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Added: 1951

Changed: 1036

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** Pawns are very good at hitting their targets and rarely miss, especially archer Pawns.

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** Pawns are very good at hitting their targets and rarely miss, especially archer Pawns. Max-vocation Fighter Pawns are also adept at performing Perfect Blocks.



* LethalJokeItem: The Rusted weapons. They are the weakest weapons in their class and are sold cheaply, as well as being uncommon loot; a Warrior actually starts the game with a Rusted sword and shield. However, once you start upgrading them, they gain the ability to inflict Poison on their targets. At three stars, they gain the ability to inflict Torpor, which is an ''extremely'' useful debilitation that slows its sufferers' movement and attack speed to a crawl, and only a few monster types are immune to it. At Dragonforged levels and above, their attack power increases dramatically, and their chances of inflicting Poison and Torpor are increased as well. For example, Rusted Daggers have an attack power of only 7 with no special properties. At the highest enhancement level, Gold Rarefied, they have a massive 405 attack power, '''and''' can inflict Poison and Torpor. When fully upgraded, Rusted weapons are unquestionably the most valuable support weapons in the game.

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* LethalJokeItem: LethalJokeItem:
**
The Rusted weapons. They are the weakest weapons in their class and are sold cheaply, as well as being uncommon loot; a Warrior actually starts the game with a Rusted sword and shield. However, once you start upgrading them, they gain the ability to inflict Poison on their targets. At three stars, they gain the ability to inflict Torpor, which is an ''extremely'' useful debilitation that slows its sufferers' movement and attack speed to a crawl, and only a few monster types are immune to it. At Dragonforged levels and above, their attack power increases dramatically, and their chances of inflicting Poison and Torpor are increased as well. For example, Rusted Daggers have an attack power of only 7 with no special properties. At the highest enhancement level, Gold Rarefied, they have a massive 405 attack power, '''and''' can inflict Poison and Torpor. When fully upgraded, Rusted weapons are unquestionably the most valuable support weapons in the game.game.
** The Force Hatchet and Caged Fury weapons gain power with each successful hit on an enemy, but will take all your stamina away if you get hit or staggered even once. While impractical at a glance, combined with periapts they're capable of dealing some of the highest damage in the game.
** Similarly, the Iraklis greatsword increases your damage intake and stamina consumption, and its normal damage output is one-ninth of the weapon's attack power...but the power of critical hits is multiplied by ''nine times''. This actually gives more value to basic attacks, which often deal multiple strikes and thus increase the rate of crits, than skills which tend to only strike once.


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* NotCompletelyUseless: The Bezel Crown longbow massively increases your stamina usage, from climbing to using skills to even running outside of combat. The only quality keeping it from being a JokeItem is the boost it grants to experience gain (but ''only'' from final blows dealt directly by the player).
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* ManualLeaderAIParty: The Arisen is fully controlled by the player, while the Pawns are controlled by the A.I. The "Inclination" system however allows the behavior of a Pawn A.I. to be [[SubvertedTrope influenced by what the player is doing]]. The most straightforward methods involve answering questions in the character creation, giving commands to the Pawn via the Knowledge Chair, or by using Inclination Elixirs.
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* EverythingFadesAway: The corpses of smaller enemies will gradually disappear if left alone. Boss-sized enemies will blacken and melt away in a bubbling mass, leaving behind a partial skeleton. On Bitterblack Isle, all enemies will swiftly decay into a pile of viscera -- which will attract dangerous necrophagous beasts if you linger too long after racking up a lot of kills.

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* EverythingFadesAway: EverythingFades: The corpses of smaller enemies will gradually disappear if left alone. Boss-sized enemies will blacken and melt away in a bubbling mass, leaving behind a partial skeleton. On Bitterblack Isle, all enemies will swiftly decay into a pile of viscera -- which will attract dangerous necrophagous beasts if you linger too long after racking up a lot of kills.
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** Corrupted Pawns on Bitterblack Isle, long driven insane after the deaths of their masters, will mumble to themselves about their oath of servitude.
--->'''Corrupted Pawn:''' This pawn...swore eternal fealty...


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* EverythingFadesAway: The corpses of smaller enemies will gradually disappear if left alone. Boss-sized enemies will blacken and melt away in a bubbling mass, leaving behind a partial skeleton. On Bitterblack Isle, all enemies will swiftly decay into a pile of viscera -- which will attract dangerous necrophagous beasts if you linger too long after racking up a lot of kills.


* AdventureFriendlyWorld: Gransys.

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* %%* AdventureFriendlyWorld: Gransys.
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** Pawns may occasionally notice if the Arisen is [[AbilityDepletionPenalty exhausted from having an empty Stamina meter]], and thus would approach the Arisen to help them quickly get back to their feet.
** If the Arisen falls from a great height in the midst of a battle (usually after being carried up high by [[AirborneMook a harpy]]), a Pawn on the ground may catch the Arisen to prevent them from taking [[FallingDamage fall damage]].

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