.
* [[HappyRain Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall - A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere - [[spoiler:The final spire in Dream 6]].
* LevelGoal - Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.]]
* MoodWhiplash - At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
** A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
* NoFlowInCGI - Averted, big time.
* HundredPercentCompletion: Secret flowers.
* PetalPower - Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows - Dreams 4 and 6
* RecurringRiff - A certain 4-note motif can be heard in all of the dreams.
* [[spoiler:SceneryGorn]] - The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn - Near everywhere, especially the meadows.
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''fl0w''.
* SpiritualSuccessor - To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] - End of the Dream 4.
* VariableMix - The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* WidgetSeries
* WhamEpisode - The end of Dream 4.
* WorldHealingWave - Happens at the end of some chapters.
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