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** The second game developed for the more advanced Sega Model 2 system. Once again, the president's daughter has been kidnapped, this time by a band of modern-day pirates. Bruno Delinger, joined by other allies Jean Ivy and Eddie Brown, must fight through levels on board a cruise ship and a deserted island to save her.

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** The second game developed for the more advanced Sega Model 2 system. Once again, the president's daughter has been kidnapped, this time by a band of modern-day pirates.pirates still led by Wolf Hongo. Bruno Delinger, joined by other allies Jean Ivy and Eddie Brown, must fight through levels on board a cruise ship and a deserted island to save her.
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** The second game developed for the more advanced Sega Model 2 system. Once again, the president's daughter has been kidnapped by a band of modern-day pirates. Bruno Delinger, joined by other allies Jean Ivy and Eddie Brown, must fight through levels on board a cruise ship and a deserted island to save her.

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** The second game developed for the more advanced Sega Model 2 system. Once again, the president's daughter has been kidnapped kidnapped, this time by a band of modern-day pirates. Bruno Delinger, joined by other allies Jean Ivy and Eddie Brown, must fight through levels on board a cruise ship and a deserted island to save her.
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Added: 131

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* ISurrenderSuckers: Many mooks, after being knocked down, will feign pleading for mercy only to throw a GroinAttack at the player.



* ISurrenderSuckers: Many mooks, after being knocked down, will feign pleading for mercy only to throw a GroinAttack at the player.

Added: 131

Removed: 131

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* ISurrenderSuckers: Many mooks, after being knocked down, will feign pleading for mercy only to throw a GroinAttack at the player.



* ISurrenderSuckers: Many mooks, after being knocked down, will feign pleading for mercy only to throw a GroinAttack at the player.

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Removed: 576

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* PaperThinDisguise: While Mask De Pedro's disguise as the captain is completely perfect, he's revealed as an impostor much earlier on Route 3, yet the heroes still fall for his WoundedGazelleGambit later.
* PepperSneeze: You can use the pepper shaker in every game to do this.
* ThePresidentsDaughter: You have to rescue her in all three games, though in the first game it was actually the daughter of a ''company'' president rather than the US president.
* PressXToNotDie: All games have these between areas; failure means either taking damage or having to fight extra enemies.



* PaperThinDisguise: While Mask De Pedro's disguise as the captain is completely perfect, he's revealed as an impostor much earlier on Route 3, yet the heroes still fall for his WoundedGazelleGambit later.
* PepperSneeze: You can use the pepper shaker in every game to do this.
* ThePresidentsDaughter: You have to rescue her in all three games, though in the first game, it was actually the daughter of a ''company'' president rather than the US president.
* PressXToNotDie: All games have these between areas; failure means either taking damage or having to fight extra enemies.



* WouldHurtAChild: When cornered in ''Deka 2'', Hongo tries to throw the president's daughter off the top of the ship you're on. On Route 3, He and De Pedro sadistically rough her up prior to taking her to his hideout.

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* WouldHurtAChild: When cornered in ''Deka 2'', Hongo tries to throw the president's daughter off the top of the ship you're on. On Route 3, He he and De Pedro sadistically rough her up prior to taking her to his hideout.

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* ArmCannon: In the FinalBoss fight of ''2'' and ''EX'', Wolf Hongo has one of these (A wrist-mounted gun in ''2'', a cybernetic claw in ''EX''), that fires either machinegun rounds or missiles.



* ArmCannon: In the FinalBoss fight of ''2'' and ''EX'', Wolf Hongo has one of these (A wrist-mounted gun in ''2'', a cybernetic claw in ''EX''), that fires either machinegun rounds or missiles.
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''Dynamite Cop'' (known as ''Dynamite Deka'' in Japan) is a small series of [[UsefulNotes/ArcadeGame arcade]] [[BeatEmUp beat 'em ups]] from Creator/{{Sega}}. It was born in the context when the 3D technology was quickly becoming the industry's standard. The games were designed and directed by Makoto Uchida, who's previously responsible for ''VideoGame/AlteredBeast'' and ''VideoGame/GoldenAxe''.

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''Dynamite Cop'' (known as ''Dynamite Deka'' in Japan) is a small series of [[UsefulNotes/ArcadeGame arcade]] [[BeatEmUp beat 'em ups]] from Creator/{{Sega}}. It was born in the context when the 3D technology was quickly becoming the industry's standard. The games were designed and directed by Makoto Uchida, who's previously responsible for ''VideoGame/AlteredBeast'' ''VideoGame/AlteredBeast1988'' and ''VideoGame/GoldenAxe''.
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* OneHitKill: Grappling lesser mooks when you have a handgun equipped allows you to perform an arrest, taking them out of the fight instantly.
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* ArmCannon: In the FinalBoss fight of ''2'' and ''EX'', Wolf Hongo has one of these (A wrist-mounted gun in ''2'', a cybernetic claw in ''EX''), that fires either machinegun rounds or missiles.


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* WeaponizedHeadgear: Wolf Hongo uses a laser-shooting cybernetic helmet/mask in ''2/EX'', which he uses liberally alongside his TeleportSpam. Aside from aesthetics it's not much different from his ArmCannon and even uses the same sound effects, though its "secondary fire" replaces the missile with a charged blast that causes a mushroom cloud if it hits you.
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* ThePresidentsDaughter: You have to rescue her in all three games, though in the first game it was actually the daughters of a ''company'' president rather than the US president.

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* ThePresidentsDaughter: You have to rescue her in all three games, though in the first game it was actually the daughters daughter of a ''company'' president rather than the US president.
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Added DiffLines:

* ThePresidentsDaughter: You have to rescue her in all three games, though in the first game it was actually the daughters of a ''company'' president rather than the US president.
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* GiantSpaceFleaFromNowhere: One of the bosses in ''Deka 2'' is a wholesale and thoroughly pissed [[GiantSquid kraken]] that's beneath the engine room for some inexplicable reason. [[spoiler:Ending 3 in ''EX'' implies it may be an alien]].

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* GiantSpaceFleaFromNowhere: One of the bosses in ''Deka 2'' is a wholesale and thoroughly pissed [[GiantSquid kraken]] that's beneath the engine room for some inexplicable reason. [[spoiler:Ending 3 It is also fought as a cyborg in ''EX'' Route 3 of ''EX'', [[spoiler: the ending of which implies it may be an alien]].alien]]. In the other routes of ''EX'', you instead fight a statue possessed by ghosts.



** In the first WolfHongo appears in several quick-time events: fleeing from the players before the first robot fight, firing a rocket launcher at the players before the boss fight with Jocko, and firing another rocket at the players before the second robot fight. The cutscenes afterward have him right back in President Powell's office.

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** In the first WolfHongo game, Wolf Hongo appears in several quick-time events: fleeing from the players before the first robot fight, firing a rocket launcher at the players before the boss fight with Jocko, and firing another rocket at the players before the second robot fight. The cutscenes afterward have him right back in President Powell's office.
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* ShoutOut: In the Sega Ages 2500 version of the first game, on Easy Mode, there's an item that, if picked up, turns Bruno into [[VideoGame/GoldenAxe Ax Battler]] and Cindy into Tyris Flare. If either character is transformed, one of the bosses is subsequently turned into Death Adder, and the main theme from ''Golden Axe'' plays during the fight.

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* ShoutOut: In the Sega Ages 2500 version of the first game, on Easy Mode, there's an item that, if picked up, turns Bruno into [[VideoGame/GoldenAxe Ax Battler]] and Cindy into Tyris Flare. If either character is transformed, one of the bosses is subsequently turned into boss Jocko will be replaced with Death Adder, and the main theme from accompanying location and music will also be ''Golden Axe'' plays during the fight.themed.
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* EvilChef: The second game has three chef bosses who are fought on different routes: A French chef on Route 1, a Japanese chef on Route 2, and a Chinese chef on Route 3.

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* EvilChef: The second game has three chef bosses who are fought on different routes: A Alexander the French chef on Route 1, a Jumbo Matsu the Japanese chef on Route 2, and a Master Yang the Chinese chef on Route 3.

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* DuInducedPlotHole: ''Die Hard Arcade'' changes the setting from three skyscrapers conjoined at their base to Nakatomi Plaza, the layout of which doesn't quite match the in-battle scenes, most noticeably at the part where the players fight on and inside a skyway connecting two of the skyscrapers.

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* DuInducedPlotHole: DubInducedPlotHole: ''Die Hard Arcade'' changes the setting from three skyscrapers conjoined at their base to Nakatomi Plaza, the layout of which doesn't quite match the in-battle scenes, most noticeably at the part where the players fight on and inside a skyway connecting two of the skyscrapers.


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* ISurrenderSuckers: Many mooks, after being knocked down, will feign pleading for mercy only to throw a GroinAttack at the player.
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Whoops. That's what I get for copy-pasting.


* DubNameInducedPlotHole: ''Die Hard Arcade'' changes the setting from three skyscrapers conjoined at their base to Nakatomi Plaza, the layout of which doesn't quite match the in-battle scenes, most noticeably at the part where the players fight on and inside a skyway connecting two of the skyscrapers.

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* DubNameInducedPlotHole: DuInducedPlotHole: ''Die Hard Arcade'' changes the setting from three skyscrapers conjoined at their base to Nakatomi Plaza, the layout of which doesn't quite match the in-battle scenes, most noticeably at the part where the players fight on and inside a skyway connecting two of the skyscrapers.
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None

Added DiffLines:

* DubNameInducedPlotHole: ''Die Hard Arcade'' changes the setting from three skyscrapers conjoined at their base to Nakatomi Plaza, the layout of which doesn't quite match the in-battle scenes, most noticeably at the part where the players fight on and inside a skyway connecting two of the skyscrapers.
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* ClothingDamage: In ''Dynamite Cop'', your characters lose clothing the more they take damage.

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* ClothingDamage: In ''Dynamite Cop'', your characters the first game, the players lose clothing clothes as the game progresses, mirroring John [=McClane=]'s own loss of attire in ''Film/DieHard''. In the second game the players instead lose clothes [[ShowsDamage the more they take damage.damage]]. Averted in the third game.

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