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** The kitchen. All you get is an audio-only feed, with no way of determining what's going on in there. There's supposedly not even actual assets for what it looks like. But Chica and Freddy like to visit it as a blind spot to your cameras, and sometimes you can hear Chica ''eating''... something, presumably pizza.

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** The kitchen. All you get is an audio-only feed, with no way of determining what's going on in there. There's supposedly not even actual assets for what it looks like. But Chica and Freddy like to visit it as a blind spot to your cameras, and sometimes you can hear Chica ''eating''... something, presumably pizza. [[ImAHumanitarian Hopefully pizza.]]


* ChallengeRun: The last night is [[LevelEditor Custom Night]], where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the AI up to make it harder for yourself. The most difficult is '[[HarderThanHard 4/20 Mode]]', where you set the AI of all four animatronics to 20, which is the maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of luck and [[TheDeterminator perseverance]]. Not even the ''creator'' has been able to do it.



** [[BrutalBonusLevel Night 6]] is this to the entire game. Can also be [[InvokedTrope inv]][[SelfImposedChallenge oked]] by the bonus LevelEditor.

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** [[BrutalBonusLevel Night 6]] is this to the entire game. Can also be [[InvokedTrope inv]][[SelfImposedChallenge oked]] invoked]] by the bonus LevelEditor.



** The protagonist for staying on a job like this past the first night considering the fact that ''death robots designed as humanoid animals'' are after his blood, his coworker ''dies'' before his first week is over, and the fact that he's only paid minimum wage. You can potentially wise up on the seventh night and use the level editor to make the robots not murder you. Or, if you're of the suicidal kind, [[SelfImposedChallenge you can crank up their AI to the max.]] [[spoiler:Changing the robots' AI results in you being fired for tampering with the animatronics, but honestly, that's the best thing that could happen to you.]]\\

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** The protagonist for staying on a job like this past the first night considering the fact that ''death robots designed as humanoid animals'' are after his blood, his coworker ''dies'' before his first week is over, and the fact that he's only paid minimum wage. You can potentially wise up on the seventh night and use the level editor to make the robots not murder you. Or, if you're of the suicidal kind, [[SelfImposedChallenge [[ChallengeRun you can crank up their AI to the max.]] [[spoiler:Changing the robots' AI results in you being fired for tampering with the animatronics, but honestly, that's the best thing that could happen to you.]]\\


** Night 2 officially introduces you to Foxy, who will rush your position if he is left unattended by the camera. He'll even attack if you spend too long just listening to the phone. Despite this, Foxy is still a threat during the first night, as he still won't hesitate to attack if you fail to check Pirate Cove at all. Later on in the week, he'll attack if you check Pirate Cove ''too often'' as well.

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** Night 2 officially introduces you to Foxy, who will rush your position if he is left unattended by the camera. He'll even attack if you spend too long just listening to the phone. Despite this, Foxy is still a threat during the first night, as he still won't hesitate to attack if you fail to check Pirate Cove do absolutely nothing at all. Later on in the week, he'll attack if you check Pirate Cove ''too often'' as well.


--> Good job, sport! ''[[spoiler:[[HereWeGoAgain (see you next week)]]]]''

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--> Good job, sport! ''[[spoiler:[[HereWeGoAgain (see you next week)]]]]''week)]]]]''
----


[[http://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ Five Nights at Freddy's]] (August 8th, 2014) is a horror-themed strategy game by Creator/ScottCawthon and the first in [[VideoGame/FiveNightsAtFreddys the eponymous franchise]]. It's based around resource management: you have a nonrenewable source of electricity that drains every time you use the cameras, shut the doors, or turn on the lights. If an animatronic enters the office, it will kill you instantly. If you make it to 6 AM, you live to work another night shift. Each animatronic (Bonnie, Chica, Foxy, and the titular Freddy) has a different pattern and triggers, which makes learning those patterns and triggers a must if you want to win. The real horror from the game comes not from the jump scares that happen when you lose (and sometimes even when you win), but from the frantic horror of trying to keep an eye on your potential killers while handling your electricity in the most efficient way possible.

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[[http://store.''[[http://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ Five Nights at Freddy's]] (August Freddy's]]'' (released on August 8th, 2014) is a horror-themed strategy game by Creator/ScottCawthon and the first in [[VideoGame/FiveNightsAtFreddys the eponymous franchise]]. It's based around resource management: you have a nonrenewable source of electricity that drains every time you use the cameras, shut the doors, or turn on the lights. If an animatronic enters the office, it will kill you instantly. If you make it to 6 AM, you live to work another night shift. Each animatronic (Bonnie, Chica, Foxy, and the titular Freddy) has a different pattern and triggers, which makes learning those patterns and triggers a must if you want to win. The real horror from the game comes not from the jump scares that happen when you lose (and sometimes even when you win), but from the frantic horror of trying to keep an eye on your potential killers while handling your electricity in the most efficient way possible.


[[http://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ Five Nights at Freddy's]] (2014) is a horror-themed strategy game by Creator/ScottCawthon and the first in [[VideoGame/FiveNightsAtFreddys the eponymous franchise]]. It's based around resource management: you have a nonrenewable source of electricity that drains every time you use the cameras, shut the doors, or turn on the lights. If an animatronic enters the office, it will kill you instantly. If you make it to 6 AM, you live to work another night shift. Each animatronic (Bonnie, Chica, Foxy, and the titular Freddy) has a different pattern and triggers, which makes learning those patterns and triggers a must if you want to win. The real horror from the game comes not from the jump scares that happen when you lose (and sometimes even when you win), but from the frantic horror of trying to keep an eye on your potential killers while handling your electricity in the most efficient way possible.

to:

[[http://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ Five Nights at Freddy's]] (2014) (August 8th, 2014) is a horror-themed strategy game by Creator/ScottCawthon and the first in [[VideoGame/FiveNightsAtFreddys the eponymous franchise]]. It's based around resource management: you have a nonrenewable source of electricity that drains every time you use the cameras, shut the doors, or turn on the lights. If an animatronic enters the office, it will kill you instantly. If you make it to 6 AM, you live to work another night shift. Each animatronic (Bonnie, Chica, Foxy, and the titular Freddy) has a different pattern and triggers, which makes learning those patterns and triggers a must if you want to win. The real horror from the game comes not from the jump scares that happen when you lose (and sometimes even when you win), but from the frantic horror of trying to keep an eye on your potential killers while handling your electricity in the most efficient way possible.


* BloodlessCarnage: Surprisingly, this game contains no blood or gore, aside from your character's eyeballs (with the veins in plain sight, so presumably still attached to the skull) appearing out of the eyes from the Freddy costume's head and a human set of teeth behind the costume's set on the game over screen, despite the horrific manner in which your death is implied.

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* BloodlessCarnage: Surprisingly, Despite the horrific manner in which your death is implied surprisingly, this game contains no blood or gore, aside from your character's eyeballs (with the veins in plain sight, so presumably still attached to the skull) appearing out of the eyes from the Freddy costume's head and a human set of teeth behind the costume's set on the game over screen, despite the horrific manner in which your death is implied.screen.


* CripplingOverspecialization: This series is amazingly crafted when it comes to atmosphere and sound design, which help to build up to the jump scares, which are meant to punish the player for dying as opposed to be scary on their own.


[[http://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ Five Nights at Freddy's]] (2014) is a horror-themed strategy game by Creator/ScottCawthon and the first in [[Franchise/FiveNightsAtFreddys the eponymous franchise]]. It's based around resource management: you have a nonrenewable source of electricity that drains every time you use the cameras, shut the doors, or turn on the lights. If an animatronic enters the office, it will kill you instantly. If you make it to 6 AM, you live to work another night shift. Each animatronic (Bonnie, Chica, Foxy, and the titular Freddy) has a different pattern and triggers, which makes learning those patterns and triggers a must if you want to win. The real horror from the game comes not from the jump scares that happen when you lose (and sometimes even when you win), but from the frantic horror of trying to keep an eye on your potential killers while handling your electricity in the most efficient way possible.

to:

[[http://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ Five Nights at Freddy's]] (2014) is a horror-themed strategy game by Creator/ScottCawthon and the first in [[Franchise/FiveNightsAtFreddys [[VideoGame/FiveNightsAtFreddys the eponymous franchise]]. It's based around resource management: you have a nonrenewable source of electricity that drains every time you use the cameras, shut the doors, or turn on the lights. If an animatronic enters the office, it will kill you instantly. If you make it to 6 AM, you live to work another night shift. Each animatronic (Bonnie, Chica, Foxy, and the titular Freddy) has a different pattern and triggers, which makes learning those patterns and triggers a must if you want to win. The real horror from the game comes not from the jump scares that happen when you lose (and sometimes even when you win), but from the frantic horror of trying to keep an eye on your potential killers while handling your electricity in the most efficient way possible.


* FourIsDeath: Not counting Golden Freddy,tThere are four animatronics trying to kill you [[spoiler:and the Phone Guy ends up that way on the fourth night.]]

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* FourIsDeath: Not counting Golden Freddy,tThere Freddy, there are four animatronics trying to kill you [[spoiler:and the Phone Guy ends up that way on the fourth night.]]



* GettingCrapPastTheRadar: Regardless of where Scott found it from, the jumpscare scream is audio of [[https://www.reddit.com/r/fivenightsatfreddys/comments/5ikq2x/i_found_where_scott_got_the_fnaf_1_scream_from/ a woman giving birth to an alien]] from a 1981 British film called ''[[https://www.imdb.com/title/tt0084090/?ref_=nm_flmg_act_38 Insemnoid]]'' (released as ''Horror Planet'' in the US). [[note]](Link takes to reddit, they've tagged the clip NSFW however.)[[/note]]

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* GettingCrapPastTheRadar: Regardless of where Scott found it from, the jumpscare scream is audio of a woman (played by Judy Geeson, who starred as the female lead in ''Film/ToSirWithLove'') [[https://www.reddit.com/r/fivenightsatfreddys/comments/5ikq2x/i_found_where_scott_got_the_fnaf_1_scream_from/ a woman giving birth to an alien]] from a 1981 British film called ''[[https://www.imdb.com/title/tt0084090/?ref_=nm_flmg_act_38 Insemnoid]]'' Inseminoid]]'' (released as ''Horror Planet'' in the US). [[note]](Link takes to reddit, they've tagged the clip NSFW however.)[[/note]]


* GettingCrapPastTheRadar: Regardless of where Scott found it from, the jumpscare scream is audio of [[https://www.reddit.com/r/fivenightsatfreddys/comments/5ikq2x/i_found_where_scott_got_the_fnaf_1_scream_from/ some woman giving birth to an alien from an unknown movie]]. [[note]](Link takes to reddit, they've tagged the clip NSFW however.)[[/note]]

to:

* GettingCrapPastTheRadar: Regardless of where Scott found it from, the jumpscare scream is audio of [[https://www.reddit.com/r/fivenightsatfreddys/comments/5ikq2x/i_found_where_scott_got_the_fnaf_1_scream_from/ some a woman giving birth to an alien alien]] from an unknown movie]].a 1981 British film called ''[[https://www.imdb.com/title/tt0084090/?ref_=nm_flmg_act_38 Insemnoid]]'' (released as ''Horror Planet'' in the US). [[note]](Link takes to reddit, they've tagged the clip NSFW however.)[[/note]]


* DeathRattle: If you're looking at your security monitors and you start hearing raspy, groaning breathing, it means that one of the animatronics, either Bonnie or Chica, have gotten into your room. The moment you put the monitor down they will JumpScare and kill you.

Added DiffLines:

* DeathRattle: If you're looking at your security monitors and you start hearing raspy, groaning breathing, it means that one of the animatronics, either Bonnie or Chica, have gotten into your room. The moment you put the monitor down they will JumpScare and kill you.


%% The above trope is based on the sequel's minimum wage rate being accurate to 1987.



%%* AndIMustScream: A popular idea is that the animatronics are haunted by the spirits of the children murdered and stuffed into them several years ago, but they are helpless to control the dangerous faulty AI of the robots themselves. By this theory, each would be an ApologeticAttacker if they could speak, since they can't help it. Even worse, they've been condemned to be trapped inside the suits of the ''characters they loved'', witnessing attacks by the robots through the suits. It's even possible the animatronics were helplessly haunted when the Bite of '87 happened. Horrifying for the witnesses? What about the child who was trapped inside the bloodthirsty animatronic?

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%%* * AndIMustScream: A popular idea is that the animatronics are haunted by the spirits The bodies of the murdered children murdered and stuffed into them several years ago, but they are helpless to control the dangerous faulty AI of the robots themselves. By this theory, each would be an ApologeticAttacker if they could speak, since they can't help it. Even worse, they've been condemned to be trapped were placed inside the suits of the ''characters they loved'', witnessing attacks by the robots through the suits. It's even possible the animatronics were helplessly haunted when the Bite of '87 happened. Horrifying for the witnesses? What about the child who was trapped inside the bloodthirsty animatronic?animatronics, with implication that their souls remain stuck there, too.


** {{Subverted|Trope}}. According to the former employee leaving you voice mail messages, the killer animatrons in the game will attack you because they don't know what humans are -- they think you're an animatronic endoskeleton without your costume, and will try to force a costume onto you, killing you in the process. At one point, he suggests the obvious answer of playing dead, so they think you're an empty costume instead. He quickly thinks better of it, saying that if they think you're an empty costume they'll try to shove a metal endoskeleton inside you, which would be even worse.

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** {{Subverted|Trope}}. According to the former employee leaving you voice mail messages, the killer animatrons in the game will attack you because they don't know what humans are -- they think you're an animatronic endoskeleton without your costume, and will try to force a costume onto you, killing you in the process. At one point, he suggests the obvious answer of playing dead, so they think you're an empty costume instead. He quickly thinks better of it, saying that if they think you're an empty costume they'll try to shove a metal endoskeleton inside you, which would be even worse.worse (for the record, there's no 'play dead' option, and playing dead by not moving at all doesn't do anything).


Added DiffLines:

* JustIgnoreIt: This is how you deal with [[spoiler: Golden Freddy- simply pull up the monitor, and it will disappear.]]

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