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* FeaturelessProtagonist: Your face isn't shown at any point of the game, and it can only be assumed that you're character's a white male.
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* KillEnemiesToOpen: The stages doesn't have any exits, you just kill everything that moves until there's nothing left, at which point the game teleports you to the following stage.
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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/e73f9839a511106df7cae64d38f139214b5d_1232xr706_q100.jpg]]
[[caption-width-right:616:This is literally how 65% of the game's enemies looks like.]]

''Deadhunt'' is a 2005 arcade-style FirstPersonShooter developed by Russia's REL Games, an Indie team consisting of 6 developers led by Vadim Mikov.

It also ''literally'' [[NoPlotNoProblem doesn't have any plot]], whatsoever.

Right off the bat, you're thrown into an arena resembling medieval times, while loaded with all sorts of firearms. And there are hordes of enemies surrounding you, ranging from zombies to skeletons to armored knights to spiders and all that. Of course, you need to kill ''everything'' the level throws at you to move to another stage, all the way until the last level when the game runs out of stuff for you to shoot at.

Three different gameplay modes are available:
* '''Campaign''' (progress through a number of stages, each throwing a different enemy type with increasing difficulty at you)
* '''Survival''' (set entirely in a single arena which has ''everything'', all at once)
* '''Greed''' (there's a single enemy that gives out an exorbitant amount of points, track ''that'' down before you're mauled by other enemy types)
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!! Kill to survive:
* ActionBomb: The smaller, red spiders can explode themselves to damage you. They also blow up by default the moment you shoot at them.
* AnArmAndALeg: Zombies will lose a limb if shot in the shoulder, but it doesn't stop them from resuming their attacks. Shooting both arms off will put it down, though.
* BulletTime: When you pick up a "Slowed Down" bonus. Onscreen enemies moves in slow-motion for several seconds as the screen is layered by a red filter, allowing you to pick them off while the power-up is still in effect.
* CircleOfStandingStones: The first level, and at least a few others, is set in near what appears to be Stonehenge, where you take cover behind tall stone structures while shooting away at surrounding enemies.
* DemBones: After killing enough zombies, you'll start killing skeletons instead.
* DualWield: Enemies in later levels will hack you up with two weapons simultaneously, either dual swords, scythes, picks or maces. These enemy types are among the fastest when attacking.
* EndlessGame: "Survival" mode. Kill everything until you're killed.
* EnemyDetectingRadar: There's a circular one on the bottom-left that indicates how many enemies are left in the level, which somes in handy since you'll need to kill ''everything'' to progress.
* EverythingTryingToKillYou: Since the game doesn't have a plot, the whole thing is basically "you kill everything that moves, and vice versa".
* FlashOfPain: The screen momentarily blinks red whenever you suffer a hit.
* GangstaStyle: You hold your Uzi this way, despite using your pistol the normal method.
* GiantSpider: An enemy introduced more than halfway into the game, and one of the hardest owing to their size and that they can spit venom from a distance.
* HeavilyArmoredMook: There are armored zombies, starting from undead who wears helmets to full-body platemail, and medieval knights who expectedly takes a lot more effort to kill compared to common mooks. You'll need concentrated fire from automatic weapons to take them down, or try aiming for any unarmored spot.
* IdiosyncraticDifficultyLevels: Four of them:
** Tourist
** Recruit
** Marine
** Hero
* LaserSight: The Steyr IWS 2000 SniperRifle has one built on it's front for aiming at enemies. Oddly enough it doesn't have a scope unlike most FPS snipers.
* LudicrousGibs: Try dropping a grenade into a group of mindless zombies, and watch the gibs fly. They even leave behind ribcages and chunks of flesh where they're blown up.
* MooksButNoBosses: The amount of common enemies you slaughter is ''insane'', but there's nary a boss battle in sight. You just kill everything that moves and automatically moves on to the next level.
* MoreDakka: Getting overwhelmed by enemies? The M60 General Purpose Machine Gun is your saviour.
* NeverBringAKnifeToAGunFight: All your weapons are firearms (or at the least, ranged, with the grenades) and most enemies (barring some zombies and skeletons who throws blades and acid-spitting giant spiders) only have close-range attacks. You do the math.
* NoPlotNoProblem: You're in an arena containing a ton of enemies, and you survive by killing everything or get yourself killed. No reason to what led to your predicament and none are needed.
* PrimitiveClubs: The first enemy type the game throws at you are zombies looking like barbarians and neantherthals, all whom are pretty mindless and carries clubs as their default weapon.
* SinisterScythe: There's a zombie type who carries a scythe as tall as it is. And it will try roughing you up, dealing even greater damage than swords or axes.
* SpikesOfVillainy: The higher-level knight enemies have spikes adorning their armor, and are among the toughest mooks you'll face.
* AWinnerIsYou: On Campaign mode, the final (of at least 40+) stage, "Last Nightmare" concludes with the game throwing a "Congratulations" at you before sending you back to the starting screen.
* ZergRush: As the level progresses and the enemy density gets really extreme, mooks will repeatedly flank you from the sides and attempt overwhelming you by numbers.
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