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'''''Naxat Super Pinball: Jaki Crush''''' was released for the SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
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'''''Naxat Super Pinball: Jaki Crush''''' was released for the SuperFamicom UsefulNotes/SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
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* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to eight times its normal value.
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* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to eight six times its normal value.
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* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to eight times its normal value.
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* SuperTitle64Advance: ''Dragon's Fury'' is known in Japan as "Devil Crash MD".
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* ExcusePlot
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* ExcusePlotExcusePlot: There's something vague in the manual about using a holy silver ball to banish demons and save a hellish world from evil.
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The first game in the series is ''Alien Crush'', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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The first game in the series is ''Alien Crush'', released in 1988 for the {{TurboGrafx 16}}.UsefulNotes/TurboGrafx16. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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[[caption-width-right:350:[[SpiritualLicensee Absolutely not copying]] ''Film/{{Alien}}'' at all, nosiree...]]
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[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowdlerise}} they're not satanic,]] okay?]]
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
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[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowdlerise}} they're not satanic,]] satanic]], okay?]]
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the{{TurboGrafx 16}}, UsefulNotes/TurboGrafx16, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the
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* RecycledInSpace: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* RecycledInSpace: RecycledINSPACE: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* SkillShot: Gently plunge the ball into the woman's face without hitting anything for a 2 million point bonus.
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An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare UsefulNotes/WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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The first game in the series is '''''Alien Crush''''', ''Alien Crush'', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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The game was ported to the SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
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The game was ported to the SegaGenesis UsefulNotes/SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
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* [[RecycledInSpace Recycled In Hell]]: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* [[RecycledInSpace Recycled In Hell]]: RecycledInSpace: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* {{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star.
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* {{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star. In the Wii Virtual Console port, the spinning pentagrams were altered into spinning triangles.
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork UsefulNotes/PlayStationNetwork and the NintendoWii VirtualConsole.UsefulNotes/NintendoWii UsefulNotes/VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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* HRGiger
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though some were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though some ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii VirtualConsole.
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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