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History VideoGame / Doom2016

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Crosswicking new trope.

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* FirstPersonDyingPerspective: All of the Doom Slayer's deaths in the campaign take place from his POV.
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''Doom'' (stylized as ''DOOM'') is the fifth main installment in the ''Franchise/{{Doom}}'' franchise, developed by Creator/IdSoftware and published by Creator/{{Bethesda}} for the PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne on May 13, 2016. It was ported to the UsefulNotes/NintendoSwitch on November 10, 2017.

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''Doom'' (stylized as ''DOOM'') is the fifth main installment in the ''Franchise/{{Doom}}'' franchise, developed by Creator/IdSoftware and published by Creator/{{Bethesda}} for the PC, UsefulNotes/PlayStation4, Platform/PlayStation4, and UsefulNotes/XboxOne Platform/XboxOne on May 13, 2016. It was ported to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch on November 10, 2017.
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Trope was cut/disambiguated due to cleanup


* WhenAllYouHaveIsAHammer: Doomguy solves every problem he encounters by punching the shit out of it. Find an upgrade bot? Punch the shit out of it. Ammo cache? Punch the shit out of it. Fragile, highly-valuable energy conduits powering a tower of doom? [[TheLastOfTheseIsNotLikeTheOthers Kick the shit out of it]].

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* WhenAllYouHaveIsAHammer: Doomguy solves every problem he encounters by punching the shit out of it. Find an upgrade bot? Punch the shit out of it. Ammo cache? Punch the shit out of it. Fragile, highly-valuable energy conduits powering a tower of doom? [[TheLastOfTheseIsNotLikeTheOthers Kick the shit out of it]].it.
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* CapRaiser: Argent Cells, when acquired, boost the player's choice of stat they boost, out of max health, armor, or ammo capacity. Each can only be boosted so many times before they can't anymore and are removed from being selected.
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now ymmv per thread


* NintendoHard: This game returns to the furious run n' gun gameplay style of the classic ''VideoGame/{{Doom}}'' series, lacking conventions present in many other shooters released in its era such as RegeneratingHealth and [[TakeCover cover mechanics]]. As such, constantly staying on the move and keeping aware of enemies and obstacles at all times is essential to getting through the levels. Even the easier difficulty settings are not a cakewalk, and still do not allow for defensive strategies like camping or turtling; you either play offense in this game, or you ''die''.

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