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''Defend Your Castle'' is an arcade [[UsefulNotes/{{AdobeFlash}} Flash]] game made by Creator/{{XGen Studios}} in 2003 where your castle is being attacked by a ZergRush of stickmen and you have to kill them before they reach the gate. At the start you kill them by flinging them into the air with your cursor so they plummet to their demise, and later you can purchase upgrades with ScoringPoints that let you convert and hire enemies to work for you against their former comrades or increase the durability of your castle.

A remake for the UsefulNotes/NintendoWii was released in 2008, with arts and crafts graphics and much less violence as opposed to the Flash version's StickFigureAnimation and LudicrousGibs.

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''Defend Your Castle'' is an arcade [[UsefulNotes/{{AdobeFlash}} [[MediaNotes/{{AdobeFlash}} Flash]] game made by Creator/{{XGen Studios}} in 2003 where your castle is being attacked by a ZergRush of stickmen and you have to kill them before they reach the gate. At the start you kill them by flinging them into the air with your cursor so they plummet to their demise, and later you can purchase upgrades with ScoringPoints that let you convert and hire enemies to work for you against their former comrades or increase the durability of your castle.

A remake for the UsefulNotes/NintendoWii Platform/NintendoWii was released in 2008, with arts and crafts graphics and much less violence as opposed to the Flash version's StickFigureAnimation and LudicrousGibs.



** The Power Gauntlet is a UsefulNotes/NintendoEntertainmentSystem Power Glove.

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** The Power Gauntlet is a UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem Power Glove.

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** The Temple upgrade allows you to convert enemies to your side by dropping them inside the castle.

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** The Temple upgrade allows you to convert enemies to your side by dropping them inside the castle.castle (non-fatally, of course).


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* RegeneratingHealth: Unlocking the Workshop and training your converted units as craftsmen allows your castle to regenerate health over time, instead of having to spend points repairing it after each level.

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** Three of the castle's four towers have a yellow, red and green flag. The remaining tower has a blue roof.

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** Three of the castle's four towers have a yellow, red and green flag.flag (for workers, archers, and wizards respectively). The remaining tower has a blue roof.



* GuideDangIt: Even guides to the game on websites where it was posted often neglected to mention how to defeat the {{Giant Mook}}s, and the game certainly doesn't tell you directly (especially since clicking on regular enemies doesn't do too much).



%%* HoldTheLine: Your goal, of course.

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%%* * HoldTheLine: Your goal, of course.The game is called "Defend the Castle", and [[ExactlyWhatItSaysOnTheTin that's exactly what you do]].
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wicking this


''Defend Your Castle'' is an arcade [[UsefulNotes/{{AdobeFlash}} Flash]] game made by [=XGen=] Studios in 2003 where your castle is being attacked by a ZergRush of stickmen and you have to kill them before they reach the gate. At the start you kill them by flinging them into the air with your cursor so they plummet to their demise, and later you can purchase upgrades with ScoringPoints that let you convert and hire enemies to work for you against their former comrades or increase the durability of your castle.

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''Defend Your Castle'' is an arcade [[UsefulNotes/{{AdobeFlash}} Flash]] game made by [=XGen=] Studios Creator/{{XGen Studios}} in 2003 where your castle is being attacked by a ZergRush of stickmen and you have to kill them before they reach the gate. At the start you kill them by flinging them into the air with your cursor so they plummet to their demise, and later you can purchase upgrades with ScoringPoints that let you convert and hire enemies to work for you against their former comrades or increase the durability of your castle.

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Better trope.


* HavingABlast: A spell allows you to make an enemy explode.



* StuffBlowingUp: A spell allows you to make an enemy explode.

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Enemy Exchange Program is more appropriate than Heel Faith Turn.


* ActionBomb:
** Eventually, you face enemies wearing explosives so they can blow themselves up when they reach your castle.
** You can send converted units as kamikazes so they can kill bunches of enemies by exploding.



* TheBlank: Aside from the giants, none of the stick figures have faces.
* ChromaticArrangement:
** The three spells use red, yellow and blue icons. The "Kill" spell uses a red icon, the "Detonate" spell uses a yellow icon and the "Convert" spell uses a blue icon.
** Three of the castle's four towers have a yellow, red and green flag. The remaining tower has a blue roof.



* EnemyExchangeProgram:
** The Temple upgrade allows you to convert enemies to your side by dropping them inside the castle.
** One spell allows you to directly convert an enemy to your side.



* HeelFaithTurn: You can do this by dropping enemies into your castle with a temple.


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* StuffBlowingUp: A spell allows you to make an enemy explode.

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* CriticalExistenceFailure: The castle shows no visible damage until its health bar is drained, at which point you cut to a black game over screen. {{Giant Mook}}s only stumble slightly and then keep running when you click on them, but do it a few more times and they collapse into a puddle of blood.
* DeathOfAThousandCuts: TheGoomba, unarmed enemies, can destroy your castle by banging on the door with their fists repeatedly.

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* CriticalExistenceFailure: CriticalExistenceFailure:
**
The castle shows no visible damage until its health bar is drained, at which point you cut to a black game over screen. screen.
**
{{Giant Mook}}s only stumble slightly and then keep running when you click on them, but do it a few more times and they collapse into a puddle of blood.
* DeathOfAThousandCuts: TheGoomba, unarmed Unarmed enemies, can destroy your castle by banging on the door with their fists repeatedly.



* LighterAndSofter: The Wii verison features arts and crafts-style graphics and not a drop of blood.

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* LighterAndSofter: The Wii verison version features arts and crafts-style graphics and not a drop of blood.
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* BatteringRam: The second enemy type to appear carry these for more damage at the cost of lower speed.

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* BatteringRam: The second enemy type to appear carry these battering rams for more damage at the cost of lower speed.

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A remake for the UsefulNotes/NintendoWii was released in 2008, with arts and crafts graphics and much less violence as opposed to the Flash version's StickFigureAnimation and LudicrousGibs. A {{Prequel}} game was released in 2007, titled ''Pillage the Village'', which is mechanically similar but putting the player on the offensive rather than the defensive, killing and looting villagers and destroying their homes.

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A remake for the UsefulNotes/NintendoWii was released in 2008, with arts and crafts graphics and much less violence as opposed to the Flash version's StickFigureAnimation and LudicrousGibs.

A {{Prequel}} game was released in 2007, titled ''Pillage the Village'', which is mechanically similar but putting the player on the offensive rather than the defensive, killing and looting villagers and destroying their homes.



* HoldTheLine: Your goal, of course.

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* %%* HoldTheLine: Your goal, of course.
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* BullyingADragon: The thief enemies, instead of fleeing right away, will climb to the top of the screen and try to steal your money first. The ComicBook{{Superman}} enemy, instead of fleeing at all, will ''run towards your cursor'' while looking proud. What probably happens to both as a result is to be expected.

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* BullyingADragon: The thief enemies, instead of fleeing right away, will climb to the top of the screen and try to steal your money first. The ComicBook{{Superman}} ComicBook/{{Superman}} enemy, instead of fleeing at all, will ''run towards your cursor'' while looking proud. What probably happens to both as a result is to be expected.



* NewGamePlus

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* %%* NewGamePlus



* SandboxMode

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* %%* SandboxMode
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hgrrghrg


!!These games provide examples of:

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!!These games provide examples of:!!STAGE 1. DEFEND YOUR TROPES:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6508b9695e892c2466bad6b9bf04de8f.png]]
''Defend Your Castle'' is an arcade [[UsefulNotes/{{AdobeFlash}} Flash]] game made by [=XGen=] Studios in 2003 where your castle is being attacked by a ZergRush of stickmen and you have to kill them before they reach the gate. At the start you kill them by flinging them into the air with your cursor so they plummet to their demise, and later you can purchase upgrades with ScoringPoints that let you convert and hire enemies to work for you against their former comrades or increase the durability of your castle.

A remake for the UsefulNotes/NintendoWii was released in 2008, with arts and crafts graphics and much less violence as opposed to the Flash version's StickFigureAnimation and LudicrousGibs. A {{Prequel}} game was released in 2007, titled ''Pillage the Village'', which is mechanically similar but putting the player on the offensive rather than the defensive, killing and looting villagers and destroying their homes.
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!!These games provide examples of:
[[foldercontrol]]

[[folder:Defend Your Castle]]
* AnachronismStew: A medieval castle, BatteringRam users and archers, as well as suicide bombers with dynamite/TNT strapped to themselves.
* BatteringRam: The second enemy type to appear carry these for more damage at the cost of lower speed.
* CriticalExistenceFailure: The castle shows no visible damage until its health bar is drained, at which point you cut to a black game over screen. {{Giant Mook}}s only stumble slightly and then keep running when you click on them, but do it a few more times and they collapse into a puddle of blood.
* DeathOfAThousandCuts: TheGoomba, unarmed enemies, can destroy your castle by banging on the door with their fists repeatedly.
* EndlessGame: You keep going until your castle is destroyed, or until you get bored due to the ability to load your game when you fail. Due to subpar balancing typical of old Flash games, it's likely that you'll get so powerful you can just leave the game going forever and never lose.
* EvilOverlord: ''Pillage the Village'' reveals that [[VillainProtagonist you're]] effectively this.
* GiantMook: Around stage 14, giant stickmen are introduced which need to be clicked on several times to kill them instead of throwing them into the air.
* HeelFaithTurn: You can do this by dropping enemies into your castle with a temple.
* HoldTheLine: Your goal, of course.
* LighterAndSofter: The Wii verison features arts and crafts-style graphics and not a drop of blood.
* LudicrousGibs: It doesn't matter whether they die from being shot with an arrow, [[NotTheFallThatKillsYou falling]] or a TouchOfDeath spell, the stickmen always get their entire bodies crushed into a little pool of blood that immediately evaporates.
* NoPlotNoProblem: Not until the {{Prequel}} at least.
* NotTheFallThatKillsYou: The primary way to kill enemies early on is by throwing them into the air and watching them plummet to their demise.
* RoyalsWhoActuallyDoSomething: You can defend your castle on your own just fine until the enemy numbers start increasing exponentially.
* TheSiege: Your castle is under attack by an infinite army of stickmen and you have to kill as many as you can while keeping your home safe.
* ScoringPoints: Doubling as these and as currency to buy upgrades.
* StickFigureAnimation: The art-style for this and some other [=XGen=] games.
* SuicideAttack: The enemy will sometimes send stickmen with bombs strapped to themselves after you, but you can click on them and [[AttackBackfire have them kill a bunch of their allies instead]]. You can also use converted units on standby as suicide bombers if you have the Demolition Lab.
* TouchOfDeath: The first magic spell lets you instantly kill an enemy by clicking on them.
* VideoGameCrueltyPotential: You can use converted stickmen as suicide bombers if you want.
* ZergRush: Individual units are all killed very easily, but you will get overwhelmed ''very'' early on without an army of your own.
[[/folder]]

[[folder:Pillage the Village]]
* AnachronismStew: Medieval villages and knights, as well as people with parachutes, hang gliders, jetpacks, ComicBook/{{Superman}} and giant bowling balls.
* AnvilOnHead: The Acme Anvil lets you crush people into a fine paste with one.
* AwesomeButImpractical: The OMGWTFBBQ!1! lets you throw a giant fireball at people that dissipates over time. All it does is ''sometimes'' knock people into the air, if the physics are nice to you, and it's not even that awesome in appearance. Using ''anything'' else is much more efficient.
* BullyingADragon: The thief enemies, instead of fleeing right away, will climb to the top of the screen and try to steal your money first. The ComicBook{{Superman}} enemy, instead of fleeing at all, will ''run towards your cursor'' while looking proud. What probably happens to both as a result is to be expected.
* CruelMercy: One of the "pacifist" items lets you kidnap and enslave villagers to work in your coal mine for the rest of their lives instead of murdering them.
* EndlessGame: As with ''Defend Your Castle'', you keep going until it gets too difficult or you don't feel like it.
* HelpingHands: Apparently, the cursor and his son are actual disembodied giant hands.
* InvincibleVillain: The most that any enemy can ever do to you is chop your finger off with an apparently magic sword, which regenerates quickly after and only prevents you from grabbing things temporarily. The only way you lose is if too many villagers escape from you, and even in ''Defend Your Castle'' where the villagers are on the offensive they completely ignore ''you'', the cursor, just going to destroy your castle.
* KarmaMeter: Parodied. Measures the difference between killing innocent people "gently" vs brutally.
* LeaveNoSurvivors: Apparently your conquest fails if too many people from one village manage to escape.
* MadeOfIron: Even TheGoomba villagers in this game can survive having an entire house lobbed at them. Later enemies can be thrown straight into the ground multiple times and get right back up.
* MercyKill: One of the "pacifist" items lets you euthanize villagers instantly. Granted, the reason it's a mercy kill is because the alternative is you killing them in a much more painful way or enslaving them.
* NewGamePlus
* ObliviouslyEvil: The protagonist apparently has no idea why the villagers would hate him.
* OneHitKill: Several abilities effectively share this purpose.
* {{Prequel}}: This game explains the protagonist's past and the reason behind their castle being attacked in the original.
* RhymingTitle: ''Pillage the Village''.
* SandboxMode
* ShoutOut:
** The Power Gauntlet is a UsefulNotes/NintendoEntertainmentSystem Power Glove.
** One of the enemies is a ComicBook/{{Superman}} {{Expy}}.
* TimeDilation: The explanation for how you stop time is by altering your perception of it.
* TimeStandsStill: One of the "pacifist" items lets you stop time.
* VideoGameCaringPotential: You can purchase spells in the [[BlatantLies "pacifist"]] category, which lets you euthanise villagers or put them to work for free in your coal mine, no application or willingness necessary.
* VideoGameCrueltyPotential:
** Damage a villager just up to the brink of death, and watch him crawl on the ground and groan in agony for a bit before snuffing him out.
** The "antagonist" spells, requiring negative karma to purchase, are all about killing people efficiently and brutally. These include the Power Gauntlet which lets you squeeze people to death, the Acme Anvil which lets you crush people with it, the Great Barrier which repels people who are about to escape, and the OMGWTFBBQ!1! which lets you throw a miniature sun at people.
** The "pacifist" spell Slave Cage lets you enslave people and put them to work in a mine instead of killing them, [[SlaveryIsASpecialKindOfEvil which many would argue is worse]].
* VillainProtagonist: It's revealed in this game that the reason random people are trying to tear down your castle is because you built said castle upon the corpses of countless innocent villagers in a ruthless marauding campaign.
[[/folder]]
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