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* LotusEaterMachine: The entire game world is implied to potentially be one of these; at least two separate graffiti reading "Nothing is Real" can be found in the game (one at Fort Defiance, the other at Watoga High School) and a terminal entry in the Whitespring Bunker titled "Slaves" has one of Thomas Eckhart's advisors try to convince him (apparently successfully, if Eckhart's later behavior is anything to go by) that they were trapped in one of Virtual Strategic Solutions' simulations and nuking a small town in China was the only way to exit it.
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It's 2102, and Vault 76 is an okay place to live. No, seriously, it is! Constructed in the heart of UsefulNotes/{{Appalachia}} to celebrate America's tercentenary in 2076, Vault-Tec really outdid themselves -- everything's been running just as advertised since the bombs dropped 25 years ago, and soon the day will come when you reemerge to start rebuilding.

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It's 2102, and [[RunningGag Vault 76 is rather an okay place to live.live]]. No, seriously, it is! Constructed in the heart of UsefulNotes/{{Appalachia}} to celebrate America's tercentenary in 2076, Vault-Tec really outdid themselves -- everything's been running just as advertised since the bombs dropped 25 years ago, and soon the day will come when you reemerge to start rebuilding.
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** Shops only retain a fraction of any caps you trade to them, making any purchase a net loss. They also only keep 200 caps on them to begin with, refreshed daily, and will not store any caps above that limit, making purchases above 1000 caps an even greater loss than normal trades.

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** Shops only retain a fraction of any caps you trade to them, making any purchase a net loss. They also only keep 200 1400 caps on them to begin with, refreshed daily, and will not store any caps above that limit, making high-value purchases above 1000 caps an even greater loss than normal trades.
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[[caption-width-right:350:''[[Music/JohnDenver ♫ Almost heaven, West Virginia... ♫]]'']]

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[[caption-width-right:350:''[[Music/JohnDenver ♫ Almost heaven, West Virginia...Country road, take me home...\\
To the place I belong...
♫]]'']]
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At the end of March 2024, ''America's Playground'', the second half of the Atlantic City expansion was released, which added a third expedition to Atlantic City, "The Human Condition", as well as adding open exploration of Atlantic City proper, with three new main quests and two new sidequests set within it, as well a third new sidequest set in Appalachia. In addition, a third expedition to the Pitt will later be introduced, called "Poke the Beehive" (set within a large skyscraper known as the Bastion). Bethesda also announced on December 19, 2023 that an expansion of the main Appalachia map would be added to the game later in 2024, into the Shenandoah National Park in neighboring Virginia.

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At the end of March 2024, ''America's Playground'', the second half of the Atlantic City expansion was released, which added a third expedition to Atlantic City, "The Human Condition", as well as adding open exploration of Atlantic City proper, with three new main quests and two new sidequests set within it, as well a third new sidequest set in Appalachia. In addition, a third expedition to the Pitt will later be introduced, called "Poke the Beehive" (set within a large skyscraper known as the Bastion). Bethesda also announced on December 19, 2023 that an expansion of the main Appalachia map would be added to the game later in 2024, into the Shenandoah National Park in neighboring Virginia.
Virginia. This expansion was later formally announced as ''Skyline Valley'' for release in June 2024.
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There is only one species of black bear


* BearsAreBadNews: The Yao Guai return in this installment, and as ever are a force to be reckoned with due to their high health, tough hides, and the ability to basically two-swipe a moderately armored player to death, especially due to their deceptively long hit range that lets them claw at those standing on high ground, and the game's tendency to spawn them in packs upon fast traveling. Interestingly enough, the species of black bear from which modern Yao Guai mutated is the official state mammal of West Virginia.

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* BearsAreBadNews: The Yao Guai return in this installment, and as ever are a force to be reckoned with due to their high health, tough hides, and the ability to basically two-swipe a moderately armored player to death, especially due to their deceptively long hit range that lets them claw at those standing on high ground, and the game's tendency to spawn them in packs upon fast traveling. Interestingly enough, the species of black bear from which modern Yao Guai mutated is the official state mammal of West Virginia.
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* DifficultButAwesome: Due to the nature of the Unyielding and Bloodied legendary perk scaling, a low-health build is definitely this. When built right, the damage bonus from Bloodied is so high one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since with effectively 20% or less health you will definitely ''feel'' it. As you would be relying on the defensive buffs of good armor and Unyielding to bolster your GlassCannon of a character, this build is also extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] (e.g. Daily Ops with the Savage Strike mutation). Plus, ambient radiation remains a considerable AchillesHeel given you have so little raw health left and equally as few means of preparing for it without compromising your loadout.

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* DifficultButAwesome: Due to [[CriticalStatusBuff the nature of the Unyielding and Bloodied legendary perk scaling, scaling]], a low-health build is definitely this. When built right, the damage bonus from Bloodied is so high one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since with effectively 20% or less health you will definitely ''feel'' it. As you would be relying on the defensive buffs of good armor and Unyielding to bolster your GlassCannon of a character, this build is also extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] most of it]] (e.g. Daily Ops with the Savage Strike mutation).mutation), or those that simply do high enough damage in a single hit to erase all of your remaining hitpoints from the "safe" threshold (e.g. Scorchbeast Queen, Ultracite Titan, etc...). Plus, ambient radiation remains a considerable AchillesHeel given you have so little raw health left and equally as few means of preparing for it without compromising your loadout.
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* CriticalStatusBuff: The Bloodied and Unyielding Legendary effects from ''4'' make a comeback in this game, and there are several more buffs that can supplement a low-health build even further, such as the Adrenal Reaction mutation or Radicool perk, the former of which massively increases your gun damage the lower your HP is, and the former gives you more STR the more irradiated you are, so with this kind of build, the player would be an absolute damage monster when they are within an inch of their life[[note]]For those wondering at home, the bonus damage from Bloodied caps out at ''5%'' of your health remaining[[/note]]. When built right, one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since as a GlassCannon you will definitely ''feel'' it, making this kind of build extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] (e.g. Daily Ops with the Savage Strike mutation), plus ambient radiation remains a considerable AchillesHeel given you have so little raw health left and equally as few means of preparing for it without compromising your build.

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* CriticalStatusBuff: The Bloodied and Unyielding Legendary effects from ''4'' make a comeback in this game, and there are several more buffs that can supplement a low-health build even further, such as the Adrenal Reaction mutation or Radicool perk, the former of which massively increases your gun damage the lower your HP is, and the former gives you more STR the more irradiated you are, so with this kind of build, the player would be an absolute damage monster when they are within an inch of their life[[note]]For those wondering at home, the bonus damage from Bloodied caps out at ''5%'' of your health remaining[[/note]]. When built right, one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since as a GlassCannon you will definitely ''feel'' it, making this kind of build extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] (e.g. Daily Ops with the Savage Strike mutation), plus ambient radiation remains a considerable AchillesHeel given you have so little raw health left and equally as few means of preparing for it without compromising your build.


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* DifficultButAwesome: Due to the nature of the Unyielding and Bloodied legendary perk scaling, a low-health build is definitely this. When built right, the damage bonus from Bloodied is so high one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since with effectively 20% or less health you will definitely ''feel'' it. As you would be relying on the defensive buffs of good armor and Unyielding to bolster your GlassCannon of a character, this build is also extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] (e.g. Daily Ops with the Savage Strike mutation). Plus, ambient radiation remains a considerable AchillesHeel given you have so little raw health left and equally as few means of preparing for it without compromising your loadout.
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None


* CriticalStatusBuff: The Bloodied and Unyielding Legendary effects from ''4'' make a comeback in this game, and there are several more buffs that can supplement a low-health build even further, such as the Adrenal Reaction mutation or Radicool perk, the former of which massively increases your gun damage the lower your HP is, and the former gives you more STR the more irradiated you are, so with this kind of build, the player would be an absolute damage monster when they are within an inch of their life[[note]]For those wondering at home, the bonus damage from Bloodied caps out at ''5%'' of your health remaining[[/note]]. When built right, one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since as a GlassCannon you will definitely ''feel'' it, making this kind of build extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] (e.g. Daily Ops with the Savage Strike mutation), plus ambient radiation remains a considerable AchillesHeel given you have so little raw health left.

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* CriticalStatusBuff: The Bloodied and Unyielding Legendary effects from ''4'' make a comeback in this game, and there are several more buffs that can supplement a low-health build even further, such as the Adrenal Reaction mutation or Radicool perk, the former of which massively increases your gun damage the lower your HP is, and the former gives you more STR the more irradiated you are, so with this kind of build, the player would be an absolute damage monster when they are within an inch of their life[[note]]For those wondering at home, the bonus damage from Bloodied caps out at ''5%'' of your health remaining[[/note]]. When built right, one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since as a GlassCannon you will definitely ''feel'' it, making this kind of build extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] (e.g. Daily Ops with the Savage Strike mutation), plus ambient radiation remains a considerable AchillesHeel given you have so little raw health left.left and equally as few means of preparing for it without compromising your build.
Is there an issue? Send a MessageReason:
None


* CriticalStatusBuff: The Bloodied and Unyielding Legendary effects from ''4'' make a comeback in this game, and there are several more buffs that can supplement a low-health build even further, such as the Adrenal Reaction mutation or Radicool perk, the former of which massively increases your gun damage the lower your HP is, and the former gives you more STR the more irradiated you are, so with this kind of build, the player would be an absolute damage monster when they are within an inch of their life[[note]]For those wondering at home, the bonus damage from Bloodied caps out at ''5%'' of your health remaining[[/note]]. When built right, one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since as a GlassCannon you will definitely ''feel'' it.

to:

* CriticalStatusBuff: The Bloodied and Unyielding Legendary effects from ''4'' make a comeback in this game, and there are several more buffs that can supplement a low-health build even further, such as the Adrenal Reaction mutation or Radicool perk, the former of which massively increases your gun damage the lower your HP is, and the former gives you more STR the more irradiated you are, so with this kind of build, the player would be an absolute damage monster when they are within an inch of their life[[note]]For those wondering at home, the bonus damage from Bloodied caps out at ''5%'' of your health remaining[[/note]]. When built right, one can reduce even Deathclaws to chunky salsa just by looking at them a bit funny, but god help you if your enemy manages to get a good hit in, since as a GlassCannon you will definitely ''feel'' it.it, making this kind of build extremely risky against monsters that can [[ArmorPiercingAttack ignore your armor]] (e.g. Daily Ops with the Savage Strike mutation), plus ambient radiation remains a considerable AchillesHeel given you have so little raw health left.
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** All players will always be visible on the world map, so you can prepare accordingly if you know an aggressive player is heading your way.

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** All players will always be visible on the world map, map by default. Going a step further, those who accrued bounties by raiding C.A.M.P.s or repeatedly attacking others unprovoked will ''not'' see anyone else, so you can prepare accordingly if you know an aggressive player is heading your way.way, either to flee before they arrived or to get the drop on them if you're feeling brave.
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** The Savage Strike mutation possessed by all enemies in Daily Ops Decryption missions allows bosses to ignore half of your armor and regular enemies to ignore ''all'' of your armor.

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** The Savage Strike mutation possessed by all enemies in Daily Ops Decryption missions allows bosses to ignore half of your armor armor's damage resistance and regular enemies to ignore ''all'' of your armor.it (though damage reduction from Power Armor, legendary effects, perks, mutations and items is unaffected).

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