Follow TV Tropes

Following

History VideoGame / DragonBallZSagas

Go To

OR

Is there an issue? Send a MessageReason:
None


A 2005 video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/{{Xbox}} based on ''Franchise/DragonBall'' by Creator/AkiraToriyama, published by Creator/{{Atari}} and developed by Avalanche Software.

to:

A 2005 video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, Platform/Playstation2, Platform/GameCube, and UsefulNotes/{{Xbox}} Platform/{{Xbox}} based on ''Franchise/DragonBall'' by Creator/AkiraToriyama, published by Creator/{{Atari}} and developed by Avalanche Software.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossOnlyLevel: "Saiyans Duel" (vs Vegeta), "Super Saiyan Goku" (vs Final Form Frieza), "Goku On Yardrat" (vs [[CanonForeigner Soba]]), "Piccolo's Fusion" (vs Android #17) and "The Final Showdown" (vs Perfect Cell).
Is there an issue? Send a MessageReason:
Removing more complaining


A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/{{Xbox}} based on ''Franchise/DragonBall'' by Creator/AkiraToriyama, published by Creator/{{Atari}} and developed by Avalanche Software.

Generally considered to be one of the worst ''Dragon Ball Z'' games ever, ''Dragon Ball Z: Sagas'' is a linear beat 'em up, [[WebVideo/ProJared and a very bad one at that]], touted as a sandbox game that not only disappointed the general gaming community at large, but also the ''Dragon Ball'' community when it was released back in 2005, ''Sagas'' is a game that never caught on as a series, and is the only ''Dragon Ball'' game ever released on the original Xbox. The game covers from the beginning of Z at the Saiyan Saga to the end of the Cell Games and has an extremely difficult learning curve.

to:

A 2005 video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/{{Xbox}} based on ''Franchise/DragonBall'' by Creator/AkiraToriyama, published by Creator/{{Atari}} and developed by Avalanche Software.

Generally considered to be one of the worst ''Dragon Ball Z'' games ever, ''Dragon Ball Z: Sagas'' is a linear beat 'em up, [[WebVideo/ProJared and a very bad one at that]], touted as a sandbox game that not only disappointed the general gaming community at large, but also the ''Dragon Ball'' community when it was released back in 2005, ''Sagas'' is a game that never caught on as a series, and is the only ''Dragon Ball'' game ever released on the original Xbox.game. The game covers from the beginning of Z at the Saiyan Saga to the end of the Cell Games and has an extremely difficult learning curve.
Is there an issue? Send a MessageReason:
Removing complaining per discussion here.


[[caption-width-right:350:It came out ''after'' ''Budokai 3'', and yet is still terrible. Also, Goku stays Super Saiyan longer in that picture than in the actual game.]]

to:

[[caption-width-right:350:It came out ''after'' ''Budokai 3'', and yet is still terrible. Also, Goku stays Super Saiyan longer in that picture than in the actual game.]]\n
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:It came out ''after'' ''Budokai 3'', and yet is still terrible. Also, Goku stays Super Saiyan longer in that picture than in the game.]]

to:

[[caption-width-right:350:It came out ''after'' ''Budokai 3'', and yet is still terrible. Also, Goku stays Super Saiyan longer in that picture than in the actual game.]]

Added: 143

Changed: 29

Is there an issue? Send a MessageReason:
None


* NoSidepathsNoExplorationNoFreedom: Every single level is basically a straightforward path from A to B, with the exception of the boss fights.



* WakeUpCallBoss: Frieza. All of the bosses are just the worst to have to deal with, but Frieza's the first truly challenging boss, since you ''need'' to be Super Saiyan to deal with him effectively, since he, and Cell as well, only lose health when you attain a certain Super Saiyan level when fighting them in their fights against Goku and Gohan, respectively. It's especially challenging because the Super meter depletes pretty fast when you don't melee attack them, and, unlike the ''Budokai'' games, you can't charge the meter to regain the form with your Ki when it runs out.

to:

* WakeUpCallBoss: Frieza. All of the bosses are just the worst to have an extreme pain to deal with, but Frieza's the first truly challenging boss, since you ''need'' to be Super Saiyan to deal with him effectively, since he, and Cell as well, only lose health when you attain a certain Super Saiyan level when fighting them in their fights against Goku and Gohan, respectively. It's especially challenging because the Super meter depletes pretty fast when you don't melee attack them, and, unlike the ''Budokai'' games, you can't charge the meter to regain the form with your Ki when it runs out.
Is there an issue? Send a MessageReason:
None


* WakeUpCallBoss: Frieza. All of the bosses are just the worst to have to have dealt with, but Frieza's the first truly challenging boss, since you ''need'' to be Super Saiyan to deal with him effectively, since he, and Cell, only lose health when you attain a certain Super Saiyan level when fighting them in their fights against Goku and Gohan, respectively. It's especially challenging because the Super meter depletes pretty fast when you don't melee attack them, and, unlike the ''Budokai'' games, you can't charge the meter to regain the form with your Ki when it runs out.

to:

* WakeUpCallBoss: Frieza. All of the bosses are just the worst to have to have dealt deal with, but Frieza's the first truly challenging boss, since you ''need'' to be Super Saiyan to deal with him effectively, since he, and Cell, Cell as well, only lose health when you attain a certain Super Saiyan level when fighting them in their fights against Goku and Gohan, respectively. It's especially challenging because the Super meter depletes pretty fast when you don't melee attack them, and, unlike the ''Budokai'' games, you can't charge the meter to regain the form with your Ki when it runs out.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: while you ''can'' use special attacks and finish combos on bosses, it's, generally, more safe and easy to continually alternate between a 2-4 punches and kicks on them to take them down, since the hit stun they suffer from lasts for a few seconds after you hit them, as it allows you to chip their health down slowly until they die. It also becomes a vital thing to do for Frieza and Cell down the line, as you can only really damage them if you melee hit them and you need to do that to keep your Super meter filled to stay Super Saiyan/Super Namekian, since it won't go down and refills ''only'' when you hit enemies with melee attacks rather than, like in the ''Budokai'' games, you don't stay Super until you're hit down, rather, you get powered down automatically when the meter runs out, which can happen really quick, since, at best, you stay Super only for 10-20 seconds if you don't melee hit an opponent. The only exception to that is if you play as Broly when replaying the levels, and SS2 Gohan against Cell, but that one lasts only long enough for you to one-shot Cell with a Kamehameha Wave to finally defeat him.

to:

* BoringButPractical: while While you ''can'' use special attacks and finish combos on bosses, it's, generally, more safe and easy to continually alternate between a 2-4 punches and kicks on them to take them down, since the hit stun they suffer from lasts for a few seconds after you hit them, as it allows you to chip their health down slowly until they die. It also becomes a vital thing to do for Frieza and Cell down the line, as you can only really damage them if you melee hit them and you need to do that to keep your Super meter filled to stay Super Saiyan/Super Namekian, since it won't go down and refills ''only'' when you hit enemies with melee attacks rather than, like in the ''Budokai'' games, you don't stay Super until you're hit down, rather, you get powered down automatically when the meter runs out, which can happen really quick, since, at best, you stay Super only for 10-20 seconds if you don't melee hit an opponent. The only exception to that is if you play as Broly when replaying the levels, and SS2 [=SS2=] Gohan against Cell, but that one lasts only long enough for you to one-shot Cell with a Kamehameha Wave to finally defeat him.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:It came out ''after'' Budokai 3, and yet is still terrible. Also, Goku stays Super Saiyan longer in that picture than in the game.]]

to:

[[caption-width-right:350:It came out ''after'' Budokai 3, ''Budokai 3'', and yet is still terrible. Also, Goku stays Super Saiyan longer in that picture than in the game.]]



Generally agreed to be one of the worst ''Dragon Ball Z'' games ever, ''Dragon Ball Z: Sagas'' is a linear beat 'em up, [[WebVideo/ProJared and a very bad one at that]], touted as a sandbox game that not only disappointed the general gaming community at large, but also the ''Dragon Ball'' community when it was released back in 2005, ''Sagas'' is a game that never caught on as a series, and is the only ''Dragon Ball'' game ever released on the original Xbox. The game covers from the beginning of Z at the Saiyan Saga to the end of the Cell Games and has an extremely difficult learning curve.

to:

Generally agreed considered to be one of the worst ''Dragon Ball Z'' games ever, ''Dragon Ball Z: Sagas'' is a linear beat 'em up, [[WebVideo/ProJared and a very bad one at that]], touted as a sandbox game that not only disappointed the general gaming community at large, but also the ''Dragon Ball'' community when it was released back in 2005, ''Sagas'' is a game that never caught on as a series, and is the only ''Dragon Ball'' game ever released on the original Xbox. The game covers from the beginning of Z at the Saiyan Saga to the end of the Cell Games and has an extremely difficult learning curve.
Is there an issue? Send a MessageReason:
None


* KiAttacks

to:

* KiAttacksKiManipulation

Added: 4

Removed: 4

Is there an issue? Send a MessageReason:
None

Added DiffLines:

!! ''Sagas'' contains examples of the following tropes:
Is there an issue? Send a MessageReason:
None


* WakeUpCallBoss: Frieza. All of the bosses are just the worst to have to have dealt with, but Frieza's the first truly challenging boss, since you ''need'' to be Super Saiyan to deal with him effectively, since he, and Cell, only lose health when you attain a certain Super Saiyan level when fighting them in their fights against Goku and Gohan, respectively. It's especially challenging because the Super meter depletes pretty fast when you don't melee attack them, and, unlike the ''Budokai'' games, you can't charge the meter to regain the form when it runs out.

to:

* WakeUpCallBoss: Frieza. All of the bosses are just the worst to have to have dealt with, but Frieza's the first truly challenging boss, since you ''need'' to be Super Saiyan to deal with him effectively, since he, and Cell, only lose health when you attain a certain Super Saiyan level when fighting them in their fights against Goku and Gohan, respectively. It's especially challenging because the Super meter depletes pretty fast when you don't melee attack them, and, unlike the ''Budokai'' games, you can't charge the meter to regain the form with your Ki when it runs out.
Is there an issue? Send a MessageReason:
None


A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/{{Xbox}} based on ''Franchise/DragonBall'' by Creator/AkiraToriyama, and published by Creator/{{Atari}} and developed by Avalanche Software.

to:

A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/{{Xbox}} based on ''Franchise/DragonBall'' by Creator/AkiraToriyama, and published by Creator/{{Atari}} and developed by Avalanche Software.
Is there an issue? Send a MessageReason:
None


A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/Xbox based on ''Franchise/DragonBall'' by Creator/AkiraToriyama Published by Creator/Atari and developed by Avalanche Software.

to:

A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/Xbox UsefulNotes/{{Xbox}} based on ''Franchise/DragonBall'' by Creator/AkiraToriyama Published Creator/AkiraToriyama, and published by Creator/Atari Creator/{{Atari}} and developed by Avalanche Software.
Is there an issue? Send a MessageReason:
None


Generally agreed to be one of the worst ''Dragon Ball Z'' games ever, ''Dragon Ball Z: Sagas'' is a linear beat 'em up, [[WebVideo/ProJared and a pretty bad one at that]], touted as a sandbox game that not only disappointed the general gaming community at large, but also the ''Dragon Ball'' community when it was released back in 2005, ''Sagas'' is a game that never caught on as a series, and is the only ''Dragon Ball'' game ever released on the original Xbox. The game covers from the beginning of Z at the Saiyan Saga to the end of the Cell Games and has an extremely difficult learning curve.

to:

Generally agreed to be one of the worst ''Dragon Ball Z'' games ever, ''Dragon Ball Z: Sagas'' is a linear beat 'em up, [[WebVideo/ProJared and a pretty very bad one at that]], touted as a sandbox game that not only disappointed the general gaming community at large, but also the ''Dragon Ball'' community when it was released back in 2005, ''Sagas'' is a game that never caught on as a series, and is the only ''Dragon Ball'' game ever released on the original Xbox. The game covers from the beginning of Z at the Saiyan Saga to the end of the Cell Games and has an extremely difficult learning curve.

Changed: 62

Removed: 60

Is there an issue? Send a MessageReason:
None


* DuelingPlayerCharacters/FightingYourFriend: You can fight and kill the other player in 2-player at any time, since there's also friendly fire in the game.
** This is also the entire point of the Time Chamber levels.

to:

* DuelingPlayerCharacters/FightingYourFriend: DuelingPlayerCharacters[=/=]FightingYourFriend: You can fight and kill the other player in 2-player at any time, since there's also friendly fire in the game.
**
game. This is also the entire point of the Time Chamber levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GratuitousJapanese: In addition to retaining "Ki", rather than saying "energy" like the dub, the combos ''all'' have incredibly Japanese names that sound like they were made up. It's strange that this game has all of these, considering it wasn't developed in, nor released in, Japan. It's also strange considering that this is an ''anime'' game, which usually translate attack names, even at the time this one came out.
Is there an issue? Send a MessageReason:
None


** This only majorly happens during the History of Trunks levels, where, during the second level of it, they made a model of Trunks from ''after'' Future Gohan died rather than keeping it the one from the first one, and will have Trunks (1-player), or both of them (2-player) fight 17 and 18 rather than just Gohan. His levels also have you looking for parts of the time machine and the heart medicine, rather than Bulma giving the medicine t Trunks and having the parts already for construction.

to:

** This only majorly happens during the History of Trunks levels, where, during the second level of it, they made a model of Trunks from ''after'' Future Gohan died rather than keeping it the one from the first one, and will have Trunks (1-player), or both of them (2-player) fight 17 and 18 rather than just Gohan. His levels also have you looking for parts of the time machine and the heart medicine, rather than Bulma giving the medicine t to Trunks and having the parts already for construction.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: while you ''can'' use special attacks and finish combos on bosses, it's, generally, more safe and easy to continually alternate between a 2-4 punches and kicks on them to take them down, since the hit stun they suffer from lasts for a few seconds after you hit them, as it allows you to chip their health down slowly until they die. It also becomes a vital thing to do for Frieza and Cell down the line, as you can only really damage them if you melee hit them and your Super meter to stay Super Saiyan/Super Namekian only doesn't go down and refills ''only'' when you hit enemies with melee attacks rather than, like in the ''Budokai'' games, you don't stay Super until hit down, rather you get powered down automatically when the meter runs out, which can happen really quick, since, at best, you stay Super only for 10-20 seconds if you don't melee hit an opponent. The only exception to that if if you play as Broly when replaying the levels, and SS2 Gohan against Cell, but that one lasts only long enough for you to one-shot Cell with a Kamehameha Wave to finally defeat him.

to:

* BoringButPractical: while you ''can'' use special attacks and finish combos on bosses, it's, generally, more safe and easy to continually alternate between a 2-4 punches and kicks on them to take them down, since the hit stun they suffer from lasts for a few seconds after you hit them, as it allows you to chip their health down slowly until they die. It also becomes a vital thing to do for Frieza and Cell down the line, as you can only really damage them if you melee hit them and you need to do that to keep your Super meter filled to stay Super Saiyan/Super Namekian only doesn't Namekian, since it won't go down and refills ''only'' when you hit enemies with melee attacks rather than, like in the ''Budokai'' games, you don't stay Super until you're hit down, rather rather, you get powered down automatically when the meter runs out, which can happen really quick, since, at best, you stay Super only for 10-20 seconds if you don't melee hit an opponent. The only exception to that if is if you play as Broly when replaying the levels, and SS2 Gohan against Cell, but that one lasts only long enough for you to one-shot Cell with a Kamehameha Wave to finally defeat him.
Is there an issue? Send a MessageReason:
None


* {{Bowlderization}}: The arcs it adapts are, usually, altered a bit. History of Trunks especially, as mentioned below.

to:

* {{Bowlderization}}: {{Bowdlerization}}: The arcs it adapts are, usually, altered a bit. History of Trunks especially, as mentioned below.
Is there an issue? Send a MessageReason:
None


* {{Bowlderize}}: The arcs it adapts are, usually, altered a bit. History of Trunks especially, as mentioned below.

to:

* {{Bowlderize}}: {{Bowlderization}}: The arcs it adapts are, usually, altered a bit. History of Trunks especially, as mentioned below.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptedOut: From the anime, Garlic Jr and many other filler characters.
* AdaptationExpansion: At the same time, it adds in filler levels, the most obvious one being the fight with Soba on Yardrat. It's actually surprising that the anime never showed that at all, but this game did in some form, even though there's no context to the fight.


Added DiffLines:

* {{Bowlderize}}: The arcs it adapts are, usually, altered a bit. History of Trunks especially, as mentioned below.


Added DiffLines:

* DuelingPlayerCharacters/FightingYourFriend: You can fight and kill the other player in 2-player at any time, since there's also friendly fire in the game.
** This is also the entire point of the Time Chamber levels.


Added DiffLines:

* MythologyGag: Unintentional most likely, but Soba looks more like Garlic Jr's powered up form than an actual Yardrat.

Added: 1152

Changed: 387

Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: A ''lot'' of the soundtrack is very [[MoodWhiplash mood whiplashy]] and can come as a surprise when it changes from one song to another.



* LoadingScreen: Where they use clips of the anime with narration over them and some voice clips that, usually, don't fit the animation at all.



* HellIsThatNoise: A ''lot'' of the soundtrack is very {{MoodWhiplash}}y and can come as a surprise when it changes from one song to another.

to:

* HellIsThatNoise: A ''lot'' PragmaticAdaptation: While it, generally, adheres to the story of Z for the arcs it adapts, some characters aren't the ones you'd expect to be playing as during the levels if you play 2-player. Each level will also be a straight path to the goal (generally either a boss, or the end of that segment).
** This only majorly happens during the History of Trunks levels, where, during the second level of it, they made a model of Trunks from ''after'' Future Gohan died rather than keeping it the one from the first one, and will have Trunks (1-player), or both of them (2-player) fight 17 and 18 rather than just Gohan. His levels also have you looking for parts
of the soundtrack is very {{MoodWhiplash}}y time machine and can come as the heart medicine, rather than Bulma giving the medicine t Trunks and having the parts already for construction.
** It also has
a surprise when level on Yardrat, where you fight an alien named Soba, whom Creator/TeamFourStar suspect was originally Garlic Jr based on his model design.
** The game also expects you to have seen the anime, or read the manga, beforehand, as, even though
it changes from one song to another.has cutscenes setting up the levels, it skips over a ''lot''.
* SecretCharacter: Broly and Bardock.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: A ''lot'' of the soundtrack is very {{MoodWhiplash}}y and can come as a surprise when it changes from one song to another.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterCustomization: Of a sort. While you can't change their attacks, or anything, you ''can'' choose different outfits for each character outside of a few when replaying through the game and choosing your character.
* CombinedEnergyAttack: After Goku gets to Namek, you fight Jeice and Burter, who combine their energies to produce a red, blue, and purple wave in the air while firing purple energy blasts at you.
* ComboBreaker: Literally has an unlockable move called that that does as you'd expect. Part of the frustration that people experience in this game can come from the game choosing not to let you use it when you try to break the enemy's combos, but they can break yours anytime they want, no sweat.
* KamehameHadouken: Yep.
* KiAttacks
* LifeMeter
* ManaMeter: Ki gauges.
* WakeUpCallBoss: Frieza. All of the bosses are just the worst to have to have dealt with, but Frieza's the first truly challenging boss, since you ''need'' to be Super Saiyan to deal with him effectively, since he, and Cell, only lose health when you attain a certain Super Saiyan level when fighting them in their fights against Goku and Gohan, respectively. It's especially challenging because the Super meter depletes pretty fast when you don't melee attack them, and, unlike the ''Budokai'' games, you can't charge the meter to regain the form when it runs out.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:It came out ''after'' Budokai 3, and yet is still terrible]]

to:

[[caption-width-right:350:It came out ''after'' Budokai 3, and yet is still terrible]]
terrible. Also, Goku stays Super Saiyan longer in that picture than in the game.]]
Is there an issue? Send a MessageReason:
None


A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/Xbox based on ''[[Franchise/DragonBall]]'' by Creator/AkiraToriyama Published by Creator/Atari and developed by Avalanche Software.

to:

A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/Xbox based on ''[[Franchise/DragonBall]]'' ''Franchise/DragonBall'' by Creator/AkiraToriyama Published by Creator/Atari and developed by Avalanche Software.



* BoringButPractical: while you ''can'' use special attacks and finish combos on bosses, it's, generally, more safe and easy to continually alternate between a 2-4 punches and kicks on them to take them down, since the hit stun they suffer from lasts for a few seconds after you hit them, as it allows you to chip their health down slowly until they die. It also becomes a vital thing to do for Frieza and Cell down the line, as you can only really damage them if you melee hit them and your Super meter to stay Super Saiyan/Super Namekian only doesn't go down and refills ''only'' when you hit enemies with melee attacks rather than, like in the ''Budokai'' games, you don't stay Super until hit down, rather you get powered down automatically when the meter runs out, which can happen really quick, since, at best, you stay Super only for 10-20 seconds if you don't melee hit an opponent. The only exception to that if if you play as Broly when replaying the levels, and SS2 Gohan against Cell, but that one lasts only long enough for yu to one-shot Cell with a Kamehameha Wave to finally defeat him.

to:

* BoringButPractical: while you ''can'' use special attacks and finish combos on bosses, it's, generally, more safe and easy to continually alternate between a 2-4 punches and kicks on them to take them down, since the hit stun they suffer from lasts for a few seconds after you hit them, as it allows you to chip their health down slowly until they die. It also becomes a vital thing to do for Frieza and Cell down the line, as you can only really damage them if you melee hit them and your Super meter to stay Super Saiyan/Super Namekian only doesn't go down and refills ''only'' when you hit enemies with melee attacks rather than, like in the ''Budokai'' games, you don't stay Super until hit down, rather you get powered down automatically when the meter runs out, which can happen really quick, since, at best, you stay Super only for 10-20 seconds if you don't melee hit an opponent. The only exception to that if if you play as Broly when replaying the levels, and SS2 Gohan against Cell, but that one lasts only long enough for yu you to one-shot Cell with a Kamehameha Wave to finally defeat him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/64204_front.jpg]]
[[caption-width-right:350:It came out ''after'' Budokai 3, and yet is still terrible]]

A video game for the UsefulNotes/Playstation2, UsefulNotes/GameCube, and UsefulNotes/Xbox based on ''[[Franchise/DragonBall]]'' by Creator/AkiraToriyama Published by Creator/Atari and developed by Avalanche Software.

Generally agreed to be one of the worst ''Dragon Ball Z'' games ever, ''Dragon Ball Z: Sagas'' is a linear beat 'em up, [[WebVideo/ProJared and a pretty bad one at that]], touted as a sandbox game that not only disappointed the general gaming community at large, but also the ''Dragon Ball'' community when it was released back in 2005, ''Sagas'' is a game that never caught on as a series, and is the only ''Dragon Ball'' game ever released on the original Xbox. The game covers from the beginning of Z at the Saiyan Saga to the end of the Cell Games and has an extremely difficult learning curve.

----
* BoringButPractical: while you ''can'' use special attacks and finish combos on bosses, it's, generally, more safe and easy to continually alternate between a 2-4 punches and kicks on them to take them down, since the hit stun they suffer from lasts for a few seconds after you hit them, as it allows you to chip their health down slowly until they die. It also becomes a vital thing to do for Frieza and Cell down the line, as you can only really damage them if you melee hit them and your Super meter to stay Super Saiyan/Super Namekian only doesn't go down and refills ''only'' when you hit enemies with melee attacks rather than, like in the ''Budokai'' games, you don't stay Super until hit down, rather you get powered down automatically when the meter runs out, which can happen really quick, since, at best, you stay Super only for 10-20 seconds if you don't melee hit an opponent. The only exception to that if if you play as Broly when replaying the levels, and SS2 Gohan against Cell, but that one lasts only long enough for yu to one-shot Cell with a Kamehameha Wave to finally defeat him.
* WhatIf: After playing through the entire game, you can replay through the entire game with not only the characters who appear in those arcs, but also Bardock and Broly as bonus characters. They all play exactly the same, but they at least look different from each other and have different special moves.

Top