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''Empire'' is a series of games for the [[UsefulNotes/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from Silas Warner. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.

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''Empire'' is a series of games for the [[UsefulNotes/MainframesAndMinicomputers [[Platform/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from Silas Warner. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.
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* StatusLine (''III'' only)

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* StatusLine (''III'' only)StatusLine: The third installment onward is the only one that includes a status line. It's split into four sections: "industries" (for the economy and production-related stuff), "grid", "crystals", "population count", "armies", "S.O.L.", and "access controls" (orbit, fuel, and DFNS).
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* SpiritualSuccessor: ''Conquest''.
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''Empire IV'' was very popular, and spawned derivatives such as ''Galactic Attack'' for the UsefulNotes/AppleII and ''Netrek'', one of the first Internet multiplayer games.

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''Empire IV'' was very popular, and spawned derivatives such as ''Galactic Attack'' for the UsefulNotes/AppleII Platform/AppleII and ''Netrek'', one of the first Internet multiplayer games.
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Moving from VideoGame.Plato Empire due to bad disambig style. Content creator history lost to pre-2012.

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/empire3_4428.png]]

''Empire'' is a series of games for the [[UsefulNotes/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from Silas Warner. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.

''Empire I'' was a TurnBasedStrategy game for up to eight players. Each player was the head of a planet's government, responsible for [[CommandAndConquerEconomy economic development]], building spaceships for either trade or war, and if they want to, conquering the other planets. ''Empire I'' was erased to make room for ''Empire II'', but Silas Warner revived ''Empire I'' on the PLATO network as ''Conquest''.

''Empire II'' removed all the strategy and was purely tactical. It was a TopDownView realtime 2D ShootEmUp, for up to 50 players in eight teams. Each player controlled a ship, with a design from ''Franchise/StarTrek'', moving around and shooting photon torpedoes. Different ship types had different capabilities; the Federation and Klingon-looking ships were [[JackOfAllStats average]], the Vulcan-looking ships were {{Fragile Speedster}}s, and the Romulan-looking ships were {{Mighty Glacier}}s. Any ship could be on any team, so an Identify Friend or Foe system told you who was who. Spaceships and torpedoes followed Newtonian physics. Ships were controlled with bow and aft thrusters and rotation thrusters. Space was an 8x8 grid of sectors, and ships moved from sector to sector using FlipScreenScrolling. Since you couldn't see the other sectors, enemy ships and torpedoes could come into your sector at any time. If your ship reached the edge of space, it would WrapAround.

In late '73 and early '74, Daleske rewrote ''Empire II'' into ''Empire III''. Space expanded to a 256x256 grid of sectors. [[RayGun Phasers]] were added to the arsenal. Flip screen scrolling was replaced by ship-centered scrolling, with a variable zoom level. An ActionBar for typing in commands and messaging other players was added, along with a StatusLine showing your location, heading, bearing, [[LifeMeter damage]], and [[PowerSource energy]].

Daleske wanted to re-introduce the strategic elements from ''Empire I'', So he started work on a new version that was both strategic and tactical. With help from new friends Gary Fritz and Chuck Miller, ''Empire IV'' was completed by the summer of '76. ''Empire IV'' allows up to 30 players in four teams: Federation, Romulan, [[strike:Klingon]] [[CaptainErsatz Kazari]], and [[strike:Vulcan]] Orion. Unlike ''II'' and ''III'', each team could only use one type of ship. Ships now carried armies for conquest in addition to phasers and torpedoes. Space was a 64x64 grid of sectors, with stars and planets in it, one solar system for each team plus neutral systems. Teams set out to conquer the galaxy by carrying their armies from planet to planet, shooting at other ships along the way. Ship maneuvering was simplified compared to ''III'', but the ships had more detail in other ways: DeflectorShields, [[InvisibilityCloak cloaking devices]], damage repair, engines that would suffer from {{Overheating}} if run too hard, and an energy management system that pitted weapons versus shields and engines.

''Empire IV'' was very popular, and spawned derivatives such as ''Galactic Attack'' for the UsefulNotes/AppleII and ''Netrek'', one of the first Internet multiplayer games.

!!''Empire I'' provided examples of:

* CommandAndConquerEconomy
* PlayerVersusPlayer
* SpiritualSuccessor: ''Conquest''.
* TurnBasedStrategy

!!''Empire II'' and ''III'' provide examples of:

%%* ActionBar: For typing in commands. (''III'' only)
%%* DropInDropOutMultiplayer
%%* EveryBulletIsATracer: Torpedoes.
%%* FlipScreenScrolling (''II'' only)
%%* FragileSpeedster: Vulcan ships.
* LifeMeter: DMG from 0-100%.
%%* MightyGlacier: Romulan ships.
%%* PlayerVersusPlayer
%%* PowerSource: Fuel for the engines.
%%* RayGun: Phasers (''III'' only)
%%* ShootEmUp
* ShoutOut: The spaceship designs were based on ''Franchise/StarTrek'''s Federation, Klingon, Vulcan, and Romulan warships.
* SomeDexterityRequired: All commands are given through the keyboard. In the heat of a dogfight, flying fingers would give you an edge.
* SplashDamage: Torpedoes.
* StatusLine (''III'' only)
* TopDownView
* WrapAround (possibly ''II'' only)

!!In addition to all the tropes of ''Empire III'', ''Empire IV'' provides examples of:

* ACommanderIsYou: Choosing teams.
* CaptainErsatz: Klingon to Kazari and Vulcan to Orion. Control Data Corporation, which managed the PLATO network, was getting worried about copyrights.
* DeflectorShields
* InvisibilityCloak
* {{Overheating}}: Engines.
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