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It doesn't take 5 playthroughs to get 200,000 credits, in a playthrough where you save plenty of money you can get at least 150,000 credits, and at the end of the game you can get a Peng which can be sold for 50,000 credits in a next playthrough, and even if a player isn't that frugal with money, by the second playthrough it should be enough eventually.


** The Heavy Pulse Rifle has [[BottomlessMagazines unlimited ammo]], [[MoreDakka fully automatic]] and costs 200,000 credits. You can either get it after at least five playthroughs, or [[BribingYourWayToVictory you can do a microtransaction]].

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** The Heavy Pulse Rifle has [[BottomlessMagazines unlimited ammo]], [[MoreDakka fully automatic]] and costs 200,000 credits. You can either get it after saving a lot of money near the end of the game, or in the next playthrough (specially if you get Peng at least five playthroughs, the final boss and sell it later), or [[BribingYourWayToVictory you can do a microtransaction]].microtransaction]]. The Blackberry Playbook's version changes its cost to 1,000,000 credits, which can take at least four or five playthroughs to get, and it's clearly changed for the player to be tempted to use a microtransaction.



* ChangingPrioritiesGameplay: Because of the more limited ammo cap of the weapons you have, you may want to use the Ripper more than the other weapons to save ammo, since a single disc can kill one necromorph, or more if they're lined up, and this is specially the case in Hard and Nightmare modes, since they give less ammo overall. Once enough upgrades are given to other weapons, you don't have to be as frugal.



* TheHeroDies: [[spoiler:In ''VideoGame/DeadSpace2'', Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]

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* GuideDangIt: Upgrading your weapon's ammo capacity doesn't just upgrade how much ammo can be put inside the weapon, but ''also'' how much Vandal can carry, and this is a huge deal because in early game you may reach the ammo cap fast, but you're not allowed to carry much which may run out fast too, but once you start upgrading weapon capacity, you can carry a lot more. This is specially noticeable with the Corer, which can only carry 5 ammo normally (+1 that is within the weapon), and 20 with max upgrades (+5 that is within the weapon). The game never hints at such a change in the upgrade system compared to other games.
* TheHeroDies: [[spoiler:In ''VideoGame/DeadSpace2'', Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was may be her final log, indicate she died in the end.end. That being said, while Isaac finds her last audio log near a corpse, Vandal sends a last message to Tiedemann after killing The Boss, and Isaac can also find Vandal's first audio log also near a corpse, and neither of the corpses are wearing RIGs, so this leaves it up in the air whether or not she really died.]]



* NonIndicativeName: The game's name is just ''Dead Space'', and it's not a port of the original game, but an interquel between the first and second games. It's specially noticeable since ''Dead Space's'' spin-offs that don't star Isaac have a sub-title to show they're spin-offs, but this game both doesn't star Isaac and doesn't have a sub-title.
* ObviousBeta: The game has a bunch of visual glitches, most noticeably one where necromorphs killed by explosion may have body parts stretched across the entire area, and a particularly nasty version of this glitch makes the ''entire'' screen covered in stretched necromorph skin, and that one may happen in the a tram battle from the last chapters. It does disappear if you manage to win but it makes the victory incredibly frustrating regardless.



* UnwittingPawn: Vandal, ''twice''. The first is when Vandal disables the power grid, unleashing the Necromorphs. The second is more of a slow-burn, as Tyler spends much of the game regaining Vandal's trust, only to trick her into jamming the doors open, so the Necromorphs can infect the Sprawl.

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* UnwittingPawn: Vandal, ''twice''. The first is when Vandal disables the power grid, unleashing the Necromorphs. The second is more of a slow-burn, as Tyler spends much of the game regaining Vandal's trust, only to trick her into jamming the doors open, so the Necromorphs can infect the Sprawl.Sprawl.
* YouDon'tLookLikeYou: For anyone who played ''Dead Space 2'', this game's interpretation of the Sprawl is just weird. No locations from it are featured in ''2'' or vice-versa, nor do they share the same architecture; it instead looks a lot more like the Ishimura from the first game, to the point that the tram stations are identical.
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* WhamShot: Amidst Vandal's hallucinations, she sees a Marker standing amidst a desert. Not unusual in and of itself, except for one detail: Markers come in one of two flavors, Black and Red. This one? ''It's White''. The significance of this, if any, is anyone's guess.
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In 2011, Iron Monkey Studios released a game for iOS and Android devices, also called ''Dead Space''. Since it has the same name, tropes for it are kept on this page at the bottom, although it's more a prequel to ''VideoGame/DeadSpace2'', showing the early stages of the Sprawl outbreak from the viewpoint of a Unitology operative sent to sabotage the station.

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In 2011, Iron Monkey Studios released a game for iOS and Android devices, also called ''Dead Space''. Since it has the same name, tropes for it are kept on this page at the bottom, page, although it's more a prequel to ''VideoGame/DeadSpace2'', showing the early stages of the Sprawl outbreak from the viewpoint of a Unitology operative sent to sabotage the station.



%%* TheBadGuyWins:

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%%* TheBadGuyWins:* TheBadGuyWins: [[spoiler:Vandal unwittingly lays the foundation for the Necromorph outbreak on the Sprawl, and even though she manages to deal one last giant monster and survive its attempt at taking her with it, in the end she still expires and Tyler gets away scot-free.]]
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* BigBadFriend: Tyler guides Vandal through much of the game and provides some needed company for the beleaguered engineer as the Necromorphs begin to appear. But it's all a ploy for Tyler to trick Vandal into overriding the lockdown protocols, so the Necromorphs can pour into the Sprawl... [[TheBadGuyWins and it works]].

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* BigBadFriend: Tyler [[spoiler:Tyler guides Vandal through much of the game and provides some needed company for the beleaguered engineer as the Necromorphs begin to appear. But it's all a ploy for Tyler to trick Vandal into overriding the lockdown protocols, so the Necromorphs can pour into the Sprawl... [[TheBadGuyWins and it works]].]]

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* {{BFG}}: The Heavy Pulse Rifle has [[BottomlessMagazines unlimited ammo]], [[MoreDakka fully automatic]] and costs 200,000 credits. You can either get it after at least five playthroughs, or [[BribingYourWayToVictory you can do a microtransaction]].

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* {{BFG}}: {{BFG}}:
**
The Heavy Pulse Rifle has [[BottomlessMagazines unlimited ammo]], [[MoreDakka fully automatic]] and costs 200,000 credits. You can either get it after at least five playthroughs, or [[BribingYourWayToVictory you can do a microtransaction]].microtransaction]].
** [[http://shirik.deviantart.com/art/Dead-Space-Corer-Model-316609580 The Corer]]. Tyler describes it as having the power of the fist of God. It can cut through ''65% of heavy elements''.



** [[http://shirik.deviantart.com/art/Dead-Space-Corer-Model-316609580 The Corer]]. Tyler describes it as having the power of the fist of God. It can cut through ''65% of heavy elements''.
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!This game contains examples of:

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In 2011, Iron Monkey Studios released a game for iOS and Android devices, also called ''Dead Space''. Since it has the same name, tropes for it are kept on this page at the bottom, although it's more a prequel to ''Dead Space 2'', showing the early stages of the Sprawl outbreak from the viewpoint of a Unitology operative sent to sabotage the station.

to:

In 2011, Iron Monkey Studios released a game for iOS and Android devices, also called ''Dead Space''. Since it has the same name, tropes for it are kept on this page at the bottom, although it's more a prequel to ''Dead Space 2'', ''VideoGame/DeadSpace2'', showing the early stages of the Sprawl outbreak from the viewpoint of a Unitology operative sent to sabotage the station.
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* BreakingTheFourthWall: [[spoiler: The fake battery-life indicator flashing red is there to screw with players' minds.]]

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* BreakingTheFourthWall: [[spoiler: The [[spoiler:The fake battery-life indicator flashing red is there to screw with players' minds.]]



* DownerEnding: After defeating the final boss, [[spoiler: Vandal is seriously wounded and tries to get help but no one answers. The game ends with Vandal's helmet lying on the ground, with a trail of blood starting from where she was lying down. Meanwhile, [[TheBadGuyWins Tyler reports to his superiors that his mission has succeeded,]] setting the table for ''VideoGame/DeadSpace2.'']]
* FaceHeelTurn: [[spoiler: All this time, Tyler Radikov was setting up Vandal.]] And boy, does Vandal get pissed off by this betrayal.

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* DownerEnding: After defeating the final boss, [[spoiler: Vandal [[spoiler:Vandal is seriously wounded and tries to get help but no one answers. The game ends with Vandal's helmet lying on the ground, with a trail of blood starting from where she was lying down. Meanwhile, [[TheBadGuyWins Tyler reports to his superiors that his mission has succeeded,]] setting the table for ''VideoGame/DeadSpace2.'']]
''VideoGame/DeadSpace2'']].
* FaceHeelTurn: [[spoiler: All [[spoiler:All this time, Tyler Radikov was setting up Vandal.]] And boy, does Vandal get pissed off by this betrayal.



* TheHeroDies: [[spoiler: In VideoGame/DeadSpace2, Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]
* {{Interquel}}: This game takes place between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''.

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* TheHeroDies: [[spoiler: In VideoGame/DeadSpace2, [[spoiler:In ''VideoGame/DeadSpace2'', Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]
* {{Interquel}}: This game takes place between ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' and ''VideoGame/DeadSpace2''.



* SchmuckBait: [[spoiler: That battery life indicator that flashes red while fighting a Brute? It's just there to play with your head, nothing to worry about.]]

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* SchmuckBait: [[spoiler: That [[spoiler:That battery life indicator that flashes red while fighting a Brute? It's just there to play with your head, nothing to worry about.]]
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No redirecting to other parts of the page.


* TheBadGuyWins: '''And how.''' See DownerEnding.

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* TheBadGuyWins: '''And how.''' See DownerEnding.%%* TheBadGuyWins:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/70e7417c_6dac_44a4_b015_d66e4c98928c.jpeg]]

In 2011, Iron Monkey Studios released a game for iOS and Android devices, also called ''Dead Space''. Since it has the same name, tropes for it are kept on this page at the bottom, although it's more a prequel to ''Dead Space 2'', showing the early stages of the Sprawl outbreak from the viewpoint of a Unitology operative sent to sabotage the station.
----
* TheBadGuyWins: '''And how.''' See DownerEnding.
* {{BFG}}: The Heavy Pulse Rifle has [[BottomlessMagazines unlimited ammo]], [[MoreDakka fully automatic]] and costs 200,000 credits. You can either get it after at least five playthroughs, or [[BribingYourWayToVictory you can do a microtransaction]].
* BigBadFriend: Tyler guides Vandal through much of the game and provides some needed company for the beleaguered engineer as the Necromorphs begin to appear. But it's all a ploy for Tyler to trick Vandal into overriding the lockdown protocols, so the Necromorphs can pour into the Sprawl... [[TheBadGuyWins and it works]].
** [[http://shirik.deviantart.com/art/Dead-Space-Corer-Model-316609580 The Corer]]. Tyler describes it as having the power of the fist of God. It can cut through ''65% of heavy elements''.
* BreakingTheFourthWall: [[spoiler: The fake battery-life indicator flashing red is there to screw with players' minds.]]
* BribingYourWayToVictory: The iTunes Store has several DLC packs with suits and credits that can give you a leg up on the early parts of the game. You certainly don't need them in standard gameplay unless you want to totally break the game, but if you attempt the HarderThanHard Nightmare Mode, it may come in handy.
* CorruptChurch: You play as a newly-converted Unitologist engineer recruited to (unknowingly) unleash Necromorphs into the Sprawl.
* DownerEnding: After defeating the final boss, [[spoiler: Vandal is seriously wounded and tries to get help but no one answers. The game ends with Vandal's helmet lying on the ground, with a trail of blood starting from where she was lying down. Meanwhile, [[TheBadGuyWins Tyler reports to his superiors that his mission has succeeded,]] setting the table for ''VideoGame/DeadSpace2.'']]
* FaceHeelTurn: [[spoiler: All this time, Tyler Radikov was setting up Vandal.]] And boy, does Vandal get pissed off by this betrayal.
* ForegoneConclusion: If you've played ''VideoGame/DeadSpace2'', you know this game is not going to have a happy ending.
* TheHeroDies: [[spoiler: In VideoGame/DeadSpace2, Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]
* {{Interquel}}: This game takes place between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''.
* KarmaHoudini: [[spoiler:Tyler Radikov]] gets away with [[spoiler:manipulating Vandal/Karrie Norton into allowing the Necromorphs to spread throughout the Sprawl]].
* ManipulativeBastard: Tyler spends much of the game developing a friendly relationship with Vandal and providing some levity in a tense-fueled situation... but that's exactly what he wanted, and he proceeds to trick the engineer into allowing the Necromorphs to spread throughout the Sprawl, effectively setting up the events of the second game.
* MindScrew: Vandal's hallucinations get very creative and mind-boggling. At one moment, you think you've transformed into a Slasher Necromorph, only to find out it's one of the protagonist's hallucinations.
* NiceJobBreakingItHero: This is used to jumpstart the game's events. After sabotaging the powerboxes used to control the infection, Vandal is pressed by Director Tiedemann to repair the emergency quarantine seal.
* SchmuckBait: [[spoiler: That battery life indicator that flashes red while fighting a Brute? It's just there to play with your head, nothing to worry about.]]
* UnwittingPawn: Vandal, ''twice''. The first is when Vandal disables the power grid, unleashing the Necromorphs. The second is more of a slow-burn, as Tyler spends much of the game regaining Vandal's trust, only to trick her into jamming the doors open, so the Necromorphs can infect the Sprawl.

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